1、何時以及如何創(chuàng)建對象?
2、何時以及如何避免創(chuàng)建對象?
3、如何確保它們能夠適時地銷毀,以及如何管理對象銷毀之前必須進(jìn)行的各種清理動作?
第1條:考慮用靜態(tài)工廠方法代替構(gòu)造器
靜態(tài)工廠方法 優(yōu)勢:
1)、靜態(tài)工廠方法 有名稱。當(dāng)一個類需要多個帶有相同簽名的構(gòu)造器時,就用靜態(tài)工廠方法代替構(gòu)造器,并且慎重地選擇名稱以便突出它們之間的區(qū)別。
2)、靜態(tài)工廠方法,不必在每次調(diào)用它們的時候都創(chuàng)建一個新對象。
3)、他們可以返回原返回類型的任何子類型的對象。
4)、在創(chuàng)建參數(shù)化類型實例的時候,它們使代碼變得更加簡潔。
Map<String, List<>> m = new HashMap<String,List<>>();
假設(shè)HashMap 提供了這個靜態(tài)工廠:
public static <K,V> HashMap<K,V> newInstance(){
? ? ? ? ? ? return new HashMap<K<V>();
}
Map<String,List<>> m = HashMap.newInstance;
靜態(tài)工廠方法 缺點(diǎn):
1)、類如果不含公有的或者受保護(hù)的構(gòu)造器,就不能被子類化。
2)、它們與其他的靜態(tài)方法實際上沒有任何區(qū)別。
第2條:遇到多個構(gòu)造器參數(shù)時要考慮用構(gòu)造器
1、重疊構(gòu)造器模式(telescoping constructor)
public classNutritionFacts {
private final int servingSize;// ml
private final int servings;
private final int calories;
private final int fat;
private final int sodium;
private final int carbohydrate;
public NutritionFacts (int servingSize,int servings) {
this(servingSize,servings,0);
}
public NutritionFacts(int servingSize,int servings,int calories) {
this(servingSize, servings, calories ,0);
}
public NutritionFacts (int servingSize,int servings,int calories,int fat) {
this(servingSize, servings, calories, fat,0);
}
public NutritionFacts (int servingSize,int servings,int calories,int fat,int sodium) {
this(servingSize, servings, calories, fat, sodium,0);
}
public NutritionFacts (int servingSize,int servings,int calories,int fat,int sodium ,int carbohydrate) {
this.servingSize= servingSize;
this.servings= servings;
this.calories= calories;
this.fat= fat;
this.sodium= sodium;
this.carbohydrate= carbohydrate;
}
}
//使用方式:
NutritionFacts cocaCola ?= new NutritionFacts(240,8,100,0,35,27);
2、JavaBeans 模式 (遇到許多構(gòu)造器參數(shù)的時候使用)
不足之處:阻止了把類做成不可變的可能,需要程序員付出額外的努力來確保它的線程安全。
public class NutritionFacts {
private int servingSize= -1;// ml
private int servings= -1;
private int calories=0;
private int fat=0;
private int sodium=0;
private int carbohydrate=0;
public NutritionFacts() {}
public void setServingSize(intservingSize) {
this.servingSize = servingSize;
}
public void setServings(int servings) {
this.servings= servings;
}
public void setCalories(int calories) {
this.calories= calories;
}
public voidsetFat(int fat) {
this.fat= fat;
}
public void setSodium(int sodium) {
this.sodium= sodium;
}
public void setCarbohydrate(int carbohydrate) {
this.carbohydrate= carbohydrate;
}
}
用法:
NutritionFacts cocaCola =newNutritionFacts();
cocaCola.setServingSize(240);
cocaCola.setServings(8);
cocaCola.setCalories(100);
cocaCola.setSodium(35);
cocaCola.setCarbohydrate(27);
3、Builder模式
private final int servingSize;// ml
private final int servings;
private final int calories;
private final int fat;
private final int sodium;
private final int carbohydrate;
public static classBuilder {
private? final int servingSize;
private final int servings;
private int calories=0;
private int fat=0;
private int sodium=0;
private int carbohydrate=0;
publicBuilder (int servingSize,int servings) {
this.servingSize= servingSize;
this.servings= servings;
}
public Builder calories(int val) {
calories= val;
return this;
}
public Builder fat(int val) {
fat= val;
return this;
}
public Builder sodium(int val) {
sodium= val;
return this;
}
public ?NutritionFacts build() {
return new NutritionFacts(this);
}
}
private NutritionFacts (Builder builder) {
servingSize= builder.servingSize;
servings= builder.servings;
calories= builder.calories;
fat= builder.fat;
sodium= builder.sodium;
carbohydrate= builder.carbohydrate;
}
//用法
NutritionFacts cocaCoal =newNutritionFacts.Builder(240,8).calories(100).sodium(35).calories(27).build();
第3條:用私有構(gòu)造器或者枚舉類型強(qiáng)化Singleton屬性
// 單例實現(xiàn)1
public class Elvis {
public static final Elvis INSTANCE=new Elvis();
private Elvis() {...}
public void leaveTheBuilding(){...}
}
// 單例實現(xiàn)2
public class Elvis {
public static final Elvis INSTANCE=new Elvis();
private Elvis() {....}
public static Elvis getInstance() {return INSTANCE;}
public void leaveTheBuilding(){....}
}
例子中,會導(dǎo)致“假冒的Elvis ” 。為了防止這種情況,要在Elvis 類中加入下面這個readResolve方法。
private Object readResolve() {
return INSTANCE;
}
// 單例實現(xiàn)3
public enum Elvis {
INSTANCE;
public void leaveTheBuilding() {
}}
第4條:通過私有構(gòu)造器強(qiáng)化不可實例化的能力
第5條:避免創(chuàng)建不必要的對象
例1:
String s = new String("stringette");
改進(jìn):String s = "stringette";