公司最近在做自己的項目,關于音視頻編輯,還有圖片的編輯方面。上網搜了一下,哇!很煩,大都用的FFmpeg進行編碼、解碼,再進行
相應的操作!國外也有大牛,封裝了jar,大家搜一下就很多了!在這也不多說了,用FFmpeg進行格式轉換,裁剪等等操作的,也可以在
GitHub上搜一下,有安卓版的已經編譯好的開源項目demo(大多用的FFmpeg的命令行進行操作)!好吧!本來還想多向公司爭取點時間
對這方面好好研究一下!既然都有現成的了,就拉過來改吧改吧!(一向討厭伸手主義,但是貌似自己也入坑了!媽蛋,誰讓時間不夠用
呢!)
音頻錄制
效果圖如下:
音頻編輯分兩塊:一、錄音;二、音頻編輯
錄音的界面如下(很炫!有沒有!哈哈):
(這是我從GitHub上找的一個demo,改了很長時間才實現的)
主要功能:
(1)、音頻的錄制
(2)、錄制過程中添加標記
(3)、錄音的暫停開始
(4)、錄音完成(pcm格式轉為wav格式)
下面對界面的制作稍加分析:
注:源代碼也不是我寫的,我只是在其上作了修改和添加(勿噴)!
畫布類:
package com.jwzt.jwzt_procaibian.widget;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
/**
該類只是一個初始化surfaceview的封裝
-
@author tcx
/
public class WaveSurfaceView extends SurfaceView implements SurfaceHolder.Callback{
private SurfaceHolder holder;
private int line_off;//上下邊距距離
public int getLine_off() {
return line_off;
}
public void setLine_off(int line_off) {
this.line_off = line_off;
}
public WaveSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
this.holder = getHolder();
holder.addCallback(this);
}
/*@author tcx
-
init surfaceview
*/
public void initSurfaceView( final SurfaceView sfv){
new Thread(){
public void run() {
Canvas canvas = sfv.getHolder().lockCanvas(
new Rect(0, 0, sfv.getWidth(), sfv.getHeight()));// 關鍵:獲取畫布
if(canvas==null){
return;
}
//canvas.drawColor(Color.rgb(241, 241, 241));// 清除背景
canvas.drawARGB(255, 42, 53, 82);int height = sfv.getHeight()-line_off; Paint paintLine =new Paint(); Paint centerLine =new Paint(); Paint circlePaint = new Paint(); circlePaint.setColor(Color.rgb(246, 131, 126)); paintLine.setColor(Color.rgb(255, 255, 255)); paintLine.setStrokeWidth(2); circlePaint.setAntiAlias(true); canvas.drawLine(sfv.getWidth()/2, 0, sfv.getWidth()/2, sfv.getHeight(), circlePaint);//垂直的線 centerLine.setColor(Color.rgb(39, 199, 175)); canvas.drawLine(0, line_off/2, sfv.getWidth(), line_off/2, paintLine);//最上面的那根線 canvas.drawLine(0, sfv.getHeight()-line_off/2-1, sfv.getWidth(), sfv.getHeight()-line_off/2-1, paintLine);//最下面的那根線 canvas.drawLine(0, height*0.5f+line_off/2, sfv.getWidth() ,height*0.5f+line_off/2, centerLine);//中心線 sfv.getHolder().unlockCanvasAndPost(canvas);// 解鎖畫布,提交畫好的圖像 };
}.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
initSurfaceView(this);
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
}
上面的這個類就很簡單了,就是利用surfaceView制作一個畫布
接下來就開始在畫布上搞事情了
先初始化好錄音機:
/**
* 初始化錄音
*/
private void initAudio(){
recBufSize = AudioRecord.getMinBufferSize(FREQUENCY,
CHANNELCONGIFIGURATION, AUDIOENCODING);//設置錄音緩沖區(一般為20ms,1280)
audioRecord = new AudioRecord(AUDIO_SOURCE,// 指定音頻來源,這里為麥克風
FREQUENCY, // 16000HZ采樣頻率
CHANNELCONGIFIGURATION,// 錄制通道
AUDIO_SOURCE,// 錄制編碼格式
recBufSize);
waveCanvas = new WaveCanvas();//在下面哦
waveCanvas.baseLine = waveSfv.getHeight() / 2;
waveCanvas.Start(audioRecord, recBufSize, waveSfv, mFileName, U.DATA_DIRECTORY, new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
return true;
}
},(swidth-DensityUtil.dip2px(10))/2,this);
恩,接著看浪線怎么畫:
**WaveCanvas類在此**
package com.jwzt.jwzt_procaibian.widget;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Date;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.FontMetricsInt;
import android.graphics.Paint.Style;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.Rect;
import android.media.AudioRecord;
import android.os.AsyncTask;
import android.os.Handler.Callback;
import android.os.Message;
import android.util.Log;
import android.view.SurfaceView;
import com.jwzt.jwzt_procaibian.R;
import com.jwzt.jwzt_procaibian.inter.CurrentPosInterface;
import com.jwzt.jwzt_procaibian.utils.Pcm2Wav;
/**
- 錄音和寫入文件使用了兩個不同的線程,以免造成卡機現象
- 錄音波形繪制
- @author tcx
*/
public class WaveCanvas {
private ArrayList<Short> inBuf = new ArrayList<Short>();//緩沖區數據
private ArrayList<byte[]> write_data = new ArrayList<byte[]>();//寫入文件數據
public boolean isRecording = false;// 錄音線程控制標記
private boolean isWriting = false;// 錄音線程控制標記
private int line_off ;//上下邊距的距離
public int rateX = 30;//控制多少幀取一幀
public int rateY = 1; // Y軸縮小的比例 默認為1
public int baseLine = 0;// Y軸基線
private AudioRecord audioRecord;
int recBufSize;
private int marginRight=30;//波形圖繪制距離右邊的距離
private int draw_time = 1000 / 200;//兩次繪圖間隔的時間
private float divider = 0.1f;//為了節約繪畫時間,每0.2個像素畫一個數據
long c_time;
private String savePcmPath ;//保存pcm文件路徑
private String saveWavPath;//保存wav文件路徑
private Paint circlePaint;
private Paint center;
private Paint paintLine;
private Paint mPaint;
private Context mContext;
private ArrayList<Float> markList=new ArrayList<Float>();
private int readsize;
private Map<Integer,Integer> markMap=new HashMap<Integer,Integer>();
private boolean isPause=false;
private CurrentPosInterface mCurrentPosInterface;
private Paint progressPaint;
private Paint paint;
private Paint bottomHalfPaint;
private Paint darkPaint;
private Paint markTextPaint;
private Bitmap markIcon;
private int bitWidth;
private int bitHeight;
private int start;
/**
* 開始錄音
* @param audioRecord
* @param recBufSize
* @param sfv
* @param audioName
*/
public void Start(AudioRecord audioRecord, int recBufSize, SurfaceView sfv
,String audioName,String path,Callback callback,int width,Context context) {
this.audioRecord = audioRecord;
isRecording = true;
isWriting = true;
this.recBufSize = recBufSize;
savePcmPath = path + audioName +".pcm";
saveWavPath = path + audioName +".wav";
this.mContext=context;
init();
new Thread(new WriteRunnable()).start();//開線程寫文件
new RecordTask(audioRecord, recBufSize, sfv, mPaint,callback).execute();
this.marginRight=width;
}
public void init(){
circlePaint = new Paint();//畫圓
circlePaint.setColor(Color.rgb(246, 131, 126));//設置上圓的顏色
center = new Paint();
center.setColor(Color.rgb(39, 199, 175));// 畫筆為color
center.setStrokeWidth(1);// 設置畫筆粗細
center.setAntiAlias(true);
center.setFilterBitmap(true);
center.setStyle(Style.FILL);
paintLine =new Paint();
paintLine.setColor(Color.rgb(255, 255, 255));
paintLine.setStrokeWidth(2);// 設置畫筆粗細
mPaint = new Paint();
mPaint.setColor(Color.rgb(39, 199, 175));// 畫筆為color
mPaint.setStrokeWidth(1);// 設置畫筆粗細
mPaint.setAntiAlias(true);
mPaint.setFilterBitmap(true);
mPaint.setStyle(Paint.Style.FILL);
//標記 部分畫筆
progressPaint=new Paint();
progressPaint.setColor(mContext.getResources().getColor(R.color.vine_green));
paint=new Paint();
bottomHalfPaint=new Paint();
darkPaint=new Paint();
darkPaint.setColor(mContext.getResources().getColor(R.color.dark_black));
bottomHalfPaint.setColor(mContext.getResources().getColor(R.color.hui));
markTextPaint=new Paint();
markTextPaint.setColor(mContext.getResources().getColor(R.color.hui));
markTextPaint.setTextSize(18);
paint.setAntiAlias(true);
paint.setDither(true);
paint.setFilterBitmap(true);
markIcon=((BitmapDrawable)mContext.getResources().getDrawable(R.drawable.edit_mark)).getBitmap();
bitWidth = markIcon.getWidth();
bitHeight = markIcon.getHeight();
}
/**
* 停止錄音
*/
public void Stop() {
isRecording = false;
isPause=true;
audioRecord.stop();
}
/**
* pause recording audio
*/
public void pause(){
isPause=true;
}
/**
* restart recording audio
*/
public void reStart(){
isPause=false;
}
/**
* 清楚數據
*/
public void clear(){
inBuf.clear();// 清除
}
/**
* 異步錄音程序
* @author cokus
*
*/
class RecordTask extends AsyncTask<Object, Object, Object> {
private int recBufSize;
private AudioRecord audioRecord;
private SurfaceView sfv;// 畫板
private Paint mPaint;// 畫筆
private Callback callback;
private boolean isStart =false;
private Rect srcRect;
private Rect destRect;
private Rect bottomHalfBgRect;
public RecordTask(AudioRecord audioRecord, int recBufSize,
SurfaceView sfv, Paint mPaint,Callback callback) {
this.audioRecord = audioRecord;
this.recBufSize = recBufSize;
this.sfv = sfv;
line_off = ((WaveSurfaceView)sfv).getLine_off();
this.mPaint = mPaint;
this.callback = callback;
inBuf.clear();// 清除
}
@Override
protected Object doInBackground(Object... params) {
try {
short[] buffer = new short[recBufSize];
audioRecord.startRecording();// 開始錄制
while (isRecording) {
while(!isPause){
// 從MIC保存數據到緩沖區
readsize = audioRecord.read(buffer, 0,
recBufSize);
synchronized (inBuf) {
for (int i = 0; i < readsize; i += rateX) {
inBuf.add(buffer[i]);
}
}
publishProgress();//更新主線程中的UI
if (AudioRecord.ERROR_INVALID_OPERATION != readsize) {
synchronized (write_data) {
byte bys[] = new byte[readsize*2];
//因為arm字節序問題,所以需要高低位交換
for (int i = 0; i < readsize; i++) {
byte ss[] = getBytes(buffer[i]);
bys[i*2] =ss[0];
bys[i*2+1] = ss[1];
}
write_data.add(bys);
}
}
}
}
isWriting = false;
} catch (Throwable t) {
Message msg = new Message();
msg.arg1 =-2;
msg.obj=t.getMessage();
callback.handleMessage(msg);
}
return null;
}
@Override
protected void onProgressUpdate(Object... values) {
long time = new Date().getTime();
if(time - c_time >= draw_time){
ArrayList<Short> buf = new ArrayList<Short>();
synchronized (inBuf) {
if (inBuf.size() == 0)
return;
while(inBuf.size() > (sfv.getWidth()-marginRight) / divider){
inBuf.remove(0);
}
buf = (ArrayList<Short>) inBuf.clone();// 保存
}
SimpleDraw(buf, sfv.getHeight()/2);// 把緩沖區數據畫出來
c_time = new Date().getTime();
}
super.onProgressUpdate(values);
}
public byte[] getBytes(short s)
{
byte[] buf = new byte[2];
for (int i = 0; i < buf.length; i++)
{
buf[i] = (byte) (s & 0x00ff);
s >>= 8;
}
return buf;
}
/**
* 繪制指定區域
*
* @param buf
* 緩沖區
* @param baseLine
* Y軸基線
*/
void SimpleDraw(ArrayList<Short> buf, int baseLine) {
if (!isRecording)
return;
rateY = (65535 /2/ (sfv.getHeight()-line_off));
for (int i = 0; i < buf.size(); i++) {
byte bus[] = getBytes(buf.get(i));
buf.set(i, (short)((0x0000 | bus[1]) << 8 | bus[0]));//高低位交換
}
Canvas canvas = sfv.getHolder().lockCanvas(
new Rect(0, 0, sfv.getWidth(), sfv.getHeight()));// 關鍵:獲取畫布
if(canvas==null)
return;
// canvas.drawColor(Color.rgb(241, 241, 241));// 清除背景
canvas.drawARGB(255, 42, 53, 82);
start = (int) ((buf.size())* divider);
float py = baseLine;
float y;
if(sfv.getWidth() - start <= marginRight){//如果超過預留的右邊距距離
start = sfv.getWidth() -marginRight;//畫的位置x坐標
}
//TODO
canvas.drawLine(marginRight, 0, marginRight, sfv.getHeight(), circlePaint);//垂直的線
int height = sfv.getHeight()-line_off;
canvas.drawLine(0, line_off/2, sfv.getWidth(), line_off/2, paintLine);//最上面的那根線
mCurrentPosInterface.onCurrentPosChanged(start);
canvas.drawLine(0, height*0.5f+line_off/2, sfv.getWidth() ,height*0.5f+line_off/2, center);//中心線
canvas.drawLine(0, sfv.getHeight()-line_off/2-1, sfv.getWidth(), sfv.getHeight()-line_off/2-1, paintLine);//最下面的那根線
Map<Integer,Integer> newMarkMap=new HashMap<Integer,Integer>();
Iterator<Integer> iterator = markMap.keySet().iterator();
while(iterator.hasNext()){
int key=iterator.next();
int pos = markMap.get(key);
destRect=new Rect((int)(pos-bitWidth/4), 0, (int)(pos-bitWidth/4)+bitWidth/2, bitHeight/2);
canvas.drawBitmap(markIcon, null, destRect, null);
String text=(key+1)+"";
float textWidth = markTextPaint.measureText(text);
FontMetricsInt fontMetricsInt = markTextPaint.getFontMetricsInt();
int fontHeight=fontMetricsInt.bottom-fontMetricsInt.top;
canvas.drawText(text, (pos-textWidth/2), fontHeight-8, markTextPaint);
canvas.drawLine(pos-bitWidth/16+2, bitHeight/2-2,pos-bitWidth/16+2, sfv.getWidth()-bitHeight/2,bottomHalfPaint );
newMarkMap.put(key, pos-3);
}
markMap=newMarkMap;
for (int i = 0; i < buf.size(); i++) {
y =buf.get(i)/rateY + baseLine;// 調節縮小比例,調節基準線
float x=(i) * divider;
if(sfv.getWidth() - (i-1) * divider <=marginRight){
x = sfv.getWidth()-marginRight;
}
canvas.drawLine(x, y, x,sfv.getHeight()-y, mPaint);//中間出波形
}
sfv.getHolder().unlockCanvasAndPost(canvas);// 解鎖畫布,提交畫好的圖像
}
}
/**
* 添加音頻的標記點
*/
public void addCurrentPostion(){
markMap.put(markMap.size(), start);
}
/**
* 清除標記位置點
*/
public void clearMarkPosition(){
markMap.clear();
}
/**
* 當前位置變化監聽
*/
public void setCurrentPostChangerLisener(CurrentPosInterface currentPosInterface){
mCurrentPosInterface = currentPosInterface;
}
/**
* 異步寫文件
* @author cokus
*
*/
class WriteRunnable implements Runnable {
@Override
public void run() {
try {
FileOutputStream fos2wav = null;
File file2wav = null;
try {
file2wav = new File(savePcmPath);
if (file2wav.exists()) {
file2wav.delete();
}
fos2wav = new FileOutputStream(file2wav);// 建立一個可存取字節的文件
} catch (Exception e) {
e.printStackTrace();
}
while (isWriting || write_data.size() > 0) {
byte[] buffer = null;
synchronized (write_data) {
if(write_data.size() > 0){
buffer = write_data.get(0);
write_data.remove(0);
}
}
try {
if(buffer != null){
fos2wav.write(buffer);
fos2wav.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
}
fos2wav.close();
Pcm2Wav p2w = new Pcm2Wav();//將pcm格式轉換成wav 其實就尼瑪加了一個44字節的頭信息
p2w.convertAudioFiles(savePcmPath, saveWavPath);
} catch (Throwable t) {
}
}
}
}
ok! 至此音頻的錄制功能到此結束!
額,忘了,還有一個pcm轉wav的類。如下:
public void convertAudioFiles(String src, String target) throws Exception
{
FileInputStream fis = new FileInputStream(src);
FileOutputStream fos = new FileOutputStream(target);
byte[] buf = new byte[1024 * 1000];
int size = fis.read(buf);
int PCMSize = 0;
while (size != -1)
{
PCMSize += size;
size = fis.read(buf);
}
fis.close();
WaveHeader header = new WaveHeader();
header.fileLength = PCMSize + (44 - 8);
header.FmtHdrLeth = 16;
header.BitsPerSample = 16;
header.Channels = 1;
header.FormatTag = 0x0001;
header.SamplesPerSec = 16000;
header.BlockAlign = (short) (header.Channels * header.BitsPerSample / 8);
header.AvgBytesPerSec = header.BlockAlign * header.SamplesPerSec;
header.DataHdrLeth = PCMSize;
byte[] h = header.getHeader();
assert h.length == 44;
//write header
fos.write(h, 0, h.length);
//write data stream
fis = new FileInputStream(src);
size = fis.read(buf);
while (size != -1)
{
fos.write(buf, 0, size);
size = fis.read(buf);
}
fis.close();
fos.close();
}
**對應的44字節頭部信息:**
package com.jwzt.jwzt_procaibian.utils;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
public class WaveHeader
{
public final char fileID[] = { 'R', 'I', 'F', 'F' };
public int fileLength;
public char wavTag[] = { 'W', 'A', 'V', 'E' };;
public char FmtHdrID[] = { 'f', 'm', 't', ' ' };
public int FmtHdrLeth;
public short FormatTag;
public short Channels;
public int SamplesPerSec;
public int AvgBytesPerSec;
public short BlockAlign;
public short BitsPerSample;
public char DataHdrID[] = { 'd', 'a', 't', 'a' };
public int DataHdrLeth;
public byte[] getHeader() throws IOException
{
ByteArrayOutputStream bos = new ByteArrayOutputStream();
WriteChar(bos, fileID);
WriteInt(bos, fileLength);
WriteChar(bos, wavTag);
WriteChar(bos, FmtHdrID);
WriteInt(bos, FmtHdrLeth);
WriteShort(bos, FormatTag);
WriteShort(bos, Channels);
WriteInt(bos, SamplesPerSec);
WriteInt(bos, AvgBytesPerSec);
WriteShort(bos, BlockAlign);
WriteShort(bos, BitsPerSample);
WriteChar(bos, DataHdrID);
WriteInt(bos, DataHdrLeth);
bos.flush();
byte[] r = bos.toByteArray();
bos.close();
return r;
}
private void WriteShort(ByteArrayOutputStream bos, int s)
throws IOException
{
byte[] mybyte = new byte[2];
mybyte[1] = (byte) ((s << 16) >> 24);
mybyte[0] = (byte) ((s << 24) >> 24);
bos.write(mybyte);
}
private void WriteInt(ByteArrayOutputStream bos, int n) throws IOException
{
byte[] buf = new byte[4];
buf[3] = (byte) (n >> 24);
buf[2] = (byte) ((n << 8) >> 24);
buf[1] = (byte) ((n << 16) >> 24);
buf[0] = (byte) ((n << 24) >> 24);
bos.write(buf);
}
private void WriteChar(ByteArrayOutputStream bos, char[] id)
{
for (int i = 0; i < id.length; i++)
{
char c = id[i];
bos.write(c);
}
}
}
好了,錄制方面的東西就差不多了!
pcm轉為wav格式其實就是多了44個頭字節,合并的時候,我們需要更改頭部標記文件長度的那個字節進行修改!然后再利用FFmpeg進行格式轉化!當然,裁剪的話稍微有些麻煩!我們需要進行幀的計算,注釋中也提到了,20ms一幀,采用的單聲道,16000的采集參數,那每幀大概就是640!然后在裁剪的時候計算出音頻總的幀數,進行計算裁剪!誤差應該不超100ms!
這里就不給源碼了,這個項目還在開發測試階段,機型,屏幕什么的還沒做適配,坑定還有很多bug需要修改!也希望,給在這方面開發的同學們,提供一點思路!很多東西也需要大家進行思考和學習!
有不對的地方也希望大家指正,共同進步!
下一篇再介紹裁剪部分的界面制作和功能實現!
Github地址(大家下載的時候順便給個star也是對作者勞動成果的肯定,謝謝):
https://github.com/T-chuangxin/VideoMergeDemo