輪播圖

import UIKit

let imageCount = 5

//屏幕的寬

let kscreenWidth = UIScreen.main.bounds.size.width

//屏幕的高

let kscreenHeight = UIScreen.main.bounds.size.height

class ViewController: UIViewController,UIScrollViewDelegate {

//定義一個定時器屬性

var time:Timer!

lazy var scrollView : UIScrollView = {

let scr = UIScrollView(frame: UIScreen.main.bounds)

scr.contentSize = CGSize(width: CGFloat (imageCount) * kscreenWidth, height: kscreenHeight)

scr.isPagingEnabled = true

for i in 0..<imageCount{

let imageView = UIImageView(frame: CGRect(x: CGFloat(i) * kscreenWidth, y: 0, width: kscreenWidth, height: kscreenHeight))

imageView.image = UIImage(named:"\(i).jpg")

scr.addSubview(imageView)

}

//設(shè)置scrollView的偏移量

scr.contentOffset.x = kscreenWidth

//給scr設(shè)置代理

scr.delegate = self

return scr

}()

override func viewDidLoad() {

super.viewDidLoad()

// Do any additional setup after loading the view, typically from a nib.

//scrollView添加到父視圖

self.view.addSubview(self.scrollView)

//添加定時器

self.time? =? Timer.scheduledTimer(timeInterval: 1.5, target: self, selector: #selector(timeAction), userInfo: nil, repeats: true)

}

//MARK:- 定時器的關(guān)聯(lián)方法

func timeAction()? {

let page = self.scrollView.contentOffset.x / kscreenWidth

if page == 3.0 {

self.scrollView.contentOffset.x = kscreenWidth

}else{

self.scrollView.contentOffset.x += kscreenWidth

}

}

//MARK:- 開始拖拽的代理方法

func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {

//停止定時器的方法

self.time.invalidate()

//銷毀定時器

self.time = nil

}

//MARK:- 結(jié)束拖拽的代理方法

func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {

//重新開啟定時器

self.time = Timer.scheduledTimer(timeInterval: 1.5, target: self, selector: #selector(timeAction), userInfo: nil, repeats: true)

}

//scrollView減速完成觸發(fā)的方法

func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {

let page = scrollView.contentOffset.x / kscreenWidth

if page == CGFloat (imageCount) - 1? {

scrollView.contentOffset.x = kscreenWidth

}else if page == 0{

scrollView.contentOffset.x = CGFloat(imageCount) - 2 * kscreenWidth

}

}

override func didReceiveMemoryWarning() {

super.didReceiveMemoryWarning()

// Dispose of any resources that can be recreated.

}

}

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