[system.seralizable] ? ? ? ? ? //實例化
public ?class ?FlyEdge
{
public ? float ? minX;
public ?float ?maxX;
public ?float ?minY;
pubic ?float ?maxY;
}
pubic class ?playerControl :monoBehavipur
{
public ?FlyEdge ?border;
}
void ?FixedUpdata()
{
this.rigidbody.position=new ?vector3(mathf clamp(this.transform.position.X,border.minX,border.maxX),mathf clamp(this.transform.position.y,border.minY,border.maxY),0 )
}