YEP.105 – Event Encounter Aid
Introduction
For those who have on-screen encounters, you may have discovered that making touch encounters in RPG Maker MV to be rather difficult when it comes to performing a sneak attack upon an event or such. This plugin makes the event encounter checking process easier by providing six conditional script calls for you to utilize when checking event vs player positions.
對于想要設置明雷的玩家,你也許發現很難設置偷襲事件。這個插件通過不同情況的腳步很方便的事件和玩家所處位置
Notetags
You can place these notetags into the notebox at the top of an event’s page. These notetags will enable unique effects for event encounters.
你可以把這些標簽放在任何一個事件頁頂部,這些事件將會開啟事件遭遇的特殊效果
Event Notetag:
<Encounter Lock>
<Encounter Direction Lock>
– This will cause the event to not immediately face the player when approached making it possible for the game to check the direction each is facing.
這將讓事件不會馬上面對玩家,而是檢查面對方向
<Follower Touch>
<Follower Trigger>
– This will allow the event to trigger if the event touches a follower and not just the main player.
這將允許事件被跟隨者觸發
Event – Conditional Branch – Script Calls
When using the Conditional Branch event, you can use these following in the ‘Script’ check category:
你可以使用下面的腳本
Script Calls
this.checkEventFacingPlayerFront()
– Returns true if the event is facing the player’s front.
事件在玩家前面
this.checkEventFacingPlayerBack()
– Returns true if the event is facing the player’s back.
事件在玩家后面
this.checkEventFacingPlayerSide()
– Returns true if the event is facing the player’s side.
事件在玩家側面
this.checkPlayerFacingEventFront()
– Returns true if the player is facing the event’s front.
玩家在事件前面
this.checkPlayerFacingEventBack()
– Returns true if the player is facing the event’s back.
玩家在事件后面
this.checkPlayerFacingEventSide()
– Returns true if the player is facing the event’s side.
玩家在事件側面
Make sure these are spelled correctly. They are also case-sensitive. This means that even if you were to misspell or put a single letter in the wrong case, the effect will cease to work as this is code we’re dealing with.
請確保拼寫正確,他們是很嚴格的語句。