JDK1.8版本HashMap 方法解析
put方法詳解:
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
HashMap.Node<K,V>[] tab; HashMap.Node<K,V> p; int n, i;
//如果存儲元素的table為空,則進行一些必要字段的初始化
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;//容量為16
//如果根據hash值獲取的節點為空,則新建一個節點
//p指的是根據hash值算出來的數組中的元素
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
HashMap.Node<K,V> e; K k;
//如果插入的節點的p的hash值與插入節點的hash值相等的話,把p賦值給e
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
//如果數組中的元素p是樹結構的話,則進行紅黑樹插入操作
else if (p instanceof HashMap.TreeNode)
e = ((HashMap.TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
//否則
for (int binCount = 0; ; ++binCount) {
//代表不是樹的情況下,也就是鏈表只有頭元素,沒有下一個元素,直接新建一個節點
if ((e = p.next) == null) {
//這時候就是鏈表結構了,要把待插入元素掛在鏈尾
p.next = newNode(hash, key, value, null);
//連邊長度大于8轉為紅黑樹
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
//更新元素p
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
//size太大,達到了capacity的0.75,需要擴容
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
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resize擴容方法詳解:
//初始化或者擴容之后元素調整
final Node<K,V>[] resize() {
// 獲取舊元素數組的各種信息
Node<K,V>[] oldTab = table;
// 長度
int oldCap = (oldTab == null) ? 0 : oldTab.length;
// 擴容的臨界值
int oldThr = threshold;
// 定義新數組的長度及擴容的臨界值
int newCap, newThr = 0;
if (oldCap > 0) { // 如果原table不為空
// 如果數組長度達到最大值,則修改臨界值為Integer.MAX_VALUE
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
// 下面就是擴容操作(2倍)
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
// threshold也變為二倍
newThr = oldThr << 1;
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // threshold為0,則使用默認值
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) { // 如果臨界值還為0,則設置臨界值
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr; // 更新填充因子
@SuppressWarnings({"rawtypes","unchecked"})
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
if (oldTab != null) { // 調整數組大小之后,需要調整紅黑樹或者鏈表的指向
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode) // 紅黑樹調整
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
// 鏈表調整
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
JDK1.7的HashMap的put方法:
public V put(K key, V value) {
if (table == EMPTY_TABLE) {
//傳入了初始的threshold,它在構造方法中進行了第一次賦值
inflateTable(threshold);
}
if (key == null)
return putForNullKey(value);
//對key進行hash值計算
int hash = hash(key);
//獲取到元素在數組中的下標
int i = indexFor(hash, table.length);
////先將數組位置的值賦給新的Entry對象e,如果這個對象e是空的,則跳出for循環,循環方式,e指向下一個e
for (Entry<K,V> e = table[i]; e != null; e = e.next) {
Object k;
////如果hash值相等,并且key值一樣,就開始覆蓋
if (e.hash == hash && ((k = e.key) == key || key.equals(k))) {
V oldValue = e.value;
e.value = value;
//LinkedHashMap實現了該方法
e.recordAccess(this);
return oldValue;
}
}
modCount++;
addEntry(hash, key, value, i);
return null;
}
void addEntry(int hash, K key, V value, int bucketIndex) {
//如果size大于閾值 并且 數組下標位置不為空
if ((size >= threshold) && (null != table[bucketIndex])) {
resize(2 * table.length);
hash = (null != key) ? hash(key) : 0;
bucketIndex = indexFor(hash, table.length);
}
createEntry(hash, key, value, bucketIndex);
}
void createEntry(int hash, K key, V value, int bucketIndex) {
Entry<K,V> e = table[bucketIndex];
table[bucketIndex] = new Entry<>(hash, key, value, e);
//后面這個new Entry執行鏈接操作,使得新插入的元素指向原有元素。
//并保證了新插入的元素總是在鏈表的頭,即新插入的元素總是在數組位置上
size++;//元素個數+1
}