- (void)buttonClicked:(id)sender{
//點擊按鈕后先取消之前的操作,再進行需要進行的操作
[[selfclass]cancelPreviousPerformRequestsWithTarget:selfselector:@selector(buttonClicked:)object:sender];
[selfperformSelector:@selector(buttonClicked: )withObject:senderafterDelay:0.2f];
}
第二種:點擊后設為不可被點擊的狀態,幾秒后恢復:
-(void)buttonClicked:(id)sender{
self.button.enabled =NO;
[selfperformSelector:@selector(changeButtonStatus)withObject:nilafterDelay:1.0f];//防止重復點擊
}
-(void)changeButtonStatus{
self.button.enabled =YES;
}
第三種:使用runtime,一勞永逸我這設的是0.5秒內不會被重復點擊
1.導入objc / runtime.h(可以放在PCH文件里)
2.創建uicontrol或UIButton的的分類!
創建分類文件:
2.1 打開Xcode中,新建文件,選擇OC文件
2.2 在第二個界面,File名為UIControl+UIControl_buttonCon,將文件類型File Type選為Category類,在類里選繼承的類別,這里咱們選的Class是UIButton
注:若用Unbutton分類,則會對對Unbutton創建的按鈕反應。
2.3 分類創建完畢對分類進行操作
.h文件
#import
#define defaultInterval.5//默認時間間隔
@interfaceUIControl (UIControl_buttonCon)
@property(nonatomic,assign)NSTimeIntervaltimeInterval;//用這個給重復點擊加間隔
@property(nonatomic,assign)BOOLisIgnoreEvent;//YES不允許點擊NO允許點擊
@end
.m文件
#import"UIControl+UIControl_buttonCon.h"
@implementationUIControl (UIControl_buttonCon)
- (NSTimeInterval)timeInterval{
return[objc_getAssociatedObject(self,_cmd)doubleValue];
}
- (void)setTimeInterval:(NSTimeInterval)timeInterval{
objc_setAssociatedObject(self,@selector(timeInterval),@(timeInterval),OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
//runtime動態綁定屬性
- (void)setIsIgnoreEvent:(BOOL)isIgnoreEvent{
objc_setAssociatedObject(self,@selector(isIgnoreEvent),@(isIgnoreEvent),OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (BOOL)isIgnoreEvent{
return[objc_getAssociatedObject(self,_cmd)boolValue];
}
- (void)resetState{
[selfsetIsIgnoreEvent:NO];
}
+ (void)load{
staticdispatch_once_tonceToken;
dispatch_once(&onceToken, ^{
SELselA =@selector(sendAction:to:forEvent:);
SELselB =@selector(mySendAction:to:forEvent:);
MethodmethodA =class_getInstanceMethod(self, selA);
MethodmethodB =class_getInstanceMethod(self, selB);
//將methodB的實現添加到系統方法中也就是說將methodA方法指針添加成方法methodB的返回值表示是否添加成功
BOOLisAdd =class_addMethod(self, selA,method_getImplementation(methodB),method_getTypeEncoding(methodB));
//添加成功了說明本類中不存在methodB所以此時必須將方法b的實現指針換成方法A的,否則b方法將沒有實現。
if(isAdd) {
class_replaceMethod(self, selB,method_getImplementation(methodA),method_getTypeEncoding(methodA));
}else{
//添加失敗了說明本類中有methodB的實現,此時只需要將methodA和methodB的IMP互換一下即可。
method_exchangeImplementations(methodA, methodB);
}
});
}
- (void)mySendAction:(SEL)action to:(id)target forEvent:(UIEvent*)event{
if([NSStringFromClass(self.class)isEqualToString:@"UIButton"]) {
self.timeInterval=self.timeInterval==0?defaultInterval:self.timeInterval;
if(self.isIgnoreEvent){
return;
}elseif(self.timeInterval>0){
[selfperformSelector:@selector(resetState)withObject:nilafterDelay:self.timeInterval];
}
}
//此處methodA和methodB方法IMP互換了,實際上執行sendAction;所以不會死循環
self.isIgnoreEvent=YES;
[selfmySendAction:actionto:targetforEvent:event];
}
@end