Model示例講解鏈接地址 ,注意是開(kāi)發(fā)模式的示例
http://localhost:8080/Apps/Sandcastle/index.html?src=development%2F3D%20Models.html&label=Development
minimumPixelSize : 128 //保證不管地球縮放到多小,這個(gè)飛機(jī)依然能看得見(jiàn)
model = scene.primitives.add(Cesium.Model.fromGltf({
url : url,
modelMatrix : modelMatrix,
minimumPixelSize : 128 //保證不管地球縮放到多小,這個(gè)飛機(jī)依然能看得見(jiàn)
}));
createModel具體使用講解
modelMatrix
Cesium.Transforms.headingPitchRollToFixedFrame
Model readyPromise
camera.lookAt
//origin 基于空間直角坐標(biāo)系,已地球的圓心為原點(diǎn)建的坐標(biāo)系,本初子午線為X軸;origin = 需要從經(jīng)緯度轉(zhuǎn)為空間直角坐標(biāo)系的值
//hpr 相對(duì)于飛機(jī)自身的三個(gè)旋轉(zhuǎn)角度,heading左右搖頭的角度,改變航向;Pitch 上下抬頭低頭角度,上正下負(fù);Roll相對(duì)于視線方向,從左到右旋轉(zhuǎn)的角度;
//在地球上的不同位置,飛機(jī)的初始姿態(tài)是不一樣的。需要根據(jù)不同的位置初始化飛機(jī)的位置
//異步創(chuàng)建,
// camera.lookAt 調(diào)整相機(jī)角度,才能看到飛機(jī)的位置;設(shè)置視覺(jué)中心點(diǎn),視覺(jué)角度;鼠標(biāo)坐標(biāo)拖動(dòng)時(shí)可以看到,是圍繞著視覺(jué)中心點(diǎn)進(jìn)行旋轉(zhuǎn)的,若需要解綁的話,需要用另外一個(gè)函數(shù)
//camera.lookAt Transform(Cesium.Matrix4.IDENTITY)可以完成解綁。
function createModel(url, height, heading, pitch, roll) {
height = Cesium.defaultValue(height, 0.0);
heading = Cesium.defaultValue(heading, 0.0);
pitch = Cesium.defaultValue(pitch, 0.0);
roll = Cesium.defaultValue(roll, 0.0);
var hpr = new Cesium.HeadingPitchRoll(heading, pitch, roll);
var origin = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706, height);
var modelMatrix = Cesium.Transforms.headingPitchRollToFixedFrame(origin, hpr);
scene.primitives.removeAll(); // Remove previous model
model = scene.primitives.add(Cesium.Model.fromGltf({
url : url,
modelMatrix : modelMatrix,
minimumPixelSize : 128
}));
model.readyPromise.then(function(model) {
model.color = Cesium.Color.fromAlpha(getColor(viewModel.color), Number(viewModel.alpha));
model.colorBlendMode = getColorBlendMode(viewModel.colorBlendMode);
model.colorBlendAmount = viewModel.colorBlendAmount;
// Play and loop all animations at half-speed
model.activeAnimations.addAll({
multiplier : 0.5,
loop : Cesium.ModelAnimationLoop.REPEAT
});
var camera = viewer.camera;
// Zoom to model
var controller = scene.screenSpaceCameraController;
var r = 2.0 * Math.max(model.boundingSphere.radius, camera.frustum.near);
controller.minimumZoomDistance = r * 0.5;
var center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());
var heading = Cesium.Math.toRadians(230.0);
var pitch = Cesium.Math.toRadians(-20.0);
camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, r * 2.0));
}).otherwise(function(error){
window.alert(error);
});
}
注冊(cè)事件 ScreenSpaceEventHandler
scene.pick
scene.pick之后需要判斷的屬性字段根據(jù)你的需求而定,這里我們關(guān)注的是model,所以判斷model的屬性是否存在。
scene.pick之后判斷model的屬性是否存在
var handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
handler.setInputAction(function(movement) {
var pick = scene.pick(movement.endPosition);
if (Cesium.defined(pick) && Cesium.defined(pick.node) && Cesium.defined(pick.mesh)) {
// Output glTF node and mesh under the mouse.
console.log('node: ' + pick.node.name + '. mesh: ' + pick.mesh.name);
}
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
Sandcastle使用講解
cesium 是通過(guò)knockout.js完成頁(yè)面DOM和數(shù)據(jù)綁定操作的.關(guān)鍵語(yǔ)句如下:
toolbar
Cesium.knockout
Cesium.knockout.track(viewModel)
Cesium.knockout.applyBindings(viewModel, toolbar)
// 在html中
<table><tbody>
<tr>
<td>Mode</td>
<td><select data-bind="options: colorBlendModes, value: colorBlendMode"></select></td>
</tr>
// 在js中
// The viewModel tracks the state of our mini application.
var viewModel = {
color : 'White',
colors : ['White', 'Red', 'Green', 'Blue', 'Yellow', 'Gray'],
alpha : 1.0,
colorBlendMode : 'Highlight',
colorBlendModes : ['Highlight', 'Replace', 'Mix'],
colorBlendAmount : 0.5,
colorBlendAmountEnabled : false
};
// Convert the viewModel members into knockout observables.
Cesium.knockout.track(viewModel);
// Bind the viewModel to the DOM elements of the UI that call for it.
var toolbar = document.getElementById('toolbar');
Cesium.knockout.applyBindings(viewModel, toolbar);
Cesium.knockout.getObservable(viewModel, 'colorBlendMode').subscribe(
function(newValue) {
var colorBlendMode = getColorBlendMode(newValue);
model.colorBlendMode = colorBlendMode;
viewModel.colorBlendAmountEnabled = (colorBlendMode === Cesium.ColorBlendMode.MIX);
}
);
mode下的terrainProvider 屬性
terrainProvider 其實(shí)是屬于global的,這里是做了個(gè)快捷方式,直接訪問(wèn)了global.terrainProvider ;
還有很多類(lèi)似這樣的屬性 都是快捷方式。
ModelInstance示例講解
scene 要?jiǎng)?chuàng)建1024個(gè)飛機(jī),考慮渲染性能,一次把1024個(gè)飛機(jī)一次繪制出來(lái),降低繪制批次,優(yōu)化渲染性能。
ModelInstance 在文檔里面沒(méi)有,是因?yàn)镸odelInstance.js文檔里面有@private關(guān)鍵字,所以自動(dòng)生成文檔的時(shí)候沒(méi)有該關(guān)鍵字。
鏈接地址
http://localhost:8080/Apps/Sandcastle/index.html?src=development%2F3D%20Models%20Instancing.html&label=Development
var collection = scene.primitives.add(new Cesium.ModelInstanceCollection({
url : url,
instances : instances
}));
Model子節(jié)點(diǎn)控制
改動(dòng)子節(jié)點(diǎn)關(guān)鍵代碼,獲取子節(jié)點(diǎn)的名字model.getNode,改動(dòng)node.matrix
// respond to viewmodel changes by applying the computed matrix
Cesium.knockout.getObservable(viewModel, 'matrix').subscribe(function(newValue) {
var node = model.getNode(viewModel.nodeName);
if (!Cesium.defined(node.originalMatrix)) {
node.originalMatrix = node.matrix.clone();
}
node.matrix = Cesium.Matrix4.multiply(node.originalMatrix, newValue, new Cesium.Matrix4());
});