規則引擎之EasyRules
什么是EasyRules
首先EasyRule是一個規則引擎.這個名字由來是受到了Martin Fowler 的文章 Should I use a Rules Engine
You can build a simple rules engine yourself. All you need is to create a bunch of objects with conditions and actions, store them in a collection, and run through them to evaluate the conditions and execute the actions.
框架特點
- 輕量級類庫和容易上手
- 基于POJO的開發與注解的編程模型
- 方便且適用于java的抽象的業務模型規則
- 支持從簡單的規則創建組合規則
Useful abstractions to define business rules and apply them easily with Java
The ability to create composite rules from primitive ones
實踐-FizzBuzz
循環打印 1 到 100,但如果是 5 的倍數就印 fizz,如果是 7 的倍數就印 buzz,如果同時是 5 和 7 的倍數就印 fizzzuzz,否則打印數字本身
不使用規則引擎
@Test
public void fizzbuzz() {
for(int i = 1; i <= 100; i++) {
if (((i % 5) == 0) && ((i % 7) == 0))
System.out.print("fizzbuzz");
else if ((i % 5) == 0) System.out.print("fizz");
else if ((i % 7) == 0) System.out.print("buzz");
else System.out.print(i);
System.out.println();
}
System.out.println();
}
使用Easy Rule
定義FizzRule
檢查輸入是否是fizz
@Rule
public class FizzRule {
private int input;
@Condition
public boolean isFizz() {
return input % 5 == 0;
}
@Action
public void printFizz() {
System.out.print("fizz");
}
public void setInput(int input) {
this.input = input;
}
@Priority
public int getPriority() {
return 1;
}
}
BuzzRule
檢查輸入是否是buzz
@Rule
public class BuzzRule {
private int input;
@Condition
public boolean isBuzz() {
return input % 7 == 0;
}
@Action
public void printBuzz() {
System.out.print("buzz");
}
public void setInput(int input) {
this.input = input;
}
@Priority
public int getPriority() {
return 2;
}
}
FizzBuzzRule
檢查輸入是否是fizzbuzz,這是一個組合規則,它由FizzRule和BuzzRule組成
public class FizzBuzzRule extends CompositeRule {
public FizzBuzzRule(Object... rules) {
for (Object rule : rules) {
addRule(rule);
}
}
@Override
public int getPriority() {
return 0;
}
}
NonFizzBuzzRule
@Rule
public class NonFizzBuzzRule {
private int input;
@Condition
public boolean isNotFizzNorBuzz() {
// can return true here
return input % 5 != 0 || input % 7 != 0;
}
@Action
public void printInput() {
System.out.print(input);
}
public void setInput(int input) {
this.input = input;
}
@Priority
public int getPriority() {
return 3;
}
}
執行
public class FizzBuzzWithEasyRules {
public static void main(String[] args) {
// create rules engine
RulesEngine fizzBuzzEngine =
RulesEngineBuilder.aNewRulesEngine()
.withSkipOnFirstAppliedRule(true) // 如果第一個規則滿足條件,后面的規則將不再執行
.withSilentMode(true)
.build();
// create rules
FizzRule fizzRule = new FizzRule();
BuzzRule buzzRule = new BuzzRule();
FizzBuzzRule fizzBuzzRule
= new FizzBuzzRule(fizzRule, buzzRule);
NonFizzBuzzRule nonFizzBuzzRule = new NonFizzBuzzRule();
// register rules
fizzBuzzEngine.registerRule(fizzRule);
fizzBuzzEngine.registerRule(buzzRule);
fizzBuzzEngine.registerRule(fizzBuzzRule);
fizzBuzzEngine.registerRule(nonFizzBuzzRule);
// fire rules
for (int i = 1; i <= 100; i++) {
fizzRule.setInput(i);
buzzRule.setInput(i);
nonFizzBuzzRule.setInput(i);
fizzBuzzEngine.fireRules();
System.out.println();
}
}
}