Odin Inspector 系列教程 --- Title Group Attribute

Title Group Attribute特性:用于提供一個(gè)標(biāo)題Group,將對(duì)應(yīng)的成員劃分

【TitleGroup】提供一個(gè)主標(biāo)題,或者可額外提供一個(gè)副標(biāo)題
    [TitleGroup("Ints")]
    public int SomeInt1;
    [TitleGroup("Ints", "Optional subtitle")]
    public int SomeInt2;
【Alignment】可選擇對(duì)應(yīng)標(biāo)題的對(duì)齊方式
    [TitleGroup("TitleAlignments_Left", "可選副標(biāo)題", alignment: TitleAlignments.Left)]
    public string titleLeft = "";
    [TitleGroup("TitleAlignments_Centered", "可選副標(biāo)題", alignment: TitleAlignments.Centered)]
    public string titleCentered = "";
    [TitleGroup("TitleAlignments_Right", "可選副標(biāo)題", alignment: TitleAlignments.Right)]
    public string titleRight = "";
    [TitleGroup("TitleAlignments_Split", "可選副標(biāo)題", alignment: TitleAlignments.Split)]
    public string titleSplit = "";
可是使用$特殊指定一個(gè)字段的值作為標(biāo)題
    public string DynamicTitle = "DynamicTitle";
    [TitleGroup("$DynamicTitle", "Optional subtitle")]
    public string SomeString1;
【可設(shè)置是否縮進(jìn)】
    [TitleGroup("Vectors", "Optional subtitle", alignment: TitleAlignments.Centered, horizontalLine: true, boldTitle: true, indent: true)]
    public Vector2 SomeVector0;
    [TitleGroup("Vectors_Indent", "Optional subtitle", alignment: TitleAlignments.Centered, horizontalLine: true, boldTitle: true, indent: false)]
    public Vector2 SomeVector1;
可以隱藏標(biāo)題下面的橫線
    [TitleGroup("NoTitle", horizontalLine:false)]
    public string noTitleStr = "noTitleStrContent";




完整示例代碼
using Sirenix.OdinInspector;
using UnityEngine;

public class TitleGroupAttributeExample : MonoBehaviour
{
    [TitleGroup("Ints")]
    public int SomeInt1;
    [TitleGroup("Ints", "Optional subtitle")]
    public int SomeInt2;

    [TitleGroup("TitleAlignments_Left", "可選副標(biāo)題", alignment: TitleAlignments.Left)]
    public string titleLeft = "";
    [TitleGroup("TitleAlignments_Centered", "可選副標(biāo)題", alignment: TitleAlignments.Centered)]
    public string titleCentered = "";
    [TitleGroup("TitleAlignments_Right", "可選副標(biāo)題", alignment: TitleAlignments.Right)]
    public string titleRight = "";
    [TitleGroup("TitleAlignments_Split", "可選副標(biāo)題", alignment: TitleAlignments.Split)]
    public string titleSplit = "";

    [PropertySpace(40)]
    public string DynamicTitle = "DynamicTitle";
    [TitleGroup("$DynamicTitle", "Optional subtitle")]
    public string SomeString1;

    [TitleGroup("Vectors", "Optional subtitle", alignment: TitleAlignments.Centered, horizontalLine: true, boldTitle: true, indent: true)]
    public Vector2 SomeVector0;
    [TitleGroup("Vectors_Indent", "Optional subtitle", alignment: TitleAlignments.Centered, horizontalLine: true, boldTitle: true, indent: false)]
    public Vector2 SomeVector1;

    [TitleGroup("NoTitle", horizontalLine:false)]
    public string noTitleStr = "noTitleStrContent";
}

更多教程內(nèi)容詳見(jiàn):革命性Unity 編輯器擴(kuò)展工具 --- Odin Inspector 系列教程

?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡(jiǎn)書(shū)系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

推薦閱讀更多精彩內(nèi)容