Introduction to a Simple Multiplayer Example
介紹一個簡單的多人游戲示例。
Multiplayer Networking is inherently detailed and complex. There are particular issues and difficulties associated with synchronizing and communicating between multiple instances of a project which are often running on different machines that could be in different and distant parts of the world.
多玩家網(wǎng)絡(luò)的本質(zhì)是詳細(xì)和復(fù)雜的。在一個項(xiàng)目的多個實(shí)例之間進(jìn)行同步和通信時,會遇到一些特殊的問題和困難,這些實(shí)例常常在不同的機(jī)器上運(yùn)行,這些機(jī)器可能位于世界的不同和遙遠(yuǎn)的地方。
With Unity’s built-in Multiplayer Networking and the associated High Level API (HLAPI), we hope to make creating Multiplayer projects easier to use.
有了Unity內(nèi)置的多玩家網(wǎng)絡(luò)和相關(guān)的高級API (HLAPI),我們希望能讓創(chuàng)建多人游戲的項(xiàng)目更容易使用。
With this simple Multiplayer Networking Example, we will show how to set up a Networked Multiplayer project from scratch using the simplest of assets and scripts. With this example, we hope to give you a quick introduction to the most important aspects of the built-in Multiplayer Networking system and its High Level API.
通過這個簡單的多人網(wǎng)絡(luò)示例,我們將展示如何使用最簡單的資產(chǎn)和腳本從頭創(chuàng)建一個聯(lián)網(wǎng)的多人游戲項(xiàng)目。通過這個例子,我們希望能夠快速介紹內(nèi)置的多玩家網(wǎng)絡(luò)系統(tǒng)的最重要的方面以及它的高級API。
This document is a step-by-step assignment showing how to set up a new Multiplayer Networking project from scratch using Unity’s built-in Multiplayer Networking system and its HLAPI. The steps in this lesson are relatively generic and are designed to convey the basic concepts behind the Multiplayer Networking system and can be customized for many different types of Networked Multiplayer games. By the time we are done, we should have an example that has two players controlling their own Player GameObjects in two different instances of the project with an authoritative Server controlling and synchronizing the action. The players should be able to shoot each other, defeat other players and static enemies, and finally respawn if they are defeated.
這個文檔是一個逐步的任務(wù),展示了如何使用Unity內(nèi)置的多人網(wǎng)絡(luò)系統(tǒng)和它的HLAPI,從頭開始建立一個新的多人網(wǎng)絡(luò)項(xiàng)目。這一課的步驟是相對通用的,旨在傳達(dá)多玩家網(wǎng)絡(luò)系統(tǒng)背后的基本概念,并且可以針對許多不同類型的聯(lián)網(wǎng)多人游戲進(jìn)行定制。到我們完成的時候,我們應(yīng)該有一個例子,有兩個玩家在兩個不同的項(xiàng)目實(shí)例中控制他們自己的游戲?qū)ο螅粋€權(quán)威的服務(wù)器控制和同步這個動作。玩家應(yīng)該能夠互相射擊,打敗其他玩家和靜態(tài)敵人,如果他們被打敗了,最終重生。
This lesson is targeted at Intermediate users. It is best to have read the section of the manual on Multiplayer Networking, particularly the pages on Networking Overview and The High Level API and it's child pages, including Network System Concepts.
這一課針對的是中間用戶。最好閱讀多玩家網(wǎng)絡(luò)的手冊章節(jié),特別是關(guān)于網(wǎng)絡(luò)概述和高級API的頁面,以及它的子頁面,包括網(wǎng)絡(luò)系統(tǒng)概念。
To get started:
Create a new empty 3D project in Unity.
在Unity中創(chuàng)建一個新的空3D項(xiàng)目。
Save the default scene as “Main”.
將默認(rèn)場景保存為“Main”。