Color Palette Attribute:于任何Color屬性,并允許從不同的可定義調(diào)色板中選擇顏色。使用此選項允許用戶從一組預定義的顏色選項中進行選擇。
【ColorPalette】使用這個特性就回在對應的字段旁出現(xiàn)可用的調(diào)色板
[ColorPalette]
public Color ColorOptions;
【PaletteName】也可以指定調(diào)色板名稱,如果沒有指定的調(diào)色板可以單擊旁邊的按鈕創(chuàng)建
[PropertySpace(50)]
[ColorPalette("Underwater")]
public Color UnderwaterColor;
[PropertySpace(50)]
[ColorPalette("我的調(diào)色板")]
public Color MyColor;
【ShowAlpha】也可以顯示選中顏色的apha狀態(tài)
[PropertySpace(50)]
[ColorPalette("海瀾調(diào)色板1",ShowAlpha = true)]
public Color MyColor_Apha;
ColorPalette屬性同時支持成員引用和屬性表達式。
// ColorPalette屬性同時支持成員引用和屬性表達式。
[PropertySpace(50)]
[ColorPalette("$DynamicPaletteName")]
public Color DynamicPaletteColor1;
public string DynamicPaletteName = "Clovers";
[PropertySpace(10)]
[PropertyRange(1,10)]
public int DynamicPaletteColor2Index = 0;
[ColorPalette("@\"海瀾調(diào)色板\"+ DynamicPaletteColor2Index")]
public Color DynamicPaletteColor2;
數(shù)組形式的Color也可以指定默認調(diào)色板,不指定用索引第一個調(diào)色板
[PropertySpace(50,50)]
[ColorPalette("菜鳥海瀾調(diào)色板")]
public Color[] ColorArray;
輔助性功能,通過代碼獲取global調(diào)色板
// ------------------------------------
// 調(diào)色板可以通過代碼訪問和修改。注意,調(diào)色板不會自動包含在您的構(gòu)建中。
// 但是你可以很容易地通過ColorPaletteManager獲取所有的調(diào)色板,并將它們包括在你的游戲中,就像這樣:
// ------------------------------------
[FoldoutGroup("Color Palettes", expanded: false)]
[ListDrawerSettings(IsReadOnly = true)]
[PropertyOrder(9)]
public List<ColorPalette> ColorPalettes;
#if UNITY_EDITOR
[FoldoutGroup("Color Palettes"), Button("獲取調(diào)色板",ButtonSizes.Large), GUIColor(0, 1, 0), PropertyOrder(8)]
private void FetchColorPalettes()
{
this.ColorPalettes = Sirenix.OdinInspector.Editor.ColorPaletteManager.Instance.ColorPalettes
.Select(x => new ColorPalette()
{
Name = x.Name,
Colors = x.Colors.ToArray()
})
.ToList();
}
#endif
[Serializable]
public class ColorPalette
{
[HideInInspector]
public string Name;
[LabelText("$Name")]
[ListDrawerSettings(IsReadOnly = true, Expanded = false)]//IsReadOnly是否可以刪除序列化數(shù)組 Expanded覆蓋默認設(shè)置,是否展開,false為不展開狀態(tài)
public Color[] Colors;
}
完整示例代碼
using UnityEngine;
using Sirenix.OdinInspector;
using System;
using System.Linq;
using System.Collections.Generic;
public class ColorPaletteAttributeExample : MonoBehaviour
{
[ColorPalette]
public Color ColorOptions;
[PropertySpace(50)]
[ColorPalette("Underwater")]
public Color UnderwaterColor;
[PropertySpace(50)]
[ColorPalette("我的調(diào)色板")]
public Color MyColor;
[PropertySpace(50)]
[ColorPalette("海瀾調(diào)色板1",ShowAlpha = true)]
public Color MyColor_Apha;
// ColorPalette屬性同時支持成員引用和屬性表達式。
[PropertySpace(50)]
[ColorPalette("$DynamicPaletteName")]
public Color DynamicPaletteColor1;
public string DynamicPaletteName = "Clovers";
[PropertySpace(10)]
[PropertyRange(1,10)]
public int DynamicPaletteColor2Index = 0;
[ColorPalette("@\"海瀾調(diào)色板\"+ DynamicPaletteColor2Index")]
public Color DynamicPaletteColor2;
[PropertySpace(50)]
[ColorPalette("Fall"), HideLabel]
public Color WideColorPalette;
[PropertySpace(50,50)]
[ColorPalette("菜鳥海瀾調(diào)色板")]
public Color[] ColorArray;
// ------------------------------------
// 調(diào)色板可以通過代碼訪問和修改。注意,調(diào)色板不會自動包含在您的構(gòu)建中。
// 但是你可以很容易地通過ColorPaletteManager獲取所有的調(diào)色板,并將它們包括在你的游戲中,就像這樣:
// ------------------------------------
[FoldoutGroup("Color Palettes", expanded: false)]
[ListDrawerSettings(IsReadOnly = true)]
[PropertyOrder(9)]
public List<ColorPalette> ColorPalettes;
#if UNITY_EDITOR
[FoldoutGroup("Color Palettes"), Button("獲取調(diào)色板",ButtonSizes.Large), GUIColor(0, 1, 0), PropertyOrder(8)]
private void FetchColorPalettes()
{
this.ColorPalettes = Sirenix.OdinInspector.Editor.ColorPaletteManager.Instance.ColorPalettes
.Select(x => new ColorPalette()
{
Name = x.Name,
Colors = x.Colors.ToArray()
})
.ToList();
}
#endif
[Serializable]
public class ColorPalette
{
[HideInInspector]
public string Name;
[LabelText("$Name")]
[ListDrawerSettings(IsReadOnly = true, Expanded = false)]//IsReadOnly是否可以刪除序列化數(shù)組 Expanded覆蓋默認設(shè)置,是否展開,false為不展開狀態(tài)
public Color[] Colors;
}
}