Backbone Events源碼學習
寫在前面
backbone作為mvc框架在當前前端開發中已經有點過時了,個人感覺還是有點笨重,不夠輕巧吧。但由于其實很多項目還依賴backbone,另外其MVC框架的設計思想也值得借鑒,源碼2000行不到的長度,值得一讀。
Events用途
Backbone.Events在Backbone中承載著事件機制的角色,可以理解為一條事件總線,不同的元素可以通過觸發(自身/其他元素)事件、監聽(自身/其他元素)事件來實現代碼的解耦(不必在一個元素的事件監聽器,如jquery的click回調,中處理其他元素的變化),不過這種代碼式的監聽比起后來vuejs聲明式監聽(watch、computed)還是要繁瑣和復雜不少。
除了提供了Backbone使用者監聽、觸發事件的事件總線外,Backbone內部Model、Collection也依賴事件總線進行增刪查改等本地以及與服務器的數據交互。
Events在Backbone中的定位
事件總線,可以減輕不同元素之間的耦合度。
Events使用示例
<html>
<head>
</head>
<body>
<div class="a">
<span class="text">原始A文案</span>
<button class="btn">按鈕a(同時監聽b按鈕)</button>
</div>
<br/>
<br/>
<div class="b">
<span class="text">原始B文案</span>
<button class="btn">按鈕b</button>
</div>
<br/>
<br/>
<div class="c">
<button class="btn">按鈕c(只監聽一次的事件)</button>
</div>
<script type="text/javascript" src="underscore-min.js">
</script>
<script type="text/javascript" src="./jquery-3.1.1.min.js">
</script>
<script type="text/javascript" src="./backbone-min.js">
</script>
<script>
var textA = $(".a .text");
var textB = $(".b .text");
_.extend(textA, Backbone.Events);
_.extend(textB, Backbone.Events);
$(".a .btn").click(function(){
textA.trigger("click");
});
textA.on("click", function(){this.html("a按鈕被點擊")});
textB.listenTo(textA, "click", function(){$(".b .text").html("監聽到a文案被修改");});
var listener = _.extend({}, Backbone.Events);
listener.once("click", function(){alert("自己被點擊");});
listener.listenToOnce(textA, "click", function(){alert("監聽到a文案被修改");});
$(".c .btn").click(function(){
listener.trigger("click");
});
</script>
</body>
</html>
上面的例子分別實現了A文字區域監聽A按鈕點擊事件,B文字區域監聽A按鈕點擊事件和非dom對象監聽一次按鈕事件。
Event的源碼實現
下面是理解Events實現的重頭戲,源碼剖析。
Events可供外部調用的api有如下幾個:on/listenTo/off/stopListening/once/listenToOnce/trigger/bind/unbind 。(bind和unbind是on和off的alias)
on、off是監聽/解除監聽自身的事件,listenTo和stopListening是監聽/解除監聽其他對象的事件,像obj.trigger的調用能夠觸發obj的某個事件。
內部api
Events底層通過iternalOn/onceMap/onApi/offApi/eventsApi實現。其中eventsApi是最為基礎的一個函數,它負責遍歷傳入的事件(支持單個事件/空格分隔的多個事件/jquery風格的map結構的事件,如:{event:callback})
var eventsApi = function(iteratee, events, name, callback, opts) {
var i = 0, names;
if (name && typeof name === 'object') {
// Handle event maps.
if (callback !== void 0 && 'context' in opts && opts.context === void 0) opts.context = callback;
for (names = _.keys(name); i < names.length ; i++) {
events = eventsApi(iteratee, events, names[i], name[names[i]], opts);
}
} else if (name && eventSplitter.test(name)) {
// Handle space-separated event names by delegating them individually.
for (names = name.split(eventSplitter); i < names.length; i++) {
events = iteratee(events, names[i], callback, opts);
}
} else {
// Finally, standard events.
events = iteratee(events, name, callback, opts);
}
return events;
};
eventsApi做的事情很簡單,將name拆分(如果有多個event事件名的話),然后對每個event調用參數里的iteratee方法。(傳入的iteratee是個方法名)
另外,如果采用jquery的風格傳入map結構的name,則要講opts的context設置為回調函數。(這個相當于是callback執行的this指針)
綁定一個對象的事件監聽
下面我們來看如何實現監聽自身的事件。
// Bind an event to a `callback` function. Passing `"all"` will bind
// the callback to all events fired.
Events.on = function(name, callback, context) {
return internalOn(this, name, callback, context);
};
// Inversion-of-control versions of `on`. Tell *this* object to listen to
// an event in another object... keeping track of what it's listening to
// for easier unbinding later.
Events.listenTo = function(obj, name, callback) {
if (!obj) return this;
var id = obj._listenId || (obj._listenId = _.uniqueId('l'));
var listeningTo = this._listeningTo || (this._listeningTo = {});
var listening = listeningTo[id];
// This object is not listening to any other events on `obj` yet.
// Setup the necessary references to track the listening callbacks.
if (!listening) {
var thisId = this._listenId || (this._listenId = _.uniqueId('l'));
listening = listeningTo[id] = {obj: obj, objId: id, id: thisId, listeningTo: listeningTo, count: 0};
}
// Bind callbacks on obj, and keep track of them on listening.
internalOn(obj, name, callback, this, listening);
return this;
};
// Guard the `listening` argument from the public API.
var internalOn = function(obj, name, callback, context, listening) {
obj._events = eventsApi(onApi, obj._events || {}, name, callback, {
context: context,
ctx: obj,
listening: listening
});
if (listening) {
var listeners = obj._listeners || (obj._listeners = {});
listeners[listening.id] = listening;
}
return obj;
};
on其實直接做了一層proxy轉發到了interalOn函數內,然后通過onApi的調用來完成對事件的監聽。
// The reducing API that adds a callback to the `events` object.
var onApi = function(events, name, callback, options) {
if (callback) {
var handlers = events[name] || (events[name] = []);
var context = options.context, ctx = options.ctx, listening = options.listening;
if (listening) listening.count++;
handlers.push({callback: callback, context: context, ctx: context || ctx, listening: listening});
}
return events;
};
onApi的流程則是首先判斷回調函數是否為空,非空才做處理。
每個對象都有一個_events 屬性來記錄自己監聽了哪些事件。(是一個鍵值對屬性,鍵為事件名,值為一個列表),列表里的每個元素表示一個處理器,包含了回調函數、context、ctx、listening幾個屬性。其中listening表示誰在監聽這個事件,也就是下一節的內容。
總結:實際上監聽事件的過程就是將封裝好的callback信息添加到對象_events屬性對應事件名的隊列中的過程。
對象A對對象B的事件監聽
下面我們看下對其他對象事件的監聽實現。
// Inversion-of-control versions of `on`. Tell *this* object to listen to
// an event in another object... keeping track of what it's listening to
// for easier unbinding later.
Events.listenTo = function(obj, name, callback) {
if (!obj) return this;
var id = obj._listenId || (obj._listenId = _.uniqueId('l'));
var listeningTo = this._listeningTo || (this._listeningTo = {});
var listening = listeningTo[id];
// This object is not listening to any other events on `obj` yet.
// Setup the necessary references to track the listening callbacks.
if (!listening) {
var thisId = this._listenId || (this._listenId = _.uniqueId('l'));
listening = listeningTo[id] = {obj: obj, objId: id, id: thisId, listeningTo: listeningTo, count: 0};
}
// Bind callbacks on obj, and keep track of them on listening.
internalOn(obj, name, callback, this, listening);
return this;
};
首先會判斷一下當前自己是否已經監聽了B對象。如果沒有,則封裝B對象的信息并添加到listeningTo隊列中。
然后直接調用剛剛的interalOn函數,與之前不同的是,需要傳入listening對象,并將context改為this。這樣當B對象相應事件發生的時候就會調用callback,并且this指針會指向A對象。(真正生效的this其實是一個ctx的內部屬性,它的值為context||obj, 即以傳入的優先,如果沒有傳入則是對象本身)
一次性的監聽事件
還有一類事件比較特殊,就是回調一次就不再監聽的事件。
// Bind an event to only be triggered a single time. After the first time
// the callback is invoked, its listener will be removed. If multiple events
// are passed in using the space-separated syntax, the handler will fire
// once for each event, not once for a combination of all events.
Events.once = function(name, callback, context) {
// Map the event into a `{event: once}` object.
var events = eventsApi(onceMap, {}, name, callback, _.bind(this.off, this));
if (typeof name === 'string' && context == null) callback = void 0;
return this.on(events, callback, context);
};
// Inversion-of-control versions of `once`.
Events.listenToOnce = function(obj, name, callback) {
// Map the event into a `{event: once}` object.
var events = eventsApi(onceMap, {}, name, callback, _.bind(this.stopListening, this, obj));
return this.listenTo(obj, events);
};
// Reduces the event callbacks into a map of `{event: onceWrapper}`.
// `offer` unbinds the `onceWrapper` after it has been called.
var onceMap = function(map, name, callback, offer) {
if (callback) {
var once = map[name] = _.once(function() {
offer(name, once);
callback.apply(this, arguments);
});
once._callback = callback;
}
return map;
};
通過onceMap生成一個jquery風格的map,其實是對我們傳入的callback進行了一層裝飾。在事件回調的過程中,首先解除監聽,然后繼續原有的業務邏輯。
把調用一次和解除的邏輯通過裝飾模式結合在一起,省去了業務對特定邏輯的開發。
事件觸發回調機制
每個Events對象內部有一個_events對象,用于保存當前對象監聽的事件。當外部通過trigger觸發事件時,內部實現如下:
// Handles triggering the appropriate event callbacks.
var triggerApi = function(objEvents, name, callback, args) {
if (objEvents) {
var events = objEvents[name];
var allEvents = objEvents.all;
if (events && allEvents) allEvents = allEvents.slice();
if (events) triggerEvents(events, args);
if (allEvents) triggerEvents(allEvents, [name].concat(args));
}
return objEvents;
};
// A difficult-to-believe, but optimized internal dispatch function for
// triggering events. Tries to keep the usual cases speedy (most internal
// Backbone events have 3 arguments).
var triggerEvents = function(events, args) {
var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
switch (args.length) {
case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args); return;
}
};
由于Events提供了對象監聽所有事件的功能,如果obj.on('all', function(){}) 這種形式可以處理對象的所有事件,另外事件回調的參數會得到事件名。
很多Backbone內部的trigger事件都帶三個參數,這里Events也提供了事件回調接收多個參數的能力。
解除監聽
最后講講如何解除監聽,實際上我覺得這也是Events最難懂的一部分。
// Remove one or many callbacks. If `context` is null, removes all
// callbacks with that function. If `callback` is null, removes all
// callbacks for the event. If `name` is null, removes all bound
// callbacks for all events.
Events.off = function(name, callback, context) {
if (!this._events) return this;
this._events = eventsApi(offApi, this._events, name, callback, {
context: context,
listeners: this._listeners
});
return this;
};
// Tell this object to stop listening to either specific events ... or
// to every object it's currently listening to.
Events.stopListening = function(obj, name, callback) {
var listeningTo = this._listeningTo;
if (!listeningTo) return this;
var ids = obj ? [obj._listenId] : _.keys(listeningTo);
for (var i = 0; i < ids.length; i++) {
var listening = listeningTo[ids[i]];
// If listening doesn't exist, this object is not currently
// listening to obj. Break out early.
if (!listening) break;
listening.obj.off(name, callback, this);
}
return this;
};
// The reducing API that removes a callback from the `events` object.
var offApi = function(events, name, callback, options) {
if (!events) return;
var i = 0, listening;
var context = options.context, listeners = options.listeners;
// Delete all events listeners and "drop" events.
if (!name && !callback && !context) {
var ids = _.keys(listeners);
for (; i < ids.length; i++) {
listening = listeners[ids[i]];
delete listeners[listening.id];
delete listening.listeningTo[listening.objId];
}
return;
}
var names = name ? [name] : _.keys(events);
for (; i < names.length; i++) {
name = names[i];
var handlers = events[name];
// Bail out if there are no events stored.
if (!handlers) break;
// Replace events if there are any remaining. Otherwise, clean up.
var remaining = [];
for (var j = 0; j < handlers.length; j++) {
var handler = handlers[j];
if (
callback && callback !== handler.callback &&
callback !== handler.callback._callback ||
context && context !== handler.context
) {
remaining.push(handler);
} else {
listening = handler.listening;
if (listening && --listening.count === 0) {
delete listeners[listening.id];
delete listening.listeningTo[listening.objId];
}
}
}
// Update tail event if the list has any events. Otherwise, clean up.
if (remaining.length) {
events[name] = remaining;
} else {
delete events[name];
}
}
return events;
};
解除監聽最終都由offApi實現。如果沒有傳遞任何參數,則會解除該對象所有事件的監聽。
如果傳遞了,則在_events屬性中取出相關的監聽器隊列,然后比較callback函數跟傳入的callback函數(這里針對只監聽一次的once監聽器還延伸了一個_callback屬性的概念),如果不相等則將監聽器放入remain隊列。否則則刪掉相應的監聽。