前置知識
想要弄懂BLoC的原理,需要先了解下Stream的相關知識。
StreamController、StreamBuilder這兩者的搭配可以輕松實現widget的刷新,來看下使用:
定義view層,初始化用以處理頁面數據刷新邏輯的StreamLogic實例,通過StreamBuilder并指定其初始數據、所需要的stream等參數,實現局部widget的刷新;
借用StatefulWidget中的dispose()方法,釋放掉StreamLogic實例;
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:state_management_demo/stream_demo/stream_logic.dart';
import 'package:state_management_demo/stream_demo/stream_state.dart';
class StreamPage extends StatefulWidget {
@override
State<StatefulWidget> createState() => StreamPageState();
}
class StreamPageState extends State<StreamPage> {
final logic = StreamLogic();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Stream Page'),),
body: Center(
child: StreamBuilder<StreamState>(
initialData: logic.state,
stream: logic.stream,
builder: (context, snapshot) {
return Text(
'current count: ${snapshot.data!.count}',
style: TextStyle(color: Colors.black87, fontSize: 16),
);
},
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
logic.addCount();
},
child: Icon(Icons.add),
),
);
}
@override
void dispose() {
logic.dispose();
super.dispose();
}
}
定義logic層,初始化用于存儲數據的StreamState實例,初始化StreamController,通過泛型指定StreamController實例的數據源;
import 'dart:async';
import 'package:state_management_demo/stream_demo/stream_state.dart';
class StreamLogic {
final state = StreamState();
final _controller = StreamController<StreamState>.broadcast();
Stream<StreamState> get stream => _controller.stream;
addCount() {
_controller.add(state..count += 1);
}
dispose() {
_controller.close();
}
}
定義state層
class StreamState {
int count = 0;
}
通過以上代碼,便可以實現一個簡易的點擊按鈕刷新頁面數據的功能,不過其中有如下幾個問題:
- 需要手動創建Stream的一系列對象;
- Stream流必須要有關閉操作,所以需要使用StatefulWidget;
- 至少需要手動指定StreamBuilder得三個必傳參數;
在BLoC中,作者通過Provider中的InheritedProvider控件,解決了以上痛點。
BLoC的刷新機制
BLoC的刷新機制,本質上就是對上述Stream的使用進行了封裝,我們可以看看BLoC中幾個關鍵類的實現;
BlocProvider
BlocProvider內部封裝了Provider中的InheritedProvoider,用以實現刷新參數的精簡與Stream流的關閉,我們來看看BlocProvider的源碼:
mixin BlocProviderSingleChildWidget on SingleChildWidget {}
class BlocProvider<T extends BlocBase<Object?>>
extends SingleChildStatelessWidget with BlocProviderSingleChildWidget {
const BlocProvider({
Key? key,
required Create<T> create,
this.child,
this.lazy = true,
}) : _create = create,
_value = null,
super(key: key, child: child);
const BlocProvider.value({
Key? key,
required T value,
this.child,
}) : _value = value,
_create = null,
lazy = true,
super(key: key, child: child);
final Widget? child;
final bool lazy;
final Create<T>? _create;
final T? _value;
static T of<T extends BlocBase<Object?>>(
BuildContext context, {
bool listen = false,
}) {
try {
return Provider.of<T>(context, listen: listen);
} on ProviderNotFoundException catch (e) {
if (e.valueType != T) rethrow;
throw FlutterError(
'''
錯誤提示
''',
);
}
}
@override
Widget buildWithChild(BuildContext context, Widget? child) {
assert(
child != null,
'$runtimeType used outside of MultiBlocProvider must specify a child',
);
final value = _value;
return value != null
? InheritedProvider<T>.value(
value: value,
startListening: _startListening,
lazy: lazy,
child: child,
)
: InheritedProvider<T>(
create: _create,
dispose: (_, bloc) => bloc.close(),
startListening: _startListening,
child: child,
lazy: lazy,
);
}
static VoidCallback _startListening(
InheritedContext<BlocBase?> e,
BlocBase value,
) {
final subscription = value.stream.listen(
(dynamic _) => e.markNeedsNotifyDependents(),
);
return subscription.cancel;
}
}
BlocProvider和BlocProvider.value的區別:
- BlocProvider.value沒有對其傳入的Bloc做關閉操作,因此BlocProvider.value適用于全局Bloc實例;
- 單頁面Bloc需要使用BlocProvider來創建相應的Bloc/Cubit;
BlocProvider.of方法
- 作用:可以被BlocProvider包裹的子控件中,通過BlocProvider.of獲取BlocProvider.create時傳入的XXXBloc實例;
- 依據InheritedProvoider的特性,只有在被BlocProvider包裹的子控件中可以獲取到XXXBloc實例,BlocProvider的父布局無法獲取;
create即外部實例化的XXXBloc,BlocProvider將其傳入到其內部Provider的InheritedProvoider中
- _startListening方法其實沒有起作用,根據Provider的特性,markNeedsNotifyDependents()方法需要通過與Provider.of(context, listen: true)配合使用才能生效,但在_startListening方法中,沒有使用Provider.of(context, listen: true)來注冊widget;
總結:
- BlocProvider會存儲外部傳入的XXXBloc實例,并存儲在InheritedProvoider中;
- 可以通過BlocProvider.of方法獲取BlocProvider中存儲的XXXBloc實例(必須是BlocProvider的子控件);
- 存儲在BlocProvider中的XXXBloc實例會自動被釋放,存儲在BlocProvider.value中的XXXBloc實例不會自動被釋放;
BlocBase
BlocBase是一個抽象類,為我們自定義的Bloc提供了基礎功能;
abstract class BlocBase<State>
implements StateStreamableSource<State>, Emittable<State>, ErrorSink {
BlocBase(this._state) {
_blocObserver.onCreate(this);
}
final _blocObserver = BlocOverrides.current?.blocObserver ?? Bloc.observer;
late final _stateController = StreamController<State>.broadcast();
State _state;
bool _emitted = false;
@override
State get state => _state;
@override
Stream<State> get stream => _stateController.stream;
@override
bool get isClosed => _stateController.isClosed;
@protected
@visibleForTesting
@override
void emit(State state) {
try {
if (isClosed) {
throw StateError('Cannot emit new states after calling close');
}
if (state == _state && _emitted) return;
onChange(Change<State>(currentState: this.state, nextState: state));
_state = state;
_stateController.add(_state);
_emitted = true;
} catch (error, stackTrace) {
onError(error, stackTrace);
rethrow;
}
}
@protected
@mustCallSuper
void onChange(Change<State> change) {
_blocObserver.onChange(this, change);
}
@protected
@mustCallSuper
@override
void addError(Object error, [StackTrace? stackTrace]) {
onError(error, stackTrace ?? StackTrace.current);
}
@protected
@mustCallSuper
void onError(Object error, StackTrace stackTrace) {
_blocObserver.onError(this, error, stackTrace);
}
@mustCallSuper
@override
Future<void> close() async {
await _stateController.close();
}
}
BlocBase主要做了以下幾件事:
- 存儲了外部傳入的state實例,每次使用emit()方法刷新時,會使用新的state實例替換舊的state;
- emit()方法中或做一個判斷,如果傳入的新state實例與舊的state相同,則不進行刷新操作;
- 初始化了Stream的一系列對象,封裝了關閉Stream流的操作;
我們可以對BlocBase的代碼進行一定的精簡:
abstract class BlocBase<T> {
BlocBase(this._state) {}
final _stateController = StreamController<T>.broadcast();
T _state;
@override
T get state => _state;
@override
Stream<T> get stream => _stateController.stream;
void emit(T state) {
if (_stateController.isClosed) return;
if (state == _state) return;
_state = state;
_stateController.add(_state);
}
@mustCallSuper
Future<void> close() async {
await _stateController.close();
}
}
這樣可以比較直觀的看出BlocBase內部的邏輯。
BlocBuilder
BlocBuilder是對StreamBuilder進行的一次封裝,精簡了其使用方式;
typedef BlocWidgetBuilder<S> = Widget Function(BuildContext context, S state);
typedef BlocBuilderCondition<S> = bool Function(S previous, S current);
class BlocBuilder<B extends BlocBase<S>, S> extends BlocBuilderBase<B, S> {
const BlocBuilder({
Key? key,
required this.builder,
B? bloc,
BlocBuilderCondition<S>? buildWhen,
}) : super(key: key, bloc: bloc, buildWhen: buildWhen);
final BlocWidgetBuilder<S> builder;
@override
Widget build(BuildContext context, S state) => builder(context, state);
}
BlocBuilder中的buildWhen是判斷是否需要更新的參數;
BlocBuilder內部只是調用了傳入的builder,因此需要看下BlocBuilder的父類 —— BlocBuilderBase;
abstract class BlocBuilderBase<B extends BlocBase<S>, S>
extends StatefulWidget {
const BlocBuilderBase({Key? key, this.bloc, this.buildWhen})
: super(key: key);
final B? bloc;
final BlocBuilderCondition<S>? buildWhen;
Widget build(BuildContext context, S state);
@override
State<BlocBuilderBase<B, S>> createState() => _BlocBuilderBaseState<B, S>();
}
class _BlocBuilderBaseState<B extends BlocBase<S>, S>
extends State<BlocBuilderBase<B, S>> {
late B _bloc;
late S _state;
@override
void initState() {
super.initState();
_bloc = widget.bloc ?? context.read<B>();
_state = _bloc.state;
}
@override
Widget build(BuildContext context) {
if (widget.bloc == null) {
context.select<B, bool>((bloc) => identical(_bloc, bloc));
}
return BlocListener<B, S>(
bloc: _bloc,
listenWhen: widget.buildWhen,
listener: (context, state) => setState(() => _state = state),
child: widget.build(context, _state),
);
}
}
BlocBuilderBase本質上是一個StatefulWidget,與其對應的_BlocBuilderBaseState相關聯;
在_BlocBuilderBaseState中通過context.read<B>()方法獲取我們在BlocProvider中傳入的XXXBloc實例對象,context.read<B>()是對Provider.of<T>()的一次封裝,效果相同,隨后將獲取到的XXXBloc實例對象、XXXBloc實例對象中的state實例保存在_BlocBuilderBaseState中;
_BlocBuilderBaseState中抽象了一個build方法,初始化了一個BlocListener實例,傳入了_BlocBuilderBaseState內部保存的XXXBloc實例、state實例、buildWhen參數、build參數,在_BlocBuilderBaseState源碼中并未發現數據刷新的邏輯,因此還需要繼續看BlocListener的代碼;
class BlocListener<B extends BlocBase<S>, S> extends BlocListenerBase<B, S>
with BlocListenerSingleChildWidget {
const BlocListener({
Key? key,
required BlocWidgetListener<S> listener,
B? bloc,
BlocListenerCondition<S>? listenWhen,
Widget? child,
}) : super(
key: key,
child: child,
listener: listener,
bloc: bloc,
listenWhen: listenWhen,
);
}
BlocListener內部無任何初始化外的操作,需要看下其父類BlocListenerBase;
abstract class BlocListenerBase<B extends BlocBase<S>, S>
extends SingleChildStatefulWidget {
const BlocListenerBase({
Key? key,
required this.listener,
this.bloc,
this.child,
this.listenWhen,
}) : super(key: key, child: child);
final Widget? child;
final B? bloc;
final BlocWidgetListener<S> listener;
final BlocListenerCondition<S>? listenWhen;
@override
SingleChildState<BlocListenerBase<B, S>> createState() =>
_BlocListenerBaseState<B, S>();
}
class _BlocListenerBaseState<B extends BlocBase<S>, S>
extends SingleChildState<BlocListenerBase<B, S>> {
StreamSubscription<S>? _subscription;
late B _bloc;
late S _previousState;
@override
void initState() {
super.initState();
_bloc = widget.bloc ?? context.read<B>();
_previousState = _bloc.state;
_subscribe();
}
@override
Widget buildWithChild(BuildContext context, Widget? child) {
return child;
}
@override
void dispose() {
_unsubscribe();
super.dispose();
}
void _subscribe() {
_subscription = _bloc.stream.listen((state) {
if (widget.listenWhen?.call(_previousState, state) ?? true) {
widget.listener(context, state);
}
_previousState = state;
});
}
void _unsubscribe() {
_subscription?.cancel();
_subscription = null;
}
}
關鍵代碼都在BlocListenerBase里了:
- BlocListenerBase能內部保存傳進來的XXXBloc實例,并通過XXXBloc實例獲取state實例;
- 通過_bloc.stream.listen方法,監聽XXXBloc內部stream流的變化,由于stream流監聽的是特定的state類型,因此可以直接獲取狀態改變后的新state實例;
- widget.listener()是真正實現刷新數據的方法,具體實現由外部傳入,在BlocBuilderBase中,傳入的是setState()方法;
我們可以對BlocBuilder的實現進行一定的精簡,只保留其數據刷新的核心邏輯;
class NewBlocBuilder<B extends BlocBase<S>, S> extends StatefulWidget {
const NewBlocBuilder({
Key? key,
required this.builder,
}) : super(key: key);
final Function(BuildContext context, S state) builder;
@override
_NewBlocBuilderState createState() => _NewBlocBuilderState<B, S>();
}
class _NewBlocBuilderState<B extends BlocBase<S>, S> extends State<EasyBlocBuilder<B, S>> {
late B _bloc;
late S _state;
StreamSubscription<S>? _listen;
@override
void initState() {
_bloc = BlocProvider.of<B>(context);
_state = _bloc.state;
//數據改變刷新Widget
_listen = _bloc.stream.listen((event) {
setState(() {});
});
super.initState();
}
@override
Widget build(BuildContext context) {
return widget.builder(context, _state);
}
@override
void dispose() {
_listen?.cancel();
super.dispose();
}
}
總結
經過上面的分析,我們大致知道了整個BLoC的運行機制
BlocProvider:
- 存儲外部傳入的XXXBloc實例對象;
- 添加.of<T>方法,可以在BlocProvider及其子節點獲取BlocProvider中存儲的XXXBloc實例對象;
- Stream流的回收;
BlocBase:
- 存儲外部傳入的state實例對象;
- 初始化Stream相關的一系列對象;
- 封裝了Stream流回收的實現;
BlocBuilder:
- 基于StatefulWidget實現;
- 通過BlocProvider獲取其內部存儲的XXXBloc實例對象,在通過listener方法監聽其內部state實例對象的值的改變;
- 數據改變后,通過setState()方法來實現BlocBuilder內部包裹的控件的刷新;
造輪子:自定義狀態管理框架
框架整體思路參考BLoC,進行一定程度的簡化;
logic層(SMLogic):定義基類,處理Stream流的一些列操作;
import 'dart:async';
class SMLogic<T> {
SMLogic(this.state) : _controller = StreamController<T>.broadcast();
final StreamController<T> _controller;
late T state;
Stream<T> get stream => _controller.stream;
emit(T newState) {
if (_controller.isClosed) return;
if (state == newState) return;
state = newState;
_controller.add(state);
}
Future<void> close() async {
await _controller.close();
}
}
provider層(SMProvider):
- 這里棄用了Provider提供的InheritiedProvider,使用Flutter標準庫提供的InheritiedWidget+InheritiedElement替代實現;
- 自定義.of<T>方法從父控件中獲取對應的Element(SMLogic實例);
- 調用SMLogic實例關閉Stream的操作;
import 'package:flutter/cupertino.dart';
import 'package:state_management_demo/SMTool/state_management_logic.dart';
class SMProvider<T extends SMLogic> extends InheritedWidget {
SMProvider({
Key? key,
Widget? child,
required this.create,
}) : super(key: key, child: child ?? Container());
T Function(BuildContext context) create;
@override
bool updateShouldNotify(covariant InheritedWidget oldWidget) {
return false;
}
@override
InheritedElement createElement() {
return _SMInheritedElement(this);
}
static T of<T extends SMLogic>(BuildContext context) {
var ie = context.getElementForInheritedWidgetOfExactType<SMProvider<T>>()
as _SMInheritedElement<T>?;
if (ie == null) {
throw 'not found';
}
return ie.value;
}
}
class _SMInheritedElement<T extends SMLogic> extends InheritedElement {
_SMInheritedElement(SMProvider<T> widget) : super(widget);
bool _firstBuild = true;
late T _value;
T get value => _value;
@override
void performRebuild() {
if (_firstBuild) {
_firstBuild = false;
_value = (widget as SMProvider<T>).create(this);
}
super.performRebuild();
}
@override
void unmount() {
_value.close();
super.unmount();
}
}
builder層:基于StatefulWidget;
import 'dart:async';
import 'package:flutter/cupertino.dart';
import 'package:state_management_demo/SMTool/state_management_logic.dart';
import 'package:state_management_demo/SMTool/state_management_provider.dart';
class SMBuilder<L extends SMLogic<S>, S> extends StatefulWidget {
SMBuilder({
Key? key,
required this.builder,
}) : super(key: key);
Function(BuildContext context, S state) builder;
@override
State<StatefulWidget> createState() {
return _SMBuilderState<L, S>();
}
}
class _SMBuilderState<L extends SMLogic<S>, S> extends State<SMBuilder<L, S>> {
late L _logic;
late S _state;
StreamSubscription<S>? _subscription;
@override
void initState() {
_logic = SMProvider.of<L>(context);
_state = _logic.state;
_subscription = _logic.stream.listen((state) {
setState(() {
});
});
super.initState();
}
@override
Widget build(BuildContext context) {
return widget.builder(context, _state);
}
@override
void dispose() {
_subscription?.cancel();
super.dispose();
}
}
通過以上方式便可實現BLoC的基礎功能;
框架的使用
實現一個點擊按鈕增加的計數的功能;
state層:
class SMDemoState {
late int count;
SMDemoState init() {
return SMDemoState()..count = 0;
}
SMDemoState clone() {
return SMDemoState()..count = count;
}
}
logic層:
import 'package:state_management_demo/SMTool/state_management_logic.dart';
import 'package:state_management_demo/sm_demo_state.dart';
class SMDemoLogic extends SMLogic<SMDemoState> {
SMDemoLogic() : super(SMDemoState().init());
void addCount() {
emit(state.clone()..count = ++state.count);
}
}
view層:
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:state_management_demo/SMTool/state_management_builder.dart';
import 'package:state_management_demo/SMTool/state_management_provider.dart';
import 'package:state_management_demo/sm_demo_logic.dart';
import 'package:state_management_demo/sm_demo_state.dart';
class SMDemoPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return SMProvider(
create: (BuildContext context) => SMDemoLogic(),
child: Builder(
builder: (context) => _buildPage(context),
),
);
}
Widget _buildPage(BuildContext context) {
final logic = SMProvider.of<SMDemoLogic>(context);
return Scaffold(
appBar: AppBar(title: Text('自定義狀態管理框架-SMTool范例'),),
body: Center(
child: SMBuilder<SMDemoLogic, SMDemoState>(
builder: (context, state) {
return Text(
'You have pushed the button this many times: ${logic.state.count}',
);
},
),
),
floatingActionButton: FloatingActionButton(
onPressed: () => logic.addCount(),
child: Icon(Icons.add),
),
);
}
}