foreach (GameObject rootObj in UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects())
? {
? ? ? ? ?Debug.Log(rootObj.name);
}
foreach (GameObject rootObj in UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects())
? {
? ? ? ? ?Debug.Log(rootObj.name);
}