產生的背景
先看個代碼
class LifeCycleOldActivity : AppCompatActivity(){ lateinit var presenter: Presenter override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) presenter = Presenter() presenter.onCreate() } override fun onDestroy() { super.onDestroy() presenter.onDestroy() } } class Presenter{ fun onCreate(){} fun onDestroy(){} }
乍一看,很普通的邏輯,onCreate創建,onDestroy銷毀,規范合理嚴謹。這是咱們祖輩總結出的模板性代碼。但是這個有以下幾個問題:
- 頁面多了這種代碼將到處都是
- Activity里太多P的代碼,依賴度太高
- 執行順序上不一定有保證,presenter.onDestroy不是一定會在presenter.onCreate后執行的,有可能出現onDestroy都走到了,onCreate后的一些方法還在執行
- 感知其它方法又要搞一大堆代碼,乏味還不一定對
主要解決的痛點
核心還是優雅的去感知生命周期組件:
- 將聲明周期感知的邏輯從生命周期組件中分離出來,將感知對象作為生命周期組件的一個觀察者就好
- 感知自由度高且漸變,想感知啥的話注解加一下就好
- LifeCycle內部處理嚴格,基于狀態去處理,可以自由的根據狀態去執行相應邏輯,確保生命周期執行的合理和安全性
class LifecycleNewActivity : AppCompatActivity(){ override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) //LifecycleNewActivity 實現了LifecycleOwner 是一個生命周期組件 //添加對應的觀察者 lifecycle.addObserver(NewPresenter()) } fun requestSuccess(){ //可以確保此處執行的安全性 if(lifecycle.currentState.isAtLeast(Lifecycle.State.STARTED)){ //refresh } } } /** * 生命周期組件的觀察者,在這里感應生命周期變化就好 */ class NewPresenter : LifecycleObserver{ //通過注解來決定感知啥事件 @OnLifecycleEvent(Lifecycle.Event.ON_CREATE) fun onCreate(){ } }
核心類說明
LifeCycle
- 三個核心方法
- addObserver:添加觀察者
- removeObserver:移除觀察者
- getCurrentState:獲取當前狀態
- 兩個枚舉對象
- Event 事件
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY- State 狀態
- INITLALIZED 初始態:這是他被構造但還沒收完成onCreate方法時的狀態-->onCreate方法體狀態
- CREATED 創建態:在兩種情況下會達到此狀態:在onCreate調用之后;就在onStop調用之前-->onStart onStop 方法體狀態
- STARTED 啟動態:在兩種情況下會達到此狀態:在onStart調用之后;就在onPause調用之前-->onResume onPause 方法體狀態
- RESUMED 可見態:調用onResume后達到此狀態-->頁面可見后onResume最后隨便一個異步后就是此狀態了
- DESTORYED 銷毀態:此狀態后,將不再分發其它事件;在調用onDestroy方法前就會到達這個狀態
LifecycleOwner
生命周期的擁有者,只有一個接口方法Lifecycle getLifecycle();實現了該接口的類,被定義為生命周期組件。
LifecycleObserver
生命周期組件的觀察者,這是一個沒有接口方法的接口,標識性接口,實現該接口的類在運行時通過解析OnLifecycleEvent注解達到指定生命周期事件的觀察者的回調
LifecycleRegistry
系統提供的Lifecycle的實現,提供了如何感應生命周期變化的標準實踐
源碼段解析
以Activity為例解析生命周期感知的源碼流程
//實現了LifecycleOwner public class ComponentActivity ... implements LifecycleOwner { protected void onCreate(@Nullable Bundle savedInstanceState) { ... // 轉接給ReportFragment去影響生命周期,這也是Glide影響生命周期的方案 ReportFragment.injectIfNeededIn(this); ... } } public class ReportFragment extends android.app.Fragment { ... public static void injectIfNeededIn(Activity activity) { if (Build.VERSION.SDK_INT >= 29) { // 29+版本 通過LifecycleCallbacks感知生命周期 LifecycleCallbacks.registerIn(activity); } //通過添加個無頁面Fragment感知生命周期 android.app.FragmentManager manager = activity.getFragmentManager(); if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) { manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit(); manager.executePendingTransactions(); } } @Override public void onActivityCreated(Bundle savedInstanceState) { ... //分發生命周期事件 dispatch(Lifecycle.Event.ON_CREATE); } static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks { //onCreate執行后才會發送ON_CREATE事件 @Override public void onActivityPostCreated(@NonNull Activity activity, @Nullable Bundle savedInstanceState) { dispatch(activity, Lifecycle.Event.ON_CREATE); } } /** * 最終交由LifecycleRegistry的handleLifecycleEvent方法處理 **/ static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) { if (activity instanceof LifecycleRegistryOwner) { ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event); return; } if (activity instanceof LifecycleOwner) { Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle(); if (lifecycle instanceof LifecycleRegistry) { ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event); } } } } public class LifecycleRegistry extends Lifecycle { public void handleLifecycleEvent(@NonNull Lifecycle.Event event) { //根據當前事件獲取下一個目標狀態 State next = getStateAfter(event); //根據當前事件將狀態移動到對應狀態 moveToState(next); } public void addObserver(@NonNull LifecycleObserver observer) { ... //粘性事件的源頭 statefulObserver.dispatchEvent(lifecycleOwner, event); ... } //移動狀態 private void moveToState(State next) { //當前狀態和目標狀態一直,不繼續了 if (mState == next) { return; } //修改當前狀態為目標狀態 mState = next; //正在處理事件,或者正在添加觀察者暫不繼續 if (mHandlingEvent || mAddingObserverCounter != 0) { mNewEventOccurred = true; // we will figure out what to do on upper level. return; } //修改處理事件中標注為true mHandlingEvent = true; //同步去處理狀態 sync(); //處理完后將標志改為false mHandlingEvent = false; } //同步生命周期狀態 private void sync() { LifecycleOwner lifecycleOwner = mLifecycleOwner.get(); //生命周期擁有者為空了,直接拋異常,一般出現在被系統回收后,異常的意思是,擁有者被回收了,改狀態太晚了! if (lifecycleOwner == null) { throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already" + "garbage collected. It is too late to change lifecycle state."); } //還有未同步的觀察者的話會無限循環去進行狀態同步 while (!isSynced()) { mNewEventOccurred = false; // no need to check eldest for nullability, because isSynced does it for us. if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) { //向后同步 backwardPass(lifecycleOwner); } Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest(); if (!mNewEventOccurred && newest != null && mState.compareTo(newest.getValue().mState) > 0) { //向前同步 forwardPass(lifecycleOwner); } } mNewEventOccurred = false; } //true 都同步完了 false 還有未同步的 private boolean isSynced() { if (mObserverMap.size() == 0) { return true;//木有觀察者,按都是已經同步過的處理 } State eldestObserverState = mObserverMap.eldest().getValue().mState; State newestObserverState = mObserverMap.newest().getValue().mState; return eldestObserverState == newestObserverState && mState == newestObserverState; } private void backwardPass(LifecycleOwner lifecycleOwner) { ... //根據狀態映射回事件 Event event = Event.downFrom(observer.mState); ... //想觀察者發送事件 observer.dispatchEvent(lifecycleOwner, event); ... } } static class ObserverWithState { ... //分發事件 void dispatchEvent(LifecycleOwner owner, Event event) { ... mLifecycleObserver.onStateChanged(owner, event); ... } } } //onStateChanged的實現 class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver { ... @Override public void onStateChanged(@NonNull LifecycleOwner source, @NonNull Event event) { mInfo.invokeCallbacks(source, event, mWrapped); } } static class CallbackInfo { ... //通過反射調用LifecycleObserver被OnLifecycleEvent注解標注的方法 @SuppressWarnings("ConstantConditions") void invokeCallbacks(LifecycleOwner source, Lifecycle.Event event, Object target) { invokeMethodsForEvent(mEventToHandlers.get(event), source, event, target); invokeMethodsForEvent(mEventToHandlers.get(Lifecycle.Event.ON_ANY), source, event, target); } } //事件與狀態的對象關系 public abstract class Lifecycle { ... //這個方法結合ReportFragment的dispatch的調用時機,完美的解釋了,當回調某個生命周期方法后所對應的狀態情況 public State getStateAfter() { switch (this) { case ON_CREATE: // 這個事件時在onActivityPostCreated發送的也就是onCreate執行完后 case ON_STOP: // 這個事件時在onActivityPreStopped時發送的也就是onStop執行之前 return State.CREATED; //綜合結論就是onCreate之后和onStop之間進入CREATED狀態 case ON_START: case ON_PAUSE: return State.STARTED; case ON_RESUME: return State.RESUMED; case ON_DESTROY: return State.DESTROYED; case ON_ANY: break; } throw new IllegalArgumentException(this + " has no target state"); } ... }