參考:http://blog.csdn.net/u013346305/article/details/47280731#t8
代碼看下面,需要看效果的話直接復制到控制器即可,注意的是本案例采用storyboard布置界面,需要自己往ViewController里面拖拽幾個UIBarButtonItem,并對UIBarButtonItem對應的方法連線。
注意以下是AVAudioRecorder文件里面主要的屬性、對象方法、代理方法,并不是全部的,如有需要還得AVAudioRecorder.h中查看完整的屬性、對象方法、代理方法。
屬性 | 說明 |
---|---|
@property(readonly, getter=isRecording) BOOL recording; | 是否正在錄音,只讀 |
@property(readonly) NSURL *url; | 錄音文件存儲地址,只讀 |
@property(readonly) NSDictionary *settings; | 錄音文件設置, 只讀 |
@property(readonly) NSTimeInterval currentTime; | 錄音時長,注意僅僅在錄音狀態可用 |
@property(readonly) NSTimeInterval deviceCurrentTime; | 輸入設置的時間長度,只讀 注意此屬性一直可訪問 |
@property(getter=isMeteringEnabled) BOOL meteringEnabled; | 是否啟用錄音測量 ,如果啟用錄音測量可以獲得錄音分貝等數據信息 |
@property(nonatomic, copy) NSArray *channelAssignments; | 當前錄音的通道 |
對象方法 | 說明 |
---|---|
- (instancetype)initWithURL:(NSURL *)url settings:(NSDictionary *)settings error:(NSError **)outError; | 錄音機對象初始化方法,注意其中的url必須是本地文件url,settings是錄音格式、編碼等設置 |
- (BOOL)prepareToRecord | 準備錄音,主要用于創建緩沖區,如果不手動調用,在調用record錄音時也會自動調用 |
- (BOOL)record | 開始錄音 |
- (BOOL)recordAtTime:(NSTimeInterval)time; | 在指定的時間開始錄音,一般用于錄音暫停再恢復錄音 |
- (BOOL)recordForDuration:(NSTimeInterval) duration; | 按指定的時長開始錄音 |
- (BOOL)recordAtTime:(NSTimeInterval)time forDuration:(NSTimeInterval) duration; | 在指定的時間開始錄音,并指定錄音時長 |
- (void)pause; | 暫停錄音 |
- (void)stop; | 停止錄音 |
- (BOOL)deleteRecording; | 刪除錄音,注意要刪除錄音此時錄音機必須處于停止狀態 |
- (void)updateMeters; | 更新測量數據,注意只有meteringEnabled為YES此方法才可用 |
- (float)peakPowerForChannel:(NSUInteger)channelNumber; | 指定通道的測量峰值,注意只有調用完updateMeters才有值 |
- (float)averagePowerForChannel:(NSUInteger)channelNumber; | 指定通道的測量平均值,注意只有調用完updateMeters才有值 |
代理方法 | 說明 |
---|---|
- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag; | 完成錄音 |
- (void)audioRecorderEncodeErrorDidOccur:(AVAudioRecorder *)recorder error:(NSError *)error; | 錄音編碼發生錯誤 |
//
// ViewController.m
// 錄音
//
// Created by wwh on 17/2/21.
// Copyright ? 2017年 wwh. All rights reserved.
//
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
#import "MBProgressHUD.h"
#define kRecordAudioFile @"Record.caf"
@interface ViewController ()<AVAudioRecorderDelegate, AVAudioPlayerDelegate, MBProgressHUDDelegate>
@property (nonatomic,strong) AVAudioRecorder *audioRecorder;//音頻錄音機
@property (nonatomic,strong) AVAudioPlayer *audioPlayer;//音頻播放器,用于播放錄音文件
@property (nonatomic,strong) NSTimer *timer;//錄音聲波監控
@property (nonatomic,strong) NSTimer *timer1;//播放聲波監控
@property (weak, nonatomic) IBOutlet UIProgressView *audioPower;//音頻波動
@end
@implementation ViewController
#pragma mark - 控制器視圖方法
- (void)dealloc {
[self.timer invalidate];
self.timer = nil;
[self.timer1 invalidate];
self.timer1 = nil;
}
- (void)viewDidLoad {
[super viewDidLoad];
// 設置控制器View背景
self.view.backgroundColor = [UIColor darkGrayColor];
// 設置音頻會話
[self setAudioSession];
}
#pragma mark - 私有方法
/**
* 設置音頻會話
*/
- (void)setAudioSession {
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
//設置為播放和錄音狀態,以便可以在錄制完之后播放錄音
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
[audioSession setActive:YES error:nil];
}
/**
* 取得錄音文件保存路徑
*
* @return 錄音文件路徑
*/
- (NSURL *)getSavePath {
NSString *urlStr = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
urlStr = [urlStr stringByAppendingPathComponent:kRecordAudioFile];
NSURL *url = [NSURL fileURLWithPath:urlStr];
return url;
}
/**
* 取得錄音文件設置
* Note:在創建錄音機時除了指定路徑外還必須指定錄音設置信息,因為錄音機必須知道錄音文件的格式、采樣率、通道數、每個采樣點的位數等信息,但是也并不是所有的信息都必須設置,通常只需要幾個常用設置
*
* @return 錄音設置
*/
- (NSDictionary *)getAudioSetting{
NSMutableDictionary *dicSettings = [NSMutableDictionary dictionary];
//設置錄音格式
[dicSettings setObject:@(kAudioFormatLinearPCM) forKey:AVFormatIDKey];
//設置錄音采樣率,8000是電話采樣率,對于一般錄音已經夠了
[dicSettings setObject:@(8000) forKey:AVSampleRateKey];
//設置通道,這里采用單聲道
[dicSettings setObject:@(1) forKey:AVNumberOfChannelsKey];
//每個采樣點位數,分為8、16、24、32
[dicSettings setObject:@(8) forKey:AVLinearPCMBitDepthKey];
//是否使用浮點數采樣
[dicSettings setObject:@(YES) forKey:AVLinearPCMIsFloatKey];
//....其他設置等
return dicSettings;
}
/**
* 獲得AVAudioRecorder對象
*
* @return AVAudioRecorder對象
*/
- (AVAudioRecorder *)audioRecorder{
if (!_audioRecorder) {
//創建錄音文件保存路徑
NSURL *url = [self getSavePath];
//創建錄音格式設置
NSDictionary *setting = [self getAudioSetting];
//創建錄音機
NSError *error = nil;
_audioRecorder = [[AVAudioRecorder alloc] initWithURL:url settings:setting error:&error];
_audioRecorder.delegate = self;
_audioRecorder.meteringEnabled = YES;//如果要監控聲波則必須設置為YES
if (error) {
NSLog(@"創建錄音機對象時發生錯誤,錯誤信息:%@",error.localizedDescription);
return nil;
}
}
return _audioRecorder;
}
/**
* 創建播放器
*
* @return 播放器
*/
- (AVAudioPlayer *)audioPlayer{
if (!_audioPlayer) {
NSURL *url = [self getSavePath];
NSError *error = nil;
_audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
_audioPlayer.numberOfLoops = 0;
_audioPlayer.delegate = self;
_audioPlayer.meteringEnabled = YES;
[_audioPlayer prepareToPlay];
if (error) {
NSLog(@"創建播放器過程中發生錯誤,錯誤信息:%@",error.localizedDescription);
return nil;
}
}
return _audioPlayer;
}
/**
* 錄音聲波監控定制器
*
* @return 定時器
*/
- (NSTimer *)timer{
if (!_timer) {
_timer = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(audioPowerChange) userInfo:nil repeats:YES];
}
return _timer;
}
/**
* 播放聲波監控定制器
*
* @return 定時器
*/
- (NSTimer *)timer1{
if (!_timer1) {
_timer1 = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(playAudioPowerChange) userInfo:nil repeats:YES];
}
return _timer1;
}
/**
* 錄音聲波狀態設置
*/
- (void)audioPowerChange {
[self.audioRecorder updateMeters];//更新測量值
float power = [self.audioRecorder averagePowerForChannel:0];//取得第一個通道的音頻,注意音頻強度范圍時-160到0
CGFloat progress = (1.0/160.0)*(power+160.0);
[self.audioPower setProgress:progress];
}
#pragma mark - UI事件
/**
* 點擊錄音按鈕
*
* @param sender 錄音按鈕
*/
- (IBAction)recordClick:(UIBarButtonItem *)sender {
if (![self.audioRecorder isRecording]) {
// 滿足一些特定時長錄音需求
//- (BOOL)recordForDuration:(NSTimeInterval) duration;
[self.audioRecorder record];//首次使用應用時如果調用record方法會詢問用戶是否允許使用麥克風
self.timer.fireDate = [NSDate distantPast];
}
}
/**
* 點擊暫定按鈕
*
* @param sender 暫停按鈕
*/
- (IBAction)pauseClick:(UIBarButtonItem *)sender {
if ([self.audioRecorder isRecording]) {
[self.audioRecorder pause];
self.timer.fireDate = [NSDate distantFuture];
}
}
/**
* 點擊恢復按鈕
* 恢復錄音只需要再次調用record,AVAudioSession會幫助你記錄上次錄音位置并追加錄音
*
* @param sender 恢復按鈕
*/
- (IBAction)resumeClick:(UIBarButtonItem *)sender {
[self recordClick:sender];
}
/**
* 點擊停止按鈕
*
* @param sender 停止按鈕
*/
- (IBAction)stopClick:(UIBarButtonItem *)sender {
[self.audioRecorder stop];
self.timer.fireDate = [NSDate distantFuture];
self.audioPower.progress = 0.0;
}
/**
* 點擊播放按鈕
*
* @param sender 播放按鈕
*/
- (IBAction)playClick:(UIBarButtonItem *)sender {
if (![self.audioPlayer isPlaying]) {
[self.audioPlayer play];
self.timer1.fireDate = [NSDate distantPast];
}
}
/**
* 播放聲波狀態設置
*/
- (void)playAudioPowerChange {
[self.audioPlayer updateMeters];//更新測量值
//取得第一個通道的音頻,注意音頻強度范圍時-160到0
float power = [self.audioPlayer averagePowerForChannel:0];
CGFloat progress = (1.0/160.0)*(power+160.0);
[self.audioPower setProgress:progress];
}
#pragma mark - AVAudioRecorderDelegate Methods
/**
* 錄音完成
*
* @param recorder AVAudioRecorder對象
* @param flag 是否成功
*/
- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag{
if (flag) {
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
MBProgressHUD *hud = [MBProgressHUD HUDForView:self.view];
hud.mode = MBProgressHUDModeCustomView;
hud.label.text = @"錄音完畢";
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[hud hideAnimated:YES];
});
}
}
#pragma mark - AVAudioPlayerDelegate Methods
/**
* 播放完成
*
* @param player AVAudioPlayer對象
* @param flag 是否成功
*/
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag {
if (flag) {
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
MBProgressHUD *hud = [MBProgressHUD HUDForView:self.view];
hud.mode = MBProgressHUDModeCustomView;
hud.label.text = @"播放完畢";
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[hud hideAnimated:YES];
});
}
}
@end