QQ的未讀消息,算是一個比較好玩的效果,趁著最近時間比較多,參考了網上的一些資料之后,本次實現一個仿照QQ未讀消息的拖拽小紅點,最終完成效果如下:
首先我們從最基本的原理開始分析,看一張圖:
這個圖該怎么繪制呢?實際上我們這里是先繪制兩個圓,然后將兩個圓的切點通過貝塞爾曲線連接起來就達到這個效果了。至于貝塞爾曲線的概念,這里就不多做解釋了,百度一下就知道了。
切點怎么算呢,這里我們稍微復習一些初中的數學知識。看了這個圖之后,求出四個切點應該是輕而易舉了。
現在思路已經很清晰了,按照我們的思路,開擼。
首先是我們計算切點以及各坐標點的工具類
public class GeometryUtils {
/**
* As meaning of method name.
* 獲得兩點之間的距離
* @param p0
* @param p1
* @return
*/
public static float getDistanceBetween2Points(PointF p0, PointF p1) {
float distance = (float) Math.sqrt(Math.pow(p0.y - p1.y, 2) + Math.pow(p0.x - p1.x, 2));
return distance;
}
/**
* Get middle point between p1 and p2.
* 獲得兩點連線的中點
* @param p1
* @param p2
* @return
*/
public static PointF getMiddlePoint(PointF p1, PointF p2) {
return new PointF((p1.x + p2.x) / 2.0f, (p1.y + p2.y) / 2.0f);
}
/**
* Get point between p1 and p2 by percent.
* 根據百分比獲取兩點之間的某個點坐標
* @param p1
* @param p2
* @param percent
* @return
*/
public static PointF getPointByPercent(PointF p1, PointF p2, float percent) {
return new PointF(evaluateValue(percent, p1.x , p2.x), evaluateValue(percent, p1.y , p2.y));
}
/**
* 根據分度值,計算從start到end中,fraction位置的值。fraction范圍為0 -> 1
* @param fraction
* @param start
* @param end
* @return
*/
public static float evaluateValue(float fraction, Number start, Number end){
return start.floatValue() + (end.floatValue() - start.floatValue()) * fraction;
}
/**
* Get the point of intersection between circle and line.
* 獲取 通過指定圓心,斜率為lineK的直線與圓的交點。
*
* @param pMiddle The circle center point.
* @param radius The circle radius.
* @param lineK The slope of line which cross the pMiddle.
* @return
*/
public static PointF[] getIntersectionPoints(PointF pMiddle, float radius, Double lineK) {
PointF[] points = new PointF[2];
float radian, xOffset = 0, yOffset = 0;
if(lineK != null){
radian= (float) Math.atan(lineK);
xOffset = (float) (Math.sin(radian) * radius);
yOffset = (float) (Math.cos(radian) * radius);
}else {
xOffset = radius;
yOffset = 0;
}
points[0] = new PointF(pMiddle.x + xOffset, pMiddle.y - yOffset);
points[1] = new PointF(pMiddle.x - xOffset, pMiddle.y + yOffset);
return points;
}
}
然后下面看下我們的核心繪制代碼,代碼注釋比較全,此處就不多做解釋了。
/**
* 繪制貝塞爾曲線部分以及固定圓
*
* @param canvas
*/
private void drawGooPath(Canvas canvas) {
Path path = new Path();
//1. 根據當前兩圓圓心的距離計算出固定圓的半徑
float distance = (float) GeometryUtils.getDistanceBetween2Points(mDragCenter, mStickCenter);
stickCircleTempRadius = getCurrentRadius(distance);
//2. 計算出經過兩圓圓心連線的垂線的dragLineK(對邊比臨邊)。求出四個交點坐標
float xDiff = mStickCenter.x - mDragCenter.x;
Double dragLineK = null;
if (xDiff != 0) {
dragLineK = (double) ((mStickCenter.y - mDragCenter.y) / xDiff);
}
//分別獲得經過兩圓圓心連線的垂線與圓的交點(兩條垂線平行,所以dragLineK相等)。
PointF[] dragPoints = GeometryUtils.getIntersectionPoints(mDragCenter, dragCircleRadius, dragLineK);
PointF[] stickPoints = GeometryUtils.getIntersectionPoints(mStickCenter, stickCircleTempRadius, dragLineK);
//3. 以兩圓連線的0.618處作為 貝塞爾曲線 的控制點。(選一個中間點附近的控制點)
PointF pointByPercent = GeometryUtils.getPointByPercent(mDragCenter, mStickCenter, 0.618f);
// 繪制兩圓連接閉合
path.moveTo((float) stickPoints[0].x, (float) stickPoints[0].y);
path.quadTo((float) pointByPercent.x, (float) pointByPercent.y,
(float) dragPoints[0].x, (float) dragPoints[0].y);
path.lineTo((float) dragPoints[1].x, (float) dragPoints[1].y);
path.quadTo((float) pointByPercent.x, (float) pointByPercent.y,
(float) stickPoints[1].x, (float) stickPoints[1].y);
canvas.drawPath(path, mPaintRed);
// 畫固定圓
canvas.drawCircle(mStickCenter.x, mStickCenter.y, stickCircleTempRadius, mPaintRed);
}
此時我們已經實現了繪制的核心代碼,然后我們加上touch事件的監聽,達到動態的更新dragPoint的中心點位置以及stickPoint半徑的效果。當手抬起的時候,添加一個屬性動畫,達到回彈的效果。
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (MotionEventCompat.getActionMasked(event)) {
case MotionEvent.ACTION_DOWN: {
isOutOfRange = false;
updateDragPointCenter(event.getRawX(), event.getRawY());
break;
}
case MotionEvent.ACTION_MOVE: {
//如果兩圓間距大于最大距離mMaxDistance,執行拖拽結束動畫
PointF p0 = new PointF(mDragCenter.x, mDragCenter.y);
PointF p1 = new PointF(mStickCenter.x, mStickCenter.y);
if (GeometryUtils.getDistanceBetween2Points(p0, p1) > mMaxDistance) {
isOutOfRange = true;
updateDragPointCenter(event.getRawX(), event.getRawY());
return false;
}
updateDragPointCenter(event.getRawX(), event.getRawY());
break;
}
case MotionEvent.ACTION_UP: {
handleActionUp();
break;
}
default: {
isOutOfRange = false;
break;
}
}
return true;
}
/**
* 手勢抬起動作
*/
private void handleActionUp() {
if (isOutOfRange) {
// 當拖動dragPoint范圍已經超出mMaxDistance,然后又將dragPoint拖回mResetDistance范圍內時
if (GeometryUtils.getDistanceBetween2Points(mDragCenter, mStickCenter) < mResetDistance) {
//reset
return;
}
// dispappear
} else {
//手指抬起時,彈回動畫
mAnim = ValueAnimator.ofFloat(1.0f);
mAnim.setInterpolator(new OvershootInterpolator(5.0f));
final PointF startPoint = new PointF(mDragCenter.x, mDragCenter.y);
final PointF endPoint = new PointF(mStickCenter.x, mStickCenter.y);
mAnim.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float fraction = animation.getAnimatedFraction();
PointF pointByPercent = GeometryUtils.getPointByPercent(startPoint, endPoint, fraction);
updateDragPointCenter((float) pointByPercent.x, (float) pointByPercent.y);
}
});
mAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
//reset
}
});
if (GeometryUtils.getDistanceBetween2Points(startPoint, endPoint) < 10) {
mAnim.setDuration(100);
} else {
mAnim.setDuration(300);
}
mAnim.start();
}
}
此時我們拖拽的核心代碼基本都已經完成,實際效果如下:
現在小紅點的繪制基本告一段落,我們不得不去思考真正的難點。那就是如何將我們前面的這個GooView應用到實際呢?看實際效果我們的小紅點是放在listView里面的,如果是這樣的話,就代表我們的GooView的拖拽范圍是肯定無法超過父控件item的區域的。
那么我們要如何實現小紅點可以隨便的在整個屏幕拖拽呢?我們這里稍微整理一下思路。
- 先在listView的item布局中先放入一個小紅點。
- 當我們touch到這個小紅點的時候,隱藏這個小紅點,然后根據我們布局中小紅點的位置初始化一個GooView并且添加到WindowManager中嗎,達到GooView可以全屏拖動的效果。
- 在添加GooView到WindowManager中的時候,記錄初始小紅點stickPoint的位置,然后根據stickPoint和dragPointde位置是否超出我們的消失界限來判斷接下來的邏輯。
- 根據GooView的最終狀態,顯示回彈或者消失動畫。
思路有了,那么就上代碼,根據第一步,我們完成listView的item布局。
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="80dp"
android:minHeight="80dp">
<ImageView
android:id="@+id/iv_head"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_centerVertical="true"
android:layout_marginLeft="20dp"
android:src="@mipmap/head"/>
<TextView
android:id="@+id/tv_content"
android:layout_width="wrap_content"
android:layout_height="50dp"
android:layout_centerVertical="true"
android:gravity="center"
android:layout_marginLeft="20dp"
android:layout_toRightOf="@+id/iv_head"
android:text="content - "
android:textSize="25sp"/>
<LinearLayout
android:id="@+id/ll_point"
android:layout_width="80dp"
android:layout_height="80dp"
android:layout_alignParentEnd="true"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:gravity="center">
<TextView
android:id="@+id/point"
android:layout_width="wrap_content"
android:layout_height="18dp"
android:background="@drawable/red_bg"
android:gravity="center"
android:singleLine="true"
android:textColor="@android:color/white"
android:textSize="12sp"/>
</LinearLayout>
</RelativeLayout>
效果如下,要注意的是,對比QQ的真實體驗,小紅點周邊范圍點擊的時候,都是可以直接拖拽小紅點的。考慮到紅點的點擊范圍比較小,所以給紅點增加了一個寬高80dp的父layout,然后我們將touch小紅點事件更改為touch小紅點父layout,這樣只要我們點擊了小紅點的父layout范圍,都會添加GooView到WindowManager中。
接下來第二步,我們完成添加GooView到WindowManager中的代碼。
由于我們的GooView初始添加是從listViewItem中紅點的touch事件開始的,所以我們先完成listView adapter的實現。
public class GooViewAapter extends BaseAdapter {
private Context mContext;
//記錄已經remove的position
private HashSet<Integer> mRemoved = new HashSet<Integer>();
private List<String> list = new ArrayList<String>();
public GooViewAapter(Context mContext, List<String> list) {
super();
this.mContext = mContext;
this.list = list;
}
@Override
public int getCount() {
return list.size();
}
@Override
public Object getItem(int position) {
return list.get(position);
}
@Override
public long getItemId(int position) {
return position;
}
@Override
public View getView(final int position, View convertView, ViewGroup parent) {
if (convertView == null) {
convertView = View.inflate(mContext, R.layout.list_item_goo, null);
}
ViewHolder holder = ViewHolder.getHolder(convertView);
holder.mContent.setText(list.get(position));
//item固定小紅點layout
LinearLayout pointLayout = holder.mPointLayout;
//item固定小紅點
final TextView point = holder.mPoint;
boolean visiable = !mRemoved.contains(position);
pointLayout.setVisibility(visiable ? View.VISIBLE : View.GONE);
if (visiable) {
point.setText(String.valueOf(position));
pointLayout.setTag(position);
GooViewListener mGooListener = new GooViewListener(mContext, pointLayout) {
@Override
public void onDisappear(PointF mDragCenter) {
super.onDisappear(mDragCenter);
mRemoved.add(position);
notifyDataSetChanged();
Utils.showToast(mContext, "position " + position + " disappear.");
}
@Override
public void onReset(boolean isOutOfRange) {
super.onReset(isOutOfRange);
notifyDataSetChanged();//刷新ListView
Utils.showToast(mContext, "position " + position + " reset.");
}
};
//在point父布局內的觸碰事件都進行監聽
pointLayout.setOnTouchListener(mGooListener);
}
return convertView;
}
static class ViewHolder {
public ImageView mImage;
public TextView mPoint;
public LinearLayout mPointLayout;
public TextView mContent;
public ViewHolder(View convertView) {
mImage = (ImageView) convertView.findViewById(R.id.iv_head);
mPoint = (TextView) convertView.findViewById(R.id.point);
mPointLayout = (LinearLayout) convertView.findViewById(R.id.ll_point);
mContent = (TextView) convertView.findViewById(R.id.tv_content);
}
public static ViewHolder getHolder(View convertView) {
ViewHolder holder = (ViewHolder) convertView.getTag();
if (holder == null) {
holder = new ViewHolder(convertView);
convertView.setTag(holder);
}
return holder;
}
}
}
由于listview需要知道GooView的狀態,所以我們在GooView中增加一個接口,用于listView回調處理后續的邏輯。
interface OnDisappearListener {
/**
* GooView Disapper
*
* @param mDragCenter
*/
void onDisappear(PointF mDragCenter);
/**
* GooView onReset
*
* @param isOutOfRange
*/
void onReset(boolean isOutOfRange);
}
新建一個實現了OnTouchListener以及OnDisappearListener 方法的的類,最后將這個實現類設置給item中的紅點Layout。
public class GooViewListener implements OnTouchListener, OnDisappearListener {
private WindowManager mWm;
private WindowManager.LayoutParams mParams;
private GooView mGooView;
private View pointLayout;
private int number;
private final Context mContext;
private Handler mHandler;
public GooViewListener(Context mContext, View pointLayout) {
this.mContext = mContext;
this.pointLayout = pointLayout;
this.number = (Integer) pointLayout.getTag();
mGooView = new GooView(mContext);
mWm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
mParams = new WindowManager.LayoutParams();
mParams.format = PixelFormat.TRANSLUCENT;//使窗口支持透明度
mHandler = new Handler(mContext.getMainLooper());
}
@Override
public boolean onTouch(View v, MotionEvent event) {
int action = MotionEventCompat.getActionMasked(event);
// 當按下時,將自定義View添加到WindowManager中
if (action == MotionEvent.ACTION_DOWN) {
ViewParent parent = v.getParent();
// 請求其父級View不攔截Touch事件
parent.requestDisallowInterceptTouchEvent(true);
int[] points = new int[2];
//獲取pointLayout在屏幕中的位置(layout的左上角坐標)
pointLayout.getLocationInWindow(points);
//獲取初始小紅點中心坐標
int x = points[0] + pointLayout.getWidth() / 2;
int y = points[1] + pointLayout.getHeight() / 2;
// 初始化當前點擊的item的信息,數字及坐標
mGooView.setStatusBarHeight(Utils.getStatusBarHeight(v));
mGooView.setNumber(number);
mGooView.initCenter(x, y);
//設置當前GooView消失監聽
mGooView.setOnDisappearListener(this);
// 添加當前GooView到WindowManager
mWm.addView(mGooView, mParams);
pointLayout.setVisibility(View.INVISIBLE);
}
// 將所有touch事件轉交給GooView處理
mGooView.onTouchEvent(event);
return true;
}
@Override
public void onDisappear(PointF mDragCenter) {
//disappear 下一步完成
}
@Override
public void onReset(boolean isOutOfRange) {
// 當dragPoint彈回時,去除該View,等下次ACTION_DOWN的時候再添加
if (mWm != null && mGooView.getParent() != null) {
mWm.removeView(mGooView);
}
}
}
這樣下來,我們基本上完成了大部分功能,現在還差最后一步,就是GooView超出范圍消失后的處理,這里我們用一個幀動畫來完成爆炸效果。
public class BubbleLayout extends FrameLayout {
Context context;
public BubbleLayout(Context context) {
super(context);
this.context = context;
}
private int mCenterX, mCenterY;
public void setCenter(int x, int y) {
mCenterX = x;
mCenterY = y;
requestLayout();
}
@Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
View child = getChildAt(0);
// 設置View到指定位置
if (child != null && child.getVisibility() != GONE) {
final int width = child.getMeasuredWidth();
final int height = child.getMeasuredHeight();
child.layout((int) (mCenterX - width / 2.0f), (int) (mCenterY - height / 2.0f)
, (int) (mCenterX + width / 2.0f), (int) (mCenterY + height / 2.0f));
}
}
}
@Override
public void onDisappear(PointF mDragCenter) {
if (mWm != null && mGooView.getParent() != null) {
mWm.removeView(mGooView);
//播放氣泡爆炸動畫
ImageView imageView = new ImageView(mContext);
imageView.setImageResource(R.drawable.anim_bubble_pop);
AnimationDrawable mAnimDrawable = (AnimationDrawable) imageView
.getDrawable();
final BubbleLayout bubbleLayout = new BubbleLayout(mContext);
bubbleLayout.setCenter((int) mDragCenter.x, (int) mDragCenter.y - Utils.getStatusBarHeight(mGooView));
bubbleLayout.addView(imageView, new FrameLayout.LayoutParams(
android.widget.FrameLayout.LayoutParams.WRAP_CONTENT,
android.widget.FrameLayout.LayoutParams.WRAP_CONTENT));
mWm.addView(bubbleLayout, mParams);
mAnimDrawable.start();
// 播放結束后,刪除該bubbleLayout
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
mWm.removeView(bubbleLayout);
}
}, 501);
}
}
最后附上完整demo地址:https://github.com/Horrarndoo/GooView