For a undirected graph with tree characteristics, we can choose any node as the root. The result graph is then a rooted tree. Among all possible rooted trees, those with minimum height are called minimum height trees(MHTs). Given such a graph, write a function to find all the MHTs and return a list of their root labels.
Format
The graph contains n nodes which are labeled from 0 to n - 1. You will be given the number n and a list of undirected edges (each edge is a pair of labels).You can assume that no duplicate edges will appear in edges. Since all edges are undirected, [0, 1] is the same as [1, 0] and thus will not appear together in edges.
Example 1:
Given n = 4, edges = [[1, 0], [1, 2], [1, 3]]
0
|
1
/ \
2 3
return [1]
Example 2:
Given n = 6, edges = [[0, 3], [1, 3], [2, 3], [4, 3], [5, 4]]
0 1 2
\ | /
3
|
4
|
5
return [3, 4]
一開始我的想法是,對于每一個點進行廣度優(yōu)先遍歷,看哪個點的深度最小。這樣的方法很直接,但是超時了
var findMinHeightTrees = function(n, edges) {
var min = Number.MAX_VALUE;
var res = [];
n--;
while(n>=0) {
var edgeTemp = edges.concat();
var p = [n];
var minTemp = 1;
var nextLevel = [];
while(p.length!==0&&minTemp<=min) {
while (p.length!==0&&minTemp<=min) {
var index = 0;
var now = p.shift();
while (index<edgeTemp.length&&minTemp<=min) {
if (edgeTemp[index][0]===now) {
nextLevel.push(edgeTemp[index][1]);
if (nextLevel.length===1) {
minTemp++;
}
edgeTemp.splice(index,1);
} else if (edgeTemp[index][1]===now){
nextLevel.push(edgeTemp[index][0]);
if (nextLevel.length===1) {
minTemp++;
}
edgeTemp.splice(index,1);
} else {
index++;
}
}
}
p = nextLevel;
nextLevel = [];
}
if (minTemp < min) {
res = [n];
min = minTemp;
} else if (minTemp === min) {
res.push(n);
}
n--;
}
return res;
};
第二種方法比較巧妙,我們一層一層的刪除它的葉子節(jié)點,最后剩下的一個或兩個點就是我們要找的。
var findMinHeightTrees = function(n, edges) {
if (n === 1) return [0];
//map里鍵是每個點,值是每個點的鄰接點組成的Set
var map = {};
for (let i = 0;i < edges.length;i++) {
if (map[edges[i][0]]===undefined) {
map[edges[i][0]] = new Set();
map[edges[i][0]].add(edges[i][1]);
}
else map[edges[i][0]].add(edges[i][1]);
if (map[edges[i][1]]===undefined) {
map[edges[i][1]] = new Set();
map[edges[i][1]].add(edges[i][0]);
}
else map[edges[i][1]].add(edges[i][0]);
}
var leaves = [];
var newLeaves = [];
//找到當前的葉子節(jié)點
for (let node in map) {
if (map[node].size===1)
leaves.push(parseInt(node));
}
while (n>2) {
n -= leaves.length;
//我們要刪除當前的葉子節(jié)點獲取新的葉子節(jié)點
//新的葉子節(jié)點只可能是當前葉子節(jié)點的父節(jié)點
//遍歷先的葉子節(jié)點
for (let i = 0;i < leaves.length;i++){
let temp;
//找到它的父節(jié)點,這里雖然用了循環(huán),但是其實只有一個
for (let j of map[leaves[i]]) {
temp = j;
}
//在這個父節(jié)點的鄰接點集里刪掉當前的子節(jié)點
map[temp].delete(leaves[i]);
//如果這個父節(jié)點的鄰接點集變?yōu)榱?個,那它就是新的葉子節(jié)點
if (map[temp].size===1) newLeaves.push(temp);
}
leaves = newLeaves;
newLeaves = [];
}
return leaves;
};