淺談handler

handler是什么?

handler是Android提供用來更新UI的一套消息機(jī)制,也是一套消息處理的機(jī)制(發(fā)送和處理消息)

handler原理

handler負(fù)責(zé)消息發(fā)送,looper負(fù)責(zé)接收handler發(fā)送過來的消息,并把消息發(fā)送給handler,messageQueue存儲消息的容器

這里先說明一下ThreadLocal,主要在線程中保存變量信息,主要有兩個比較重要的方法,一個是get方法,一個是set方法

public void set(T value) { 
    Thread currentThread = Thread.currentThread(); 
    Values values = values(currentThread); 
    if (values == null) { 
        values = initializeValues(currentThread); 
    } 
    values.put(this, value); 
}

set方法設(shè)置當(dāng)前線程的值,使用鍵值對的形式存儲Thread和looper之間的關(guān)系,Thread作為key,looper作為value

public T get() { 
    // Optimized for the fast path. 
    Thread currentThread = Thread.currentThread();
    Values values = values(currentThread); 
    if (values != null) { 
        Object[] table = values.table; 
        int index = hash & values.mask; 
        if (this.reference == table[index]) { 
            return (T) table[index + 1]; 
        } 
    } else { 
        values = initializeValues(currentThread); 
    } 
    return (T) values.getAfterMiss(this); 
}

get方法就是取出當(dāng)前線程對應(yīng)的looper,也就是說ThreadLocal是負(fù)責(zé)thread和looper之間的關(guān)系的

下面看一下Looper.prepare()方法

private static void prepare(boolean quitAllowed) { 
    if (sThreadLocal.get() != null) { 
        throw new RuntimeException("Only one Looper may be created per thread"); 
    } 
    sThreadLocal.set(new Looper(quitAllowed)); 
}

默認(rèn)情況下ThreadLocal是沒有存儲的,所以要創(chuàng)建一個新的looper

private Looper(boolean quitAllowed) { 
    mQueue = new MessageQueue(quitAllowed); 
    mThread = Thread.currentThread(); 
 }

從looper方法中,創(chuàng)建了一個MessageQueue,在looper中維護(hù)著一個消息隊列

知道了looper和MessageQueue之后,究竟handler跟這兩者有什么關(guān)系呢,繼續(xù)看源碼

public Handler(Callback callback, boolean async) { 
    if (FIND_POTENTIAL_LEAKS) { 
        final Class<? extends Handler> klass = getClass(); 
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { 
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); 
        } 
    } 
    mLooper = Looper.myLooper(); 
    if (mLooper == null) { 
        throw new RuntimeException( "Can't create handler inside thread that has not called Looper.prepare()"); 
    } 
    mQueue = mLooper.mQueue; 
    mCallback = callback; 
    mAsynchronous = async; 
}

首先調(diào)用Looper.myLooper()

public static @Nullable Looper myLooper() { 
    return sThreadLocal.get(); 
}

獲得當(dāng)前的looper對象,通過looper拿到MessageQueue,就完成了handler和looper之間的關(guān)聯(lián)下面繼續(xù)看handler的消息發(fā)送

public boolean sendMessageAtTime(Message msg, long uptimeMillis) { 
    MessageQueue queue = mQueue; 
    if (queue == null) { 
        RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); 
        Log.w("Looper", e.getMessage(), e); 
        return false; 
    } 
    return enqueueMessage(queue, msg, uptimeMillis); 
}

先獲得當(dāng)前的消息隊列,如果隊列為空就拋出異常,不為空,向消息隊列中插入消息

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { 
    msg.target = this; 
    if (mAsynchronous) { 
        msg.setAsynchronous(true); 
    } 
    return queue.enqueueMessage(msg, uptimeMillis); 
}

插入消息之前就指定消息發(fā)送給誰(msg.target),默認(rèn)情況下發(fā)送給自己的handler,然后把消息放入隊列中,handler就完成了發(fā)送message到MessageQueue的過程那么消息又是如何輪詢的呢?

public static void loop() { 
    final Looper me = myLooper(); 
    if (me == null) { 
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); 
    } 
     final MessageQueue queue = me.mQueue; 
    
    // Make sure the identity of this thread is that of the local process, 
    // and keep track of what that identity token actually is. 
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity(); 
    for (;;) { 
        Message msg = queue.next(); 
        // might block 
        if (msg == null) { 
            // No message indicates that the message queue is quitting. 
            return; 
        } 
      
      // This must be in a local variable, in case a UI event sets the logger Printer 
      logging = me.mLogging; 
      if (logging != null) { 
            logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); 
      } 
      
      msg.target.dispatchMessage(msg); 
      if (logging != null) { 
          logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); 
      } 

    // Make sure that during the course of dispatching the 
    // identity of the thread wasn't corrupted. 
    final long newIdent = Binder.clearCallingIdentity(); 
    if (ident != newIdent) { 
        Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); 
    } 

    msg.recycleUnchecked(); 
    } 
}

通過myLooper()方法獲取當(dāng)前l(fā)ooper,進(jìn)而獲得當(dāng)前的消息隊列,然后通過MessageQueue的next方法獲取消息,消息為空時返回,不為空時,調(diào)用handler的dispatchMessage(msg)方法,然后這個過程一直循環(huán)

public void dispatchMessage(Message msg) { 
    if (msg.callback != null) { 
        handleCallback(msg); 
    } else { 
        if (mCallback != null) { 
              if (mCallback.handleMessage(msg)) { 
                  return; 
              } 
          } 
          handleMessage(msg); 
      } 
}

首先查看msg.callback是否為空,不為空時去調(diào)用handleCallback(msg),這個方法在handler的構(gòu)造方法中存在,可以實現(xiàn)消息的攔截;為空只就調(diào)用handleMessage(msg),這個方法都是大家熟悉的,不在描述,整體的handler的原理就描述到這

總結(jié)

handler在Android中扮演的非常重要的角色,熟悉handler的原理,不僅在面試的時候有用,就連activity的生命周期也是通過handler發(fā)送消息,詳細(xì)請看源碼

最后編輯于
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請聯(lián)系作者
平臺聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點,簡書系信息發(fā)布平臺,僅提供信息存儲服務(wù)。

推薦閱讀更多精彩內(nèi)容