簡單描述一下
使用CAShapeLayer與UIBezierPath可以實現(xiàn)不在view的drawRect方法中就畫出一些想要的圖形 。
1:UIBezierPath: UIBezierPath是在 UIKit 中的一個類,繼承于NSObject,可以創(chuàng)建基于矢量的路徑.此類是Core Graphics框架關于path的一個OC封裝。使用此類可以定義常見的圓形、多邊形等形狀 。我們使用直線、弧(arc)來創(chuàng)建復雜的曲線形狀。每一個直線段或者曲線段的結束的地方是下一個的開始的地方。每一個連接的直線或者曲線段的集合成為subpath。一個UIBezierPath對象定義一個完整的路徑包括一個或者多個subpaths。
2:CAShapeLayer: CAShapeLayer顧名思義,繼承于CALayer。 每個CAShapeLayer對象都代表著將要被渲染到屏幕上的一個任意的形狀(shape)。具體的形狀由其path(類型為CGPathRef)屬性指定。 普通的CALayer是矩形,所以需要frame屬性。CAShapeLayer初始化時也需要指定frame值,但 它本身沒有形狀,它的形狀來源于其屬性path 。CAShapeLayer有不同于CALayer的屬性,它從CALayer繼承而來的屬性在繪制時是不起作用的。
在網上摘的一段。
CAShapeLayer+UIBezierPath畫一個紅包的樣子
先畫一個深色的背景
<pre>
//深色背景
_redLayer = [CAShapeLayer alloc] init];
UIBezierPath *pathFang = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 80, APP_WIDTH-40, APP_HEIGHT-160) cornerRadius:4];
_redLayer.path = pathFang.CGPath;
_redLayer.zPosition = 1;
[self.view.layer addSublayer:_redLayer];
[_redLayer setFillColor:[UIColor colorWithRed:0.7968 green:0.2186 blue:0.204 alpha:1.0].CGColor];//深色背景
</pre>
淺色的紅包封口
<pre>
//淺色紅包口
_lineLayer = [[CAShapeLayer alloc] init];
UIBezierPath path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 80, APP_WIDTH-40, APP_HEIGHT-320) byRoundingCorners:(UIRectCornerTopLeft | UIRectCornerTopRight) cornerRadii:CGSizeMake(4, 4)];
CGPoint startPoint = CGPointMake(20, APP_HEIGHT-240);
CGPoint endPoint = CGPointMake(APP_WIDTH-20, APP_HEIGHT-240);
CGPoint controlPoint = CGPointMake(APP_WIDTH0.5, APP_HEIGHT-180);
//曲線起點
[path moveToPoint:startPoint];
//曲線終點和控制基點
[path addQuadCurveToPoint:endPoint controlPoint:controlPoint];
//曲線部分顏色和陰影
[_lineLayer setFillColor:[UIColor colorWithRed:0.851 green:0.3216 blue:0.2784 alpha:1.0].CGColor];
[_lineLayer setStrokeColor:[UIColor colorWithRed:0.9401 green:0.0 blue:0.0247 alpha:0.02].CGColor];
[_lineLayer setShadowColor:[UIColor blackColor].CGColor];
[_lineLayer setLineWidth:0.1];
[_lineLayer setShadowOffset:CGSizeMake(6, 6)];
[_lineLayer setShadowOpacity:0.2];
[_lineLayer setShadowOffset:CGSizeMake(1, 1)];
_lineLayer.path = path.CGPath;
_lineLayer.zPosition = 1;
[self.view.layer addSublayer:_lineLayer];
</pre>
添加點擊按鈕
<pre>
//發(fā)紅包按鈕
UIButton *sendBtn = [[UIButton alloc] initWithFrame:CGRectMake((APP_WIDTH-100)/2, APP_HEIGHT-240-20, 100, 100)];
sendBtn.layer.masksToBounds = YES;
sendBtn.layer.cornerRadius = sendBtn.bounds.size.height/2;
[sendBtn setTitle:@"開紅包" forState:UIControlStateNormal];
[sendBtn addTarget:self action:@selector(moveAnimation:) forControlEvents:UIControlEventTouchUpInside];
[sendBtn setBackgroundColor:[UIColor brownColor]];
sendBtn.layer.zPosition = 3;
[self.view addSubview:sendBtn];
</pre>
添加 按鈕旋轉動畫 需給按鈕設置層級,否則旋轉超過XY面時,會穿透背景_lineLayer和_redLayer
<pre>
CABasicAnimation *transformAnima = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"];
// transformAnima.fromValue = @(M_PI_2);
transformAnima.toValue = [NSNumber numberWithFloat: M_PI];
transformAnima.duration = 0.5;
transformAnima.cumulative = YES;
transformAnima.autoreverses = NO;
transformAnima.repeatCount = HUGE_VALF;
transformAnima.fillMode = kCAFillModeForwards;
transformAnima.removedOnCompletion = NO;
transformAnima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
sender.layer.zPosition = 5;
sender.layer.zPosition = sender.layer.frame.size.width/2.f;
[sender.layer addAnimation:transformAnima forKey:@"rotationAnimationY"];
</pre>
當旋轉動畫執(zhí)行2秒后,將淺色開口移動
<pre>
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[sender removeFromSuperview];
UIBezierPath *newPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 80, APP_WIDTH-40, APP_HEIGHT-620) byRoundingCorners:(UIRectCornerTopLeft | UIRectCornerTopRight) cornerRadii:CGSizeMake(4, 4)];
CGPoint startPoint = CGPointMake(20, APP_HEIGHT-540);
CGPoint endPoint = CGPointMake(APP_WIDTH-20, APP_HEIGHT-540);
CGPoint controlPoint = CGPointMake(APP_WIDTH*0.5, APP_HEIGHT-480);
//曲線起點
[newPath moveToPoint:startPoint];
//曲線終點和控制基點
[newPath addQuadCurveToPoint:endPoint controlPoint:controlPoint];
CGRect newFrame = CGRectMake(20, 80, APP_WIDTH-40, APP_HEIGHT-620);
CABasicAnimation* pathAnim = [CABasicAnimation animationWithKeyPath: @"path"];
pathAnim.toValue = (id)newPath.CGPath;
CABasicAnimation* boundsAnim = [CABasicAnimation animationWithKeyPath: @"frame"];
boundsAnim.toValue = [NSValue valueWithCGRect:newFrame];
CAAnimationGroup *anims = [CAAnimationGroup animation];
anims.animations = [NSArray arrayWithObjects:pathAnim, boundsAnim, nil];
anims.removedOnCompletion = NO;
anims.duration = 0.1f;
anims.fillMode = kCAFillModeForwards;
[self.lineLayer addAnimation:anims forKey:nil];
});
</pre>
一個簡單的效果。