【漢化】YEP.107 – Element Core

YEP.107 – Element Core – RPG Maker MV


Introduction


Elemental control in RPG Maker MV is pretty lacking. The calculation of how multiple elements are handled aren’t very clear nor are they too intuitive when it comes to certain aspects. This plugin also gives way to skills and items having more than one element, battlers being able to absorb, reflect, amplify elemental damage, and more!

元素控制在RPG Maker MV里面是非常缺乏的。我們很難明白多少類型的元素被觸發,我們有時候在某些方面只能憑直覺判斷。這個插件可以讓你的技能或者物品有多個元素屬性,戰斗者可以吸收,反彈或者增強傷害等。

  • Note: If you are using the Element Reflect and/or Element Absorb plugins, remove them if you are planning on using this plugin. Don’t worry. This plugin uses the same exact notetag format as those two.
    如果你使用了 Element Reflect和Element Absorb插件,請關閉他們。不用擔心會有什么影響,這個插件使用了和他們一樣的標簽命令

  • Note: If you are using the Battle Engine Core, place this plugin under the Battle Engine Core in the plugin list for additional features.
    如果你使用了Battle Engine Core,請把這個插件放在它下面來獲得更多功能特點。

  • Note: If you are using the Damage Core, place this plugin underneath the Damage Core plugin in the list for maximum compatibility.
    如果你使用了Damage Core,把這個插件放在它下面來提高兼容性


Notetags


Use these notetags if you wish to modify various aspects of elements for your database objects.

你可以使用下面標簽來調整數據庫里和元素相關的內容

Skill and Item Notetags

<Bypass Element Reflect>

– Allows this skill/item to ignore elemental reflect properties. This will not bypass reflect properties as a whole, however.

忽略元素反彈

<Multiple Elements: x>
<Multiple Elements: x to y>
<Multiple Elements: x, x, x>
<Multiple Elements: name, name, name>

– This adds elements x (or name) to the skill/item in addition to the skill/item’s current element. Skills and items with multiple elements will follow the Multi-Element Rule when calculating damage rate. Insert more of this notetag to insert more elements.

給技能或者物品增加元素種類,他們將會服從混合元素規則

<Multi-Element Rule: Lowest>
<Multi-Element Rule: Add>
<Multi-Element Rule: Multiply>
<Multi-Element Rule: Highest>
<Multi-Element Rule: Average>

– This allows you to set the rule for this skill/item if it has multiple elements. Either the lowest rate, the additive sum of all rates, the multiplicative product of all rates, or the highest rate will be used. If average is used, it will be the average of all element rates.

這些規則可以用來限制多元素。包括取最低值,疊加,乘積,最高值,平均等

Actor, Class, Enemy, Weapon, Armor, and State Notetags:

<Element Absorb: x>
<Element Absorb: x, x, x>
<Element Absorb: name>
<Element Absorb: name, name, name>

– Causes element x to be absorbed and heals the battler. When an element is absorbed, the rate goes down by 200% instead of being just an inverse. This is so that battlers that are originally resistant to the element will absorb more of the element while battlers that are originally vulnerable to the element will absorb less of the element. The minimum amount
absorbed is 0.01%.

設置元素吸收。當某個元素被吸收時,比率將會下降200%而不是僅僅是個倒數。這意味著抵抗力強的將吸收更多傷害,抵抗力弱的吸收較少傷害。最小值是0.01%

<Element Reflect x: +y%>
<Element Reflect x: -y%>
<Element Reflect name: +y%>
<Element Reflect name: -y%>

– Increases or decreases the rate to reflect element x by y%. If a skill or item has multiple elements, the reflect rate is added for each element used by the skill/item.

設置元素反射。如果技能或者物品有多個元素,反射率會疊加

<Element Amplify x: +y%>
<Element Amplify x: -y%>
<Element Amplify name: +y%>
<Element Amplify name: -y%>

– If the user performs a skill or item that utilizes element x (or name), increase or decrease its damage by y%. If a skill or item has multiple elements, the rate is increased additively for each element.
設置元素增強。如果技能或者物品有多個元素,增強率會疊加

<Element Null>

– This will cause the battler to not have elemental attacks when using skills and items. However, this will not bypass the ‘Force Element’ action sequence effect.

設置無元素,但是這并不會忽略戰斗序列里面的強制元素

<Force Element x Rate: y%>
<Force Element name Rate: y%>

– This forces the battler’s elemental rate for x (or named) to be y%. This will work in a priority setting of states (highest priority to lowest), equips (first to last), then class, then actor/enemy if more than one notetag is used for the same element. If y is negative, the element is absorbed.

設置強制元素。這個的優先級為狀態、裝備、職業、角色或敵群。如果y是負值,則該元素會被吸收


Yanfly Engine Plugins – Battle Engine Extension – Action Sequence Commands


If you have YEP_BattleEngineCore.js installed with this plugin located underneath it in the Plugin Manager, you can make use of these extra damage related action sequences.

如果你使用了YEP_BattleEngineCore。你可以使用下面的命令

ADD ELEMENT: X
ADD ELEMENT: X, X, X
ADD ELEMENT: NAME
ADD ELEMENT: NAME, NAME, NAME

This will add more elements to the currently existing elements. This will not include forced elements.

這會增加元素

Usage Example:

add element: 4
add element: 5, 6, 7
add element: fire
add element: ice, wind, water  

CLEAR ELEMENT

This will clear any ___ Element action sequence settings and revert element calculation back to normal.

這會清除元素

Usage Example:

clear element

FORCE ELEMENT: X
FORCE ELEMENT: X, X, X
FORCE ELEMENT: NAME
FORCE ELEMENT: NAME, NAME, NAME

This will override elemental settings for elemental damage rate calculations except for customized calculations that aim at specific elements. This will ignore all other elements.

除了額外自定義的元素計算公式,這會覆蓋元素設置

Usage Example:

force element: 4
force element: 5, 6, 7
force element: fire
force element: ice, wind, water

NULL ELEMENT

This will force the elements to null. Calculated elemental damage will always return neutral rate. Using this will clear the Force Element action sequence effect.

這會強制元素為空

Usage Example:

null element

Happy RPG Making!

最后編輯于
?著作權歸作者所有,轉載或內容合作請聯系作者
平臺聲明:文章內容(如有圖片或視頻亦包括在內)由作者上傳并發布,文章內容僅代表作者本人觀點,簡書系信息發布平臺,僅提供信息存儲服務。
  • 序言:七十年代末,一起剝皮案震驚了整個濱河市,隨后出現的幾起案子,更是在濱河造成了極大的恐慌,老刑警劉巖,帶你破解...
    沈念sama閱讀 230,501評論 6 544
  • 序言:濱河連續發生了三起死亡事件,死亡現場離奇詭異,居然都是意外死亡,警方通過查閱死者的電腦和手機,發現死者居然都...
    沈念sama閱讀 99,673評論 3 429
  • 文/潘曉璐 我一進店門,熙熙樓的掌柜王于貴愁眉苦臉地迎上來,“玉大人,你說我怎么就攤上這事。” “怎么了?”我有些...
    開封第一講書人閱讀 178,610評論 0 383
  • 文/不壞的土叔 我叫張陵,是天一觀的道長。 經常有香客問我,道長,這世上最難降的妖魔是什么? 我笑而不...
    開封第一講書人閱讀 63,939評論 1 318
  • 正文 為了忘掉前任,我火速辦了婚禮,結果婚禮上,老公的妹妹穿的比我還像新娘。我一直安慰自己,他們只是感情好,可當我...
    茶點故事閱讀 72,668評論 6 412
  • 文/花漫 我一把揭開白布。 她就那樣靜靜地躺著,像睡著了一般。 火紅的嫁衣襯著肌膚如雪。 梳的紋絲不亂的頭發上,一...
    開封第一講書人閱讀 56,004評論 1 329
  • 那天,我揣著相機與錄音,去河邊找鬼。 笑死,一個胖子當著我的面吹牛,可吹牛的內容都是我干的。 我是一名探鬼主播,決...
    沈念sama閱讀 44,001評論 3 449
  • 文/蒼蘭香墨 我猛地睜開眼,長吁一口氣:“原來是場噩夢啊……” “哼!你這毒婦竟也來了?” 一聲冷哼從身側響起,我...
    開封第一講書人閱讀 43,173評論 0 290
  • 序言:老撾萬榮一對情侶失蹤,失蹤者是張志新(化名)和其女友劉穎,沒想到半個月后,有當地人在樹林里發現了一具尸體,經...
    沈念sama閱讀 49,705評論 1 336
  • 正文 獨居荒郊野嶺守林人離奇死亡,尸身上長有42處帶血的膿包…… 初始之章·張勛 以下內容為張勛視角 年9月15日...
    茶點故事閱讀 41,426評論 3 359
  • 正文 我和宋清朗相戀三年,在試婚紗的時候發現自己被綠了。 大學時的朋友給我發了我未婚夫和他白月光在一起吃飯的照片。...
    茶點故事閱讀 43,656評論 1 374
  • 序言:一個原本活蹦亂跳的男人離奇死亡,死狀恐怖,靈堂內的尸體忽然破棺而出,到底是詐尸還是另有隱情,我是刑警寧澤,帶...
    沈念sama閱讀 39,139評論 5 364
  • 正文 年R本政府宣布,位于F島的核電站,受9級特大地震影響,放射性物質發生泄漏。R本人自食惡果不足惜,卻給世界環境...
    茶點故事閱讀 44,833評論 3 350
  • 文/蒙蒙 一、第九天 我趴在偏房一處隱蔽的房頂上張望。 院中可真熱鬧,春花似錦、人聲如沸。這莊子的主人今日做“春日...
    開封第一講書人閱讀 35,247評論 0 28
  • 文/蒼蘭香墨 我抬頭看了看天上的太陽。三九已至,卻和暖如春,著一層夾襖步出監牢的瞬間,已是汗流浹背。 一陣腳步聲響...
    開封第一講書人閱讀 36,580評論 1 295
  • 我被黑心中介騙來泰國打工, 沒想到剛下飛機就差點兒被人妖公主榨干…… 1. 我叫王不留,地道東北人。 一個月前我還...
    沈念sama閱讀 52,371評論 3 400
  • 正文 我出身青樓,卻偏偏與公主長得像,于是被迫代替她去往敵國和親。 傳聞我的和親對象是個殘疾皇子,可洞房花燭夜當晚...
    茶點故事閱讀 48,621評論 2 380

推薦閱讀更多精彩內容