由于是常用的方法,因此給UIImage擴充分類,具體看代碼:
UIImage+Expansion.h文件
#import <UIKit/UIKit.h>
@interface UIImage (Expansion)
/**
* 水印圖片
*
* @param bg 背景圖片名字
* @param logo logo圖片名字
*
*/
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo;
/**
* 圖片裁剪
*
* @param name 要裁剪的圖片名字
* @param borderWidth 邊框寬度
* @param borderColor 邊框顏色
*
*/
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor;
/**
* 屏幕截圖
*
* @param view 需要截的view
*
*/
+ (instancetype)captureWithView:(UIView *)view;
@end
- UIImage+Expansion.m文件
#import "UIImage+Expansion.h"
@implementation UIImage (Expansion)
#pragma mark - 圖片水印
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo
{
UIImage *bgImage = [UIImage imageNamed:bg];
// 上下文 : 基于位圖(bitmap) , 所有的東西需要繪制到一張新的圖片上去
// 1.創建一個基于位圖的上下文(開啟一個基于位圖的上下文)
// size : 新圖片的尺寸
// opaque : YES : 不透明, NO : 透明
// 這行代碼過后.就相當于創建一張新的bitmap,也就是新的UIImage對象
UIGraphicsBeginImageContextWithOptions(bgImage.size, NO, 0.0);
// 畫背景
[bgImage drawInRect:CGRectMake(0, 0, bgImage.size.width, bgImage.size.height)];
// 畫右下角的水印
UIImage *logoImage = [UIImage imageNamed:logo];
CGFloat scale = 0.2;
CGFloat logoW = logoImage.size.width * scale;
CGFloat logoH = logoImage.size.height * scale;
CGFloat margin = 5;
CGFloat logoX = bgImage.size.width - logoW - margin;
CGFloat logoY = bgImage.size.height - logoH - margin;
CGRect rect = CGRectMake(logoX, logoY, logoW, logoH);
[logoImage drawInRect:rect];
// 從上下文中取得制作完畢的UIImage對象
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 結束上下文
UIGraphicsEndImageContext();
return newImage;
}
#pragma mark - 圓形圖片裁剪
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor
{
// 1.加載原圖
UIImage *oldImage = [UIImage imageNamed:name];
// 2.開啟位圖上下文
CGFloat imageW = oldImage.size.width + 2 * borderWidth;
CGFloat imageH = oldImage.size.height + 2 * borderWidth;
CGSize imageSize = CGSizeMake(imageW, imageH);
// size : 新圖片的尺寸
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);
// 3.取得當前的上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 4.畫邊框(大圓)
[borderColor set];
CGFloat bigRadius = imageW * 0.5; // 大圓半徑
CGFloat centerX = bigRadius; // 圓心
CGFloat centerY = bigRadius;
CGContextAddArc(ctx, centerX, centerY, bigRadius, 0, M_PI * 2, 0);
CGContextFillPath(ctx); // 畫圓
// 5.小圓
CGFloat smallRadius = bigRadius - borderWidth;
CGContextAddArc(ctx, centerX, centerY, smallRadius, 0, M_PI * 2, 0);
// 裁剪(后面畫的東西才會受裁剪的影響)
CGContextClip(ctx);
// 6.畫圖
[oldImage drawInRect:CGRectMake(borderWidth, borderWidth, oldImage.size.width, oldImage.size.height)];
// 7.取圖
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 8.結束上下文
UIGraphicsEndImageContext();
return newImage;
}
#pragma mark - 屏幕截圖
+ (instancetype)captureWithView:(UIView *)view
{
// 1.開啟上下文
UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0);
// 2.將控制器view的layer渲染到上下文
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
// 3.取出圖片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 4.結束上下文
UIGraphicsEndImageContext();
return newImage;
}