Foundouction框架里的frame屬性是CGRect類型,CGRect是結構體,結構體類型里面的某個屬性想修改是不能直接修改的,必須先取出來然后再重新賦值回去,完成三部曲,著實麻煩,確切的說一般是不能直接修改“對象的 結構體屬性的 成員”,但能夠修改“對象的 結構體屬性”。
所以,解決方案,一般是把原有對象的結構體屬性賦值給一個臨時結構體,然后對臨時結構體里地成員進行修改,然后把這個修改好的結構體變量直接賦值給原有對象的結構體變量,相當于修改了
UIView * view = [[UIView alloc]init];
view.frame.origin.x = 100;
CGRect frame = view.frame;
frame.origin.x = 100;
view.frame = frame;
category分類
UIView 多增加幾個屬性x,y,height,width。這幾個屬性都分別實現get方法和set方法。這樣以后frame就可以離開他了,這樣導入分類的所有繼承UIView的類都有了這幾個屬性,可以直接對其尺寸和坐標賦值,不用引入中間變量,快捷方便
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UIView+WKCategory.h
#import <UIKit/UIKit.h> @interface UIView (WKCategory) @property (assign, nonatomic) CGFloat x; @property (assign, nonatomic) CGFloat y; @property (assign, nonatomic) CGFloat width; @property (assign, nonatomic) CGFloat height; @property (assign, nonatomic) CGSize size; @property (assign, nonatomic) CGPoint origin; @end
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UIView+WKCategory.m
#import "UIView+WKCategory.h"@implementation UIView (WKCategory) -(void)setX:(CGFloat)x{ CGRect frame = self.frame; frame.origin.x = x; self.frame = frame; } - (CGFloat)x { return self.frame.origin.x; } -(void)setY:(CGFloat)y { CGRect frame = self.frame; frame.origin.y = y; self.frame = frame; } - (CGFloat)y { return self.frame.origin.y; } -(void)setWidth:(CGFloat)width{ CGRect frame = self.frame; frame.size.width = width; self.frame = frame; } - (CGFloat)width { return self.frame.size.width; } - (void)setHeight:(CGFloat)height { CGRect frame = self.frame; frame.size.height = height; self.frame = frame; } - (CGFloat)height { return self.frame.size.height; } - (void)setSize:(CGSize)size { CGRect frame = self.frame; frame.size = size; self.frame = frame; } - (CGSize)size { return self.frame.size; } - (void)setOrigin:(CGPoint)origin { CGRect frame = self.frame; frame.origin = origin; self.frame = frame; } - (CGPoint)origin { return self.frame.origin; } @end