[TOC]
工廠模式
簡單工廠模式
用一個單獨的類來做創造實例的過程,就是簡單工廠
#include <iostream>
using namespace std;
class AbstractProduct {
public:
virtual ~AbstractProduct() {}
virtual void Operation() = 0;
};
class ProductA : public AbstractProduct {
public:
void Operation() { cout << "ProductA" << endl; }
};
class ProductB : public AbstractProduct {
public:
void Operation() { cout << "ProductB" << endl; }
};
class Factory {
public:
AbstractProduct* createProduct(char product) {
AbstractProduct* ap = NULL;
switch(product) {
case 'A': ap = new ProductA(); break;
case 'B': ap = new ProductB(); break;
}
return ap;
}
};
int main() {
Factory* f = new Factory();
AbstractProduct* apa = f->createProduct('A');
apa->Operation(); // ProductA
AbstractProduct* apb = f->createProduct('B');
apb->Operation(); // ProductB
delete apa;
delete apb;
delete f;
return 0;
}
缺點:
不符合開閉原則
工廠方法模式
工廠方法模式定義了一個用于創建對象的接口,讓子類決定實例化哪一個類
#include <iostream>
using namespace std;
class AbstractProduct
{
public:
virtual ~AbstractProduct(){}
virtual void Operation() = 0;
};
class ProductA : public AbstractProduct
{
public:
void Operation() {cout << "ProductA" << endl;};
};
class ProductB : public AbstractProduct
{
public:
void Operation() {cout << "ProductB" << endl;};
};
class AbstractFactory
{
public:
virtual ~AbstractFactory() {}
virtual AbstractProduct* FactoryMethod() = 0;
};
class FactoryA : public AbstractFactory
{
public:
~FactoryA() {}
ProductA* FactoryMethod(){
return new ProductA();
}
};
class FactoryB : public AbstractFactory
{
public:
~FactoryB() {}
ProductB* FactoryMethod(){
return new ProductB();
}
};
int main(int argc, const char** argv) {
AbstractFactory* fa = new FactoryA();
AbstractProduct* a = fa->FactoryMethod();
a->Operation();
AbstractFactory* fb = new FactoryB();
AbstractProduct* b = fb->FactoryMethod();
b->Operation();
delete a;
delete b;
delete fa;
delete fb;
return 0;
}
抽象工廠模式
抽象工廠模式是工廠方法的進一步深化,在這個模式中,工廠類不單單可以創建一個對象,而是可以創建一組對象。
AbstractFactory(抽象工廠)聲明了一組用于創建對象的方法,注意是一組。
ConcreteFactory(具體工廠):它實現了在抽象工廠中聲明的創建對象的方法,生成一組具體對象。
AbstractProduct(抽象產品):它為每種對象聲明接口,在其中聲明了對象所具有的業務方法。
ConcreteProduct(具體產品):它定義具體工廠生產的具體對象。
#include <iostream>
using namespace std;
class AbstractProductA {
public:
virtual ~AbstractProductA(){}
virtual void Operation() = 0;
};
class ProductA1 : public AbstractProductA {
public:
void Operation() {
cout << "ProductA1" << endl;
}
};
class ProductA2 : public AbstractProductA {
public:
void Operation() {
cout << "ProductA2" << endl;
}
};
class AbstractProductB {
public:
virtual ~AbstractProductB(){}
virtual void Operation() = 0;
};
class ProductB1 : public AbstractProductB {
public:
void Operation() {
cout << "ProductB1" << endl;
}
};
class ProductB2 : public AbstractProductB {
public:
void Operation() {
cout << "ProductB2" << endl;
}
};
class AbstractFactory {
public:
virtual AbstractProductA* CreateProductA() = 0;
virtual AbstractProductB* CreateProductB() = 0;
virtual ~AbstractFactory(){}
};
class ConcreteFactory1 : public AbstractFactory {
public:
ProductA1* CreateProductA() {
return new ProductA1();
}
ProductB1* CreateProductB() {
return new ProductB1();
}
};
class ConcreteFactory2 : public AbstractFactory {
public:
ProductA2* CreateProductA() {
return new ProductA2();
}
ProductB2* CreateProductB() {
return new ProductB2();
}
};
int main() {
AbstractFactory* af1 = new ConcreteFactory1();
// 具體工廠創建對應的具體產品
AbstractProductA* apa1 = af1->CreateProductA(); // 工廠1創建產品A
apa1->Operation(); // ProductA1
AbstractProductB* apb1 = af1->CreateProductB(); // 工廠1創建產品B
apb1->Operation(); // ProductB1
AbstractFactory* af2 = new ConcreteFactory2();
AbstractProductA* apa2 = af2->CreateProductA(); // 工廠2創建產品A
apa2->Operation(); // ProductA2
AbstractProductB* apb2 = af2->CreateProductB(); // 工廠2創建產品B
apb2->Operation(); // ProductB2
delete apa1;
delete apa2;
delete af1;
delete apb1;
delete apb2;
delete af2;
return 0;
}
對象工廠
當系統中抽象基類中有很多具體子類,采用上述方式擴展成本極高。函數指針通過引入一個從type到函數指針的索引,使得程序實現非常優雅。
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