iOS常用圖層

轉載;http://www.lxweimin.com/p/bb934ca504d1

1. CAShapeLayer

CAShapeLayer是一個通過矢量圖形而不是bitmap來繪制的圖層子類,使用CAShapeLayer有以下一些優點:

渲染快速——CAShapeLayer使用了硬件加速,繪制同一圖形會比用Core Graphics快很多

高效使用內存——一個CAShapeLayer不需要像普通CALayer一樣創建一個寄宿圖形,所以無論有多大,都不會占用太多的內存

不會被圖層邊界剪裁掉——一個CAShapeLayer可以在邊界之外繪制。你的圖層路徑不會像在使用Core Graphics的普通CALayer一樣被剪裁掉

不會出現像素化——當你給CAShapeLayer做3D變換時,它不像一個有寄宿圖的普通圖層一樣變得像素化

CAShapeLayer可以用來繪制所有能夠通過CGPath來表示的形狀。這個形狀不一定要閉合,圖層路徑也不一定要不可破,事實上你可以在一個圖層上繪制好幾個不同的形狀。你可以控制一些屬性比如lineWith,lineCap,和lineJoin。但是在圖層層面你只有一次機會設置這些屬性,如果你想用不同顏色或風格來繪制多個形狀,就不得不為每個形狀準備一個圖層了。

說了這么多,CAShapeLayer到底能用來做什么呢?

CAShapeLayer實現視圖的部分圓角:

-(void)drawCorner{UIView*view = [[UIViewalloc] initWithFrame:CGRectMake(0.0f,0.0f,100.0f,100.0f)];? view.center =self.view.center;? view.backgroundColor = [UIColorblackColor];? [self.view addSubview:view];UIBezierPath*path = [UIBezierPathbezierPathWithRoundedRect:view.frame byRoundingCorners:UIRectCornerTopLeft|UIRectCornerBottomRightcornerRadii:CGSizeMake(30.0f,30.0f)];CAShapeLayer*layer = [[CAShapeLayeralloc] init];? layer.bounds = view.frame;? layer.position =CGPointMake(50.0f,50.0f);? layer.path = path.CGPath;? view.layer.mask = layer;}

運行效果:

Paste_Image.png

CAShapeLayer實現一個呆萌的火柴人:

-(void)drawMatchman{CGFloatradius =25.0f;//半徑UIBezierPath*path = [[UIBezierPathalloc] init];CGPointpoint1 =CGPointMake(self.view.center.x + radius,self.view.center.y);? [path moveToPoint:point1];//將畫筆移動到point1[path addArcWithCenter:self.view.center radius:radius startAngle:0.0f endAngle:2.0f*M_PI clockwise:YES];//畫一個圓代表火柴人的頭CGPointpoint2 =CGPointMake(point1.x - radius, point1.y + radius);? [path moveToPoint:point2];//將畫筆移動到point2,準備畫身體CGPointpoint3 =CGPointMake(point2.x, point2.y+50.0f);? [path addLineToPoint:point3];//畫一根長為50的豎線代表火柴人的身體,起點是point2,終點是point3CGPointpoint4 =CGPointMake(point3.x - radius, point3.y+25.0f);? [path addLineToPoint:point4];//畫一根長為25的左斜線代表火柴人的左腳,起點是point3,終點是point4[path moveToPoint:point3];//將畫筆移動到point3,準備畫右腳CGPointpoint5 =CGPointMake(point3.x + radius, point3.y+25.0f);? [path addLineToPoint:point5];//畫一根長為25的右斜線代表火柴人的右腳,起點是point3,終點是point5//最后畫一根橫線,代表火柴人的手CGPointpoint6 =CGPointMake(point2.x - radius, point2.y +25.0f);? [path moveToPoint:point6];? [path addLineToPoint:CGPointMake(point6.x +50.0f, point6.y)];? shapeLayer = [CAShapeLayerlayer];? shapeLayer.strokeColor = [UIColorredColor].CGColor;//畫筆顏色shapeLayer.fillColor = [UIColorclearColor].CGColor;//填充色shapeLayer.lineWidth =6.0f;//線條寬度shapeLayer.lineJoin = kCALineJoinRound;//線條連接處的樣式shapeLayer.lineCap = kCALineCapRound;//線條末端處的樣式shapeLayer.path = path.CGPath;? [self.view.layer addSublayer:shapeLayer];? [selfaddFlagPoint:point1];? [selfaddFlagPoint:point2];? [selfaddFlagPoint:point3];? [selfaddFlagPoint:point4];? [selfaddFlagPoint:point5];? [selfaddFlagPoint:point6];}-(void)addFlagPoint:(CGPoint)aPoint{UIView*flag = [[UIViewalloc] initWithFrame:CGRectMake(0.0f,0.0f,6.0f,6.0f)];? flag.center = aPoint;? flag.layer.cornerRadius =3.0f;? flag.backgroundColor = [UIColorblackColor];? [self.view addSubview:flag];}

運行效果:

Paste_Image.png

CAShapeLayer實現一個扇形動畫:

-(void)drawCircular{? UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0.0f,0.0f,100.0f,100.0f)];view.center = self.view.center;UIImage *image = [UIImage imageNamed:@"3"];view.layer.contents = (__bridge id _Nullable)(image.CGImage);view.layer.contentsGravity = kCAGravityCenter;view.layer.contentsScale = [UIScreen mainScreen].scale;[self.viewaddSubview:view];shapeLayer= [CAShapeLayer layer];shapeLayer.frame= view.bounds;shapeLayer.strokeEnd=0.0f;shapeLayer.strokeStart=0.0f;UIBezierPath *path = [UIBezierPathbezierPathWithOvalInRect:view.bounds];shapeLayer.path= path.CGPath;shapeLayer.fillColor= [UIColor clearColor].CGColor;shapeLayer.lineWidth=100.0f;shapeLayer.strokeColor= [UIColor redColor].CGColor;view.layer.mask =shapeLayer;[NSTimerscheduledTimerWithTimeInterval:0.005ftarget:self selector:@selector(timerAction) userInfo:nil repeats:YES];}-(void)timerAction{? staticBOOLflag = NO;if (shapeLayer.strokeEnd>=1.5f) {? ? ? flag = YES;}? if (shapeLayer.strokeEnd<= -0.5f) {? ? ? flag = NO;}? if (flag) {shapeLayer.strokeEnd-=0.005f;}else{shapeLayer.strokeEnd+=0.005f;}}

運行效果:

running.gif

更多關于CAShapeLayer的動畫:動畫黃金搭檔:CADisplayLink & CAShapeLayer

2. CATransformLayer

之前我們在CoreAnimation之變換中構造了一個殘缺的正方體,最后在旋轉正方體的時候遇到了問題,原因在于CALayer是扁平的,所以直接將superLayer繞y軸旋轉的時候看不出正方體的3D效果

CoreAnimation有一個專用圖層叫CATransformLayer,它是CALayer的子類,但是不同于普通的CALayer,因為它不能顯示它自己的內容,只有當存在了一個能作用域子圖層的變換它才真正存在,而且CATransformLayer并不平面化它的子圖層,所以它能夠用于構造一個層級的3D結構

總之一句話,CATransformLayer相當于一個容器,一個3D的容器

這次我們依然以構建一個正方體為例,開始寫代碼前,我們不妨在腦袋里先構造一下這個正方體:

首先,有六塊木板,都是平放在一個3D空間里

第一步,構建上下兩面,把上面這塊木板往上移動50個點(即沿z軸移動50個點);再把下面這塊木板往下移動50個點(即沿z軸移動-50個點),這樣就構建出了上下兩面

第二步,構建左右兩面,將左面這塊木板往左邊直立起來(即沿y軸旋轉-90度),再將左面這塊木板往上移動50個點(即沿z軸移動50個點);同理,右面這塊木板就是先往右邊直立起來再往上移動

第三步,構建前后兩面,將前面這塊木板往前邊直立起來(即沿x軸旋轉-90度),再將前面這塊木板往上移動50個點(即沿z軸移動50個點);同理,后面這塊木板就是先往后邊直立起來再往上移動

代碼如下(樓主也是初學,為了邏輯清晰,就沒有封裝方法,直接一個面一個方法,所以代碼有點多哈):

#import"ViewController.h"@interfaceViewController()@end@implementationViewController{CATransformLayer*transformLayer;NSTimer*timer;}- (void)viewDidLoad {? ? [superviewDidLoad];// Do any additional setup after loading the view, typically from a nib.CATransform3DsublayerTransform =CATransform3DIdentity;? ? sublayerTransform.m34 =-1.0f/500.0f;self.view.layer.sublayerTransform = sublayerTransform;? ? transformLayer = [CATransformLayerlayer];? ? transformLayer.position =self.view.layer.position;CATransform3Dtransform =CATransform3DIdentity;? ? transform =CATransform3DRotate(transform, -M_PI_4,1.0f,0.0f,0.0f);? ? transform =CATransform3DRotate(transform, -M_PI_4,0.0f,1.0f,0.0f);? ? transformLayer.transform = transform;? ? [self.view.layer addSublayer:transformLayer];? ? [selfaddFace1];? ? [selfaddFace2];? ? [selfaddFace3];? ? [selfaddFace4];? ? [selfaddFace5];? ? [selfaddFace6];}-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event{? ? [timer invalidate];? ? timer =nil;? ? timer = [NSTimerscheduledTimerWithTimeInterval:0.025f target:selfselector:@selector(timerAction) userInfo:nilrepeats:YES];}-(void)timerAction{CATransform3Dtransform = transformLayer.transform;? ? transform =CATransform3DRotate(transform,1.0f/180.0f*M_PI,1.0f,1.0f,0.0f);? ? transformLayer.transform = transform;}//上面 ———— 把上面這塊木板往上移動50個點(即沿z軸移動50個點)-(void)addFace1{CALayer*layer = [[CALayeralloc] init];? ? layer.bounds =CGRectMake(0.0f,0.0f,100.0f,100.0f);? ? layer.backgroundColor = [UIColorredColor].CGColor;CATransform3Dtransform =CATransform3DIdentity;? ? transform =CATransform3DTranslate(transform,0.0f,0.0f,50.0f);? ? layer.transform = transform;? ? [transformLayer addSublayer:layer];}//下面 ———— 把下面這塊木板往下移動50個點(即沿z軸移動-50個點)-(void)addFace2{CALayer*layer = [[CALayeralloc] init];? ? layer.bounds =CGRectMake(0.0f,0.0f,100.0f,100.0f);? ? layer.backgroundColor = [UIColororangeColor].CGColor;CATransform3Dtransform =CATransform3DIdentity;? ? transform =CATransform3DTranslate(transform,0.0f,0.0f,-50.0f);? ? layer.transform = transform;? ? [transformLayer addSublayer:layer];}//左面-(void)addFace3{CALayer*layer = [[CALayeralloc] init];? ? layer.bounds =CGRectMake(0.0f,0.0f,100.0f,100.0f);? ? layer.backgroundColor = [UIColoryellowColor].CGColor;CATransform3Dtransform =CATransform3DIdentity;//將左面這塊木板往左邊直立起來(即沿y軸旋轉-90度)transform =CATransform3DRotate(transform, -M_PI_2,0.0f,1.0f,0.0f);//再將左面這塊木板往上移動50個點(即沿z軸移動50個點)transform =CATransform3DTranslate(transform,0.0f,0.0f,50.0f);? ? layer.transform = transform;? ? [transformLayer addSublayer:layer];}//右面-(void)addFace4{CALayer*layer = [[CALayeralloc] init];? ? layer.bounds =CGRectMake(0.0f,0.0f,100.0f,100.0f);? ? layer.backgroundColor = [UIColorgreenColor].CGColor;CATransform3Dtransform =CATransform3DIdentity;//將右面這塊木板往右邊直立起來(即沿y軸旋轉90度)transform =CATransform3DRotate(transform, M_PI_2,0.0f,1.0f,0.0f);//再將右面這塊木板往上移動50個點(即沿z軸移動50個點)transform =CATransform3DTranslate(transform,0.0f,0.0f,50.0f);? ? layer.transform = transform;? ? [transformLayer addSublayer:layer];}//前面-(void)addFace5{CALayer*layer = [[CALayeralloc] init];? ? layer.bounds =CGRectMake(0.0f,0.0f,100.0f,100.0f);? ? layer.backgroundColor = [UIColorblueColor].CGColor;CATransform3Dtransform =CATransform3DIdentity;//將前面這塊木板往前邊直立起來(即沿x軸旋轉-90度)transform =CATransform3DRotate(transform, -M_PI_2,1.0f,0.0f,0.0f);//再將前面這塊木板往上移動50個點(即沿z軸移動50個點)transform =CATransform3DTranslate(transform,0.0f,0.0f,50.0f);? ? layer.transform = transform;? ? [transformLayer addSublayer:layer];}//后面-(void)addFace6{CALayer*layer = [[CALayeralloc] init];? ? layer.bounds =CGRectMake(0.0f,0.0f,100.0f,100.0f);? ? layer.backgroundColor = [UIColorpurpleColor].CGColor;CATransform3Dtransform =CATransform3DIdentity;//將后面這塊木板往后邊直立起來(即沿x軸旋轉90度)transform =CATransform3DRotate(transform, M_PI_2,1.0f,0.0f,0.0f);//再將后面這塊木板往上移動50個點(即沿z軸移動50個點)transform =CATransform3DTranslate(transform,0.0f,0.0f,50.0f);? ? layer.transform = transform;? ? [transformLayer addSublayer:layer];}@end

以前在CALayer上旋轉正方體的時候我們要這樣寫(即把所有的子圖層挨個兒做一次變換):

-(void)timerAction{staticCGFloatangle =1.0f;CATransform3Dtransform3d =self.containerView.layer.sublayerTransform;? ? transform3d =CATransform3DRotate(transform3d, angle/180.0f*M_PI,0.0f,1.0f,0.0f);self.containerView.layer.sublayerTransform = transform3d;}

而現在在CATransformLayer上旋轉正方體,只需要將CATransformLayer繞x軸或者繞y軸旋轉就行了:

-(void)timerAction{? ? CATransform3Dtransform= transformLayer.transform;transform= CATransform3DRotate(transform,1.0f/180.0f*M_PI,1.0f,1.0f,0.0f);? ? transformLayer.transform=transform;}

運行效果:

running.gif

3. CAGradientLayer

CAGradientLayer可以用來實現漸變效果:

CAGradientLayer*layer = [CAGradientLayerlayer];? ? layer.bounds =CGRectMake(0.0f,0.0f,150.0f,150.0f);? ? layer.position =self.view.layer.position;? ? layer.colors = @[(__bridgeid)[UIColorredColor].CGColor,(__bridgeid)[UIColorgreenColor].CGColor,(__bridgeid)[UIColorblueColor].CGColor];? ? layer.locations = @[@.25,@0.5,@0.75];? ? layer.startPoint =CGPointMake(0.0f,0.0f);? ? layer.endPoint =CGPointMake(1.0f,0.0f);? ? [self.view.layer addSublayer:layer];

運行效果:

Paste_Image.png

需要特別說明一下locations這個屬性,locations數組里面裝的是相對位置,這個相對位置必須是單調遞增的,但是這個位置并不是代表顏色的位置,而是說從這個位置開始,將要開始漸變成下一個顏色了

拿示例代碼來說,從0.25開始,將要由紅變綠了,從0.5開始將要由綠變藍了,從0.75開始又要開始下一個漸變了,但是由于沒有下一個顏色了,所以后面全是藍色,你可以在示例代碼的colors里面再添加一個顏色試試

4. CAReplicatorLayer

學習CAReplicatorLayer之前,我們再來復習一下變換的順序:

#import"ViewController.h"@interfaceViewController()@end@implementationViewController{CALayer*layer;}- (void)viewDidLoad {? ? [superviewDidLoad];? ? layer = [CALayerlayer];? ? layer.backgroundColor = [UIColorcyanColor].CGColor;UIImage*image = [UIImageimageNamed:@"3"];? ? layer.frame =CGRectMake(110.0f,100.0f,100.0f,100.0f);? ? layer.contents = (__bridgeid)image.CGImage;? ? layer.contentsGravity = kCAGravityResizeAspect;? ? layer.contentsScale = [UIScreenmainScreen].scale;? ? [self.view.layer addSublayer:layer];}-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent*)event{? ? [selfrotate];}-(void)rotate{? ? __weak__typeof__(self) weakSelf =self;? ? [UIViewanimateWithDuration:3.0f animations:^{CATransform3Dtransform = layer.transform;? ? ? ? transform =CATransform3DRotate(transform, M_PI,0.0f,0.0f,1.0f);? ? ? ? layer.transform = transform;? ? } completion:^(BOOLfinished) {? ? ? ? [weakSelf translate];? ? }];}-(void)translate{? ? dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0f *NSEC_PER_SEC)), dispatch_get_main_queue(), ^{? ? ? ? [UIViewanimateWithDuration:3.0f animations:^{CATransform3Dtransform = layer.transform;? ? ? ? ? ? transform =CATransform3DTranslate(transform,0.0f,100.0f,0.0f);? ? ? ? ? ? layer.transform = transform;? ? ? ? }];? ? });}@end

運行效果

running.gif

注意這句代碼:

transform = CATransform3DTranslate(transform,0.0f,100.0f,0.0f);

明明是沿y軸移動200個點,為啥運行的時候會往上跑呢?

原因在于,在移動之前,我們已經繞z軸旋轉過了:

transform = CATransform3DRotate(transform, M_PI,0.0f,0.0f,1.0f);

旋轉之后的layer,其相對于superLayer的坐標系已經發生了改變

拿示例代碼來說,繞z軸旋轉180度之后,x軸和y軸的方向都已經變成與原來相反的方向了

變換的順序,在CAReplicatorLayer中體現得尤為明顯,因為CAReplicatorLayer的instance的變換是逐步增加的,每個實例都是相對于前一實例布局

CAReplicatorLayer實現一個帶倒影的ImageView:

#import"ReplicatorImageView.h"@implementationReplicatorImageView+ (Class)layerClass{return[CAReplicatorLayerclass];}- (void)setUp{CAReplicatorLayer*layer = (CAReplicatorLayer*)self.layer;? ? layer.instanceCount =2;CATransform3Dtransform =CATransform3DIdentity;? ? transform =CATransform3DScale(transform,1,-1,0);? ? transform =CATransform3DTranslate(transform,0.0f, -self.frame.size.height,0.0f);? ? layer.instanceTransform = transform;? ? layer.instanceAlphaOffset =-0.6;CALayer*imageLayer = [CALayerlayer];? ? imageLayer.frame = layer.bounds;? ? imageLayer.contents = (__bridgeid_Nullable)(self.image.CGImage);? ? imageLayer.contentsScale = [UIScreenmainScreen].scale;? ? imageLayer.contentsGravity = kCAGravityResizeAspect;? ? [layer addSublayer:imageLayer];}-(void)setReplicatorImage:(UIImage*)replicatorImage{self.image = replicatorImage;? ? [selfsetUp];}@end

- (void)viewDidLoad {? ? [superviewDidLoad];? ? ReplicatorImageView *imageView = [[ReplicatorImageView alloc] initWithFrame:CGRectMake(0.0f,0.0f,150.0f,150.0f)];? ? imageView.center =self.view.center;? ? [self.view addSubview:imageView];UIImage*image = [UIImageimageNamed:@"3"];? ? imageView.replicatorImage = image;}

運行效果:

Paste_Image.png

instanceCount指定了總共要復制多少個圖層(包含本身)

instanceAlphaOffset = -0.6f; 即當前圖層實例的alpha值 = 上一個圖層實例的alpha - 0.6f,與之類似的屬性還有這些:

/* The color components added to the color ofinstancek-1 to produce * the modulation color ofinstancek. Defaults to the clear color (no * change). Animatable. */@propertyfloatinstanceRedOffset;@propertyfloatinstanceGreenOffset;@propertyfloatinstanceBlueOffset;

更多CAReplicatorLayer動畫:基于CAReplicatorLayer的炫酷動畫

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