本地應用原理
從NativeActivity說起
本地App,本質上是一個Java App調用了一個JNI的庫,而應用的邏輯通過native代碼來實現。
NativeActivity是繼承自Activity的一個類,代碼在:/frameworks/base/core/java/android/app/NativeActivity.java中:
public class NativeActivity extends Activity implements SurfaceHolder.Callback2,InputQueue.Callback, OnGlobalLayoutListener{
...
然后我們再看NativeActivity的onCreate方法:
@Override
protected void onCreate(Bundle savedInstanceState) {
String libname = "main";
String funcname = "ANativeActivity_onCreate";
ActivityInfo ai;
...
這里我們就看到了一個重要的函數:ANativeActivity_onCreate,這個函數將是本地應用的入口函數。
...
try {
ai = getPackageManager().getActivityInfo(
getIntent().getComponent(), PackageManager.GET_META_DATA);
if (ai.metaData != null) {
String ln = ai.metaData.getString(META_DATA_LIB_NAME);
if (ln != null) libname = ln;
ln = ai.metaData.getString(META_DATA_FUNC_NAME);
if (ln != null) funcname = ln;
}
} catch (PackageManager.NameNotFoundException e) {
throw new RuntimeException("Error getting activity info", e);
}
BaseDexClassLoader classLoader = (BaseDexClassLoader) getClassLoader();
String path = classLoader.findLibrary(libname);
...
大家還記得上一講我們貼的AndroidManifest.xml嗎?記得這一行meta data嗎:
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="native-activity" />
我們的本地應用生成的so庫的名字,就是通過這里來讀出來的。
最后,通用本地代碼的入口在這里:
mNativeHandle = loadNativeCode(path, funcname, Looper.myQueue(),
getAbsolutePath(getFilesDir()), getAbsolutePath(getObbDir()),
getAbsolutePath(getExternalFilesDir(null)),
Build.VERSION.SDK_INT, getAssets(), nativeSavedState,
classLoader, classLoader.getLdLibraryPath());
入口點函數是funcname,大家還記得它的定義吧:
String funcname = "ANativeActivity_onCreate";
...
ln = ai.metaData.getString(META_DATA_FUNC_NAME);
if (ln != null) funcname = ln;
默認情況下,這個入口函數就是ANativeActivity_onCreate.
JNI層的實現
我們繼續跟進去看jni中對于loadNativeCode_native的調用:
loadNativeCode_native(JNIEnv* env, jobject clazz, jstring path, jstring funcName,
jobject messageQueue, jstring internalDataDir, jstring obbDir,
jstring externalDataDir, jint sdkVersion, jobject jAssetMgr,
jbyteArray savedState, jobject classLoader, jstring libraryPath) {
...
下面,根據funcName,就是默認是ANativeActivity_onCreate的這個函數,將變成函數指針,類型為ANativeActivity_createFunc
...
void* funcPtr = NULL;
const char* funcStr = env->GetStringUTFChars(funcName, NULL);
if (needNativeBridge) {
funcPtr = NativeBridgeGetTrampoline(handle, funcStr, NULL, 0);
} else {
funcPtr = dlsym(handle, funcStr);
}
code.reset(new NativeCode(handle, (ANativeActivity_createFunc*)funcPtr));
env->ReleaseStringUTFChars(funcName, funcStr);
if (code->createActivityFunc == NULL) {
ALOGW("ANativeActivity_onCreate not found");
return 0;
}
...
android_native_app_glue的實現
我們再來看看NDK中的android_native_app_glue中,入口函數ANativeActivity_onCreate都做了些什么:
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
LOGV("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = android_app_create(activity, savedState, savedStateSize);
}
可以看到,這個封裝中,除了設置了若干個callback函數以外,就是封裝成了android_app_create函數。
我們再來看android_app_create的實現:
static struct android_app* android_app_create(ANativeActivity* activity,
void* savedState, size_t savedStateSize) {
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
pthread_mutex_init(&android_app->mutex, NULL);
pthread_cond_init(&android_app->cond, NULL);
if (savedState != NULL) {
android_app->savedState = malloc(savedStateSize);
android_app->savedStateSize = savedStateSize;
memcpy(android_app->savedState, savedState, savedStateSize);
}
int msgpipe[2];
if (pipe(msgpipe)) {
LOGE("could not create pipe: %s", strerror(errno));
return NULL;
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
// Wait for thread to start.
pthread_mutex_lock(&android_app->mutex);
while (!android_app->running) {
pthread_cond_wait(&android_app->cond, &android_app->mutex);
}
pthread_mutex_unlock(&android_app->mutex);
return android_app;
}
這個封裝處理了線程安全相關的問題,創新主線程來執行android_app_entry函數。
static void* android_app_entry(void* param) {
struct android_app* android_app = (struct android_app*)param;
android_app->config = AConfiguration_new();
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
print_cur_config(android_app);
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
android_app->cmdPollSource.app = android_app;
android_app->cmdPollSource.process = process_cmd;
android_app->inputPollSource.id = LOOPER_ID_INPUT;
android_app->inputPollSource.app = android_app;
android_app->inputPollSource.process = process_input;
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
&android_app->cmdPollSource);
android_app->looper = looper;
pthread_mutex_lock(&android_app->mutex);
android_app->running = 1;
pthread_cond_broadcast(&android_app->cond);
pthread_mutex_unlock(&android_app->mutex);
android_main(android_app);
android_app_destroy(android_app);
return NULL;
}
這一層的封裝,將處理AConfiguration。但是最主要的是要處理ALooper,構建一個消息隊列。
最終才會調用android_main,這一層才是android_native_app_glue封裝好的對外接口。
小結
- Android支持通過本質上是個so的本地代碼來寫應用
- 骨架代碼是Android framework中的NativeActivity,該類通過裝載so庫的方式來調用本地應用代碼
- 默認的入口點在ANativeActivity_onCreate,函數名和庫名都可以在AndroidManifest.xml中配置
最后,我們來看一張圖來復習一下: