3.2 控制參數

HALCON/C++可以處理各種不同類型的字母數字混合的控制參數,如下:

  • 離散數字(long)
  • 浮點數字(double)
  • 字符串(char*)

控制參數的一個特殊形式是句柄,提供了途徑去訪問復雜的數據類型,像windows,圖像獲取設備,用于形狀匹配的模型。實際上,在內部,句柄總是以離散數字(long)表示。

HALCON/C++使用tuple表示控制參數的容器類。另外,tuple是多態的,可以包含各種類型的參數。為了實現這個目的,HCtrlVal被介紹,請看下一節。

The Basic Class for Control Parameters

HCtrlVal是類HTuple的基類,并且一般對于用戶隱藏。因為它僅僅用于臨時的類型轉換。核心點時它包含三種基本的控制參數類型,即離散數字(long),浮點類型(double),字符串類型(char*)。HCtrlVal提供了以下成員函數:

typedef long long Hlong;

HCtrlVal(void)
Default constructor. 

HCtrlVal(Hlong l)
Constructing a value from long.

HCtrlVal(int l)
Constructing a value from int.

HCtrlVal(double d)
Constructing a value from double. 

HCtrlVal(const char *s)
Constructing a value from char *. 

HCtrlVal(const HCtrlVal &v)
Copy constructor. 

~HCtrlVal(void)
Destructor. 

HCtrlVal& operator = (const HCtrlVal &v)
Assignment operator. 

int ValType() const
Type of a value (O: Hlong, int; 1: float, double; 2: string). 
見:
enum HCtrlType {
  LongVal   = LONG_PAR, 
  DoubleVal = DOUBLE_PAR,
  StringVal = STRING_PAR,
  UndefVal  = UNDEF_PAR
};
  
operator int(void) const
Conversion to int. 

operator Hlong(void) const
Conversion to long. 

operator double(void) const
Conversion to double. 

operator const char*(void) const
Conversion to char *. 

double D() const
Accessing a value and conversion to double. 

Hlong L() const
Accessing a value and conversion to Hlong. 

int I() const
Accessing a value and conversion to int. 

const char *S() const
Accessing a value and conversion to char *. 

HCtrlVal operator + (const HCtrlVal &val) const
Adding two values. 

HCtrlVal operator - (const HCtrlVal &val) const
Subtracting two values. 

HCtrlVal operator * (const HCtrlVal &val) const
Multiplying two values. 

HCtrlVal operator / (const HCtrlVal &val) const
Division of two values. 

這里面和我們前面介紹的HPixVal與int等各類型的轉換相似,HCtrlVal也提供了與基本類型的相互轉換和封裝。

另外有幾個轉換函數比較重要:

  • double D() const
    Accessing a value and conversion to double.

  • long L() const
    Accessing a value and conversion to long.

  • int I() const
    Accessing a value and conversion to int.

  • const char *S() const
    Accessing a value and conversion to char *.

Tuples

HTuple建立在HCtrlVal的基礎上。它實現了動態長度的HCtrlVal對象的數組。默認的構造函數定義了一個空的數組(Num()==0)。并且數組可以通過賦值動態地擴展。內存管理,如重新分配、釋放,也由類自身管理。訪問數組的序號是0到Num()-1

下面介紹幾個重要的成員函數,更詳細地請訪問:%HALCONROOT%\include\cpp。

  • HTuple(int length, const HTuple &value)
    構造指定長度的常數組,同 tuple_gen_const.
  • HCtrlVal &operator [] (int i)
    設置第i個元素
  • HCtrlVal operator [] (int i) const
    讀取第i個元素

數組算術運算

  • HTuple operator + (const HTuple &val) const
    Adding two tuples element by element, similar to the operator tuple_add. The arrays have to be of the same size.

  • HTuple operator + (double &val) const
    HTuple operator + (int &val) const
    Adding a number to each element of the tuple, similar to the operator tuple_add.

  • HTuple operator - (const HTuple &val) const
    Subtracting two tuples element by element, similar to the operator tuple_sub. The arrays have to be of the same size.

  • HTuple operator - (double &val) const
    HTuple operator - (int &val) const
    Subtracting a number from each element of the tuple, similar to the operator tuple_sub.

  • HTuple operator * (const HTuple &val) const
    Multiplying two tuples element by element, similar to the operator tuple_mult. The arrays have to be of the same size.

  • HTuple operator * (double &val) const
    HTuple operator * (int &val) const
    Multiplying a number with each element of the tuple, similar to the operator tuple_mult.

  • HTuple operator / (const HTuple &val) const
    Division of two tuples element by element, similar to the operator tuple_div. The arrays have to be of the same size.

  • HTuple operator / (double &val) const
    HTuple operator / (int &val) const
    Division of each element of the tuple by a number, similar to the operator tuple_div.

例1

#include "HalconCpp.h"
using namespace Halcon;
#include "HIOStream.h"
#if !defined(USE_IOSTREAM_H)
using namespace std;
#endif

void main()
{
    HTuple  t;
    cout << t.Num() << '\n';             // The length of the tuple is 0
    t[0] = 0.815;                        // Assigning values to the tuple
    t[1] = 42;
    t[2] = "HAL";
    cout << t.Num() << '\n';             // The length of the tuple is 3
    cout << "HTuple = " << t << '\n';    // Using the << operator 
    double d = t[0];                     // Accessing the tuple, if the
    int   l = t[1];                     // the types of the elements
    //Hlong l=t[1];
    const char  *s = t[2];               // are known
    // Accessing the tuple, if the types of the elements are known
    printf("Values: %g %ld %s\n", t[0].D(), t[1].L(), t[2].S());
}

句柄封裝類

最突出的類是HWindow.自從Halcon 6.1開始,HALCON/C++也提供了訪問文件或者功能的句柄類,如圖像獲取裝置,測量,或者基于形狀的匹配。

Windows

HWindow以很方便的方式提供了Halcon窗口,halcon窗口的屬性很容易改變。并且圖像、區域、多邊形等都可以顯示在窗口上。下面列舉常用的成員函數:


創建窗口:

  • HWindow(int Row=0, int Column=0,
    int Width=-1, int Height=-1,
    int Father = 0, const char *Mode = "",
    const char *Host = "")
    Default constructor. The constructed window is opened.

  • ~HWindow(void)
    Destructor. This closes the window.

  • void Click(void) const
    等待用戶在窗口點擊鼠標

  • HDPoint2D GetMbutton(int *button) const
    HDPoint2D GetMbutton(void) const

獲取鼠標點擊時的坐標,和鼠標的類型。見 get_mbutton.
鼠標類型:
1:
Left button,
2:
Middle button,
4:
Right button.

  • HDPoint2D GetMposition(int *button) const
    HDPoint2D GetMposition(void) const
    獲取鼠標的位置和鼠標的點擊類型,不要求鼠標一定要點擊。見 get_mposition.

  • HCircle DrawCircle(void) const
    Waiting for the user to draw a circle in the window, see the reference manual entry of draw_circle.

  • HEllipse DrawEllipse(void) const
    Waiting for the user to draw an ellipse in the window, see the reference manual entry of draw_ellipse.

  • HRectangle1 DrawRectangle1(void) const
    Waiting for the user to draw a rectangle parallel to the coordinate axis in the window, see the reference manual entry of draw_rectangle1.

  • HRectangle2 DrawRectangle2(void) const
    Waiting for the user to draw a rectangle with an arbitrary orientation and size in the window, see the reference manual entry of draw_rectangle2.

例2

#include "HalconCpp.h"
using namespace Halcon;

void main()
{
    HImage  image("E:\\halcon\\images\\control_unit.png");     // Reading an image from a file
    HWindow w;                         // Opening an appropriate window
    image.Display(w);                  // Display the image
    w.SetLut("change2");               // Set a lookup table
    w.Click();                         // Waiting for a mouse click
    w.SetLut("default");               // Set the default lookup table
    w.SetPart(100, 100, 200, 200);        // Set a part of the window
    image.Display(w);
    w.Click();
    // Adapting the part to the image again
    w.SetPart(0, 0, image.Height() - 1, image.Width() - 1);
    image.Display(w);
    HRegionArray regs = image.Regiongrowing(1, 1, 4, 100);
    w.SetDraw("margin");
    w.SetColored(6);
    regs.Display(w);
    w.Click();
    image.Display(w);
    w.SetShape("rectangle1");
    regs.Display(w);
}

窗口在從文件中讀取圖像后打開,這意味著窗口被縮放到圖像的大小。
The lookup table is changed afterwards, and the program waits for a mouse click in the window. A part of the image is zoomed now, and the program waits again for a mouse click in the window. By applying a region growing algorithm from the HALCON library (Regiongrowing) regions are generated and displayed in the window. Only the margin of the regions is displayed. It is displayed in 6 different colors in the window. The example ends with another way of displaying the shape of regions. The smallest rectangle parallel to the coordinate axes surrounding each region is displayed.

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