最近需要實(shí)現(xiàn)對(duì)播放器一鍵截圖,播放器的是通過(guò)webgl來(lái)實(shí)現(xiàn),發(fā)現(xiàn)截圖后沒(méi)有內(nèi)容。
這個(gè)問(wèn)題很好解決,就是在獲取webgl對(duì)象的時(shí)候,多傳入一個(gè){preserveDrawingBuffer: true},然后在使用canvas.toDataURL()獲取就能夠獲取到了。
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("experimental-webgl", {preserveDrawingBuffer: true});
然后通過(guò)toDataURL來(lái)獲取圖片,獲取到的圖片是base64。所以需要轉(zhuǎn)成Blob
var dataurl = gl.toDataURL()
downloadFile('截圖圖片.png',dataurl)
downloadFile(fileName, content) {
let aLink = document.createElement("a");
let blob = base64ToBlob(content); // new Blob([content]);
let evt = document.createEvent("HTMLEvents");
evt.initEvent("click", true, true); // initEvent 不加后兩個(gè)參數(shù)在FF下會(huì)報(bào)錯(cuò) 事件類型,是否冒泡,是否阻止瀏覽器的默認(rèn)行為
aLink.download = fileName;
aLink.href = URL.createObjectURL(blob);
aLink.dispatchEvent(
new MouseEvent("click", { bubbles: true, cancelable: true, view: window })
); // 兼容火狐
}
base64ToBlob(code) {
let parts = code.split(";base64,");
let contentType = parts[0].split(":")[1];
let raw = window.atob(parts[1]);
let rawLength = raw.length;
let uInt8Array = new Uint8Array(rawLength);
for (let i = 0; i < rawLength; ++i) {
uInt8Array[i] = raw.charCodeAt(i);
}
return new Blob([uInt8Array], { type: contentType });
}