//同步: 不會開啟新線程(特點:阻塞當前線程)
//異步: 具備開辟新線程的能力,但是并不一定開辟新線程(特點:不會阻塞當前線程)
//串行: 先進先出,必須完成上一個任務,才能執行下一個任務
//并發:
//同步和異步: 針對的是線程
//串行和并發: 針對的是隊列
//多線程,會消耗CPU的資源: 一條子線程占512kb的內存,主線程占1M內存
//多線程原理: CPU在不同線程之間快速切換
//任務: block代碼塊
//死鎖: 2個任務相互等待.你等我執行完,我等你執行完
//同步并發
- (void)syncConcurrent {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
dispatch_sync(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//異步并發
- (void)asyncConcurrent {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//異步串行
- (void)asyncSerial {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
dispatch_async(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//同步串行
- (void)syncSerial {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
dispatch_sync(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//同步并發嵌套(同步)
- (void)syncConcurrent_sync {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
dispatch_sync(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
dispatch_async(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//同步并發嵌套(異步)
- (void)syncConcurrent_async {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_CONCURRENT);
dispatch_sync(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
dispatch_async(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//同步串行嵌套(異步)
- (void)syncSerial_async {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
dispatch_sync(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
dispatch_async(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//異步串行嵌套(異步)
- (void)asyncSerial_async {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
dispatch_async(queue, ^{
NSLog(@"任務1, %@", [NSThread currentThread]);
dispatch_async(queue, ^{
NSLog(@"任務2, %@", [NSThread currentThread]);
});
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
}
//異步串行嵌套(同步)--->死鎖
- (void)asyncSerial_sync {
NSLog(@"begin");
dispatch_queue_t queue = dispatch_queue_create("com.gcd", DISPATCH_QUEUE_SERIAL);
dispatch_async(queue, ^{//block1
NSLog(@"任務1, %@", [NSThread currentThread]);
dispatch_sync(queue, ^{//block2
NSLog(@"任務2, %@", [NSThread currentThread]);
});
NSLog(@"任務3, %@", [NSThread currentThread]);
});
NSLog(@"end");
//block1和block2兩個任務死鎖
}
//1、創建主線程(串行)
dispatch_async(dispatch_get_main_queue(), ^{
//刷新界面代碼
});
//2、創建異步線程(并行)
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//比較耗時的代碼放這里
});
//3、gcd延遲
double delayInSeconds = 1.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC);
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
//延遲代碼
});
//4、gcd只執行一次
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
//只執行一次代碼
});
//5、有三個任務,需要異步并發執行前兩個任務,前兩個任務執行完成后再執行第三個任務。
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//創建組
dispatch_group_t group=dispatch_group_create();
// 關聯一個任務到group
dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//任務一
NSLog(@"******執行任務一******");
});
// 關聯一個任務到group
dispatch_group_async(group, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//任務二
NSLog(@"******執行任務二******");
});
// 等待組中的任務執行完畢,回到主線程執行block回調
dispatch_group_notify(group, dispatch_get_main_queue(), ^{
//任務三
NSLog(@"******等待組中的任務執行完畢,回到主線程執行block回調,執行任務三******");
});
});
//6、dispatch_barrier_async的使用,dispatch_barrier_async是在前面的任務執行結束后它才執行,而且它后面的任務等它執行完成之后才會執行
dispatch_queue_t queue = dispatch_queue_create("create_asy_queue", DISPATCH_QUEUE_CONCURRENT);
dispatch_async(queue, ^{
NSLog(@"dispatch_async1");
});
dispatch_async(queue, ^{
NSLog(@"dispatch_async2");
});
dispatch_barrier_async(queue, ^{
NSLog(@"dispatch_barrier_async");
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(@"刷新界面");
});
});
dispatch_async(queue, ^{
[NSThread sleepForTimeInterval:1];
NSLog(@"dispatch_async3");
});
/*7、GCD的另一個用處是可以讓程序在后臺較長久的運行。
在沒有使用GCD時,當app被按home鍵退出后,app僅有最多5秒鐘的時候做一些保存或清理資源的工作。但是在使用GCD后,app最多有10分鐘的時間在后臺長久運行。這個時間可以用來做清理本地緩存,發送統計數據等工作。
讓程序在后臺長久運行的示例代碼如下:
*/
// AppDelegate.h文件
@property (assign, nonatomic) UIBackgroundTaskIdentifier backgroundUpdateTask;
// AppDelegate.m文件
- (void)applicationDidEnterBackground:(UIApplication *)application
{
[self beingBackgroundUpdateTask];
// 在這里加上你需要長久運行的代碼
[self endBackgroundUpdateTask];
}
- (void)beingBackgroundUpdateTask
{
self.backgroundUpdateTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
[self endBackgroundUpdateTask];
}];
}
- (void)endBackgroundUpdateTask
{
[[UIApplication sharedApplication] endBackgroundTask: self.backgroundUpdateTask];
self.backgroundUpdateTask = UIBackgroundTaskInvalid;
}