【漢化】Natures

Natures

Natures

This plugin requires the Copy Actors (SRD_CopyActors) plugin.
Make sure it is placed above this plugin.

這個(gè)插件需要SRD_CopyActors為基礎(chǔ)

This is a Plugin that replicates the Nature system from Pokemon.
Each individual Actor will be assigned a random Nature when they are
created. This Nature will give certain buffs and nerfs to the Actor
depending on what the Nature is.

這個(gè)插件是源自于神奇寶貝的天賦系統(tǒng),每一個(gè)角色都會(huì)被賦予某個(gè)屬性,每個(gè)屬性可以得到的增強(qiáng)或者削弱

You can customize the available Natures in the Parameters.
You can choose their name, buffs, nerfs, and chance of appearing.

你可以自定義天賦信息,例如名字,增強(qiáng)或削弱,出現(xiàn)幾率

If a Nature’s name is left blank, it will not be available to be chosen.
Otherwise, even Natures with no buffs or nerfs can appear.

如果天賦名字是空的,則無(wú)法被獲得

Plugin Commands

You can use the following plugin command to change an Actor’s nature:

你可以使用插件命令來(lái)改變天賦

ChangeActorNature actorId natureId

actorId = Set this to a number or a Game Variable (v[x]) 角色I(xiàn)D
natureId = Set this to the number listed of the nature in the Parameters 天賦ID

Examples:

ChangeActorNature 3 5
ChangeActorNature v[2] 3

You can use the following plugin command to store an Actor’s nature in a
Game Variable:

你可以存儲(chǔ)角色天賦

StoreActorNature actorId variableId

actorId = Set this to a number or a Game Variable (v[x])
natureId = Set this to the ID of the Variable that will store the Nature ID

Examples:

StoreActorNature 5 10
StoreActorNature v[7] 11

Game_Actor Functions

Here are some Game_Actor functions you can now use with Actor variables:

你可以使用的一些功能代碼

actor.nature()

Returns the name of the Actor’s nature.
返回角色的天賦名字

actor.natureId()

Returns the ID of the Actor’s nature.
返回角色的天賦ID

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