看了大神 JR93的這篇文章:純CSS3畫出小黃人并實現(xiàn)動畫效果 ,萌生了我在安卓上畫小黃人的想法,同時他在文章中的步驟分解,在我的具體實現(xiàn)中起到了很大的幫助。話不多說,先上效果圖
實現(xiàn)步驟
其實很簡單
- 首先找到一張小黃人的圖
- 然后調(diào)用
canvas.drawBitmap()
后畫到畫布上 - -。
好吧,一點都不好笑
正文
準(zhǔn)備工作
自定義MinionView extends View
,定義以下成員變量,備用(可以先不看,后面的代碼看到莫名其妙出來的變量再上來看下)
private Paint mPaint;
private float bodyWidth;
private float bodyHeigh;
private static final float BODY_SCALE = 0.6f;//身體主干占整個view的比重
private static final float BODY_WIDTH_HEIGHT_SCALE = 0.6f; // 身體的比例設(shè)定為 w:h = 3:5
private float mStrokeWidth = 4;//描邊寬度
private float offset;//計算時,部分需要 考慮描邊偏移
private float radius;//身體上下半圓的半徑
private int colorClothes = Color.rgb(32, 116, 160);//衣服的顏色
private int colorBody = Color.rgb(249, 217, 70);//身體的顏色
private int colorStroke = Color.BLACK;
private RectF bodyRect;
private float handsHeight;//計算出吊帶的高度時,可以用來做手的高度
private float footHeigh;//腳的高度,用來畫腳部陰影時用
初始化參數(shù)
重寫protected void onDraw(Canvas canvas)
方法,首先調(diào)用 如下 (會經(jīng)常看到一些奇怪的數(shù)字,做比例,別問我怎么來的,目測+一點點微調(diào)得來的- -。)
private void initParams() {
bodyWidth = Math.min(getWidth(), getHeight() * BODY_WIDTH_HEIGHT_SCALE) * BODY_SCALE;
bodyHeigh = Math.min(getWidth(), getHeight() * BODY_WIDTH_HEIGHT_SCALE) / BODY_WIDTH_HEIGHT_SCALE * BODY_SCALE;
mStrokeWidth = Math.max(bodyWidth / 50, mStrokeWidth);
offset = mStrokeWidth / 2;
bodyRect = new RectF();
bodyRect.left = (getWidth() - bodyWidth) / 2;
bodyRect.top = (getHeight() - bodyHeigh) / 2;
bodyRect.right = bodyRect.left + bodyWidth;
bodyRect.bottom = bodyRect.top + bodyHeigh;
radius = bodyWidth / 2;
footHeigh = radius * 0.4333f;
handsHeight = (getHeight() + bodyHeigh) / 2 + offset - radius * 1.65f ;
}
畫身體
顯然身體是一個矩形加上,上下半圓,這邊只要用一個圓角矩形,然后圓角的弧度半徑用身體寬度的一半就可以達(dá)到這個效果了。
把身體的矩形外存起來,后面經(jīng)常要用到其相對位置進(jìn)行對其它部位的定位,代碼如下。
drawBody(canvas);//身體
drawBodyStroke(canvas);//最后畫身體的描邊,可以摭住一些過渡的棱角
private void drawBody(Canvas canvas) {
initPaint();
mPaint.setColor(colorBody);
mPaint.setStyle(Paint.Style.FILL);
canvas.drawRoundRect(bodyRect, radius, radius, mPaint);
}
private void drawBodyStroke(Canvas canvas) {
initPaint();
mPaint.setColor(colorStroke);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawRoundRect(bodyRect, radius, radius, mPaint);
}
畫衣服
- 首先先畫上底下的半圓
RectF rect = new RectF();
rect.left = (getWidth() - bodyWidth) / 2 + offset;
rect.top = (getHeight() + bodyHeigh) / 2 - radius * 2 + offset;
rect.right = rect.left + bodyWidth - offset * 2;
rect.bottom = rect.top + radius * 2 - offset * 2;
mPaint.setColor(colorClothes);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setStrokeWidth(mStrokeWidth);
canvas.drawArc(rect, 0, 180, true, mPaint);
- 再畫半圓上方的矩形,w表示矩形離左邊身體的距離,h矩形的高
int h = (int) (radius * 0.5);
int w = (int) (radius * 0.3);
rect.left += w;
rect.top = rect.top + radius - h;
rect.right -= w;
rect.bottom = rect.top + h;
canvas.drawRect(rect, mPaint);
- 上面的畫完之后,要在衣服上面描一層黑色的邊,用
canvas.drawLines
把線一條條畫出來吧,這邊要同時考慮畫筆的描邊寬度,否則會出現(xiàn)連接點有鋸齒的感覺。
//畫橫線
initPaint();
mPaint.setColor(colorStroke);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setStrokeWidth(mStrokeWidth);
float[] pts = new float[20];//5條線
pts[0] = rect.left - w;
pts[1] = rect.top + h;
pts[2] = pts[0] + w;
pts[3] = pts[1];
pts[4] = pts[2];
pts[5] = pts[3] + offset;
pts[6] = pts[4];
pts[7] = pts[3] - h;
pts[8] = pts[6] - offset;
pts[9] = pts[7];
pts[10] = pts[8] + (radius - w) * 2;
pts[11] = pts[9];
pts[12] = pts[10];
pts[13] = pts[11] - offset;
pts[14] = pts[12];
pts[15] = pts[13] + h;
pts[16] = pts[14] - offset;
pts[17] = pts[15];
pts[18] = pts[16] + w;
pts[19] = pts[17];
canvas.drawLines(pts, mPaint);
- 畫吊帶 就是一個直角梯形,把梯形的四個頂點計算出來,使用
canvas.drawPath
將其畫上去,然后紐扣用一個實心的小圓表示
//畫左吊帶
initPaint();
mPaint.setColor(colorClothes);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.FILL);
Path path = new Path();
path.moveTo(rect.left - w - offset, handsHeight);
path.lineTo(rect.left + h / 4, rect.top + h / 2);
final float smallW = w / 2 * (float) Math.sin(Math.PI / 4);
path.lineTo(rect.left + h / 4 + smallW, rect.top + h / 2 - smallW);
final float smallW2 = w / (float) Math.sin(Math.PI / 4) / 2;
path.lineTo(rect.left - w - offset, handsHeight - smallW2);
canvas.drawPath(path, mPaint);
initPaint();
mPaint.setColor(colorStroke);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawPath(path, mPaint);
initPaint();
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawCircle(rect.left + h / 4, rect.top + h / 4, mStrokeWidth, mPaint);
//畫右吊帶
initPaint();
mPaint.setColor(colorClothes);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.FILL);
path.reset();
path.moveTo(rect.left - w + 2 * radius - offset, handsHeight);
path.lineTo(rect.right - h / 4, rect.top + h / 2);
path.lineTo(rect.right - h / 4 - smallW, rect.top + h / 2 - smallW);
path.lineTo(rect.left - w + 2 * radius - offset, handsHeight- smallW2);
canvas.drawPath(path, mPaint);
initPaint();
mPaint.setColor(colorStroke);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawPath(path, mPaint);
initPaint();
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawCircle(rect.right - h / 4, rect.top + h / 4, mStrokeWidth, mPaint);
- 畫中間的口袋 是一個下面兩邊是圓角的圓角矩形,但是貌似不能直接畫這樣的圓角矩形,所以我就用土辦法,不就是一個多邊形嗎,用
canvas.drawPath
來畫,在圓角的地方添加圓弧過渡path.addArc
//中間口袋
initPaint();
mPaint.setColor(colorStroke);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.STROKE);
path.reset();
float radiusBigPokect = w / 2.0f;
path.moveTo(rect.left + 1.5f * w, rect.bottom - h / 4);
path.lineTo(rect.right - 1.5f * w, rect.bottom - h / 4);
path.lineTo(rect.right - 1.5f * w, rect.bottom + h / 4);
path.addArc(rect.right - 1.5f * w - radiusBigPokect * 2, rect.bottom + h / 4 - radiusBigPokect,
rect.right - 1.5f * w, rect.bottom + h / 4 + radiusBigPokect, 0, 90);
path.lineTo(rect.left + 1.5f * w + radiusBigPokect, rect.bottom + h / 4 + radiusBigPokect);
path.addArc(rect.left + 1.5f * w, rect.bottom + h / 4 - radiusBigPokect,
rect.left + 1.5f * w + 2 * radiusBigPokect, rect.bottom + h / 4 + radiusBigPokect, 90, 90);
path.lineTo(rect.left + 1.5f * w, rect.bottom - h / 4 - offset);
canvas.drawPath(path, mPaint);
- 左右兩個小口袋也直接用一個小弧來解決掉
// 下邊一豎,分開褲子
canvas.drawLine(bodyRect.left + bodyWidth / 2, bodyRect.bottom - h * 0.8f, bodyRect.left + bodyWidth / 2, bodyRect.bottom, mPaint);
// 左邊的小口袋
float radiusSamllPokect = w * 1.2f;
canvas.drawArc(bodyRect.left - radiusSamllPokect, bodyRect.bottom - radius - radiusSamllPokect,
bodyRect.left + radiusSamllPokect, bodyRect.bottom - radius + radiusSamllPokect, 80, -60, false, mPaint);
// 右邊小口袋
canvas.drawArc(bodyRect.right - radiusSamllPokect, bodyRect.bottom - radius - radiusSamllPokect,
bodyRect.right + radiusSamllPokect, bodyRect.bottom - radius + radiusSamllPokect, 100, 60, false, mPaint);
// canvas.drawArc(left + w/5,);
- 嗯,衣服畫完了。
drawClothes(canvas);//衣服
private void drawClothes(Canvas canvas) {
initPaint();
//就是上面那一堆代碼按順序合起來啦。。。。。
}
畫腳
腳這部分比較簡單,從身體的下方,一個豎直的矩形下來,再加上一個左邊圓角的圓角矩形,還是通過畫Path來實現(xiàn)。
drawFeet(canvas);//腳
private void drawFeet(Canvas canvas) {
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setColor(colorStroke);
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
float radiusFoot = radius / 3 * 0.4f;
float leftFootStartX = bodyRect.left + radius - offset * 2;
float leftFootStartY = bodyRect.bottom - offset;
float footWidthA = radius * 0.5f;//腳寬度大-到半圓結(jié)束
float footWidthB = footWidthA / 3;//腳寬度-比較細(xì)的部分
// 左腳
Path path = new Path();
path.moveTo(leftFootStartX, leftFootStartY);
path.lineTo(leftFootStartX, leftFootStartY + footHeigh);
path.lineTo(leftFootStartX - footWidthA + radiusFoot, leftFootStartY + footHeigh);
RectF rectF = new RectF();
rectF.left = leftFootStartX - footWidthA;
rectF.top = leftFootStartY + footHeigh - radiusFoot * 2;
rectF.right = rectF.left + radiusFoot * 2;
rectF.bottom = rectF.top + radiusFoot * 2;
path.addArc(rectF, 90, 180);
path.lineTo(rectF.left + radiusFoot + footWidthB, rectF.top);
path.lineTo(rectF.left + radiusFoot + footWidthB, leftFootStartY);
path.lineTo(leftFootStartX, leftFootStartY);
canvas.drawPath(path, mPaint);
// 右腳
float rightFootStartX = bodyRect.left + radius + offset * 2;
float rightFootStartY = leftFootStartY;
path.reset();
path.moveTo(rightFootStartX, rightFootStartY);
path.lineTo(rightFootStartX, rightFootStartY + footHeigh);
path.lineTo(rightFootStartX + footWidthA - radiusFoot, rightFootStartY + footHeigh);
rectF.left = rightFootStartX + footWidthA - radiusFoot * 2;
rectF.top = rightFootStartY + footHeigh - radiusFoot * 2;
rectF.right = rectF.left + radiusFoot * 2;
rectF.bottom = rectF.top + radiusFoot * 2;
path.addArc(rectF, 90, -180);
path.lineTo(rectF.right - radiusFoot - footWidthB, rectF.top);
path.lineTo(rectF.right - radiusFoot - footWidthB, rightFootStartY);
path.lineTo(rightFootStartX, rightFootStartY);
canvas.drawPath(path, mPaint);
}
畫手
手我用的是一個等腰直角三角形來實現(xiàn),斜邊就是吊帶到褲子,從直角頂點作高到斜邊,通過小直角三角形的直角邊相等就可以算出頂點的坐標(biāo)。這個時候還是有個圓角,剛開始我實現(xiàn)的時候是像上面那些通過path.addArc
加上圓角,但是這邊計算好之后和原來的銜接一直有問題,在調(diào)了半天之后,偶然發(fā)現(xiàn)mPaint.setPathEffect(new CornerPathEffect(radiusHand));
這個方法,可以使path的拐角用圓角來過渡,一下子就簡單到爆了,果然科學(xué)技術(shù)是第一生產(chǎn)力。
drawHands(canvas);//手
private void drawHands(Canvas canvas) {
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(colorBody);
// 左手
Path path = new Path();
float hypotenuse = bodyRect.bottom - radius - handsHeight;
float radiusHand = hypotenuse / 6;
mPaint.setPathEffect(new CornerPathEffect(radiusHand));
path.moveTo(bodyRect.left, handsHeight);
path.lineTo(bodyRect.left - hypotenuse / 2, handsHeight + hypotenuse / 2);
path.lineTo(bodyRect.left, bodyRect.bottom - radius);
canvas.drawPath(path, mPaint);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(colorStroke);
canvas.drawPath(path, mPaint);
// 右手
path.reset();
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(colorBody);
path.moveTo(bodyRect.right, handsHeight);
path.lineTo(bodyRect.right + hypotenuse / 2, handsHeight + hypotenuse / 2);
path.lineTo(bodyRect.right, bodyRect.bottom - radius);
canvas.drawPath(path, mPaint);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setColor(colorStroke);
canvas.drawPath(path, mPaint);
// 一個慢動作 - -||| 拐點內(nèi)側(cè)
path.reset();
mPaint.setStyle(Paint.Style.FILL);
path.moveTo(bodyRect.left, handsHeight + hypotenuse / 2 - mStrokeWidth);
path.lineTo(bodyRect.left - mStrokeWidth * 2, handsHeight + hypotenuse / 2 + mStrokeWidth * 2);
path.lineTo(bodyRect.left, handsHeight + hypotenuse / 2 + mStrokeWidth);
canvas.drawPath(path, mPaint);
path.reset();
path.moveTo(bodyRect.right, handsHeight + hypotenuse / 2 - mStrokeWidth);
path.lineTo(bodyRect.right + mStrokeWidth * 2, handsHeight + hypotenuse / 2 + mStrokeWidth * 2);
path.lineTo(bodyRect.right, handsHeight + hypotenuse / 2 + mStrokeWidth);
canvas.drawPath(path, mPaint);
}
畫眼睛,嘴巴
反正就是各種畫圓,或者弧形,嘴巴部分偷懶也就一條小弧一筆帶過了,哈哈
drawEyesMouth(canvas);//眼睛,嘴巴
private void drawEyesMouth(Canvas canvas) {
float eyesOffset = radius * 0.1f;//眼睛中心處于上半圓直徑 往上的高度偏移
mPaint.setStrokeWidth(mStrokeWidth * 5);
// 計算眼鏡帶弧行的半徑 分兩段,以便眼睛中間有隔開的效果
float radiusGlassesRibbon = (float) (radius / Math.sin(Math.PI / 20));
RectF rect = new RectF();
rect.left = bodyRect.left + radius - radiusGlassesRibbon;
rect.top = bodyRect.top + radius - (float) (radius / Math.tan(Math.PI / 20)) - radiusGlassesRibbon - eyesOffset;
rect.right = rect.left + radiusGlassesRibbon * 2;
rect.bottom = rect.top + radiusGlassesRibbon * 2;
canvas.drawArc(rect, 81, 3, false, mPaint);
canvas.drawArc(rect, 99, -3, false, mPaint);
//眼睛半徑
float radiusEyes = radius / 3;
initPaint();
mPaint.setColor(Color.WHITE);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setStyle(Paint.Style.FILL);
canvas.drawCircle(bodyRect.left + bodyWidth / 2 - radiusEyes - offset, bodyRect.top + radius - eyesOffset, radiusEyes, mPaint);
canvas.drawCircle(bodyRect.left + bodyWidth / 2 + radiusEyes + offset, bodyRect.top + radius - eyesOffset, radiusEyes, mPaint);
mPaint.setColor(colorStroke);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawCircle(bodyRect.left + bodyWidth / 2 - radiusEyes - offset, bodyRect.top + radius - eyesOffset, radiusEyes, mPaint);
canvas.drawCircle(bodyRect.left + bodyWidth / 2 + radiusEyes + offset, bodyRect.top + radius - eyesOffset, radiusEyes, mPaint);
final float radiusEyeballBlack = radiusEyes / 3;
mPaint.setStyle(Paint.Style.FILL);
canvas.drawCircle(bodyRect.left + bodyWidth / 2 - radiusEyes - offset, bodyRect.top + radius - eyesOffset, radiusEyeballBlack, mPaint);
canvas.drawCircle(bodyRect.left + bodyWidth / 2 + radiusEyes + offset, bodyRect.top + radius - eyesOffset, radiusEyeballBlack, mPaint);
mPaint.setColor(Color.WHITE);
final float radiusEyeballWhite = radiusEyeballBlack / 2;
canvas.drawCircle(bodyRect.left + bodyWidth / 2 - radiusEyes + radiusEyeballWhite - offset * 2,
bodyRect.top + radius - radiusEyeballWhite + offset - eyesOffset,
radiusEyeballWhite, mPaint);
canvas.drawCircle(bodyRect.left + bodyWidth / 2 + radiusEyes + radiusEyeballWhite,
bodyRect.top + radius - radiusEyeballWhite + offset - eyesOffset,
radiusEyeballWhite, mPaint);
// 畫嘴巴,因為位置和眼睛有相對關(guān)系,所以寫在一塊
mPaint.setColor(colorStroke);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(mStrokeWidth);
float radiusMonth = radius;
rect.left = bodyRect.left;
rect.top = bodyRect.top - radiusMonth / 2.5f;
rect.right = rect.left + radiusMonth * 2;
rect.bottom = rect.top + radiusMonth * 2;
canvas.drawArc(rect, 95, -20, false, mPaint);
}
腳下的陰影
這是最后一步了,直接畫一個非常扁的橢圓放在腳下面就可以了
drawFeetShadow(canvas);//腳下的陰影
private void drawFeetShadow(Canvas canvas) {
mPaint.setColor(getResources().getColor(android.R.color.darker_gray));
canvas.drawOval(bodyRect.left + bodyWidth * 0.15f, bodyRect.bottom - offset + footHeigh,
bodyRect.right - bodyWidth * 0.15f, bodyRect.bottom - offset + footHeigh + mStrokeWidth * 1.3f, mPaint);
}
在onDraw
方法,依次調(diào)用上述的各種方法,畫完收工。
@Override
protected void onDraw(Canvas canvas) {
initParams();
initPaint();
drawFeetShadow(canvas);//腳下的陰影
drawFeet(canvas);//腳
drawHands(canvas);//手
drawBody(canvas);//身體
drawClothes(canvas);//衣服
drawEyesMouth(canvas);//眼睛,嘴巴
drawBodyStroke(canvas);//最后畫身體的描邊,可以摭住一些過渡的棱角
}
畫完了,好像少了點什么。。。。。對了,頭發(fā)。好吧,我畫的是程序猿,哪來的頭發(fā) - -,
至此,正常畫風(fēng)的小黃人已經(jīng)畫完了,但是吧,好不容易畫好,好像沒啥意思,腦洞大開一下吧。
電影中的小黃人中病毒后是會變成紫色的,那我們用代碼畫,換個顏色還不是分分鐘,不但要紫色,還要各種顏色。
三行代碼搞定腦洞
public void randomBodyColor() {
Random random = new Random();
colorBody = Color.rgb(random.nextInt(255), random.nextInt(255), random.nextInt(255));
invalidate();
}
然后效果就變成了這樣。
希望大家喜歡 ,上述有任何問題或者表述不清楚的,歡迎評論交流。
完整源碼 github