(一)block 捕獲變量類型
為了保證block內部能夠正確訪問外部的變量,block有一個變量捕獲機制
(1)變量捕獲為auto
int main(int argc, const char * argv[]) {
@autoreleasepool {
int age = 10;//auto 變量
void(^block2)(int,int) = ^(int a,int b){
NSLog(@"this is a block == %d" , age);
};
block2(20,30);
}
return 0;
}
轉為C++代碼(只截取重要部分):
//block底層結構
struct __main_block_impl_1 {
struct __block_impl impl;
struct __main_block_desc_1* Desc;
int age; //捕獲age的值
__main_block_impl_1(void *fp, struct __main_block_desc_1 *desc, int _age, int flags=0) : age(_age) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_1(struct __main_block_impl_1 *__cself, int a, int b) {
int age = __cself->age; // bound by copy
NSLog((NSString *)&__NSConstantStringImpl__var_folders_f9__q8q2xr131vf4h1cy7837sm00000gn_T_main_142399_mi_1 , age);
}
(2)變量捕獲為static
int main(int argc, const char * argv[]) {
@autoreleasepool {
static int age = 10;//static 局部變量
void(^block2)(int,int) = ^(int a,int b){
NSLog(@"this is a block == %d" , age);
};
block2(20,30);
}
return 0;
}
轉為C++代碼(只截取重要部分):
struct __main_block_impl_1 {
struct __block_impl impl;
struct __main_block_desc_1* Desc;
int *age; //捕獲age的地址
__main_block_impl_1(void *fp, struct __main_block_desc_1 *desc, int *_age, int flags=0) : age(_age) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_1(struct __main_block_impl_1 *__cself, int a, int b) {
int *age = __cself->age; // bound by copy
NSLog((NSString *)&__NSConstantStringImpl__var_folders_f9__q8q2xr131vf4h1cy7837sm00000gn_T_main_b17032_mi_1 , (*age));
}
(3)變量捕獲為static
int age = 10;//全局變量
static int height = 10;//靜態全局變量
int main(int argc, const char * argv[]) {
@autoreleasepool {
void(^block)(void) = ^{
NSLog(@"hello,world!");
};
block();
void(^block2)(int,int) = ^(int a,int b){
NSLog(@"this is a block a == %d height == %d" , age, height);
};
block2(20,30);
}
return 0;
}
轉為C++代碼(只截取重要部分):
int age = 10;
static int height = 10;
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
//并沒有捕獲變量
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
NSLog((NSString *)&__NSConstantStringImpl__var_folders_f9__q8q2xr131vf4h1cy7837sm00000gn_T_main_3a42c5_mi_0);
}
通過上面的3種不同變量進行block內部訪問的時候:(從正確的訪問值的角度來看)
- auto變量會隨著函數的生命周期結束,為了保證正確訪問,所以會捕獲其值
- static局部變量,會長期保存,但是無法直接訪問,所以需要捕獲變量的地址
- 全局變量可以直接訪問,所以不需要捕獲
疑問(1):如果是對象方法內部調用block,block內部訪問self,會捕獲嗎?
struct __ZQPerson__test_block_impl_0 {
struct __block_impl impl;
struct __ZQPerson__test_block_desc_0* Desc;
ZQPerson *self;//self被捕獲
__ZQPerson__test_block_impl_0(void *fp, struct __ZQPerson__test_block_desc_0 *desc, ZQPerson *_self, int flags=0) : self(_self) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __ZQPerson__test_block_func_0(struct __ZQPerson__test_block_impl_0 *__cself) {
ZQPerson *self = __cself->self; // bound by copy
NSLog((NSString *)&__NSConstantStringImpl__var_folders_f9__q8q2xr131vf4h1cy7837sm00000gn_T_ZQPerson_b92927_mi_0,self);
}
疑問(2):如果是對象方法內部調用block,block內部訪問成員變量,會捕獲什么呢?
static void __ZQPerson__test_block_func_0(struct __ZQPerson__test_block_impl_0 *__cself) {
ZQPerson *self = __cself->self; // bound by copy
NSLog((NSString *)&__NSConstantStringImpl__var_folders_f9__q8q2xr131vf4h1cy7837sm00000gn_T_ZQPerson_2c7733_mi_0,(*(NSInteger *)((char *)self + OBJC_IVAR_$_ZQPerson$_age)));
}//從self的IVAR列表中找到對應的成員變量
疑問(2):如果是對象方法內部調用block,block內部使用點語法,會捕獲什么呢?
static void __ZQPerson__test_block_func_0(struct __ZQPerson__test_block_impl_0 *__cself) {
ZQPerson *self = __cself->self; // bound by copy
NSLog((NSString *)&__NSConstantStringImpl__var_folders_f9__q8q2xr131vf4h1cy7837sm00000gn_T_ZQPerson_1c2f87_mi_0,((NSInteger (*)(id, SEL))(void *)objc_msgSend)((id)self, sel_registerName("age")));//給捕獲的self發送一條消息 調用age方法
}
OC對象所有的方法,其實內部傳遞了兩個參數,self和_cmd(方法調用者和方法名),所以這里捕獲的self就是局部變量
ZQPerson的setAge和age方法底層傳參
(二)block 類型
我們在上一章可以知道block是一個OC對象,繼承自NSObject
int main(int argc, const char * argv[]) {
@autoreleasepool {
void(^block1)(void) = ^{
NSLog(@"hello,world");
};
block1();
int age = 10;
void(^block2)(int,int) = ^(int a,int b){
NSLog(@"this is a block a == %d" , age);
};
block2(20,30);
NSLog(@"%@ %@ %@",[block1 class],[block2 class],[^{
NSLog(@"%d",age);
} class]);
}
return 0;
}
輸出結果:
__NSGlobalBlock__ __NSMallocBlock__ __NSStackBlock__
可以知道block一共有3種類型:__NSGlobalBlock__
、__NSMallocBlock__
、__NSStackBlock__
,但是我們在轉化為C++代碼后發現,3中block的impl.isa均為_NSConcreteStackBlock
,是為什么呢?
(1)block的3種類型
block有3種類型,可以通過調用class方法或者isa指針查看具體類型,最終都是繼承自NSBlock類型
- NSGlobalBlock ( _NSConcreteGlobalBlock )
- NSStackBlock ( _NSConcreteStackBlock )
-
NSMallocBlock ( _NSConcreteMallocBlock )
三種block內存存儲區域
那么三種block是如何定義的呢?
image.png
沒有訪問auto變量的NSGlobalBlock實際使用場景意義不大,所以不再深入研究。我們首先需要關閉ARC,因為ARC實際為開發者做了很多事情,無法研究其本質
ARC -> MRC (Build Setting -> automatic reference Counting 設置為NO)
當前環境為MRC的情況下,上面的代碼輸出結果為:
__NSGlobalBlock__ __NSStackBlock__ __NSStackBlock__
因此,由此可見,訪問了auto變量的block即為NSStackBlock
NSStackBlock存在什么問題呢?或者說在ARC環境下,為什么有些stackBlock會變成mallocBlock呢?
void (^block2)(void);
void test(){
int age = 10;
block2 = ^{
NSLog(@"age is %d",age);//輸出結果:age is -272632600
};
}
int main(int argc, const char * argv[]) {
@autoreleasepool {
int age = 10;
void(^block1)(int,int) = ^(int a,int b){
NSLog(@"this is a block a == %d" , age);
};
block1(20,30);
test();
block2();
}
return 0;
}
在上面的代碼(MRC環境下),block2隨著函數調用完畢,block2的內存即被釋放,因此訪問age即為垃圾數據。因此我們將block2進行copy操作,block2就成為NSMallocBlock
void (^block2)(void);
void test(){
int age = 10;
block2 = [^{
NSLog(@"age is %d",age);//輸出結果:age is 10
} copy];
}
int main(int argc, const char * argv[]) {
@autoreleasepool {
int age = 10;
void(^block1)(int,int) = ^(int a,int b){
NSLog(@"this is a block a == %d" , age);
};
block1(20,30);
test();
block2();
}
return 0;
}
疑問(1)如果對globalBlock、mallocBlock進行copy操作,又會是什么效果呢?
ARC環境下,系統會根據自動將部分stackblock進行copy操作