主目錄見:Android高級進(jìn)階知識(這是總目錄索引)
框架地址:VirtualApk
在線源碼查看:AndroidXRef
上面我們已經(jīng)講了兩篇關(guān)于這個插件化框架了:
1.插件化框架VirtualApk之初始化
2.插件化框架VirtualApk之插件加載
如果看了前面這兩篇應(yīng)該對插件有點了解,但是要理解這篇文章還需要應(yīng)用程序內(nèi)Activity的啟動流程相關(guān)的知識,并且我們知道要繞過系統(tǒng)檢查必須要Activity在AndroidManifest.xml中顯式聲明,所以我們這里就會采用稱為"占坑"的方式來繞過系統(tǒng)檢查。
一.啟動過程分析
為了大家有個直觀的感受,我們這里再貼一張粗略圖幫大家回顧回顧:
我們看到啟動Activity的時候,都會調(diào)用到Instrumentation
類的execStartActivity()
,newActivity()
,callActivityOnCreate()
等方法,加上之前我們hook掉系統(tǒng)的Instrumentation
類:
private void hookInstrumentationAndHandler() {
try {
Instrumentation baseInstrumentation = ReflectUtil.getInstrumentation(this.mContext);
if (baseInstrumentation.getClass().getName().contains("lbe")) {
// reject executing in paralell space, for example, lbe.
System.exit(0);
}
final VAInstrumentation instrumentation = new VAInstrumentation(this, baseInstrumentation);
Object activityThread = ReflectUtil.getActivityThread(this.mContext);
ReflectUtil.setInstrumentation(activityThread, instrumentation);
ReflectUtil.setHandlerCallback(this.mContext, instrumentation);
this.mInstrumentation = instrumentation;
} catch (Exception e) {
e.printStackTrace();
}
}
所以在啟動Activity的時候會調(diào)用到VAInstrumentation#execStartActivity()
方法:
public ActivityResult execStartActivity(
Context who, IBinder contextThread, IBinder token, Activity target,
Intent intent, int requestCode, Bundle options) {
mPluginManager.getComponentsHandler().transformIntentToExplicitAsNeeded(intent);
// null component is an implicitly intent
if (intent.getComponent() != null) {
Log.i(TAG, String.format("execStartActivity[%s : %s]", intent.getComponent().getPackageName(),
intent.getComponent().getClassName()));
// resolve intent with Stub Activity if needed
this.mPluginManager.getComponentsHandler().markIntentIfNeeded(intent);
}
ActivityResult result = realExecStartActivity(who, contextThread, token, target,
intent, requestCode, options);
return result;
}
execStartActivity()
方法主要做了下面幾件事:
1.將隱式啟動轉(zhuǎn)為顯式啟動的方式,因為插件Activity不在宿主工程中,所以隱式啟動不能啟動插件中的Activity:
mPluginManager.getComponentsHandler().transformIntentToExplicitAsNeeded(intent);
這個方法就是將隱式啟動轉(zhuǎn)化為顯式啟動的方法,我們跟蹤進(jìn)去可以看到:
/**
* transform intent from implicit to explicit
*/
public Intent transformIntentToExplicitAsNeeded(Intent intent) {
ComponentName component = intent.getComponent();
if (component == null
|| component.getPackageName().equals(mContext.getPackageName())) {
ResolveInfo info = mPluginManager.resolveActivity(intent);
if (info != null && info.activityInfo != null) {
component = new ComponentName(info.activityInfo.packageName, info.activityInfo.name);
intent.setComponent(component);
}
}
return intent;
}
這個方法主要是通過intent來查找要啟動的插件的Activity的ResolveInfo
,然后設(shè)置進(jìn)Intent中。我們可以直接跟進(jìn)去看:
public ResolveInfo resolveActivity(Intent intent) {
return this.resolveActivity(intent, 0);
}
public ResolveInfo resolveActivity(Intent intent, int flags) {
for (LoadedPlugin plugin : this.mPlugins.values()) {
ResolveInfo resolveInfo = plugin.resolveActivity(intent, flags);
if (null != resolveInfo) {
return resolveInfo;
}
}
return null;
}
我們知道,插件的相關(guān)的信息都放在LoadedPlugin
類中,所以我們再調(diào)用到LoadedPlugin #resolveActivity()
方法中:
public ResolveInfo resolveActivity(Intent intent, int flags) {
List<ResolveInfo> query = this.queryIntentActivities(intent, flags);
if (null == query || query.isEmpty()) {
return null;
}
ContentResolver resolver = this.mPluginContext.getContentResolver();
return chooseBestActivity(intent, intent.resolveTypeIfNeeded(resolver), flags, query);
}
從上面方法我們可以看出會查找匹配的ResolveInfo
集合,然后最后會調(diào)用chooseBestActivity()
方法來選擇最匹配的Activity的ResolveInfo
類:
public List<ResolveInfo> queryIntentActivities(Intent intent, int flags) {
ComponentName component = intent.getComponent();
List<ResolveInfo> resolveInfos = new ArrayList<ResolveInfo>();
ContentResolver resolver = this.mPluginContext.getContentResolver();
for (PackageParser.Activity activity : this.mPackage.activities) {
if (match(activity, component)) {
ResolveInfo resolveInfo = new ResolveInfo();
resolveInfo.activityInfo = activity.info;
resolveInfos.add(resolveInfo);
} else if (component == null) {
// only match implicit intent
for (PackageParser.ActivityIntentInfo intentInfo : activity.intents) {
if (intentInfo.match(resolver, intent, true, TAG) >= 0) {
ResolveInfo resolveInfo = new ResolveInfo();
resolveInfo.activityInfo = activity.info;
resolveInfos.add(resolveInfo);
break;
}
}
}
}
return resolveInfos;
}
這個方法主要是通過intent來查找插件中匹配的Activity,但是這里分為顯示啟動和隱式啟動的方式,如果ComponentName
為空,那么說明是隱式啟動的方式,這個地方就會通過隱式啟動的一些條件來匹配到對應(yīng)的ResolveInfo
。如果是顯式啟動則只要匹配相應(yīng)的類名,包名對應(yīng)即可。接著我們看下chooseBestActivity()
方法,這個方法把上面匹配到的ResolveInfo
集合選出第一個元素,接著execStartActivity()
方法會接著調(diào)用如下代碼:
2.將要啟動的Activity臨時替換成占坑的Activity
// null component is an implicitly intent
if (intent.getComponent() != null) {
Log.i(TAG, String.format("execStartActivity[%s : %s]", intent.getComponent().getPackageName(),
intent.getComponent().getClassName()));
// resolve intent with Stub Activity if needed
this.mPluginManager.getComponentsHandler().markIntentIfNeeded(intent);
}
因為插件的Activity不在宿主工程的AndroidManifest.xml
中,所以要想繞過檢查,會提前在宿主工程的AndroidManifest.xml
中提前注冊好:
<application>
<!-- Stub Activities -->
<activity android:name=".A$1" android:launchMode="standard"/>
<activity android:name=".A$2" android:launchMode="standard"
android:theme="@android:style/Theme.Translucent" />
<!-- Stub Activities -->
<activity android:name=".B$1" android:launchMode="singleTop"/>
<activity android:name=".B$2" android:launchMode="singleTop"/>
<activity android:name=".B$3" android:launchMode="singleTop"/>
<activity android:name=".B$4" android:launchMode="singleTop"/>
<activity android:name=".B$5" android:launchMode="singleTop"/>
<activity android:name=".B$6" android:launchMode="singleTop"/>
<activity android:name=".B$7" android:launchMode="singleTop"/>
<activity android:name=".B$8" android:launchMode="singleTop"/>
<!-- Stub Activities -->
<activity android:name=".C$1" android:launchMode="singleTask"/>
<activity android:name=".C$2" android:launchMode="singleTask"/>
<activity android:name=".C$3" android:launchMode="singleTask"/>
<activity android:name=".C$4" android:launchMode="singleTask"/>
<activity android:name=".C$5" android:launchMode="singleTask"/>
<activity android:name=".C$6" android:launchMode="singleTask"/>
<activity android:name=".C$7" android:launchMode="singleTask"/>
<activity android:name=".C$8" android:launchMode="singleTask"/>
<!-- Stub Activities -->
<activity android:name=".D$1" android:launchMode="singleInstance"/>
<activity android:name=".D$2" android:launchMode="singleInstance"/>
<activity android:name=".D$3" android:launchMode="singleInstance"/>
<activity android:name=".D$4" android:launchMode="singleInstance"/>
<activity android:name=".D$5" android:launchMode="singleInstance"/>
<activity android:name=".D$6" android:launchMode="singleInstance"/>
<activity android:name=".D$7" android:launchMode="singleInstance"/>
<activity android:name=".D$8" android:launchMode="singleInstance"/>
...........
</application>
我們看到這里根據(jù)四種啟動模式standard
,singleTop
,singleTask
,singleInstance
,分別注冊了幾個Activity
,因為我們知道,一般不會一時間連續(xù)在棧中壓入這么多Activity
,所以一個啟動模式只要提前注冊數(shù)個即可,這里每個啟動提前注冊了8個Activity
。我們來看調(diào)用的markIntentIfNeeded()
方法:
public void markIntentIfNeeded(Intent intent) {
if (intent.getComponent() == null) {
return;
}
String targetPackageName = intent.getComponent().getPackageName();
String targetClassName = intent.getComponent().getClassName();
// search map and return specific launchmode stub activity
if (!targetPackageName.equals(mContext.getPackageName()) && mPluginManager.getLoadedPlugin(targetPackageName) != null) {
intent.putExtra(Constants.KEY_IS_PLUGIN, true);
intent.putExtra(Constants.KEY_TARGET_PACKAGE, targetPackageName);
intent.putExtra(Constants.KEY_TARGET_ACTIVITY, targetClassName);
dispatchStubActivity(intent);
}
}
這個方法會判斷啟動的Activity在不在插件中,如果是的話,則會將要啟動的Activity的包名和名稱放進(jìn)intent中,最后調(diào)用dispatchStubActivity()
方法來根據(jù)相應(yīng)的啟動模式來啟動目標(biāo)Activity:
private void dispatchStubActivity(Intent intent) {
ComponentName component = intent.getComponent();
String targetClassName = intent.getComponent().getClassName();
LoadedPlugin loadedPlugin = mPluginManager.getLoadedPlugin(intent);
ActivityInfo info = loadedPlugin.getActivityInfo(component);
if (info == null) {
throw new RuntimeException("can not find " + component);
}
int launchMode = info.launchMode;
Resources.Theme themeObj = loadedPlugin.getResources().newTheme();
themeObj.applyStyle(info.theme, true);
String stubActivity = mStubActivityInfo.getStubActivity(targetClassName, launchMode, themeObj);
Log.i(TAG, String.format("dispatchStubActivity,[%s -> %s]", targetClassName, stubActivity));
intent.setClassName(mContext, stubActivity);
}
這個方法主要是根據(jù)intent獲取到啟動模式,然后匹配到的Activity放進(jìn)intent的className中,這樣intent的信息已經(jīng)齊全,execStartActivity()
方法繼續(xù)調(diào)用realExecStartActivity()
方法來真正啟動Activity:
private ActivityResult realExecStartActivity(
Context who, IBinder contextThread, IBinder token, Activity target,
Intent intent, int requestCode, Bundle options) {
ActivityResult result = null;
try {
Class[] parameterTypes = {Context.class, IBinder.class, IBinder.class, Activity.class, Intent.class,
int.class, Bundle.class};
result = (ActivityResult)ReflectUtil.invoke(Instrumentation.class, mBase,
"execStartActivity", parameterTypes,
who, contextThread, token, target, intent, requestCode, options);
} catch (Exception e) {
if (e.getCause() instanceof ActivityNotFoundException) {
throw (ActivityNotFoundException) e.getCause();
}
e.printStackTrace();
}
return result;
}
這個方法主要是反射調(diào)用系統(tǒng)的execStartActivity()
方法,這樣的話流程就到AMS去了。
二.將StubActivity替換回TargetActivity
我們知道在AMS中的過程是無法進(jìn)行hook操作的,所以只要等流程重新到達(dá)應(yīng)用程序進(jìn)程我們才能做手腳,我們重新回顧一下hook掉Instrumentation
類的過程:
private void hookInstrumentationAndHandler() {
try {
Instrumentation baseInstrumentation = ReflectUtil.getInstrumentation(this.mContext);
if (baseInstrumentation.getClass().getName().contains("lbe")) {
// reject executing in paralell space, for example, lbe.
System.exit(0);
}
final VAInstrumentation instrumentation = new VAInstrumentation(this, baseInstrumentation);
Object activityThread = ReflectUtil.getActivityThread(this.mContext);
ReflectUtil.setInstrumentation(activityThread, instrumentation);
ReflectUtil.setHandlerCallback(this.mContext, instrumentation);
this.mInstrumentation = instrumentation;
} catch (Exception e) {
e.printStackTrace();
}
}
我們看到這里調(diào)用setHandlerCallback()
方法將VAInstrumentation
設(shè)置替換成ActivityThread
中Handler的mCallback,所以當(dāng)ActivityThread
中H進(jìn)行dispathMessage()
的時候,會走到VAInstrumentation
類中的handleMessage()
方法:
@Override
public boolean handleMessage(Message msg) {
if (msg.what == LAUNCH_ACTIVITY) {
// ActivityClientRecord r
Object r = msg.obj;
try {
Intent intent = (Intent) ReflectUtil.getField(r.getClass(), r, "intent");
intent.setExtrasClassLoader(VAInstrumentation.class.getClassLoader());
ActivityInfo activityInfo = (ActivityInfo) ReflectUtil.getField(r.getClass(), r, "activityInfo");
if (PluginUtil.isIntentFromPlugin(intent)) {
int theme = PluginUtil.getTheme(mPluginManager.getHostContext(), intent);
if (theme != 0) {
Log.i(TAG, "resolve theme, current theme:" + activityInfo.theme + " after :0x" + Integer.toHexString(theme));
activityInfo.theme = theme;
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
return false;
}
我們可以看到這個方法只攔截了LAUNCH_ACTIVITY的處理,在里面將intent中的activityInfo.theme替換為插件的theme,并給intent設(shè)置了ClassLoader
,這是因為后面ActivityThread
類中的performLaunchActivity()
方法會將類加載器重新設(shè)置給mInstrumentation#newActivity()
方法:
@Override
public Activity newActivity(ClassLoader cl, String className, Intent intent) throws InstantiationException, IllegalAccessException, ClassNotFoundException {
try {
cl.loadClass(className);
} catch (ClassNotFoundException e) {
LoadedPlugin plugin = this.mPluginManager.getLoadedPlugin(intent);
String targetClassName = PluginUtil.getTargetActivity(intent);
Log.i(TAG, String.format("newActivity[%s : %s]", className, targetClassName));
if (targetClassName != null) {
Activity activity = mBase.newActivity(plugin.getClassLoader(), targetClassName, intent);
activity.setIntent(intent);
try {
// for 4.1+
ReflectUtil.setField(ContextThemeWrapper.class, activity, "mResources", plugin.getResources());
} catch (Exception ignored) {
// ignored.
}
return activity;
}
}
return mBase.newActivity(cl, className, intent);
}
這里會往類加載器中設(shè)置className,這里的className就是之前占坑的那一些類,但是這些類其實現(xiàn)實中并不存在,如果直接調(diào)用肯定是會報ClassNotFoundException
異常,所以會走到異常的地方,首先會根據(jù)intent獲取到插件,然后根據(jù)intent獲取到targetActivity
,這樣就又替換回來插件中的Activity,最后我們注意這個地方有個調(diào)用:
ReflectUtil.setField(ContextThemeWrapper.class, activity, "mResources", plugin.getResources());
這主要是performLaunchActivity()
方法中調(diào)用createBaseContextForActivity()
方法創(chuàng)建出的appContext
用的是宿主Resources
,所以如果不進(jìn)行處理,在調(diào)用callActivityOnCreate()
方法的時候會獲取不到資源,因為此時插件加載資源的時候還是使用的宿主的資源,而不是我們特意為插件所創(chuàng)建出來的Resources
對象,則會發(fā)生找不到資源的問題,所以在4.1以上的版本就會另外做處理。接下來會調(diào)用到VAInstrumentation
的callActivityOnCreate()
方法中:
@Override
public void callActivityOnCreate(Activity activity, Bundle icicle) {
final Intent intent = activity.getIntent();
if (PluginUtil.isIntentFromPlugin(intent)) {
Context base = activity.getBaseContext();
try {
LoadedPlugin plugin = this.mPluginManager.getLoadedPlugin(intent);
ReflectUtil.setField(base.getClass(), base, "mResources", plugin.getResources());
ReflectUtil.setField(ContextWrapper.class, activity, "mBase", plugin.getPluginContext());
ReflectUtil.setField(Activity.class, activity, "mApplication", plugin.getApplication());
ReflectUtil.setFieldNoException(ContextThemeWrapper.class, activity, "mBase", plugin.getPluginContext());
// set screenOrientation
ActivityInfo activityInfo = plugin.getActivityInfo(PluginUtil.getComponent(intent));
if (activityInfo.screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
activity.setRequestedOrientation(activityInfo.screenOrientation);
}
} catch (Exception e) {
e.printStackTrace();
}
}
mBase.callActivityOnCreate(activity, icicle);
}
這個方法主要是判斷要啟動的Activity是插件中的,這樣就會替換目標(biāo)Activity中的Resources
和Context
,mApplication
為相應(yīng)的加載插件資源用的Resources
和Context
,然后調(diào)用系統(tǒng)Instrumentation
的callActivityOnCreate()
方法來啟動插件TargetActivity。到這里插件中的Activity啟動就已經(jīng)完成了。
總結(jié):到這里我們插件中的Activity啟動已經(jīng)講完了,接下來我們會來講講Service的啟動情況,希望有什么不理解或者不正確的地方可以留言,一起交流。