Android Jetpact Lifecycle 解析

認(rèn)識(shí) Lifecycle

Lifecycle 是什么

LifecycleJetpack 組件庫中的一個(gè)生命周期感知型組件。在 Lifecycle 出現(xiàn)之前,需要手動(dòng)從外部宿主(如 Activity、Fragment 或自定義宿主)中將生命周期事件分發(fā)到功能組件內(nèi)部,這勢必會(huì)造成宿主代碼復(fù)雜度增加。有了 Lifecycle 的存在,搭建依賴于生命周期變化的業(yè)務(wù)邏輯變得簡單高效,可以用一種統(tǒng)一的方式來監(jiān)聽 Activity、Fragment、甚至是 Process 的生命周期變化,且大大減少了業(yè)務(wù)代碼發(fā)生內(nèi)存泄漏的風(fēng)險(xiǎn)。

事件和狀態(tài)

Lifecycle 中定義了7種生命周期事件:

  • ON_CREATE: 對(duì)應(yīng)onCreate方法
  • ON_START: 對(duì)應(yīng)onStart方法
  • ON_RESUME: 對(duì)應(yīng)onResume方法
  • ON_PAUSE: 對(duì)應(yīng)onPause方法
  • ON_STOP: 對(duì)應(yīng)onStop方法
  • ON_DESTROY: 對(duì)應(yīng)onDestroy方法
  • ON_ANY: 匹配任何事件

和 5 種生命周期狀態(tài):

  • INITIALIZED: Lifecycle 初始化完成,且還未收到 onCreate() 事件時(shí)的狀態(tài)。
  • CREATED:onCreate() 調(diào)用之后,或者onStop() 調(diào)用之后的狀態(tài)。
  • STARTED:onStart() 調(diào)用之后,或者onPause() 調(diào)用之后的狀態(tài)。
  • RESUMED:onResume() 調(diào)用之后,onPause() 調(diào)用之前的狀態(tài)。
  • DESTROYED:onDestory() 調(diào)用之后的狀態(tài)。

事件和狀態(tài)之間的關(guān)系如下圖所示,這也是 Lifecycle 分發(fā)生命周期狀態(tài)的流程(記住這張圖,后面要考的):

Lifecycle生命周期感知流程.png

Lifecycle 的設(shè)計(jì)原理

Lifecycle 整體上采用了觀察者模式,主要依賴于三個(gè)類:LifecycleOwnerLifecycleRegistryLifecycleObserver

  • LifecycleOwner: 接口,其實(shí)現(xiàn)類表示具有生命周期,也就是被觀察者。 Activity 和 Fragment 都實(shí)現(xiàn)了 LifecycleOwner 接口。
public interface LifecycleOwner {
    /**
     * Returns the Lifecycle of the provider.
     *
     * @return The lifecycle of the provider.
     */
    public val lifecycle: Lifecycle
}
  • LifecycleRegistry: Lifecycle 的實(shí)現(xiàn)類,負(fù)責(zé)管理 LifecycleOwner 的生命周期狀態(tài),并將這些狀態(tài)通知給已注冊(cè)的觀察者。每個(gè) LifecycleOwner 都對(duì)應(yīng)一個(gè) LifecycleRegistry
open class LifecycleRegistry private constructor(
    provider: LifecycleOwner,
    private val enforceMainThread: Boolean
) : Lifecycle() {
...
    private var observerMap = FastSafeIterableMap<LifecycleObserver, ObserverWithState>()
    private var state: State = State.INITIALIZED
    private val lifecycleOwner: WeakReference<LifecycleOwner>

    init {
        lifecycleOwner = WeakReference(provider)
    }
    
    @MainThread
    @Deprecated("Override [currentState].")
    open fun markState(state: State) {
        enforceMainThreadIfNeeded("markState")
        currentState = state
    }
...
}
  • LifecycleObserver: 空接口,表示一個(gè)可以觀察 LifecycleOwner 生命周期狀態(tài)的組件,也就是觀察者,真正具有使用意義的是它的子接口。
    • LifecycleEventObserver: LifecycleObserver 的子接口,用于監(jiān)聽 Lifecycle 的生命周期變化,可以獲取到生命周期事件發(fā)生的具體變化。
    • DefaultLifecycleObserver: LifecycleObserver 的子接口,用于監(jiān)聽 Lifecycle 的生命周期變化,對(duì)生命周期的每一種事件都提供了獨(dú)立的方法,適用于只需要知道某些生命周期事件的場景。
public interface LifecycleObserver

public fun interface LifecycleEventObserver : LifecycleObserver {
    /**
     * Called when a state transition event happens.
     *
     * @param source The source of the event
     * @param event The event
     */
    public fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event)
}

public interface DefaultLifecycleObserver : LifecycleObserver {
    /**
     * Notifies that `ON_CREATE` event occurred.
     *
     *
     * This method will be called after the [LifecycleOwner]'s `onCreate`
     * method returns.
     *
     * @param owner the component, whose state was changed
     */
    public fun onCreate(owner: LifecycleOwner) {}

    /**
     * Notifies that `ON_START` event occurred.
     *
     *
     * This method will be called after the [LifecycleOwner]'s `onStart` method returns.
     *
     * @param owner the component, whose state was changed
     */
    public fun onStart(owner: LifecycleOwner) {}

    /**
     * Notifies that `ON_RESUME` event occurred.
     *
     *
     * This method will be called after the [LifecycleOwner]'s `onResume`
     * method returns.
     *
     * @param owner the component, whose state was changed
     */
    public fun onResume(owner: LifecycleOwner) {}

    /**
     * Notifies that `ON_PAUSE` event occurred.
     *
     *
     * This method will be called before the [LifecycleOwner]'s `onPause` method
     * is called.
     *
     * @param owner the component, whose state was changed
     */
    public fun onPause(owner: LifecycleOwner) {}

    /**
     * Notifies that `ON_STOP` event occurred.
     *
     *
     * This method will be called before the [LifecycleOwner]'s `onStop` method
     * is called.
     *
     * @param owner the component, whose state was changed
     */
    public fun onStop(owner: LifecycleOwner) {}

    /**
     * Notifies that `ON_DESTROY` event occurred.
     *
     *
     * This method will be called before the [LifecycleOwner]'s `onDestroy` method
     * is called.
     *
     * @param owner the component, whose state was changed
     */
    public fun onDestroy(owner: LifecycleOwner) {}
}

Lifecycle 整體的設(shè)計(jì)原理如下:

  1. LifecycleOwner 在創(chuàng)建時(shí)會(huì)創(chuàng)建一個(gè) Lifecycle 實(shí)例。
  2. Lifecycle 實(shí)例本質(zhì)就是 LifecycleRegistry,負(fù)責(zé)管理 LifecycleOwner 的生命周期狀態(tài),并將這些狀態(tài)通知給已注冊(cè)的所有觀察者。
  3. LifecycleObserver在收到狀態(tài)變化通知后,可以根據(jù)狀態(tài)變化執(zhí)行相應(yīng)的操作。

Lifecycle 的使用

Android 預(yù)定義的 LifecycleOwner 有 3 個(gè):Activity(具體實(shí)現(xiàn)在 androidx.activity.ComponentActivity)、Fragment 和應(yīng)用進(jìn)程級(jí)別的 ProcessLifecycleOwner。前兩個(gè)就不多說了,第3個(gè) ProcessLifecycleOwner 則提供整個(gè)應(yīng)用進(jìn)程級(jí)別的生命周期,能夠支持非毫秒級(jí)別精度監(jiān)聽?wèi)?yīng)用前后臺(tái)切換的場景。

Lifecycle 通過 addObserver(LifecycleObserver) 方法注冊(cè)觀察者,支持通過注解或非注解的方式注冊(cè)觀察者,共分為3種方式。其中注解方式已被廢棄,在此就不多說了。另外兩種方式分別為注冊(cè)一個(gè) LifecycleEventObserver 觀察者和注冊(cè)一個(gè) DefaultLifecycleObserver 觀察者。

/**
 * Annotation that can be used to mark methods on {@link LifecycleObserver} implementations that
 * should be invoked to handle lifecycle events.
 *
 * @deprecated This annotation required the usage of code generation or reflection, which should
 * be avoided. Use {@link DefaultLifecycleObserver} or
 * {@link LifecycleEventObserver} instead.
 */
@SuppressWarnings("unused")
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
@Deprecated
public @interface OnLifecycleEvent {
    Lifecycle.Event value();
}

注冊(cè)一個(gè) LifecycleEventObserver 觀察者,可以獲取到生命周期事件發(fā)生的具體變化:

lifecycle.addObserver(object : LifecycleEventObserver {
    override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
        when (event) {
            ON_CREATE -> {}
            ON_START -> {}
            ON_RESUME -> {}
            ON_PAUSE -> {}
            ON_STOP -> {}
            ON_DESTROY -> {}
            ON_ANY -> {}
        }
    }
})

注冊(cè)一個(gè) DefaultLifecycleObserver 觀察者,可以按需重寫生命周期事件監(jiān)聽:

lifecycle.addObserver(object : DefaultLifecycleObserver {

    override fun onStart(owner: LifecycleOwner) {}

    override fun onStop(owner: LifecycleOwner) {}

    override fun onDestroy(owner: LifecycleOwner) {}
})

對(duì)于向 ProcessLifecycleOwner 注冊(cè)觀察者,需要先通過 ProcessLifecycleOwner.get().lifecycle 的方式獲取 lifecycle:

ProcessLifecycleOwner.get().lifecycle.addObserver(object: LifecycleEventObserver{
    override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
        ...
    }
})

自定義 LifecycleOwner

Lifecycle 的觀察者必須綁定到 LifecycleOwner 上,一般來說,我們通過對(duì) Android 預(yù)定義的 LifecycleOwner 進(jìn)行 addObserver 即可,但如果需要自定義 LifecycleOwner,具體步驟就是實(shí)現(xiàn) LifecycleOwner 并在內(nèi)部將生命周期事件分發(fā)給 Lifecycle 實(shí)現(xiàn)類 LifecycleRegistry

class MyLifecycleOwner : LifecycleOwner {

    private val mLifecycleRegistry = LifecycleRegistry(this)

    override fun getLifecycle() = mLifecycleRegistry

    fun create() {
        mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE)
    }

    fun start() {
        mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START)
    }

    fun stop() {
        mLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_STOP)
    }
    ...
}

解析 Lifecycle

Lifecycle 注冊(cè)觀察者

Lifecycle#addObserver() 最終會(huì)分發(fā)到其實(shí)現(xiàn)類 LifecycleRegistry 中,其中會(huì)將觀察者和觀察者持有的狀態(tài)包裝為一個(gè)節(jié)點(diǎn),并且在注冊(cè)時(shí)將觀察者狀態(tài)同步推進(jìn)到與宿主 LifecycleOwner 相同的狀態(tài)中。

open class LifecycleRegistry private constructor(
    provider: LifecycleOwner,
    private val enforceMainThread: Boolean
) : Lifecycle() {
...
    //生命周期觀察者集合
    private var observerMap = FastSafeIterableMap<LifecycleObserver, ObserverWithState>()
    //當(dāng)前生命周期狀態(tài),默認(rèn)為初始化狀態(tài)
    private var state: State = State.INITIALIZED
    //持有生命周期的宿主,弱引用持有,防止內(nèi)存泄漏
    private val lifecycleOwner: WeakReference<LifecycleOwner>

    init {
        lifecycleOwner = WeakReference(provider)
    }
    
    //添加觀察者
    override fun addObserver(observer: LifecycleObserver) {
        //觀察者的初始狀態(tài):要么是 DESTROYED,要么是 INITIALIZED,確保觀察者可以接受到完整的事件流
        val initialState = if (state == State.DESTROYED) State.DESTROYED else State.INITIALIZED
        //將觀察者和觀察者持有的狀態(tài)包裝為一個(gè)節(jié)點(diǎn)
        val statefulObserver = ObserverWithState(observer, initialState)
        //加入到觀察者集合中
        val previous = observerMap.putIfAbsent(observer, statefulObserver)
        //如果上一步添加成功了,putIfAbsent會(huì)返回null
        if (previous != null) {
            return
        }
        //生命周期宿主已被回收,直接return
        val lifecycleOwner = lifecycleOwner.get()
            ?: // it is null we should be destroyed. Fallback quickly
            return
        //當(dāng)前在添加的觀察者數(shù)量!=0||正在處理事件
        val isReentrance = addingObserverCounter != 0 || handlingEvent
        //將觀察者推進(jìn)到宿主最新的狀態(tài),先獲取到最新狀態(tài)
        var targetState = calculateTargetState(observer)
        addingObserverCounter++
        //如果當(dāng)前觀察者狀態(tài)小于當(dāng)前生命周期所在狀態(tài)&&這個(gè)觀察者已經(jīng)被存到了觀察者列表中
        //while一直循環(huán),直到觀察者狀態(tài)同步到當(dāng)前生命周期所在狀態(tài)
        while (statefulObserver.state < targetState && observerMap.contains(observer)
        ) {
            //保存當(dāng)前的生命周期狀態(tài)
            pushParentState(statefulObserver.state)
            //返回當(dāng)前生命周期狀態(tài)對(duì)應(yīng)的接下來的事件序列
            val event = Event.upFrom(statefulObserver.state)
                ?: throw IllegalStateException("no event up from ${statefulObserver.state}")
            //分發(fā)事件
            statefulObserver.dispatchEvent(lifecycleOwner, event)
            //移除當(dāng)前的生命周期狀態(tài)
            popParentState()
            //再次獲得當(dāng)前的最新狀態(tài)
            // mState / subling may have been changed recalculate
            targetState = calculateTargetState(observer)
        }
        //處理一遍事件,保證事件同步
        if (!isReentrance) {
            // we do sync only on the top level.
            sync()
        }
        addingObserverCounter--
    }
    
    //移除觀察者
    override fun removeObserver(observer: LifecycleObserver) {
        observerMap.remove(observer)
    }
    
    //觀察者及其觀察狀態(tài)
    internal class ObserverWithState(observer: LifecycleObserver?, initialState: State) {
        var state: State
        var lifecycleObserver: LifecycleEventObserver

        init {
            //用適配器包裝觀察者,實(shí)現(xiàn)對(duì)不同類型觀察者的統(tǒng)一分發(fā)
            lifecycleObserver = Lifecycling.lifecycleEventObserver(observer!!)
            state = initialState
        }

        fun dispatchEvent(owner: LifecycleOwner?, event: Event) {
            val newState = event.targetState
            state = min(state, newState)
            //通知觀察者
            lifecycleObserver.onStateChanged(owner!!, event)
            state = newState
        }
    }
...
}

Lifecycle 注冊(cè)觀察者的邏輯就是上面這些了,主要步驟如下:

  1. 初始化觀察者的狀態(tài)。
  2. 將觀察者和觀察者持有的狀態(tài)包裝為一個(gè)節(jié)點(diǎn)。
  3. 將觀察者和其狀態(tài)加入到 map 集合中。
  4. 獲取當(dāng)前 LifecycleOwner 生命周期狀態(tài)。
  5. while 循環(huán),將觀察者狀態(tài)同步推進(jìn)到與宿主 LifecycleOwner 相同的狀態(tài)。

Lifecycle 適配不同類型的觀察者

上面說到了注冊(cè)觀察者的時(shí)候會(huì)將觀察者和觀察者持有的狀態(tài)包裝為一個(gè)節(jié)點(diǎn) ObserverWithState,而在 ObserverWithState 中會(huì)將外部傳入的所有 LifecycleObserver 通過 Lifecycling 包裝成 LifecycleEventObserver 對(duì)象。之所以要這么做就是為了適配不同類型的觀察者,Lifecycling 就是適配層。

  1. LifecycleObserver 本身是個(gè)空接口,實(shí)際使用的是它兩個(gè)子接口 LifecycleEventObserverDefaultLifecycleObserver,開發(fā)者自己實(shí)現(xiàn)的自定義 Observer 可能同時(shí)實(shí)現(xiàn)了這兩個(gè)接口或者實(shí)現(xiàn)了任一接口,LifecycleRegistry 必須在有事件觸發(fā)的時(shí)候通知觀察者存在的所有接口方法。
  2. 上面講到注冊(cè)觀察者的方式還有注解的方式(雖然現(xiàn)已被廢棄),但是這種方式下就需要通過反射來實(shí)現(xiàn)事件通知了。

Lifecycling 作為適配層,其作用就是對(duì)外部傳入的 Observer 進(jìn)行類型判斷、接口回調(diào)、反射調(diào)用等一系列操作,將這一系列的邏輯給封裝起來,對(duì)傳入的 Observer 統(tǒng)一包裝成 LifecycleEventObserver 對(duì)象,僅僅開放一個(gè) onStateChanged 方法即可讓 LifecycleRegistry 完成整個(gè)事件分發(fā),從而使得整個(gè)流程會(huì)更加清晰明了且職責(zé)分明。

public object Lifecycling {
    @JvmStatic
    @Suppress("DEPRECATION")
    public fun lifecycleEventObserver(`object`: Any): LifecycleEventObserver {
        val isLifecycleEventObserver = `object` is LifecycleEventObserver
        val isDefaultLifecycleObserver = `object` is DefaultLifecycleObserver
        // 1. 觀察者同時(shí)實(shí)現(xiàn) LifecycleEventObserver 和 DefaultLifecycleObserver
        if (isLifecycleEventObserver && isDefaultLifecycleObserver) {
            return DefaultLifecycleObserverAdapter(
                `object` as DefaultLifecycleObserver,
                `object` as LifecycleEventObserver
            )
        }
        // 2. 觀察者只實(shí)現(xiàn) DefaultLifecycleObserver
        if (isDefaultLifecycleObserver) {
            return DefaultLifecycleObserverAdapter(`object` as DefaultLifecycleObserver, null)
        }
        // 3. 觀察者只實(shí)現(xiàn) LifecycleEventObserver
        if (isLifecycleEventObserver) {
            return `object` as LifecycleEventObserver
        }
        // 4. 觀察者使用注解方式
        val klass: Class<*> = `object`.javaClass
        val type = getObserverConstructorType(klass)
        if (type == GENERATED_CALLBACK) {
            val constructors = classToAdapters[klass]!!
            if (constructors.size == 1) {
                val generatedAdapter = createGeneratedAdapter(
                    constructors[0], `object`
                )
                return SingleGeneratedAdapterObserver(generatedAdapter)
            }
            val adapters: Array<GeneratedAdapter> = Array(constructors.size) { i ->
                createGeneratedAdapter(constructors[i], `object`)
            }
            return CompositeGeneratedAdaptersObserver(adapters)
        }
        // 反射調(diào)用
        return ReflectiveGenericLifecycleObserver(`object`)
    }
}

DefaultLifecycleObserverAdapter 實(shí)現(xiàn)了 LifecycleEventObserver 接口,用于在收到 Lifecycle 生命周期事件狀態(tài)變化時(shí),對(duì)兩個(gè)構(gòu)造參數(shù) DefaultLifecycleObserverLifecycleEventObserver 進(jìn)行事件轉(zhuǎn)發(fā)。

internal class DefaultLifecycleObserverAdapter(
    private val defaultLifecycleObserver: DefaultLifecycleObserver,
    private val lifecycleEventObserver: LifecycleEventObserver?
) : LifecycleEventObserver {
    override fun onStateChanged(source: LifecycleOwner, event: Lifecycle.Event) {
        when (event) {
            Lifecycle.Event.ON_CREATE -> defaultLifecycleObserver.onCreate(source)
            Lifecycle.Event.ON_START -> defaultLifecycleObserver.onStart(source)
            Lifecycle.Event.ON_RESUME -> defaultLifecycleObserver.onResume(source)
            Lifecycle.Event.ON_PAUSE -> defaultLifecycleObserver.onPause(source)
            Lifecycle.Event.ON_STOP -> defaultLifecycleObserver.onStop(source)
            Lifecycle.Event.ON_DESTROY -> defaultLifecycleObserver.onDestroy(source)
            Lifecycle.Event.ON_ANY ->
                throw IllegalArgumentException("ON_ANY must not been send by anybody")
        }
        lifecycleEventObserver?.onStateChanged(source, event)
    }
}

Lifecycle 分發(fā)生命周期事件

在注冊(cè)觀察者的時(shí)候,將觀察者狀態(tài)同步推進(jìn)到與宿主 LifecycleOwner 相同的狀態(tài),用的是 while 循環(huán),每一次獲取當(dāng)前狀態(tài)接下來的事件并進(jìn)行事件分發(fā),一次一步,直到狀態(tài)同步。

public enum class Event {
    public companion object {
            /**
             * Returns the [Lifecycle.Event] that will be reported by a [Lifecycle]
             * leaving the specified [Lifecycle.State] to a higher state, or `null`
             * if there is no valid event that can move up from the given state.
             *
             * @param state the lower state that the returned event will transition up from
             * @return the event moving up the lifecycle phases from state
             */
            @JvmStatic
            public fun upFrom(state: State): Event? {
                return when (state) {
                    State.INITIALIZED -> ON_CREATE
                    State.CREATED -> ON_START
                    State.STARTED -> ON_RESUME
                    else -> null
                }
            }
    }
}

結(jié)合 Lifecycle 分發(fā)生命周期狀態(tài)的流程圖:

Lifecycle生命周期感知流程.png

如果在 Activity onResume 之后向其添加了一個(gè) LifecycleEventObserver,此時(shí)觀察者初始狀態(tài)是 INITIALIZED,需要同步到與宿主 LifecycleOwner 相同的狀態(tài),也就是RESUMED,觀察者會(huì)依次收到 ON_CREATE、ON_START、ON_RESUME 三個(gè)Event事件。

當(dāng)宿主 LifecycleOwner 生命周期發(fā)生變化時(shí),會(huì)將生命周期事件分發(fā)到 LifecycleRegistry#handleLifecycleEvent(Lifecycle.Event),將觀察者的狀態(tài)回調(diào)到最新的狀態(tài)上。

    //分發(fā)生命周期事件
    open fun handleLifecycleEvent(event: Event) {
        moveToState(event.targetState)
    }

    private fun moveToState(next: State) {
        if (state == next) {
            return
        }
        check(!(state == State.INITIALIZED && next == State.DESTROYED)) {
            "no event down from $state in component ${lifecycleOwner.get()}"
        }
        state = next
        if (handlingEvent || addingObserverCounter != 0) {
            newEventOccurred = true
            // we will figure out what to do on upper level.
            return
        }
        handlingEvent = true
        //狀態(tài)同步
        sync()
        handlingEvent = false
        if (state == State.DESTROYED) {
            observerMap = FastSafeIterableMap()
        }
    }
    
    private fun sync() {
        val lifecycleOwner = lifecycleOwner.get()
            ?: throw IllegalStateException(
                "LifecycleOwner of this LifecycleRegistry is already " +
                    "garbage collected. It is too late to change lifecycle state."
            )
        while (!isSynced) {
            newEventOccurred = false
            if (state < observerMap.eldest()!!.value.state) {
                //狀態(tài)回退
                backwardPass(lifecycleOwner)
            }
            val newest = observerMap.newest()
            if (!newEventOccurred && newest != null && state > newest.value.state) {
                //狀態(tài)前進(jìn)
                forwardPass(lifecycleOwner)
            }
        }
        newEventOccurred = false
    }
    
    private fun forwardPass(lifecycleOwner: LifecycleOwner) {
        @Suppress()
        val ascendingIterator: Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> =
            observerMap.iteratorWithAdditions()
        while (ascendingIterator.hasNext() && !newEventOccurred) {
            val (key, observer) = ascendingIterator.next()
            while (observer.state < state && !newEventOccurred && observerMap.contains(key)
            ) {
                pushParentState(observer.state)
                val event = Event.upFrom(observer.state)
                    ?: throw IllegalStateException("no event up from ${observer.state}")
                observer.dispatchEvent(lifecycleOwner, event)
                popParentState()
            }
        }
    }

首先更新狀態(tài) state,然后通過 sync() 方法將狀態(tài)同步到所有觀察者,sync() 方法在添加觀察者時(shí)也被調(diào)用過。在 sync() 方法中,狀態(tài)需要回退則調(diào)用 backwardPass 方法,狀態(tài)需要前進(jìn)則調(diào)用 forwardPass 方法。兩個(gè)方法邏輯相似,這邊就只貼出了 forwardPass 方法,來看一下如何處理狀態(tài)前進(jìn)的。可以發(fā)現(xiàn)里面使用了兩層 while 循環(huán),外層 while 循環(huán)遍歷所有觀察者,內(nèi)層 while 循環(huán)與注冊(cè)觀察者時(shí)狀態(tài)同步的 while 循環(huán)內(nèi)容一致,每一次獲取當(dāng)前狀態(tài)接下來的事件并進(jìn)行事件分發(fā),一次一步,直到狀態(tài)同步。

最終 observer.dispatchEvent 是通過 ObserverWithState#dispatchEvent() 分發(fā)事件,我們已經(jīng)知道 ObserverWithState 里使用了適配器模式對(duì) Observer 統(tǒng)一包裝成 LifecycleEventObserver 對(duì)象,僅僅開放一個(gè) onStateChanged 方法,ObserverWithState#dispatchEvent() 里就是通過 lifecycleObserver.onStateChanged 通知到觀察者,后續(xù)就是上一點(diǎn)提到的 Lifecycling 適配層的邏輯了。

Lifecycle 感知 Activity 生命周期

知道了怎么注冊(cè)的觀察者以及如何將生命周期事件分發(fā)到觀察者,最后來看一下 Lifecycle 是如何感知到宿主 LifecycleOwner 的生命周期進(jìn)而繼續(xù)后續(xù)的操作的。

上面講到當(dāng)宿主 LifecycleOwner 生命周期發(fā)生變化時(shí),會(huì)將生命周期事件分發(fā)到 LifecycleRegistry#handleLifecycleEvent(Lifecycle.Event),這不就簡單了,在宿主 LifecycleOwner 生命周期的相關(guān)方法直接調(diào)用不就好了。

handleLifecycleEvent調(diào)用處.png

通過查看 LifecycleRegistry#handleLifecycleEvent 的調(diào)用,可以看到在 DialogFragmentFragmenActivity 里就是通過在生命周期的相關(guān)方法里直接調(diào)用 LifecycleRegistry#handleLifecycleEvent(Lifecycle.Event)將生命周期事件分發(fā)的,但是并沒有出現(xiàn)我們常用的 ComponentActivity,這是因?yàn)樯鲜鲞@種方法會(huì)造成對(duì)基類的入侵,使得基類越發(fā)膨脹,所以在 ComponentActivity 中使用了 ReportFragment 承載 Lifecycle 在 activity 的具體邏輯。

感知宿主生命周期使用 ReportFragment,管理生命周期狀態(tài)并將狀態(tài)通知觀察者使用 LifecycleRegistry,適配觀察者使用 Lifecycling,這一整套流程行云流水清晰明了且職責(zé)分明。

public class ComponentActivity extends androidx.core.app.ComponentActivity implements LifecycleOwner ...{
    private final LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    @NonNull
    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        ...
        super.onCreate(savedInstanceState);
        ReportFragment.injectIfNeededIn(this);
        ...
    }
}

通過 ReportFragment#injectIfNeededIn(Activity) 接收 Activity。

open class ReportFragment() : android.app.Fragment() {
    companion object {
        @JvmStatic
        fun injectIfNeededIn(activity: Activity) {
            if (Build.VERSION.SDK_INT >= 29) {
                // On API 29+, we can register for the correct Lifecycle callbacks directly
                LifecycleCallbacks.registerIn(activity)
            }
            // Prior to API 29 and to maintain compatibility with older versions of
            // ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
            // need to support activities that don't extend from FragmentActivity from support lib),
            // use a framework fragment to get the correct timing of Lifecycle events
            val manager = activity.fragmentManager
            if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
                manager.beginTransaction().add(ReportFragment(), REPORT_FRAGMENT_TAG).commit()
                // Hopefully, we are the first to make a transaction.
                manager.executePendingTransactions()
            }
        }
    }
}
  • 第一種情況:在sdk29以下,通過向 Activity 添加一個(gè)空白界面的 Fragment,間接獲得 Activity 的各個(gè)生命周期事件的回調(diào)通知。
  • 第二種情況:在sdk29及以上,通過向 Activity 注冊(cè)生命周期回調(diào)的方式來監(jiān)聽。這里應(yīng)該還牽扯到對(duì)舊版本 ProcessLifecycleOwner 和 support 庫的兼容,所以此時(shí)也會(huì)同時(shí)執(zhí)行第一種情況的操作。

之所以這么區(qū)分是因?yàn)?registerActivityLifecycleCallbacks 中的 onActivityPostXXXonActivityPreXXX 等方法是sdk29時(shí)新添加的方法。

    @RequiresApi(29)
    internal class LifecycleCallbacks : Application.ActivityLifecycleCallbacks {
        override fun onActivityCreated(
            activity: Activity,
            bundle: Bundle?
        ) {}

        override fun onActivityPostCreated(
            activity: Activity,
            savedInstanceState: Bundle?
        ) {
            dispatch(activity, Lifecycle.Event.ON_CREATE)
        }

        override fun onActivityStarted(activity: Activity) {}

        override fun onActivityPostStarted(activity: Activity) {
            dispatch(activity, Lifecycle.Event.ON_START)
        }

        override fun onActivityResumed(activity: Activity) {}

        override fun onActivityPostResumed(activity: Activity) {
            dispatch(activity, Lifecycle.Event.ON_RESUME)
        }

        override fun onActivityPrePaused(activity: Activity) {
            dispatch(activity, Lifecycle.Event.ON_PAUSE)
        }

        override fun onActivityPaused(activity: Activity) {}

        override fun onActivityPreStopped(activity: Activity) {
            dispatch(activity, Lifecycle.Event.ON_STOP)
        }

        override fun onActivityStopped(activity: Activity) {}

        override fun onActivitySaveInstanceState(
            activity: Activity,
            bundle: Bundle
        ) {}

        override fun onActivityPreDestroyed(activity: Activity) {
            dispatch(activity, Lifecycle.Event.ON_DESTROY)
        }

        override fun onActivityDestroyed(activity: Activity) {}

        companion object {
            @JvmStatic
            fun registerIn(activity: Activity) {
                activity.registerActivityLifecycleCallbacks(LifecycleCallbacks())
            }
        }
    }

一些小細(xì)節(jié),在sdk29及以上,通過向 Activity 注冊(cè)生命周期回調(diào)的方式來監(jiān)聽時(shí),會(huì)在 Activity 的 onCreate、onStart、onResume 等方法被調(diào)用后發(fā)送相應(yīng)的 Event 事件,并在 onPause、onStop、onDestroy 等方法被調(diào)用前發(fā)送相應(yīng)的 Event 事件。

Lifecycle 的運(yùn)用實(shí)踐案例

Lifecycle 作為 JetPack 的基石,在 JetPack 里已有了許多的運(yùn)用實(shí)踐:

  1. LifecycleOwner.lifecycleScope,具有生命周期感知的協(xié)程作用域,當(dāng)宿主 destroy 時(shí),會(huì)自動(dòng)取消協(xié)程。
  2. LiveData,具有生命周期感知能力,當(dāng)宿主狀態(tài)活躍時(shí)(狀態(tài)至少為 STARTED),才會(huì)發(fā)送數(shù)據(jù),同時(shí)當(dāng)宿主 destroy 時(shí),會(huì)自動(dòng)移除觀察者。
  3. Flow#flowWithLifecycle(),當(dāng)宿主狀態(tài)活躍時(shí)(默認(rèn)狀態(tài)至少為 STARTED),啟動(dòng)一個(gè)新協(xié)程用于接收 flow 數(shù)據(jù),當(dāng)宿主狀態(tài)不活躍時(shí),取消該協(xié)程。
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