iOS開發(fā)筆記-136: 漸變色圓環(huán)進(jìn)度條

來源:http://www.lxweimin.com/p/37a17fd7eb08

class GradientProgressController: UIViewController {
    
    override func viewDidLoad() {
        super.viewDidLoad()
        self.view.addSubview(self.progressView)
        self.progressView.snp.makeConstraints { make in
            make.top.equalTo(100)
            make.width.height.equalTo(200)
        }
    }
    
    //MARK: - lazy load -
    private lazy var progressView: GradientCircleProgressView = {
        let view = GradientCircleProgressView.init(frame: CGRect(x: 0, y: 0, width: 100, height: 100), lineWidth: 10, bgColor: UIColor(hex: "66D6D2").cgColor, colors: [UIColor(hex: "E73B14").cgColor, UIColor(hex: "E73B14").cgColor,UIColor(hex: "EC6A05").cgColor,UIColor(hex: "F9EE0C").cgColor], locations: [0.0, 0.5, 0.92, 1.0])
        view.setProgress(0.9)
        return view
    }()
class GradientCircleProgressView: UIView {
    
    private var bgColor: CGColor = UIColor(hex: "66D6D2").cgColor
    private var lineWidth: CGFloat = 0.0
    private var colors: [CGColor] = []
    private var locations: [Double] = []
    private var progress: CGFloat = 0.0
    
    override init(frame: CGRect) {
        super.init(frame: frame)
        
    }
    
    convenience init(frame: CGRect, lineWidth: CGFloat, bgColor: CGColor, colors: [CGColor], locations: [Double]) {
        self.init(frame: frame)
        self.bgColor = bgColor
        self.lineWidth = lineWidth
        self.colors = colors
        self.locations = locations
        
        draw(frame)
    }
    
    required init?(coder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    
    override func draw(_ rect: CGRect) {
        super.draw(rect)
        
        self.circleLayer.removeFromSuperlayer()
        self.gradientLayer.removeFromSuperlayer()
                
        //畫一個環(huán)形的layer
        self.circleLayer.frame = self.bounds
        self.layer.addSublayer(self.circleLayer)
        self.circleLayer.fillColor = UIColor.clear.cgColor
        self.circleLayer.strokeColor = self.bgColor
        self.circleLayer.opacity = 0.2
        self.circleLayer.lineWidth = self.lineWidth
        
        let center: CGPoint = CGPoint(x: rect.size.width/2, y: rect.size.height/2)
        //畫貝塞爾曲線
        let bezierPath = UIBezierPath(arcCenter: center, radius: (rect.size.width - self.lineWidth)/2, startAngle: CGFloat(-0.5 * Double.pi), endAngle: CGFloat(1.5 * Double.pi), clockwise: true)
        self.circleLayer.path = bezierPath.cgPath //將曲線添加到layer層
        
        self.layer.addSublayer(self.circleLayer)//添加蒙版
        
        //漸變色 加蒙版 顯示蒙版區(qū)域
        self.gradientLayer.frame = self.bounds
        self.gradientLayer.colors = self.colors
        self.gradientLayer.locations = self.locations as [NSNumber]
        self.gradientLayer.startPoint = CGPoint(x: 0, y: 0)
        self.gradientLayer.endPoint = CGPoint(x: 0, y: 1)
        
        self.layer.addSublayer(self.gradientLayer)
        
        self.progressLayer.frame = self.bounds
        self.progressLayer.lineWidth = self.lineWidth
        self.progressLayer.fillColor = UIColor.clear.cgColor
        self.progressLayer.strokeColor = UIColor.red.cgColor
        
        self.progressLayer.lineCap = .round //設(shè)置畫筆
        self.progressLayer.path = bezierPath.cgPath
        //修改漸變layer層的遮罩,關(guān)鍵代碼
        self.gradientLayer.mask = self.progressLayer
    }
    
    
    public func setProgress(_ value: CGFloat, animated: Bool = false) {
        self.progress = value
        if animated {
            CATransaction.begin()
            CATransaction.setDisableActions(false)
            CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: .easeIn))
            CATransaction.setAnimationDuration(1.0)
            self.progressLayer.strokeEnd = self.progress
            CATransaction.commit()
        } else {
            self.progressLayer.strokeEnd = self.progress
        }
    }
    
    //MARK: - lazy load -
        
    private lazy var circleLayer: CAShapeLayer = {
        let layer = CAShapeLayer()
        return layer
    }()
    
    private lazy var progressLayer: CAShapeLayer = {
        let layer = CAShapeLayer()
        layer.strokeEnd = 0.0
        return layer
    }()
    
    private lazy var gradientLayer: CAGradientLayer = {
        let layer = CAGradientLayer()
        return layer
    }()
    
}
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請聯(lián)系作者
平臺聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點,簡書系信息發(fā)布平臺,僅提供信息存儲服務(wù)。

推薦閱讀更多精彩內(nèi)容