從源碼角度深入理解OKHttp3

在日常開(kāi)發(fā)中網(wǎng)絡(luò)請(qǐng)求是很常見(jiàn)的功能。OkHttp作為Android開(kāi)發(fā)中最常用的網(wǎng)絡(luò)請(qǐng)求框架,在A(yíng)ndroid開(kāi)發(fā)中我們經(jīng)常結(jié)合retrofit一起使用,俗話(huà)說(shuō)得好:“知其然知其所以然”,所以這篇文章我們通過(guò)源碼來(lái)深入理解OKHttp3(基于3.12版本)

  • 常規(guī)使用

    • 在了解源碼前,我們先了解如何使用OKHttp這個(gè)框架(框架地址
    //框架引入項(xiàng)目
    implementation("com.squareup.okhttp3:okhttp:3.12.0")
    
    //引用官方Demo的例子
    @Override
      protected void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.activity_main);
          //主線(xiàn)程不能進(jìn)行耗時(shí)操作
           new Thread(){
              @Override
              public void run() {
                  super.run();
                  /**
                   * 同步請(qǐng)求
                   */
                  GetExample getexample = new GetExample();
                  String syncresponse = null;
                  try {
                      syncresponse = getexample.run("https://raw.github.com/square/okhttp/master/README.md");
                      Log.i("maoqitian","異步請(qǐng)求返回參數(shù)"+syncresponse);
                  } catch (IOException e) {
                      e.printStackTrace();
                  }
              }
          }.start();
          /**
           * 異步請(qǐng)求
           */
          PostExample postexample = new PostExample();
          String json = postexample.bowlingJson("Jesse", "Jake");
          try {
              postexample.post("http://www.roundsapp.com/post", json);
          } catch (IOException e) {
              e.printStackTrace();
          }
      }
       /**
        * 異步請(qǐng)求
        */
       class PostExample {
           final MediaType JSON = MediaType.get("application/json; charset=utf-8");
           //獲取 OkHttpClient 對(duì)象
           OkHttpClient client = new OkHttpClient();
    
           void post(String url, String json) throws IOException {
               RequestBody body = RequestBody.create(JSON, json);
               Request request = new Request.Builder()
                       .url(url)
                       .post(body)
                       .build();
               client.newCall(request).enqueue(new Callback() {
                  @Override
                  public void onFailure(Call call, IOException e) {
                    Log.i("maoqitian","異步請(qǐng)求返回參數(shù)"+e.toString());
                  }
    
                  @Override
                  public void onResponse(Call call, Response response) throws IOException {
                      String asynresponse= response.body().string();
                      Log.i("maoqitian","異步請(qǐng)求返回參數(shù)"+asynresponse);
                  }
              });
           }
    
           String bowlingJson(String player1, String player2) {
               return "{'winCondition':'HIGH_SCORE',"
                       + "'name':'Bowling',"
                       + "'round':4,"
                       + "'lastSaved':1367702411696,"
                       + "'dateStarted':1367702378785,"
                       + "'players':["
                       + "{'name':'" + player1 + "','history':[10,8,6,7,8],'color':-13388315,'total':39},"
                       + "{'name':'" + player2 + "','history':[6,10,5,10,10],'color':-48060,'total':41}"
                       + "]}";
           }
       }
      /**
       * 同步請(qǐng)求
       */
      class GetExample {
          OkHttpClient client = new OkHttpClient();
          String run(String url) throws IOException {
              Request request = new Request.Builder()
                      .url(url)
                      .build();
              try (Response response = client.newCall(request).execute()) {
                  return response.body().string();
              }
          }
      }
    
    • 由例子我們可以看到,client.newCall(request).execute()執(zhí)行的是異步請(qǐng)求,我們可以加入Callback來(lái)異步獲取返回值,Response response = client.newCall(request).execute()執(zhí)行的是同步請(qǐng)求,更多post請(qǐng)求方式例子可以查看官方sample項(xiàng)目
  • 源碼分析

    • 首先看一個(gè)流程圖,對(duì)于接下來(lái)的源碼分析有個(gè)大體印象


      OKHttp網(wǎng)絡(luò)請(qǐng)求流程圖.png
    • 通過(guò)上面的例子可以看到,不管是同步請(qǐng)求還是異步請(qǐng)求,首先調(diào)用的OkHttpClient的newCall(request)方法,先來(lái)看看這個(gè)方法

       /**
        * Prepares the {@code request} to be executed at some point in the future.
        */
        @Override public Call newCall(Request request) {
        return RealCall.newRealCall(this, request, false /* for web socket */);
       }
      
    • 通過(guò)newCall方法的源碼可以看到該方法返回值是Call,Call是一個(gè)接口,他的實(shí)現(xiàn)類(lèi)是RealCall,所以我們執(zhí)行的同步execute()方法或者異步enqueue()方法都是RealCall的方法。newCall方法接收了的網(wǎng)絡(luò)請(qǐng)求參數(shù),接下來(lái)我們看看execute()和enqueue()方法

    /**
     * 同步請(qǐng)求
     */
     @Override public Response execute() throws IOException {
      synchronized (this) {
      if (executed) throw new IllegalStateException("Already Executed");
      executed = true;
      }
      captureCallStackTrace();
      timeout.enter();
      eventListener.callStart(this);
      try {
        client.dispatcher().executed(this);
        Response result = getResponseWithInterceptorChain();
        if (result == null) throw new IOException("Canceled");
        return result;
        } catch (IOException e) {
        e = timeoutExit(e);
        eventListener.callFailed(this, e);
        throw e;
        } finally {
        client.dispatcher().finished(this);
        }
       }
     /**
      * 異步請(qǐng)求
      */
     @Override public void enqueue(Callback responseCallback) {
      synchronized (this) {
      if (executed) throw new IllegalStateException("Already Executed");
      executed = true;
      }
      captureCallStackTrace();
      eventListener.callStart(this);
      client.dispatcher().enqueue(new AsyncCall(responseCallback));
     }
    
    • 這里先看異步的enqueue方法,很直觀(guān)可以看到真正執(zhí)行網(wǎng)絡(luò)請(qǐng)求的是最后一句代碼,而它是怎么做的呢,我們還得先弄明白dispatcher,Dispatcher的本質(zhì)是異步請(qǐng)求的調(diào)度器,它內(nèi)部持有一個(gè)線(xiàn)程池,結(jié)合線(xiàn)程池調(diào)配并發(fā)請(qǐng)求。官方文檔描述也說(shuō)了這一點(diǎn)。
      OKhttp Dispatcher文檔描述.png
     /**最大并發(fā)請(qǐng)求數(shù)*/
     private int maxRequests = 64;
     /**每個(gè)主機(jī)最大請(qǐng)求數(shù)*/
     private int maxRequestsPerHost = 5;
     
     /** Ready async calls in the order they'll be run. 準(zhǔn)備要執(zhí)行的異步請(qǐng)求隊(duì)列*/
     private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>();
    
     /** Running asynchronous calls. Includes canceled calls that haven't finished yet.
     正在執(zhí)行的異步請(qǐng)求隊(duì)列*/
     private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>();
    
     /** Running synchronous calls. Includes canceled calls that haven't finished yet. 
     正在執(zhí)行的同步請(qǐng)求隊(duì)列*/
     private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>();
     
     /** Dispatcher 構(gòu)造方法 */
     public Dispatcher(ExecutorService executorService) {
     this.executorService = executorService;
      }
    
      public Dispatcher() {
      }
    
     public synchronized ExecutorService  executorService() {
      if (executorService == null) {
      executorService = new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60, TimeUnit.SECONDS,
          new SynchronousQueue<Runnable>(), Util.threadFactory("OkHttp Dispatcher", false));
      }
      return executorService;
     }
    
    • 通過(guò)Dispatcher的構(gòu)造方法我們知道我們可以使用自己的線(xiàn)程池,也可以使用Dispatcher默認(rèn)的線(xiàn)程池,默認(rèn)的線(xiàn)程池相當(dāng)于CachedThreadPool線(xiàn)程池,這個(gè)線(xiàn)程池比較適合執(zhí)行大量的耗時(shí)較少的任務(wù)(線(xiàn)程池介紹)。
    • 了解了Dispatcher之后,我們繼續(xù)探究Dispatcher的enqueue方法
    void enqueue(AsyncCall call) {
      synchronized (this) {
      readyAsyncCalls.add(call);
     }
     promoteAndExecute();
     }
     /**
      * Promotes eligible calls from {@link #readyAsyncCalls} to {@link #runningAsyncCalls} and runs
      * them on the executor service. Must not be called with synchronization because executing calls
      * can call into user code.
      *
      * @return true if the dispatcher is currently running calls.
      */
      private boolean promoteAndExecute() {
      assert (!Thread.holdsLock(this));
    
      List<AsyncCall> executableCalls = new ArrayList<>();
      boolean isRunning;
      synchronized (this) {
      for (Iterator<AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {
        AsyncCall asyncCall = i.next();
    
        if (runningAsyncCalls.size() >= maxRequests) break; // Max capacity.
        if (runningCallsForHost(asyncCall) >= maxRequestsPerHost) continue; // Host max capacity.
    
        i.remove();
        executableCalls.add(asyncCall);
        runningAsyncCalls.add(asyncCall);
        }
        isRunning = runningCallsCount() > 0;
        }
    
        for (int i = 0, size = executableCalls.size(); i < size; i++) {
        AsyncCall asyncCall = executableCalls.get(i);
        asyncCall.executeOn(executorService());
        }
        return isRunning;
     }
    
    • 這里分三步走,首先將傳入的AsyncCall(這其實(shí)是一個(gè)Runnable對(duì)象)加入準(zhǔn)備要執(zhí)行的異步請(qǐng)求隊(duì)列,其次調(diào)用promoteAndExecute()方法,變量準(zhǔn)備要執(zhí)行的異步請(qǐng)求隊(duì)列,如果隊(duì)列任務(wù)數(shù)超過(guò)最大并發(fā)請(qǐng)求數(shù),則直接退出遍歷,則不會(huì)進(jìn)行下面的操作;如果超過(guò)每個(gè)主機(jī)最大請(qǐng)求數(shù),則跳過(guò)這次循環(huán),繼續(xù)下一次遍歷,否則將異步任務(wù)加入到正在執(zhí)行的異步請(qǐng)求隊(duì)列,最后遍歷保存異步任務(wù)的隊(duì)列,執(zhí)行AsyncCall.executeOn(executorService())方法,并且傳入了Dispatcher的默認(rèn)線(xiàn)程池。
    /**
     * Attempt to enqueue this async call on {@code executorService}. This will attempt to clean up
     * if the executor has been shut down by reporting the call as failed.
     */
      void executeOn(ExecutorService executorService) {
      assert (!Thread.holdsLock(client.dispatcher()));
      boolean success = false;
      try {
        executorService.execute(this);
        success = true;
      } catch (RejectedExecutionException e) {
        InterruptedIOException ioException = new InterruptedIOException("executor rejected");
        ioException.initCause(e);
        eventListener.callFailed(RealCall.this, ioException);
        responseCallback.onFailure(RealCall.this, ioException);
      } finally {
        if (!success) {
          client.dispatcher().finished(this); // This call is no longer running!
        }
      }
    }
    
    • 通過(guò)執(zhí)行AsyncCall.executeOn()方法的源碼,我們看到Dispatcher的線(xiàn)程池執(zhí)行了execute(this)方法,執(zhí)行異步任務(wù),并且指向的是this,也就是當(dāng)前的AsyncCall對(duì)象(RealCall的內(nèi)部類(lèi)),而AsyncCall實(shí)現(xiàn)了抽象類(lèi)NamedRunnable
    /**
     * Runnable implementation which always sets its thread name.
     */
    public abstract class NamedRunnable implements Runnable {
    protected final String name;
    
    public NamedRunnable(String format, Object... args) {
    this.name = Util.format(format, args);
    }
    
     @Override public final void run() {
      String oldName = Thread.currentThread().getName();
      Thread.currentThread().setName(name);
     try {
      execute();
     } finally {
      Thread.currentThread().setName(oldName);
       }
     }
     protected abstract void execute();
     }
    
    • 可以看到NamedRunnable中run()方法調(diào)用了抽象方法execute(),也就說(shuō)明execute()的實(shí)現(xiàn)在A(yíng)syncCall對(duì)象中,而上面線(xiàn)程池執(zhí)行的異步任務(wù)也是調(diào)用這個(gè)execute()方法,我們看看AsyncCall對(duì)象中execute()方法的實(shí)現(xiàn)
     @Override protected void execute() {
      boolean signalledCallback = false;
      timeout.enter();
      try {
        Response response = getResponseWithInterceptorChain();
        if (retryAndFollowUpInterceptor.isCanceled()) {
          signalledCallback = true;
          responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
        } else {
          signalledCallback = true;
          responseCallback.onResponse(RealCall.this, response);
        }
       } catch (IOException e) {
        e = timeoutExit(e);
        if (signalledCallback) {
          // Do not signal the callback twice!
          Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
        } else {
          eventListener.callFailed(RealCall.this, e);
          responseCallback.onFailure(RealCall.this, e);
        }
       } finally {
        client.dispatcher().finished(this);
       }
       }
       
        /**Dispatcher的finished方法*/
        /** Used by {@code AsyncCall#run} to signal completion. */
        void finished(AsyncCall call) {
        finished(runningAsyncCalls, call);
        }
    
        /** Used by {@code Call#execute} to signal completion. */
         void finished(RealCall call) {
         finished(runningSyncCalls, call);
        }
    
        private <T> void finished(Deque<T> calls, T call) {
          Runnable idleCallback;
         synchronized (this) {
         if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
         idleCallback = this.idleCallback;
        }
    
        boolean isRunning = promoteAndExecute();
    
        if (!isRunning && idleCallback != null) {
         idleCallback.run();
        }
      }
    
    • 我們可以先關(guān)注最后一行,不管前面請(qǐng)求如何,最后finally代碼塊中都執(zhí)行了Dispatcher的finished方法,要是要將當(dāng)前任務(wù)從runningAsyncCalls或runningSyncCalls 中移除, 同時(shí)把readyAsyncCalls的任務(wù)調(diào)度到runningAsyncCalls中并執(zhí)行而finished方法中執(zhí)行了promoteAndExecute()方法,經(jīng)過(guò)前面對(duì)該方法分析,說(shuō)明不管當(dāng)前執(zhí)行的任務(wù)如何,都會(huì)OkHttp都會(huì)去readyAsyncCalls(準(zhǔn)備要執(zhí)行的異步請(qǐng)求隊(duì)列)取出下一個(gè)請(qǐng)求繼續(xù)執(zhí)行。接下來(lái)我們繼續(xù)回到AsyncCall對(duì)象中的execute()方法,可以發(fā)現(xiàn)getResponseWithInterceptorChain()的方法返回了Response,說(shuō)明在該方法中執(zhí)行了我們的網(wǎng)絡(luò)請(qǐng)求。而不管同步還是異步請(qǐng)求,都是通過(guò)getResponseWithInterceptorChain()完成網(wǎng)絡(luò)請(qǐng)求。
       Response getResponseWithInterceptorChain() throws IOException {
       // Build a full stack of interceptors.
       List<Interceptor> interceptors = new ArrayList<>();
       interceptors.addAll(client.interceptors());
       interceptors.add(retryAndFollowUpInterceptor);
       interceptors.add(new BridgeInterceptor(client.cookieJar()));
       interceptors.add(new CacheInterceptor(client.internalCache()));
       interceptors.add(new ConnectInterceptor(client));
       if (!forWebSocket) {
        interceptors.addAll(client.networkInterceptors());
        }
       interceptors.add(new CallServerInterceptor(forWebSocket));
    
        Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
        originalRequest, this, eventListener, client.connectTimeoutMillis(),
        client.readTimeoutMillis(), client.writeTimeoutMillis());
    
        return chain.proceed(originalRequest);
       }
    
    • 由getResponseWithInterceptorChain()方法我們看到添加了很多Interceptor(攔截器),首先要了解每個(gè)Interceptor的作用,也能大致了解OKHttp完成網(wǎng)絡(luò)請(qǐng)求的過(guò)程。

      • 1.首先加入我們自定義的interceptors
      • 2.通過(guò)RetryAndFollowUpInterceptor處理網(wǎng)絡(luò)請(qǐng)求重試
      • 3.通過(guò)BridgeInterceptor處理請(qǐng)求對(duì)象轉(zhuǎn)換,應(yīng)用層到網(wǎng)絡(luò)層
      • 4.通過(guò)CacheInterceptor處理緩存
      • 5.通過(guò)ConnectInterceptor處理網(wǎng)絡(luò)請(qǐng)求鏈接
      • 6.通過(guò)CallServerInterceptor處理讀寫(xiě),和服務(wù)器通信,進(jìn)行真正的網(wǎng)絡(luò)請(qǐng)求
    • 責(zé)任鏈模式

      在閱讀接下來(lái)源碼之前,我們先要了解責(zé)任鏈模式。通俗化的講在責(zé)任鏈模式中有很多對(duì)象,這些對(duì)象可以理解為上面列出的攔截器,而每個(gè)對(duì)象之間都通過(guò)一條鏈子連接,網(wǎng)絡(luò)請(qǐng)求在這條鏈子上傳遞,直到某一個(gè)對(duì)象處理了這個(gè)網(wǎng)絡(luò)請(qǐng)求,也就是完成了網(wǎng)絡(luò)請(qǐng)求。使用這個(gè)模式的好處就是不管你用多少攔截器處理什么操作,最終都不會(huì)影響我們的發(fā)出請(qǐng)求的目的,就是完成網(wǎng)絡(luò)請(qǐng)求,攔截過(guò)程你可以任意添加分配責(zé)任。

    • 接著繼續(xù)看Interceptor.Chain,他是Interceptor的內(nèi)部接口,前面添加的每一個(gè)攔截器都實(shí)現(xiàn)了Interceptor接口,而RealInterceptorChain是Interceptor.Chain接口的實(shí)現(xiàn)類(lèi)。先看RealInterceptorChain的proceed方法源碼

      public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
      RealConnection connection) throws IOException {
      if (index >= interceptors.size()) throw new AssertionError();
      
       calls++;
       ......
       // Call the next interceptor in the chain.
        RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
        connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
        writeTimeout);
        Interceptor interceptor = interceptors.get(index);
        Response response = interceptor.intercept(next);
      
        // Confirm that the next interceptor made its required call to chain.proceed().
        if (httpCodec != null && index + 1 < interceptors.size() && next.calls != 1) {
        throw new IllegalStateException("network interceptor " + interceptor
          + " must call proceed() exactly once");
        }
        .....
        return response;
       }
      
    • 通過(guò)源碼可以注意到interceptor.intercept(next),RetryAndFollowUpInterceptor作為默認(rèn)攔截器的第一個(gè)攔截器,也就是執(zhí)行了它的intercept方法

    • RetryAndFollowUpInterceptor

    • 前面說(shuō)過(guò)RetryAndFollowUpInterceptor攔截器執(zhí)行OKHttp網(wǎng)絡(luò)重試,先看它的intercept方法

      /**RetryAndFollowUpInterceptor的intercept方法 **/
      @Override public Response intercept(Chain chain) throws IOException {
    Request request = chain.request();
    RealInterceptorChain realChain = (RealInterceptorChain) chain;
    Call call = realChain.call();
    EventListener eventListener = realChain.eventListener();
    
    StreamAllocation streamAllocation = new StreamAllocation(client.connectionPool(),
       createAddress(request.url()), call, eventListener, callStackTrace);
    this.streamAllocation = streamAllocation;
    
    int followUpCount = 0;
    Response priorResponse = null;
    while (true) {
     if (canceled) {
       streamAllocation.release();
       throw new IOException("Canceled");
     }
      //將請(qǐng)求通過(guò)鏈子chain傳遞到下一個(gè)攔截器
     Response response;
     boolean releaseConnection = true;
     try {
       response = realChain.proceed(request, streamAllocation, null, null);
       releaseConnection = false;
     } catch (RouteException e) {
       // 線(xiàn)路異常,連接失敗,檢查是否可以重新連接
       if (!recover(e.getLastConnectException(), streamAllocation, false, request)) {
         throw e.getFirstConnectException();
       }
       releaseConnection = false;
       continue;
     } catch (IOException e) {
       // An attempt to communicate with a server failed. The request may have been sent.
       // IO異常,連接失敗,檢查是否可以重新連接
       boolean requestSendStarted = !(e instanceof ConnectionShutdownException);
       if (!recover(e, streamAllocation, requestSendStarted, request)) throw e;
       releaseConnection = false;
       continue;
     } finally {
       // We're throwing an unchecked exception. Release any resources. 釋放資源
       if (releaseConnection) {
         streamAllocation.streamFailed(null);
         streamAllocation.release();
       }
     }
    
     // Attach the prior response if it exists. Such responses never have a body.
     if (priorResponse != null) {
       response = response.newBuilder()
           .priorResponse(priorResponse.newBuilder()
                   .body(null)
                   .build())
           .build();
     }
    
     Request followUp;
     try {
       //效驗(yàn)狀態(tài)碼、身份驗(yàn)證頭信息、跟蹤重定向或處理客戶(hù)端請(qǐng)求超時(shí)
       followUp = followUpRequest(response, streamAllocation.route());
     } catch (IOException e) {
       streamAllocation.release();
       throw e;
     }
    
     if (followUp == null) {
       streamAllocation.release();
        // 不需要重定向,正常返回結(jié)果
       return response;
     }
    
     closeQuietly(response.body());
     //超過(guò)重試次數(shù)
     if (++followUpCount > MAX_FOLLOW_UPS) {
       streamAllocation.release();
       throw new ProtocolException("Too many follow-up requests: " + followUpCount);
     }
    
     if (followUp.body() instanceof UnrepeatableRequestBody) {
       streamAllocation.release();
       throw new HttpRetryException("Cannot retry streamed HTTP body", response.code());
     }
     if (!sameConnection(response, followUp.url())) {
       streamAllocation.release();
       streamAllocation = new StreamAllocation(client.connectionPool(),
           createAddress(followUp.url()), call, eventListener, callStackTrace);
       this.streamAllocation = streamAllocation;
     } else if (streamAllocation.codec() != null) {
       throw new IllegalStateException("Closing the body of " + response
           + " didn't close its backing stream. Bad interceptor?");
     }
     request = followUp;
     priorResponse = response;
     }
    }
    
    • 通過(guò)RetryAndFollowUpInterceptor攔截器intercept方法源碼,能夠理解到OKHttp的重試機(jī)制
      • 1.首先創(chuàng)建StreamAllocation對(duì)象(稍后分析),在一個(gè)死循環(huán)中將通過(guò)鏈子chain傳遞到下一個(gè)攔截器,如果捕獲異常,則判斷異常是否恢復(fù)連接,不能連接則拋出異常,跳出循環(huán)并是否創(chuàng)建的連接池資源
      • 2.第一步?jīng)]有異常,還要返回值效驗(yàn)狀態(tài)碼、頭部信息、是否需要重定向、連接超時(shí)等信息,捕獲異常則拋出并退出循環(huán)
      • 3.如果如果重定向,循環(huán)超出RetryAndFollowUpInterceptor攔截器的最大重試次數(shù),也拋出異常,退出循環(huán)


        RetryAndFollowUpInterceptor攔截器重試機(jī)制流程圖.png
    • 通過(guò)攔截器RetryAndFollowUpInterceptor調(diào)用(RealInterceptorChain) chain.proceed()方法,又再次回到了我們剛剛分析proceed()方法,而該方法繼續(xù)調(diào)用下一個(gè)攔截器的intercept()方法,這個(gè)攔截器就是默認(rèn)的第二個(gè)攔截器BridgeInterceptor
    /**
     * Bridges from application code to network code. First it builds a network request from a user
     * request. Then it proceeds to call the network. Finally it builds a user response from the network
     * response.
     * BridgeInterceptor的intercept方法
     */
    @Override public Response intercept(Chain chain) throws IOException {
     Request userRequest = chain.request();
     Request.Builder requestBuilder = userRequest.newBuilder();
    
     RequestBody body = userRequest.body();
     ......
     Response networkResponse = chain.proceed(requestBuilder.build());
     ......
    }  
    
    • 該攔截器主要實(shí)現(xiàn)了網(wǎng)絡(luò)請(qǐng)求中應(yīng)用層到網(wǎng)絡(luò)層之間的數(shù)據(jù)編碼橋梁。根據(jù)用戶(hù)請(qǐng)求建立網(wǎng)絡(luò)連接,根據(jù)網(wǎng)絡(luò)響應(yīng)建立網(wǎng)絡(luò)響應(yīng),也可以看到該方法 繼續(xù)調(diào)用了chain.proceed()方法,同理,根據(jù)前面分析會(huì)調(diào)用第三個(gè)默認(rèn)攔截器CacheInterceptor的intercept方法。
    • CacheInterceptor

    • 前面我們說(shuō)過(guò)這個(gè)攔截器是處理緩存的,接下來(lái)看看源碼是如何實(shí)現(xiàn)的
    /**
     * 攔截器CacheInterceptor的intercept方法
     */
    @Override public Response intercept(Chain chain) throws IOException {
    Response cacheCandidate = cache != null
       ? cache.get(chain.request())
       : null;
    
    long now = System.currentTimeMillis();
    //獲取策略,假設(shè)當(dāng)前可以使用網(wǎng)絡(luò)
    CacheStrategy strategy = new CacheStrategy.Factory(now, chain.request(), cacheCandidate).get();
    Request networkRequest = strategy.networkRequest;
    Response cacheResponse = strategy.cacheResponse;
    
    if (cache != null) {
     cache.trackResponse(strategy);
    }
    
    if (cacheCandidate != null && cacheResponse == null) {
     closeQuietly(cacheCandidate.body()); // The cache candidate wasn't applicable. Close it.
    }
    
     // If we're forbidden from using the network and the cache is insufficient, fail. 如果網(wǎng)絡(luò)被禁止使用并且沒(méi)有緩存,則請(qǐng)求失敗
     if (networkRequest == null && cacheResponse == null) {
         return new Response.Builder()
         .request(chain.request())
         .protocol(Protocol.HTTP_1_1)
         .code(504)
         .message("Unsatisfiable Request (only-if-cached)")
         .body(Util.EMPTY_RESPONSE)
         .sentRequestAtMillis(-1L)
         .receivedResponseAtMillis(System.currentTimeMillis())
         .build();
    }
    
    // If we don't need the network, we're done.如果有緩存,則返回響應(yīng)緩存,請(qǐng)求完成
    if (networkRequest == null) {
     return cacheResponse.newBuilder()
         .cacheResponse(stripBody(cacheResponse))
         .build();
    }
    
    Response networkResponse = null;
    try {
    //沒(méi)有緩存,則進(jìn)行網(wǎng)絡(luò)請(qǐng)求,執(zhí)行下一個(gè)攔截器
     networkResponse = chain.proceed(networkRequest);
     } finally {
     // If we're crashing on I/O or otherwise, don't leak the cache body.
     if (networkResponse == null && cacheCandidate != null) {
       closeQuietly(cacheCandidate.body());
     }
    }
    
     // If we have a cache response too, then we're doing a conditional get.
     if (cacheResponse != null) {
      //狀態(tài)碼 304 
      if (networkResponse.code() == HTTP_NOT_MODIFIED) {
       Response response = cacheResponse.newBuilder()
           .headers(combine(cacheResponse.headers(), networkResponse.headers()))
           .sentRequestAtMillis(networkResponse.sentRequestAtMillis())
           .receivedResponseAtMillis(networkResponse.receivedResponseAtMillis())
           .cacheResponse(stripBody(cacheResponse))
           .networkResponse(stripBody(networkResponse))
           .build();
       networkResponse.body().close();
    
       // Update the cache after combining headers but before stripping the
       // Content-Encoding header (as performed by initContentStream()).
       cache.trackConditionalCacheHit();
       cache.update(cacheResponse, response);
       return response;
      } else {
       closeQuietly(cacheResponse.body());
      }
     }
    
     Response response = networkResponse.newBuilder()
       .cacheResponse(stripBody(cacheResponse))
       .networkResponse(stripBody(networkResponse))
       .build();
    
     if (cache != null) {
     if (HttpHeaders.hasBody(response) && CacheStrategy.isCacheable(response, networkRequest)) {
       // Offer this request to the cache.
       //保存緩存
       CacheRequest cacheRequest = cache.put(response);
       return cacheWritingResponse(cacheRequest, response);
     }
    
      if (HttpMethod.invalidatesCache(networkRequest.method())) {
       try {
         cache.remove(networkRequest);
       } catch (IOException ignored) {
         // The cache cannot be written.
       }
      }
     }
    
     return response;
    }
    
    • 先看看intercept方法的大致邏輯

      • 1.首先通過(guò)CacheStrategy.Factory().get()獲取緩存策略
      • 2.如果網(wǎng)絡(luò)被禁止使用并且沒(méi)有緩存,則請(qǐng)求失敗,返回504
      • 3.如果有響應(yīng)緩存,則返回響應(yīng)緩存,請(qǐng)求完成
      • 4.沒(méi)有緩存,則進(jìn)行網(wǎng)絡(luò)請(qǐng)求,執(zhí)行下一個(gè)攔截器
      • 5.進(jìn)行網(wǎng)絡(luò)請(qǐng)求,如果響應(yīng)狀態(tài)碼為304,說(shuō)明客戶(hù)端緩存了目標(biāo)資源但不確定該緩存資源是否是最新版本,服務(wù)端數(shù)據(jù)沒(méi)變化,繼續(xù)使用緩存
      • 6.最后保存緩存
    • 緩存的場(chǎng)景也符合設(shè)計(jì)模式中的策略模式,需要CacheStrategy提供策略在不同場(chǎng)景下讀緩存還是請(qǐng)求網(wǎng)絡(luò)。

    • 了解了緩存邏輯,繼續(xù)深入了解OKHttp的緩存是如何做的。首先我們應(yīng)該回到最初的緩存攔截器設(shè)置代碼

      /**RealCall 設(shè)置緩存攔截器*/
      interceptors.add(new CacheInterceptor(client.internalCache()));
      
      /**OkHttpClient 設(shè)置緩存*/
      Cache cache;
      @Override public void setCache(OkHttpClient.Builder builder, InternalCache internalCache) {
        builder.setInternalCache(internalCache);
      }
      void setInternalCache(@Nullable InternalCache internalCache) {
      this.internalCache = internalCache;
      this.cache = null;
      }
      InternalCache internalCache() {
      return cache != null ? cache.internalCache : internalCache;
      }
      
      /**Cache類(lèi)中 內(nèi)部持有 InternalCache */
       final DiskLruCache cache;
       final InternalCache internalCache = new InternalCache() {
       @Override public Response get(Request request) throws IOException {
       return Cache.this.get(request);
       }
      
       @Override public CacheRequest put(Response response) throws IOException {
       return Cache.this.put(response);
       }
      
       @Override public void remove(Request request) throws IOException {
       Cache.this.remove(request);
       }
      
       @Override public void update(Response cached, Response network) {
       Cache.this.update(cached, network);
       }
      
       @Override public void trackConditionalCacheHit() {
       Cache.this.trackConditionalCacheHit();
       }
      
       @Override public void trackResponse(CacheStrategy cacheStrategy) {
       Cache.this.trackResponse(cacheStrategy);
       }
      };
      
    • 上面我們分別截取了 RealCall類(lèi)、OkHttpClient類(lèi)和Cache類(lèi)的源碼,可以了解到攔截器使用的緩存類(lèi)是DiskLruCache,設(shè)置緩存緩存只能通過(guò)OkHttpClient的builder來(lái)設(shè)置,緩存操作實(shí)現(xiàn)是在Cache類(lèi)中,但是Cache沒(méi)有實(shí)現(xiàn)InternalCache接口,而是持有InternalCache接口的內(nèi)部類(lèi)對(duì)象來(lái)實(shí)現(xiàn)緩存的操作方法,這樣就使得緩存的操作實(shí)現(xiàn)只在Cache內(nèi)部,外部用戶(hù)是無(wú)法實(shí)現(xiàn)緩存操作的,方便框架內(nèi)部使用,接口擴(kuò)展也不影響外部。


      Cache和InternalCache類(lèi)之間關(guān)系.png
    • ConnectInterceptor

    • 根據(jù)前面的分析,緩存攔截器中也會(huì)調(diào)用chain.proceed方法,所以這時(shí)候執(zhí)行到了第四個(gè)默認(rèn)攔截器ConnectInterceptor,接著看它的intercept方法

    /**
      * 攔截器ConnectInterceptor的intercept方法
      */
    @Override public Response intercept(Chain chain) throws IOException {
    RealInterceptorChain realChain = (RealInterceptorChain) chain;
    Request request = realChain.request();
    StreamAllocation streamAllocation = realChain.streamAllocation();
    
    // We need the network to satisfy this request. Possibly for validating a conditional GET.
    boolean doExtensiveHealthChecks = !request.method().equals("GET");
    //打開(kāi)連接
    HttpCodec httpCodec = streamAllocation.newStream(client, chain, doExtensiveHealthChecks);
    RealConnection connection = streamAllocation.connection();
    //交由下一個(gè)攔截器處理
    return realChain.proceed(request, streamAllocation, httpCodec, connection);
    }
    
    • 我們看到intercept源碼非常簡(jiǎn)單,通過(guò)StreamAllocation打開(kāi)連接,然后就交由下一個(gè)攔截器處理請(qǐng)求。如何連接呢?我們需要搞懂StreamAllocation。
    • StreamAllocation對(duì)象負(fù)責(zé)協(xié)調(diào)請(qǐng)求和連接池之間的聯(lián)系。每一個(gè)OKHttpClient有它對(duì)應(yīng)的一個(gè)連接池,經(jīng)過(guò)前面的分析我們知道StreamAllocation對(duì)象的創(chuàng)建在RetryAndFollowUpInterceptor攔截器的intercept方法中創(chuàng)建,而StreamAllocation打開(kāi)了連接,則連接池在哪創(chuàng)建呢,答案就在OKHttpClient的Builder類(lèi)構(gòu)造方法中
    public Builder() {
      .......
      connectionPool = new ConnectionPool();
      .......
    }
    
    • 了解了StreamAllocation對(duì)象和ConnectionPool對(duì)象的創(chuàng)建,下面來(lái)分析StreamAllocation是如何打開(kāi)連接的。首先是streamAllocation.newStream()方法
    public HttpCodec newStream(
      OkHttpClient client, Interceptor.Chain chain, boolean doExtensiveHealthChecks) {
      ........
      try {
      RealConnection resultConnection = findHealthyConnection(connectTimeout, readTimeout,
          writeTimeout, pingIntervalMillis, connectionRetryEnabled, doExtensiveHealthChecks);
      .......
        }
      } catch (IOException e) {
      throw new RouteException(e);
      }
     }
    
    /**
    * Finds a connection and returns it if it is healthy. If it is unhealthy the process is repeated
    * until a healthy connection is found.
    */
      private RealConnection findHealthyConnection(int connectTimeout, int readTimeout,
      int writeTimeout, int pingIntervalMillis, boolean connectionRetryEnabled,
      boolean doExtensiveHealthChecks) throws IOException {
      while (true) {
      RealConnection candidate = findConnection(connectTimeout, readTimeout, writeTimeout,
          pingIntervalMillis, connectionRetryEnabled);
      ........      
      return candidate;
      }
    } 
    /**
    * Returns a connection to host a new stream. This prefers the existing connection if it exists,
    * then the pool, finally building a new connection.
    */
    private RealConnection findConnection(int connectTimeout, int readTimeout, int writeTimeout,
      int pingIntervalMillis, boolean connectionRetryEnabled) throws IOException {
      ............
      //
      if (result == null) {
        // Attempt to get a connection from the pool.
        Internal.instance.get(connectionPool, address, this, null);
        if (connection != null) {
          //連接復(fù)用
          foundPooledConnection = true;
          result = connection;
        } else {
          selectedRoute = route;
        }
      }
     
     ..........
    
      if (!foundPooledConnection) {
        ........
        result = new RealConnection(connectionPool, selectedRoute);
        //記錄每個(gè)連接的引用,每個(gè)調(diào)用必須與同一連接上的調(diào)用配對(duì)。
        acquire(result, false);
       }
      }
      .........
      synchronized (connectionPool) {
       .......
      // Pool the connection. 將連接放入連接池
      Internal.instance.put(connectionPool, result);
      ......
      }
     }
    .......
    return result;
    }
    
    • 根據(jù)上面的源碼,我們可以知道findHealthyConnection在循環(huán)找健康的連接,直到找到連接,說(shuō)明findConnection方法是尋找連接的核心方法,該方法中存在可以復(fù)用的連接則復(fù)用,否則創(chuàng)建新的連接,并且記錄連接引用,我們可以明白StreamAllocation主要是為攔截器提供一個(gè)連接, 如果連接池中有復(fù)用的連接則復(fù)用連接, 如果沒(méi)有則創(chuàng)建新的連接
      StreamAllocation創(chuàng)建和復(fù)用流程.png
    • ConnectionPool連接池實(shí)現(xiàn)

    • 明白StreamAllocation是如何創(chuàng)建和復(fù)用連接池,我們還要明白連接池(ConnectionPool)的是如何實(shí)現(xiàn)的。
    • 理解ConnectionPool之前,我們需要明白TCP連接的知識(shí),Tcp建立連接三次握手和斷開(kāi)連接四次握手過(guò)程是需要消耗時(shí)間的,在http/1.0每一次請(qǐng)求只能打開(kāi)一次連接,而在http/1.1是支持持續(xù)連接(persistent connection),使得一次連接打開(kāi)之后會(huì)保持一段時(shí)間,如果還是同一個(gè)請(qǐng)求并且使同一個(gè)服務(wù)器則在這段時(shí)間內(nèi)繼續(xù)請(qǐng)求連接是可以復(fù)用的。而ConnectionPool也實(shí)現(xiàn)了這個(gè)機(jī)制,在它內(nèi)部持有一個(gè)線(xiàn)程池和一個(gè)緩存連接的雙向列表,連接中最多只能存在5個(gè)空閑連接,空閑連接最多只能存活5分鐘,空閑連接到期之后定時(shí)清理。
     public final class ConnectionPool {
     /**
      * Background threads are used to cleanup expired connections. There will be at most a single
      * thread running per connection pool. The thread pool executor permits the pool itself to be
      * garbage collected.
      */
      //線(xiàn)程池
      private static final Executor executor = new ThreadPoolExecutor(0 /* corePoolSize */,
      Integer.MAX_VALUE /* maximumPoolSize */, 60L /* keepAliveTime */, TimeUnit.SECONDS,
      new SynchronousQueue<Runnable>(), Util.threadFactory("OkHttp ConnectionPool", true));
    
      /** The maximum number of idle connections for each address. */
      private final int maxIdleConnections;
      private final long  keepAliveDurationNs;
      private final Runnable cleanupRunnable = new Runnable() {
      @Override public void run() {
      // 后臺(tái)定期清理連接的線(xiàn)程
      while (true) {
        long waitNanos = cleanup(System.nanoTime());
        if (waitNanos == -1) return;
        if (waitNanos > 0) {
          long waitMillis = waitNanos / 1000000L;
          waitNanos -= (waitMillis * 1000000L);
          synchronized (ConnectionPool.this) {
            try {
              ConnectionPool.this.wait(waitMillis, (int) waitNanos);
            } catch (InterruptedException ignored) {
            }
            }
          }
        }
       }
      };
      //緩存連接的雙向隊(duì)列
      private final Deque<RealConnection> connections = new ArrayDeque<>();
      ............
       /**
       * Create a new connection pool with tuning parameters appropriate for a single-user  application.
       * The tuning parameters in this pool are subject to change in future OkHttp releases. Currently
       * this pool holds up to 5 idle connections which will be evicted after 5 minutes of inactivity.
       */
       public ConnectionPool() {
       this(5, 5, TimeUnit.MINUTES);
      }
      ............
     }
    
    ConnectionPool連接池緩存清理流程.png
    • 這里還要說(shuō)的一點(diǎn)是streamAllocation.newStream()返回的HttpCodec對(duì)象就是我們編碼HTTP請(qǐng)求并解碼HTTP響應(yīng)的接口,他的實(shí)現(xiàn)類(lèi)Http2Codec和Http1Codec對(duì)應(yīng)https和http的解析request與響應(yīng)response對(duì)socket讀寫(xiě)過(guò)程實(shí)現(xiàn),并最終放到RealConnection對(duì)象newCodec類(lèi)中創(chuàng)建。
    /** 
    RealConnection類(lèi)newCodec方法
    */
     public HttpCodec newCodec(OkHttpClient client, Interceptor.Chain chain,
      StreamAllocation streamAllocation) throws SocketException {
     if (http2Connection != null) {
      return new Http2Codec(client, chain, streamAllocation, http2Connection);
     } else {
      socket.setSoTimeout(chain.readTimeoutMillis());
      source.timeout().timeout(chain.readTimeoutMillis(), MILLISECONDS);
      sink.timeout().timeout(chain.writeTimeoutMillis(), MILLISECONDS);
      return new Http1Codec(client, streamAllocation, source, sink);
      }
    }
    
    • streamAllocation得到連接對(duì)象,也就是RealConnection對(duì)象,它封裝了套接字socket連接,也就是該類(lèi)的connectSocket方法。并且使用OKio來(lái)對(duì)數(shù)據(jù)讀寫(xiě)。OKio封裝了Java的I/O操作,這里就不細(xì)說(shuō)了。最后返回的ConnectInterceptor攔截器的intercept方法同樣調(diào)用了Chain.proceed,將拿到的連接交由CallServerInterceptor做處理。
    /** Does all the work necessary to build a full HTTP or HTTPS connection on a raw socket. 
    RealConnection類(lèi)connectSocket方法
    */
    private void connectSocket(int connectTimeout, int readTimeout, Call call,
      EventListener eventListener) throws IOException {
    Proxy proxy = route.proxy();
    Address address = route.address();
    
    rawSocket = proxy.type() == Proxy.Type.DIRECT || proxy.type() == Proxy.Type.HTTP
        ? address.socketFactory().createSocket()
        : new Socket(proxy);
    
    eventListener.connectStart(call, route.socketAddress(), proxy);
    rawSocket.setSoTimeout(readTimeout);
    try {
      //打開(kāi) socket 連接
      Platform.get().connectSocket(rawSocket, route.socketAddress(), connectTimeout);
    } catch (ConnectException e) {
      ConnectException ce = new ConnectException("Failed to connect to " + route.socketAddress());
      ce.initCause(e);
      throw ce;
    }
    
    // The following try/catch block is a pseudo hacky way to get around a crash on Android 7.0
    // More details:
    // https://github.com/square/okhttp/issues/3245
    // https://android-review.googlesource.com/#/c/271775/
    try {
      //使用OKio來(lái)對(duì)數(shù)據(jù)讀寫(xiě)
      source = Okio.buffer(Okio.source(rawSocket));
      sink = Okio.buffer(Okio.sink(rawSocket));
     } catch (NullPointerException npe) {
      if (NPE_THROW_WITH_NULL.equals(npe.getMessage())) {
        throw new IOException(npe);
      }
     }
    }
    
    • 最后返回的ConnectInterceptor攔截器的intercept方法同樣調(diào)用了Chain.proceed,將拿到的連接交由CallServerInterceptor做處理。
    • CallServerInterceptor

    • 在經(jīng)過(guò)前面一系列攔截器之后,OKHttp最終把拿到網(wǎng)絡(luò)請(qǐng)求連接給到CallServerInterceptor攔截器進(jìn)行網(wǎng)絡(luò)請(qǐng)求和服務(wù)器通信。
    /**CallServerInterceptor的intercept方法*/ 
    @Override public Response intercept(Chain chain) throws IOException {
    RealInterceptorChain realChain = (RealInterceptorChain) chain;
    HttpCodec httpCodec = realChain.httpStream();
    StreamAllocation streamAllocation = realChain.streamAllocation();
    RealConnection connection = (RealConnection) realChain.connection();
    Request request = realChain.request();
    long sentRequestMillis = System.currentTimeMillis();
    realChain.eventListener().requestHeadersStart(realChain.call());
    //按照HTTP協(xié)議,依次寫(xiě)入請(qǐng)求體
    httpCodec.writeRequestHeaders(request);
    .................
     if (responseBuilder == null) {
      realChain.eventListener().responseHeadersStart(realChain.call());
      //
      responseBuilder = httpCodec.readResponseHeaders(false);
     }
    
     Response response = responseBuilder
        .request(request)
        .handshake(streamAllocation.connection().handshake())
        .sentRequestAtMillis(sentRequestMillis)
        .receivedResponseAtMillis(System.currentTimeMillis())
        .build();
      ...............
      if (forWebSocket && code == 101) {
      // Connection is upgrading, but we need to ensure interceptors see a non-null response body.
      response = response.newBuilder()
          .body(Util.EMPTY_RESPONSE)
          .build();
      } else {
      //響應(yīng)數(shù)據(jù)OKio寫(xiě)入
      response = response.newBuilder()
          .body(httpCodec.openResponseBody(response))
          .build();
       }
      }
      return response;
    }
    /**Http1Codec方法**/
    //OKio 讀寫(xiě)對(duì)象
    final BufferedSource source;
    final BufferedSink sink;
    @Override public void writeRequestHeaders(Request request) throws IOException {
    //構(gòu)造好請(qǐng)求頭
    String requestLine = RequestLine.get(
        request, streamAllocation.connection().route().proxy().type());
     writeRequest(request.headers(), requestLine);
    }
     /** Returns bytes of a request header for sending on an HTTP transport.
     將請(qǐng)求信息寫(xiě)入sink
     */
    public void writeRequest(Headers headers, String requestLine) throws IOException {
    if (state != STATE_IDLE) throw new IllegalStateException("state: " + state);
    sink.writeUtf8(requestLine).writeUtf8("\r\n");
    for (int i = 0, size = headers.size(); i < size; i++) {
      sink.writeUtf8(headers.name(i))
          .writeUtf8(": ")
          .writeUtf8(headers.value(i))
          .writeUtf8("\r\n");
     }
    sink.writeUtf8("\r\n");
    state = STATE_OPEN_REQUEST_BODY;
    }
    
    • 可以看到在CallServerInterceptor攔截器的方法中首先通過(guò)HttpCodec(上面貼的是Http1Codec的方法)writeRequestHeaders和writeRequest方法寫(xiě)入請(qǐng)求體,并將請(qǐng)求體寫(xiě)入OKio的寫(xiě)入對(duì)象sink中
    /**Http1Codec方法**/
    /**
     讀取響應(yīng)頭信息
    */ 
    @Override public Response.Builder readResponseHeaders(boolean expectContinue) throws IOException {
    if (state != STATE_OPEN_REQUEST_BODY && state != STATE_READ_RESPONSE_HEADERS) {
      throw new IllegalStateException("state: " + state);
    }
    
     try {
      StatusLine statusLine = StatusLine.parse(readHeaderLine());
    
      Response.Builder responseBuilder = new Response.Builder()
          .protocol(statusLine.protocol)
          .code(statusLine.code)
          .message(statusLine.message)
          .headers(readHeaders());
    
      if (expectContinue && statusLine.code == HTTP_CONTINUE) {
        return null;
      } else if (statusLine.code == HTTP_CONTINUE) {
        state = STATE_READ_RESPONSE_HEADERS;
        return responseBuilder;
      }
    
      state = STATE_OPEN_RESPONSE_BODY;
      return responseBuilder;
    } catch (EOFException e) {
      // Provide more context if the server ends the stream before sending a response.
      IOException exception = new IOException("unexpected end of stream on " + streamAllocation);
      exception.initCause(e);
      throw exception;
      }
    }
     /**
     寫(xiě)入響應(yīng)輸入到ResponseBody
     */
     @Override public ResponseBody openResponseBody(Response response) throws IOException {
     streamAllocation.eventListener.responseBodyStart(streamAllocation.call);
     String contentType = response.header("Content-Type");
    
     if (!HttpHeaders.hasBody(response)) {
      Source source = newFixedLengthSource(0);
      return new RealResponseBody(contentType, 0, Okio.buffer(source));
     }
    
     if ("chunked".equalsIgnoreCase(response.header("Transfer-Encoding"))) {
      Source source = newChunkedSource(response.request().url());
      return new RealResponseBody(contentType, -1L, Okio.buffer(source));
     }
    
     long contentLength = HttpHeaders.contentLength(response);
     if (contentLength != -1) {
      Source source = newFixedLengthSource(contentLength);
      return new RealResponseBody(contentType, contentLength, Okio.buffer(source));
     }
    
      return new RealResponseBody(contentType, -1L, Okio.buffer(newUnknownLengthSource()));
    }
    
    • 通過(guò)readResponseHeaders方法讀取響應(yīng)頭信息,openResponseBody得到響應(yīng)體信息。最終將網(wǎng)絡(luò)請(qǐng)求的響應(yīng)信息通過(guò)Callback()回調(diào)方法異步傳遞出去,同步請(qǐng)求則直接返回。到此OKHttp源碼理解到此為止。

最后,通過(guò)OKHttp這個(gè)框架源碼閱讀,也是對(duì)自己的一個(gè)提升,不僅了解了框架原理,設(shè)計(jì)模式在適宜場(chǎng)景的運(yùn)用,同時(shí)也是對(duì)自己耐心的一次考驗(yàn),源碼的閱讀是枯燥的,但是只要靜下心來(lái),也能發(fā)現(xiàn)閱讀源碼的樂(lè)趣。由于本人水平有限,文章中如果有錯(cuò)誤,請(qǐng)大家給我提出來(lái),大家一起學(xué)習(xí)進(jìn)步,如果覺(jué)得我的文章給予你幫助,也請(qǐng)給我一個(gè)喜歡和關(guān)注。

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