Flutter 拼圖小游戲

效果圖

1597904550873.gif

主要實現(xiàn)功能

  • 選取系統(tǒng)相冊圖片
  • 切割圖片
  • 打亂圖片
  • 移動圖片

選取系統(tǒng)相冊

用的是flutter的image_picker的圖片選擇器.自己集成一下就可以。不再多說

image_picker: 0.6.7+4

切割圖片

新建一個類繼承CustomPainter, 去進行圖片操作,

import 'package:flutter/material.dart';
import 'dart:ui' as ui;
/// 圖片裁剪
class ImageClipper extends CustomPainter {
  final ui.Image image;
  final double left;
  final double top;
  final double right;
  final double bottom;
  final int currentIndex;

  ImageClipper(this.image, this.left, this.top, this.right, this.bottom,
      this.currentIndex);
  @override
  void paint(Canvas canvas, Size size) {
    Paint paint = Paint();
    canvas.drawImageRect(
        image,
        Rect.fromLTRB(image.width * left, image.height * top,
            image.width * right, image.height * bottom),
        Rect.fromLTWH(0, 0, size.width, size.height),
        paint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return false;
  }
}

然后顯示出來

Container(
      color: Colors.green,
      child: GestureDetector(
        child: CustomPaint(
          painter: clipper,
          size: Size(80, 80),
        ),
        onTap: () {
          tapList.add(clipper.currentIndex);
          showAnimation(clipper.currentIndex);
        },
      ),
    );

上面代碼添加了,點擊方法。用來進行模塊移動, 其中clipper就是切割好的圖片,返回來的對象,
比較重要的一點是選擇的需要對選擇好了的本地圖片處理一下

Future<ui.Image> _loadImge() async {
    ImageStream imageStream = FileImage(imgPath).resolve(ImageConfiguration());
    Completer<ui.Image> completer = Completer<ui.Image>();
    void imageListener(ImageInfo info, bool synchronousCall) {
      ui.Image image = info.image;
      completer.complete(image);
      imageStream.removeListener(ImageStreamListener(imageListener));
    }
    imageStream.addListener(ImageStreamListener(imageListener));
    return completer.future;
  }

  clip(left, top, right, bottom, currentIndex) async {
    ui.Image uiImage;
    _loadImge().then((image) {
      uiImage = image;
    }).whenComplete(() {
      clipperList
          .add(ImageClipper(uiImage, left, top, right, bottom, currentIndex));
      setState(() {});
    });
  }

打亂圖片

這個可以用shuffle()函數(shù)去處理,但是打亂之后的數(shù)組,不一定能夠通過移動完成拼圖
所以采用了一個相當于比較穩(wěn)的方法,這里提供一下思路。循環(huán)次數(shù)去進行點擊移動操作,記錄點擊的圖片模塊,進行移動,這樣自動還原的時候把記錄的數(shù)組進行倒敘之后,在進行移動就可以還原了。。完美
感興趣的同學可以用A*搜索算法。

移動圖片

更換數(shù)組位置即可。這個比較簡單了

int emptyIndex = 0;
    int currentIndex = 0;
    ImageClipper emptyClipper;
    for (int i = 0; i < clipperList.length; i++) {
      if (clipperList[i].currentIndex == 8) {
        emptyIndex = i;
        emptyClipper = clipperList[i];
      }
      if (clipperList[i].currentIndex == current) {
        currentIndex = i;
      }
    }
  // 判斷是否可以移動
    if (isCanMove(emptyIndex, currentIndex)) {
      // 不移動
      clipperList[emptyIndex] = clipperList[currentIndex];
      clipperList[currentIndex] = emptyClipper;
      if (mounted) {
        setState(() {});
      // 判斷是否完成
        isSuccess();
      }
    }

針對9宮格來說。沒有寫通用的。??

 bool isCanMove(empty, current) {
    bool isCanMove = false;
    switch (empty) {
      case 0:
        {
          if (current == 1 || current == 3) isCanMove = true;
          break;
        }
      case 1:
        {
          if (current == 0 || current == 2 || current == 4) isCanMove = true;
          break;
        }
      case 2:
        {
          if (current == 1 || current == 5) isCanMove = true;
          break;
        }
      case 3:
        {
          if (current == 0 || current == 4 || current == 6) isCanMove = true;
          break;
        }
      case 4:
        {
          if (current == 1 || current == 3 || current == 5 || current == 7)
            isCanMove = true;
          break;
        }
      case 5:
        {
          if (current == 2 || current == 4 || current == 8) isCanMove = true;
          break;
        }
      case 6:
        {
          if (current == 3 || current == 7) isCanMove = true;
          break;
        }
      case 7:
        {
          if (current == 4 || current == 6 || current == 8) isCanMove = true;
          break;
        }
      case 8:
        {
          if (current == 5 || current == 7) isCanMove = true;
          break;
        }
      default:
    }
    return isCanMove;
  }
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