大家都是知道開發中使用宏不僅方便,而且可以提高開發效率, 代碼清晰易懂。下面我總結了我在做iOS開發時的一些常用宏
一. 獲取屏幕的相關信息
//獲取屏幕寬高, 寬度與高度
#define kScreenWidth \
([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? [UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale : [UIScreen mainScreen].bounds.size.width)
#define kScreenHeight \
([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? [UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale : [UIScreen mainScreen].bounds.size.height)
#define kScreenSize \
([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale) : [UIScreen mainScreen].bounds.size)
#define kStatusBar_HEIGHT 20
#define kNavigationBar_HEIGHT 44
#define kNavigationBarIcon 20
#define kTabBar_HEIGHT 49
#define kTabBarIcon 30
#define kTopBarHeight? ? ? 44.f
#define iPhone4 (CGSizeEqualToSize(CGSizeMake(320,480), [UIScreen mainScreen].bounds.size) ?YES: NO)
#define iPhone5 (CGSizeEqualToSize(CGSizeMake(320,568), [UIScreen mainScreen].bounds.size) ?YES: NO)
#define iPhone6 (CGSizeEqualToSize(CGSizeMake(375,667), [UIScreen mainScreen].bounds.size) ?YES: NO)
#define iPhone6plus (CGSizeEqualToSize(CGSizeMake(414,736), [UIScreen mainScreen].bounds.size) ?YES: NO)
適配iPhone 機型的宏定義
#define iPhoneXR (CGSizeEqualToSize(CGSizeMake(414,896), [UIScreen mainScreen].bounds.size) ?YES: NO)
#define iPhoneXSMax (CGSizeEqualToSize(CGSizeMake(414,896), [UIScreen mainScreen].bounds.size) ?YES: NO)
#define iPhoneXS? (CGSizeEqualToSize(CGSizeMake(375,812), [UIScreen mainScreen].bounds.size) ?YES: NO)
#define iPhoneX? ((iPhoneXS || iPhoneXR || iPhoneXSMax) ? YES : NO)
#define kStatusBarHeight? (iPhoneX ?44.f:20.f)
#define kBottomBarHeight? (iPhoneX ?83.f:49.f)
#define kIPhoneXBottomStatusBarHeight (iPhoneX ?34.f:0.f)
二. 打印輸出
//開發的時候打印,但是發布的時候不打印的NSLog
#ifdef DEBUG
#define NSLog(...) NSLog(@"%s 第%d行 \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])
#else
#define NSLog(...)
#endif
三. 常用量的縮寫
#define kApplication? ? ? ? [UIApplication sharedApplication]
#define kKeyWindow? ? ? ? ? [UIApplication sharedApplication].keyWindow
#define kAppDelegate? ? ? ? [UIApplication sharedApplication].delegate
#define kUserDefaults? ? ? [NSUserDefaults standardUserDefaults]
#define kNotificationCenter [NSNotificationCenter defaultCenter]
四. 判斷是否為空
//字符串是否為空
#define kStringIsEmpty(str) ([str isKindOfClass:[NSNull class]] || str == nil || [str length] < 1 ? YES : NO )
//數組是否為空
#define kArrayIsEmpty(array) (array == nil || [array isKindOfClass:[NSNull class]] || array.count == 0)
//字典是否為空
#define kDictIsEmpty(dic) (dic == nil || [dic isKindOfClass:[NSNull class]] || dic.allKeys == 0)
//是否是空對象
#define kObjectIsEmpty(_object) (_object == nil \
|| [_object isKindOfClass:[NSNull class]] \
|| ([_object respondsToSelector:@selector(length)] && [(NSData *)_object length] == 0) \
|| ([_object respondsToSelector:@selector(count)] && [(NSArray *)_object count] == 0))
五. 真機還是模擬器
//判斷是真機還是模擬器
#if TARGET_OS_IPHONE
//真機
#endif
#if TARGET_IPHONE_SIMULATOR
//模擬器
#endif
六. 顏色
//顏色
#define kRGBColor(r, g, b)? ? [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:1.0]
#define kRGBAColor(r, g, b, a) [UIColor colorWithRed:(r)/255.0 green:(r)/255.0 blue:(r)/255.0 alpha:a]
#define kRandomColor? KRGBColor(arc4random_uniform(256)/255.0,arc4random_uniform(256)/255.0,arc4random_uniform(256)/255.0)
#define kColorWithHex(rgbValue) \
[UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16)) / 255.0 \
green:((float)((rgbValue & 0xFF00) >> 8)) / 255.0 \
blue:((float)(rgbValue & 0xFF)) / 255.0 alpha:1.0]
七. 強弱引用
//弱引用/強引用
#define kWeakSelf(type)? __weak typeof(type) weak##type = type;
#define kStrongSelf(type) __strong typeof(type) type = weak##type;
八. 弧度, 角度轉化
//由角度轉換弧度
#define kDegreesToRadian(x)? ? ? (M_PI * (x) / 180.0)
//由弧度轉換角度
#define kRadianToDegrees(radian) (radian * 180.0) / (M_PI)
九. 獲取當前信息
//APP版本號
#define kAppVersion [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"]
//系統版本號
#define kSystemVersion [[UIDevice currentDevice] systemVersion]
//判斷設備的操做系統是不是ios7
#define IOS7 ([[UIDevice currentDevice].systemVersion doubleValue] >= 7.0]
//獲取當前語言
#define kCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
//判斷是否為iPhone
#define IS_iPhone (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
//判斷是否為iPad
#define IS_iPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
//是否是Retina屏
#define IS_Retina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
//獲取沙盒Document路徑
#define kDocumentPath [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
//獲取沙盒temp路徑
#define kTempPath NSTemporaryDirectory()
//獲取沙盒Cache路徑
#define kCachePath [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]
十. 內存
//使用ARC和不使用ARC
#if __has_feature(objc_arc)
//compiling with ARC
#else
// compiling without ARC
#endif
十一. 讀取圖片
//讀取本地圖片
#define kLoadImage(file,ext) [UIImage imageWithContentsOfFile:[NSBundle mainBundle]pathForResource:file ofType:ext]
//定義UIImage對象
#define kImageNamed(name) [UIImage imageNamed:name]
十二.釋放一個對象
#define SAFE_DELETE(P) if(P) { [P release], P = nil; }
#define SAFE_RELEASE(x) [x release];x=nil
十三.G-C-D
//GCD - 一次性執行
#define kDISPATCH_ONCE_BLOCK(onceBlock) static dispatch_once_t onceToken; dispatch_once(&onceToken, onceBlock);
//GCD - 在Main線程上運行
#define kDISPATCH_MAIN_THREAD(mainQueueBlock) dispatch_async(dispatch_get_main_queue(), mainQueueBlock);
//GCD - 開啟異步線程
#define kDISPATCH_GLOBAL_QUEUE_DEFAULT(globalQueueBlock) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), globalQueueBlocl);
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