swift Animation-CABasicAnimation

CABasicAnimation的一些簡單實現的動畫,例如移動、透明度、翻轉等等。方法里面傳入一個CALayer類或者子類就可以了

  • 移動動畫position
    func addLayerAnimationPosition(layer: CALayer) {
    let animation = CABasicAnimation(keyPath: "position")
    //開始的位置
    animation.fromValue = NSValue(CGPoint: layer.position)
    //移動到的位置
    animation.toValue = NSValue(CGPoint: CGPointMake(120, 200))
    //持續時間
    animation.duration = 3
    //運動后的位置保持不變(layer的最后位置是toValue)
    animation.removedOnCompletion = false
    animation.fillMode = kCAFillModeForwards

      //添加動畫
      layer.addAnimation(animation, forKey: "addLayerAnimationPosition")
     }
    
  • 透明度 opacity
    func addLayerAnimationOpacity(layer: CALayer) {
    let animation = CABasicAnimation(keyPath: "opacity")
    animation.fromValue = 1
    animation.toValue = 0
    animation.duration = 3

       layer.addAnimation(animation, forKey: "addLayerAnimationOpacity")
    
     }
    
  • 變大與位置 bounds
    func addLayerAnimationBounds(layer:CALayer) {
    let animation = CABasicAnimation(keyPath: "bounds")
    animation.toValue = NSValue(CGRect:CGRectMake(130, 200, 140, 140))
    animation.duration = 3
    animation.repeatCount = 1

       layer.addAnimation(animation, forKey: "addLayerAnimationBounds")
     }
    
  • 由小變大 bounds.size
    func addLayerAnimationBoundsSize(layer:CALayer) {
    let animation = CABasicAnimation(keyPath: "bounds.size")
    animation.fromValue = NSValue(CGSize: layer.bounds.size)
    animation.toValue = NSValue(CGSize:CGSizeMake(layer.bounds.size.width+20, layer.bounds.size.height+20))
    animation.duration = 3
    animation.repeatCount = 1

       layer.addAnimation(animation, forKey: "addLayerAnimationBoundsSize")
     }
    
  • 改變顏色 backgroundColor
    func addLayerAnimationBackgroundColor(layer:CALayer) {
    let animation = CABasicAnimation(keyPath: "backgroundColor")
    animation.toValue = UIColor.blueColor().CGColor
    animation.duration = 3
    animation.repeatCount = 1

      layer.addAnimation(animation, forKey: "addLayerAnimationMargin")
    }
    
  • 漸變圓角 cornerRadius
    func addLayerAnimationCornerRadius(layer:CALayer) {
    let animation = CABasicAnimation(keyPath: "cornerRadius")
    animation.toValue = 30
    animation.duration = 3
    animation.repeatCount = 1

       layer.addAnimation(animation, forKey: "addLayerAnimationCornerRadius")
     }
    
  • 改變邊框border的大小(圖形周圍邊框,border默認為黑色), borderWidth
    func addLayerAnimationBorderWidth(layer:CALayer) {
    let animation = CABasicAnimation(keyPath: "borderWidth")
    animation.toValue = 10
    animation.duration = 3
    animation.repeatCount = 1

        layer.addAnimation(animation, forKey: "addLayerAnimationBorderWidth")
      }
    
  • 改變layer內容(圖片),注意如果想要達到改變內容的動畫效果,首先在運行動畫之前定義好layer的contents contents
    func addLayerAnimationContents(layer:CALayer) {
    let animation = CABasicAnimation(keyPath: "contents")
    let toImage = UIImage.init(named: "通車輛設計矢量素材-06.png")?.CGImage
    animation.toValue = toImage
    animation.duration = 3
    animation.repeatCount = 1

       layer.addAnimation(animation, forKey: "addLayerAnimationBounds")
     }
    
  • 縮放、放大 transform.scale
    func addLayerAnimationTransformScale(layer:CALayer) {
    let animation = CABasicAnimation(keyPath: "transform.scale")
    //開始時的倍率
    animation.fromValue = 1.0
    //結束時的倍率
    animation.toValue = 0.5
    animation.duration = 3
    animation.repeatCount = 1
    animation.autoreverses = true

       layer.addAnimation(animation, forKey: "addLayerAnimationScale")
      }
    
  • 旋轉動畫(翻轉,沿著X軸) transform.rotation.x
    func addLayerAnimationTranformRotationX(layer: CALayer) {
    let animation = CABasicAnimation(keyPath: "transform.rotation.x")
    //旋轉180度 = PI
    animation.toValue = M_PI
    animation.duration = 3
    animation.repeatCount = 1
    //這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

      layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationX")
    }
    
  • 旋轉動畫(翻轉,沿著Y軸) transform.rotation.y
    func addLayerAnimationTranformRotationY(layer: CALayer) {
    let animation = CABasicAnimation(keyPath: "transform.rotation.y")
    //旋轉180度 = PI
    animation.toValue = M_PI
    animation.duration = 3
    animation.repeatCount = 1
    //這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

      layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationY")
    }
    
  • 旋轉動畫(沿著Z軸) transform.rotation.z
    func addLayerAnimationTranformRotationZ(layer: CALayer) {
    let animation = CABasicAnimation(keyPath: "transform.rotation.z")
    //旋轉360度 = PI2
    animation.toValue = M_PI
    2
    animation.duration = 3
    animation.repeatCount = 1
    //這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

      layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationZ")
    }
    
  • 橫向移動(沿著X軸) transform.translation.x
    func addLayerAnimationTranformTranslationX(layer: CALayer) {
    let animation = CABasicAnimation(keyPath: "transform.translation.x")
    animation.toValue = 20
    animation.duration = 3
    animation.repeatCount = 1
    //這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

      layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationX")
    }
    
  • 縱向移動(沿著Y軸) transform.translation.y
    func addLayerAnimationTranformTranslationY(layer: CALayer) {
    let animation = CABasicAnimation(keyPath: "transform.translation.y")
    animation.toValue = 20
    animation.duration = 3
    animation.repeatCount = 1
    //這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)

      layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationY")
     }
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