CABasicAnimation
的一些簡單實現的動畫,例如移動、透明度、翻轉等等。方法里面傳入一個CALayer
類或者子類就可以了
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移動動畫position
func addLayerAnimationPosition(layer: CALayer) {
let animation = CABasicAnimation(keyPath: "position")
//開始的位置
animation.fromValue = NSValue(CGPoint: layer.position)
//移動到的位置
animation.toValue = NSValue(CGPoint: CGPointMake(120, 200))
//持續時間
animation.duration = 3
//運動后的位置保持不變(layer的最后位置是toValue)
animation.removedOnCompletion = false
animation.fillMode = kCAFillModeForwards//添加動畫 layer.addAnimation(animation, forKey: "addLayerAnimationPosition") }
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透明度 opacity
func addLayerAnimationOpacity(layer: CALayer) {
let animation = CABasicAnimation(keyPath: "opacity")
animation.fromValue = 1
animation.toValue = 0
animation.duration = 3layer.addAnimation(animation, forKey: "addLayerAnimationOpacity") }
-
變大與位置 bounds
func addLayerAnimationBounds(layer:CALayer) {
let animation = CABasicAnimation(keyPath: "bounds")
animation.toValue = NSValue(CGRect:CGRectMake(130, 200, 140, 140))
animation.duration = 3
animation.repeatCount = 1layer.addAnimation(animation, forKey: "addLayerAnimationBounds") }
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由小變大 bounds.size
func addLayerAnimationBoundsSize(layer:CALayer) {
let animation = CABasicAnimation(keyPath: "bounds.size")
animation.fromValue = NSValue(CGSize: layer.bounds.size)
animation.toValue = NSValue(CGSize:CGSizeMake(layer.bounds.size.width+20, layer.bounds.size.height+20))
animation.duration = 3
animation.repeatCount = 1layer.addAnimation(animation, forKey: "addLayerAnimationBoundsSize") }
-
改變顏色 backgroundColor
func addLayerAnimationBackgroundColor(layer:CALayer) {
let animation = CABasicAnimation(keyPath: "backgroundColor")
animation.toValue = UIColor.blueColor().CGColor
animation.duration = 3
animation.repeatCount = 1layer.addAnimation(animation, forKey: "addLayerAnimationMargin") }
-
漸變圓角 cornerRadius
func addLayerAnimationCornerRadius(layer:CALayer) {
let animation = CABasicAnimation(keyPath: "cornerRadius")
animation.toValue = 30
animation.duration = 3
animation.repeatCount = 1layer.addAnimation(animation, forKey: "addLayerAnimationCornerRadius") }
-
改變邊框border的大小(圖形周圍邊框,border默認為黑色), borderWidth
func addLayerAnimationBorderWidth(layer:CALayer) {
let animation = CABasicAnimation(keyPath: "borderWidth")
animation.toValue = 10
animation.duration = 3
animation.repeatCount = 1layer.addAnimation(animation, forKey: "addLayerAnimationBorderWidth") }
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改變layer內容(圖片),注意如果想要達到改變內容的動畫效果,首先在運行動畫之前定義好layer的contents contents
func addLayerAnimationContents(layer:CALayer) {
let animation = CABasicAnimation(keyPath: "contents")
let toImage = UIImage.init(named: "通車輛設計矢量素材-06.png")?.CGImage
animation.toValue = toImage
animation.duration = 3
animation.repeatCount = 1layer.addAnimation(animation, forKey: "addLayerAnimationBounds") }
-
縮放、放大 transform.scale
func addLayerAnimationTransformScale(layer:CALayer) {
let animation = CABasicAnimation(keyPath: "transform.scale")
//開始時的倍率
animation.fromValue = 1.0
//結束時的倍率
animation.toValue = 0.5
animation.duration = 3
animation.repeatCount = 1
animation.autoreverses = truelayer.addAnimation(animation, forKey: "addLayerAnimationScale") }
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旋轉動畫(翻轉,沿著X軸) transform.rotation.x
func addLayerAnimationTranformRotationX(layer: CALayer) {
let animation = CABasicAnimation(keyPath: "transform.rotation.x")
//旋轉180度 = PI
animation.toValue = M_PI
animation.duration = 3
animation.repeatCount = 1
//這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationX") }
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旋轉動畫(翻轉,沿著Y軸) transform.rotation.y
func addLayerAnimationTranformRotationY(layer: CALayer) {
let animation = CABasicAnimation(keyPath: "transform.rotation.y")
//旋轉180度 = PI
animation.toValue = M_PI
animation.duration = 3
animation.repeatCount = 1
//這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationY") }
-
旋轉動畫(沿著Z軸) transform.rotation.z
func addLayerAnimationTranformRotationZ(layer: CALayer) {
let animation = CABasicAnimation(keyPath: "transform.rotation.z")
//旋轉360度 = PI2
animation.toValue = M_PI2
animation.duration = 3
animation.repeatCount = 1
//這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)layer.addAnimation(animation, forKey: "addLayerAnimationTranformRotationZ") }
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橫向移動(沿著X軸) transform.translation.x
func addLayerAnimationTranformTranslationX(layer: CALayer) {
let animation = CABasicAnimation(keyPath: "transform.translation.x")
animation.toValue = 20
animation.duration = 3
animation.repeatCount = 1
//這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationX") }
-
縱向移動(沿著Y軸) transform.translation.y
func addLayerAnimationTranformTranslationY(layer: CALayer) {
let animation = CABasicAnimation(keyPath: "transform.translation.y")
animation.toValue = 20
animation.duration = 3
animation.repeatCount = 1
//這里我們可以添加可以不添加,添加一個緩慢進出的動畫效果(int/out)。當不添加時,勻速運動,會使用kCAMediaTimingFunctionLinear;當添加時,layer會在開始和結束時比較緩慢
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)layer.addAnimation(animation, forKey: "addLayerAnimationTranformTranslationY") }