Android Builder 模式

源碼地址

說明:將一個復雜對象的構建與它的表示分離,使得同樣的構建過程可以創建不同的表示。

使用場景

  1. 相同的方法,不同的執行順序,產生不同的事件結果時;
  2. 多個部件或零件,都可以裝配到一個對象中,但是產生的運行結果又不相同時;
  3. 產品類非常復雜,或者產品類中的調用順序不同產生了不同的作用,這時使用建造者模式非常合適;
  4. 當初始化一個對象特別復雜,如參數多,且很多參數都具有默認值時。

簡單實現

說明:舉個計算機的簡單組裝例子。分為構建主板、設置操作系統、設置顯示器 3 部分。

計算機抽象類,即 Product 對象

public abstract class Computer {
    protected String mBoard;
    protected String mDisplay;
    protected String mOS;

    public Computer() {

    }
    // 設置主板
    public void setBoard(String board) {
        mBoard = board;
    }
    // 設置顯示器
    public void setDisplay(String display) {
        mDisplay = display;
    }
    //設置操作系統
    public abstract void setOS();

    @Override
    public String toString() {
        return "Computer{" +
                "mBoard='" + mBoard + '\'' +
                ", mDisplay='" + mDisplay + '\'' +
                ", mOS='" + mOS + '\'' +
                '}';
    }
}

具體的Computer類,Macbook

public class Macbook extends Computer {
    public Macbook() {
    }

    @Override
    public void setOS() {
        mOS = "Mac OS X 10.10";
    }
}

抽象builder類

public abstract class Builder {
    // 設置主板
    public abstract void buildBoard(String board);
    // 設置顯示器
    public abstract void buildDisplay(String display);
    // 設置操作系統
    public abstract void buildOS();
    // 創建 Computer
    public abstract Computer create();
}

具體的builder類,MacbookBuilder

public class MacbookBuilder extends Builder {
    private Computer mComputer = new Macbook();

    @Override
    public void buildBoard(String board) {
        mComputer.setBoard(board);
    }

    @Override
    public void buildDisplay(String display) {
        mComputer.setDisplay(display);
    }

    @Override
    public void buildOS() {
        mComputer.setOS();
    }

    @Override
    public Computer create() {
        return mComputer;
    }
}

負責構造 Computer

public class Director {
    Builder mBuilder;

    public Director(Builder builder) {
        mBuilder = builder;
    }

    /**
     * 構建對象
     */
    public void construct(String board, String display) {
        mBuilder.buildBoard(board);
        mBuilder.buildDisplay(display);
        mBuilder.buildOS();
    }
}

測試類

public class Test {
    public static void main(String[] args) {
        // 構建器
        Builder builder = new MacbookBuilder();
        // Director
        Director pcDirector = new Director(builder);
        // 封裝構建過程,4核、內存2GB、Mac系統
        pcDirector.construct("Intel 主板", "Retina 顯示器");
        // 構建計算機,輸出相關信息
        System.out.println("Computer Info : " + builder.create().toString());
    }
}

輸出結果:

Computer Info : Computer [mBoard=Intel 主板, mDisplay=Retina 顯示器, mOS=Mac OS X 10.10]

上面示例中,通過具體的 MacbookBuilder 來構建 Macbook 對象,二 Director 封裝了構建復雜產品對象的過程,對外隱藏構建細節。Builder 與 Director 一起將一個附在對象的構建與它的表示分離,使得同樣的構建過程可以創建不同的對象。

在實際開發過程中,Director 角色經常會被省略。而直接使用一個 Builder 來進行對象的組裝,這個 Builder 通常為鏈式調用,對應的每個 setter 方法返回自身,即 return this。其大致代碼如下:

new TestBuilder().setA("A").setB("B").create();

Android 源碼中的 Builder 模式

最常見的 AlertDialog.Builder。詳情請自行搜索。

開發實際使用

此時參考別人寫好的 CustomerPopupWindow 類,如下

public class CustomPopupWindow extends PopupWindow {
    private View mContentView;
    private View mParentView;
    private CustomPopupWindowListener mListener;
    private boolean isOutsideTouch;
    private boolean isFocus;
    private Drawable mBackgroundDrawable;
    private int mAnimationStyle;
    private boolean isWrap;

    private CustomPopupWindow(Builder builder) {
        this.mContentView = builder.contentView;
        this.mParentView = builder.parentView;
        this.mListener = builder.listener;
        this.isOutsideTouch = builder.isOutsideTouch;
        this.isFocus = builder.isFocus;
        this.mBackgroundDrawable = builder.backgroundDrawable;
        this.mAnimationStyle = builder.animationStyle;
        this.isWrap = builder.isWrap;
        initLayout();
    }

    public static Builder builder() {
        return new Builder();
    }

    private void initLayout() {
        mListener.initPopupView(mContentView);
        setWidth(isWrap ? LayoutParams.WRAP_CONTENT : LayoutParams.MATCH_PARENT);
        setHeight(isWrap ? LayoutParams.WRAP_CONTENT : LayoutParams.MATCH_PARENT);
        setFocusable(isFocus);
        setOutsideTouchable(isOutsideTouch);
        setBackgroundDrawable(mBackgroundDrawable);
        if (mAnimationStyle != -1)//如果設置了動畫則使用動畫
            setAnimationStyle(mAnimationStyle);
        setContentView(mContentView);
    }

    /**
     * 獲得用于展示popup內容的view
     */
    public View getContentView() {
        return mContentView;
    }

    /**
     * 用于填充contentView,必須傳ContextThemeWrapper(比如activity)不然popupwindow要報錯
     */
    public static View inflateView(ContextThemeWrapper context, int layoutId) {
        return LayoutInflater.from(context)
                .inflate(layoutId, null);
    }

    public void show() {//默認顯示到中間
        if (mParentView == null) {
            showAtLocation(mContentView, Gravity.CENTER | Gravity.CENTER_HORIZONTAL, 0, 0);
        } else {
            showAtLocation(mParentView, Gravity.CENTER | Gravity.CENTER_HORIZONTAL, 0, 0);
        }
    }

    public static final class Builder {
        private View contentView;
        private View parentView;
        private CustomPopupWindowListener listener;
        private boolean isOutsideTouch = true;//默認為true
        private boolean isFocus = true;//默認為true
        private Drawable backgroundDrawable = new ColorDrawable(0x00000000);//默認為透明
        private int animationStyle = -1;
        private boolean isWrap;

        private Builder() {
        }

        public Builder contentView(View contentView) {
            this.contentView = contentView;
            return this;
        }

        public Builder parentView(View parentView) {
            this.parentView = parentView;
            return this;
        }

        public Builder isWrap(boolean isWrap) {
            this.isWrap = isWrap;
            return this;
        }

        public Builder isOutsideTouch(boolean isOutsideTouch) {
            this.isOutsideTouch = isOutsideTouch;
            return this;
        }

        public Builder isFocus(boolean isFocus) {
            this.isFocus = isFocus;
            return this;
        }

        public Builder backgroundDrawable(Drawable backgroundDrawable) {
            this.backgroundDrawable = backgroundDrawable;
            return this;
        }

        public Builder animationStyle(int animationStyle) {
            this.animationStyle = animationStyle;
            return this;
        }
      
        public Builder customListener(CustomPopupWindowListener listener) {
            this.listener = listener;
            return this;
        }

        public CustomPopupWindow build() {
            if (contentView == null)
                throw new IllegalStateException("contentView is required");
            if (listener == null)
                throw new IllegalStateException("CustomPopupWindowListener is required");

            return new CustomPopupWindow(this);
        }
    }

    public interface CustomPopupWindowListener {
        public void initPopupView(View contentView);
    }
}

總結

  • 優點
    1. 良好的封裝性,使用建造者模式可以使客戶端不必知道產品內部組成的細節;
    2. 建造者獨立,容易擴展。
  • 缺點
    1. 會產生多余的 Builder 對象以及 Director 對象,消耗內存。
最后編輯于
?著作權歸作者所有,轉載或內容合作請聯系作者
平臺聲明:文章內容(如有圖片或視頻亦包括在內)由作者上傳并發布,文章內容僅代表作者本人觀點,簡書系信息發布平臺,僅提供信息存儲服務。

推薦閱讀更多精彩內容