一、前言
關(guān)于蘋(píng)果的布局一直是我比較糾結(jié)的問(wèn)題,是寫(xiě)代碼來(lái)控制布局,還是使用storyboard來(lái)控制布局呢?以前我個(gè)人開(kāi)發(fā)的時(shí)候很少使用代碼去寫(xiě)約束,因?yàn)樘闊┝恕K宰罱K選擇的都是AutoLayout進(jìn)行布局,然后拖線設(shè)置約束。不過(guò)好多公司進(jìn)行iOS開(kāi)發(fā)的時(shí)候都會(huì)去動(dòng)態(tài)的修改約束,而且有的會(huì)使用約束去創(chuàng)建一些動(dòng)畫(huà),所以不太去用storyboard進(jìn)行開(kāi)發(fā)(還有就是使用storyboard幾個(gè)人合作的時(shí)候比較麻煩)。反倒更多的是寫(xiě)代碼開(kāi)發(fā)看起來(lái)更加的高效。所以好多開(kāi)發(fā)者都開(kāi)始去使用Masonry。它是一個(gè)封裝的第三方類庫(kù),作用就是來(lái)簡(jiǎn)化開(kāi)發(fā)者寫(xiě)布局約束。
二、“安裝”Masonry
因?yàn)樗且粋€(gè)第三方的類庫(kù),我們可以從這里下載,然后解壓將Masonry那個(gè)文件夾拖入自己的項(xiàng)目文件夾下即可。
三、開(kāi)始使用Masonry
我們?cè)谑褂盟臅r(shí)候,最好在AppDelegate.m的
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
方法中去自定義加載自己的控制器。例如我寫(xiě)的時(shí)候就是這樣:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.window.backgroundColor = [UIColor whiteColor];
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[ViewController alloc] init]];
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
return YES;
}
直接加載的我自己寫(xiě)的ViewController。(建議把系統(tǒng)自帶的Main.stoaryboard刪除掉,如果運(yùn)行報(bào)錯(cuò)自己修改,問(wèn)題不大)。
先來(lái)一個(gè)不用Masonry寫(xiě)的最簡(jiǎn)單的布局:(目的是在視圖中添加一個(gè)視圖)
- (void)viewDidLoad {
[super viewDidLoad];
self.title? = @"Basic View";
UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];
UIEdgeInsets padding = UIEdgeInsetsMake(74, 10, 10, 10);
[superview addConstraints:@[
//view1 constraints
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:padding.top],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeLeft
multiplier:1.0
constant:padding.left],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:-padding.bottom],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeRight
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeRight
multiplier:1
constant:-padding.right],
]];
}
運(yùn)行效果如下:
這就是我們用系統(tǒng)的NSLayoutConstraint寫(xiě)的一個(gè)view,然后將這個(gè)view加載到根view中。現(xiàn)在我們用Masonry來(lái)實(shí)現(xiàn)和上邊一樣的效果:
第一步、導(dǎo)入類庫(kù)
#import "Masonry.h"
然后修改代碼如下:
- (void)viewDidLoad {
[super viewDidLoad];
self.title? = @"Basic View";
UIView *superview = self.view;
UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];
UIEdgeInsets padding = UIEdgeInsetsMake(74, 10, 10, 10);
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).offset(padding.top);
make.left.equalTo(superview.mas_left).offset(padding.left);
make.bottom.equalTo(superview.mas_bottom).offset(-padding.bottom);
make.right.equalTo(superview.mas_right).offset(-padding.right);
}];
}
上面的效果和原來(lái)用NSLayoutConstraint實(shí)現(xiàn)的效果是一樣的,所以就不再貼圖。
我們可以看到,我們使用的一個(gè)mas_makConstrints塊來(lái)進(jìn)行約束設(shè)置。view1指代的就是要添加約束的view(也可以是button,label等等)。然后make的top,left,bottom,right就相當(dāng)于view1的上下左右,然后equalTo()括號(hào)內(nèi)的就是相對(duì)的view,然后offset是偏移量。
還可以更簡(jiǎn)單的實(shí)現(xiàn):
- (void)viewDidLoad {
[super viewDidLoad];
self.title? = @"Basic View";
UIView *superview = self.view;
UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];
UIEdgeInsets padding = UIEdgeInsetsMake(74, 10, 10, 10);
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(superview).with.insets(padding);
}];
//? ? [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
//? ? ? ? make.top.equalTo(superview.mas_top).offset(padding.top);
//? ? ? ? make.left.equalTo(superview.mas_left).offset(padding.left);
//? ? ? ? make.bottom.equalTo(superview.mas_bottom).offset(-padding.bottom);
//? ? ? ? make.right.equalTo(superview.mas_right).offset(-padding.right);
//? ? }];
}
以上的三種方式都是實(shí)現(xiàn)上邊圖種的效果。
MASViewAttributeNSLayoutAttribute
view.mas_leftNSLayoutAttributeLeft
view.mas_rightNSLayoutAttributeRight
view.mas_topNSLayoutAttributeTop
view.mas_bottomNSLayoutAttributeBottom
view.mas_leadingNSLayoutAttributeLeading
view.mas_trailingNSLayoutAttributeTrailing
view.mas_widthNSLayoutAttributeWidth
view.mas_heightNSLayoutAttributeHeight
view.mas_centerXNSLayoutAttributeCenterX
view.mas_centerYNSLayoutAttributeCenterY
view.mas_baselineNSLayoutAttributeBaseline
以上的屬性對(duì)應(yīng)相應(yīng)的NSLayoutAttribute。
下面就來(lái)看它的使用吧。(先上效果圖,然后再上代碼)
使用一、簡(jiǎn)單的三個(gè)視圖的布局
這個(gè)時(shí)我直接自定義了一個(gè)ZGBasicView視圖,然后添加到了ViewController中。
關(guān)鍵代碼如下:
//
//? ZGBasicView.m
//? MasonryDemo
//
//? Created by zhanggui on 15/10/26.
//? Copyright ? 2015年 zhanggui. All rights reserved.
//
#import "ZGBasicView.h"
#import "View+MASShorthandAdditions.h"
@implementation ZGBasicView
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
}
*/
- (id)init {
self = [super init];
if (!self) {
return nil;
}
//? ? ? ? self.translatesAutoresizingMaskIntoConstraints = YES;
//紅色視圖
UIView *redView = [UIView new];
redView.backgroundColor = [UIColor redColor];
redView.layer.borderColor = [UIColor blackColor].CGColor;
redView.layer.borderWidth = 2;
[self addSubview:redView];
//綠色視圖
UIView *greenView = [[UIView alloc] init];
greenView.backgroundColor = [UIColor greenColor];
greenView.layer.borderColor = [UIColor blackColor].CGColor;
greenView.layer.borderWidth = 2;
[self addSubview:greenView];
//藍(lán)色視圖
UIView *blueView = [[UIView alloc] init];
blueView.backgroundColor = [UIColor blueColor];
blueView.layer.borderWidth = 2;
blueView.layer.borderColor = [UIColor blackColor].CGColor;
[self addSubview:blueView];
int padding = 10;
UIView *superview = self;
//with is semantic and option
[redView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).offset(padding); //with with
make.left.equalTo(greenView.mas_right).offset(padding); //without with
make.bottom.equalTo(blueView.mas_top).offset(-padding);
make.right.equalTo(superview.mas_right).offset(-padding);
make.width.equalTo(greenView.mas_width);
make.height.equalTo(@[greenView, blueView]); //can pass array of views
}];
[greenView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).offset(padding);
make.left.equalTo(superview.mas_left).offset(padding);
make.bottom.equalTo(blueView.mas_top).offset(-padding);
make.right.equalTo(redView.mas_left).offset(-padding);
make.width.equalTo(redView.mas_width);
make.height.equalTo(redView.mas_height);
//? ? ? ? ? ? make.height.equalTo(blueView.mas_height);
}];
[blueView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(greenView.mas_bottom).offset(padding);
make.left.equalTo(superview.mas_left).offset(padding);
make.bottom.equalTo(superview.mas_bottom).offset(-padding);
make.right.equalTo(superview.mas_right).offset(-padding);
make.height.equalTo(greenView.mas_height); //can pass array of attributes
}];
return self;
}
@end
三個(gè)視圖之間的關(guān)系。
場(chǎng)景二、更新視圖
效果圖如下:
實(shí)現(xiàn)代碼如下:(這里也是自定義了一個(gè)View,然后將這個(gè)view加入到了根視圖中)
//
//? UpdateConstraintsView.m
//? MasonryDemo
//
//? Created by zhanggui on 15/10/26.
//? Copyright ? 2015年 zhanggui. All rights reserved.
//
#import "UpdateConstraintsView.h"
#import "Masonry.h"
@interface UpdateConstraintsView ()
@property (nonatomic,strong)UIButton *myButton;
@property (nonatomic,assign)CGSize buttonSize;
@end
@implementation UpdateConstraintsView
- (id)init {
self = [super init];
if (self) {
self.myButton = [UIButton buttonWithType:UIButtonTypeSystem];
[self.myButton setTitle:@"更新約束" forState:UIControlStateNormal];
self.myButton.layer.borderColor = [UIColor blackColor].CGColor;
self.myButton.layer.borderWidth = 2;
[self.myButton addTarget:self action:@selector(changeAction:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:self.myButton];
self.buttonSize = CGSizeMake(100, 100);
}
return self;
}
/**
Returns whether the receiver depends on the constraint-based layout system.
YES if the view must be in a window using constraint-based layout to function properly, NO otherwise.
*/
+ (BOOL)requiresConstraintBasedLayout {
return YES;
}
/**
Updates constraints for the view.
Custom views that set up constraints themselves should do so by overriding this method. When your custom view notes that a change has been made to the view that invalidates one of its constraints, it should immediately remove that constraint, and then call setNeedsUpdateConstraints to note that constraints need to be updated. Before layout is performed, your implementation of updateConstraints will be invoked, allowing you to verify that all necessary constraints for your content are in place at a time when your custom view’s properties are not changing.
You must not invalidate any constraints as part of your constraint update phase. You also must not invoke a layout or drawing phase as part of constraint updating.
Important:Important
Call [super updateConstraints] as the final step in your implementation.
蘋(píng)果推薦在這個(gè)方法里面添加或者更新約束
*/
- (void)updateConstraints {
[self.myButton mas_updateConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self);
make.width.equalTo(@(self.buttonSize.width)).priorityLow();? //設(shè)置優(yōu)先級(jí)以及width
make.height.equalTo(@(self.buttonSize.height)).priorityLow();
//設(shè)置myButton的大小小于等于自身view的大小
make.width.lessThanOrEqualTo(self);
make.height.lessThanOrEqualTo(self);
}];
[super updateConstraints];
}
- (void)changeAction:(UIButton *)button {
self.buttonSize = CGSizeMake(self.buttonSize.width*1.2, self.buttonSize.height*1.2);
//告訴約束他們需要更新
[self setNeedsUpdateConstraints];
//update constraints now
[self updateConstraintsIfNeeded];
//設(shè)置更新大小動(dòng)畫(huà)
[UIView animateWithDuration:0.5 animations:^{
/**
Lays out the subviews immediately.
Use this method to force the layout of subviews before drawing. Using the view that receives the message as the root view, this method lays out the view subtree starting at the root.
*/
[self layoutIfNeeded];
}];
}
@end
這里主要使用了mas_updateConstraints:方法
場(chǎng)景三、讓約束復(fù)原
實(shí)現(xiàn)代碼如下:
//
//? ReBackConstraintsView.m
//? MasonryDemo
//可以恢復(fù)原來(lái)的約束
//? Created by zhanggui on 15/10/26.
//? Copyright ? 2015年 zhanggui. All rights reserved.
//
#import "ReBackConstraintsView.h"
#import "Masonry.h"
@interface ReBackConstraintsView ()
@property (nonatomic,strong)UIButton *myButton;
@property (nonatomic,assign)BOOL isAtTop;
@end
@implementation ReBackConstraintsView
- (id)init {
self = [super init];
if (self) {
self.myButton = [UIButton buttonWithType:UIButtonTypeSystem];;
[self.myButton setTitle:@"Move Me!" forState:UIControlStateNormal];
self.myButton.layer.borderColor = UIColor.greenColor.CGColor;
self.myButton.layer.borderWidth = 3;
[self.myButton addTarget:self action:@selector(moveAction:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:self.myButton];
self.isAtTop = YES;
}
return self;
}
+ (BOOL)requiresConstraintBasedLayout {
return YES;
}
- (void)updateConstraints {
[self.myButton mas_remakeConstraints:^(MASConstraintMaker *make) {
make.width.equalTo(@(100));
make.height.equalTo(@(100));
if (self.isAtTop) {
make.left.equalTo(self.mas_left).offset(10);
make.top.equalTo(self.mas_top).offset(10);
}else {
make.bottom.equalTo(self.mas_bottom).offset(-10);
make.right.equalTo(self.mas_right).offset(-10);
}
}];
[super updateConstraints];
}
- (void)moveAction:(UIButton *)myButton {
self.isAtTop = !self.isAtTop;
//告訴約束他們需要更新
[self setNeedsUpdateConstraints];
//立刻更新視圖約束
[self updateConstraintsIfNeeded];
[UIView animateWithDuration:0.3 animations:^{
[self layoutIfNeeded];
}];
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
}
*/
@end
這里主要使用了mas_remakeConstraints:方法。
場(chǎng)景四、兩個(gè)視圖的嵌套
實(shí)現(xiàn)代碼:
//
//? NestConstraintsView.m
//? MasonryDemo
//
//? Created by zhanggui on 15/10/26.
//? Copyright ? 2015年 zhanggui. All rights reserved.
//
#import "NestConstraintsView.h"
#import "Masonry.h"
@implementation NestConstraintsView
- (id)init {
self = [super init];
if (self) {
UIView *bigView = [[UIView alloc] init];
bigView.backgroundColor = [UIColor blackColor];
[self addSubview:bigView];
UIView *smallView = [[UIView alloc] init];
smallView.backgroundColor = [UIColor redColor];
[self addSubview:smallView];
[bigView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(self).offset(20);
make.left.equalTo(self).offset(20);
make.bottom.equalTo(self).offset(-20);
make.right.equalTo(self).offset(-20);
}];
[smallView mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(bigView.mas_top).offset(40);
make.left.equalTo(bigView.mas_left).offset(40);
make.bottom.equalTo(bigView.mas_bottom).offset(-40);
make.right.equalTo(bigView.mas_right).offset(-40);
}];
}
return self;
}
@end
這里和第一個(gè)場(chǎng)景一樣,都是最基本的實(shí)現(xiàn)約束的添加,只不過(guò)相對(duì)參照物不同。
場(chǎng)景五、多個(gè)view一起布局(以組為單位布局)
效果:
實(shí)現(xiàn)代碼:
//
//? GroupButtonView.m
//? MasonryDemo
//
//? Created by zhanggui on 15/10/26.
//? Copyright ? 2015年 zhanggui. All rights reserved.
//
#import "GroupButtonView.h"
#import "Masonry.h"
@implementation GroupButtonView
- (instancetype)init {
self? = [super init];
if (self) {
NSArray *strArr = @[@"10",@"20",@"50",@"100",@"200",@"300"];
NSMutableArray *mutableArr = [[NSMutableArray alloc] initWithCapacity:6];
for (int i=0; i<3; i++) {
UIButton *button = [[UIButton alloc] init];
[button setTitle:strArr[i] forState:UIControlStateNormal];
[button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
button.layer.borderColor = [UIColor blackColor].CGColor;
[button addTarget:self action:@selector(show:) forControlEvents:UIControlEventTouchUpInside];
button.layer.borderWidth = 2;
[self addSubview:button];
[mutableArr addObject:button];
}
[mutableArr mas_distributeViewsAlongAxis:MASAxisTypeHorizontal withFixedSpacing:20 leadSpacing:20 tailSpacing:20];
[mutableArr mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(@120);
make.height.equalTo(@75);
}];
/**
*? -----------------------
*/
NSMutableArray *marr = [NSMutableArray new];
for (int i=3; i<6; i++) {
UIButton *button = [[UIButton alloc] init];
[button setTitle:strArr[i] forState:UIControlStateNormal];
[button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
button.layer.borderColor = [UIColor blackColor].CGColor;
[button addTarget:self action:@selector(show:) forControlEvents:UIControlEventTouchUpInside];
button.layer.borderWidth = 2;
[self addSubview:button];
[marr addObject:button];
}
[marr mas_distributeViewsAlongAxis:MASAxisTypeHorizontal withFixedSpacing:20 leadSpacing:20 tailSpacing:20];
[marr mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(@200);
make.height.equalTo(@75);
}];
}
return self;
}
- (void)show:(UIButton *)button
{
NSLog(@"%@",button.titleLabel.text);
}
@end
在這里,我們主要就是用到了mas_distributeViewsAlongAxis:...這個(gè)方法,來(lái)萬(wàn)曾一組視圖的布局。
場(chǎng)景六、自己寫(xiě)的一個(gè)簡(jiǎn)單的登錄界面
效果如下:
代碼如下:
//
//? ViewController.m
//? MasonryDemo
//
//? Created by zhanggui on 15/10/8.
//? Copyright ? 2015年 zhanggui. All rights reserved.
//
#import "ViewController.h"
#import "Masonry.h"
#import "ZGBasicView.h"
#import "UpdateConstraintsView.h"
#import "ReBackConstraintsView.h"
#import "NestConstraintsView.h"
#import "GroupButtonView.h"
#import "LoginView.h"
#import "ArrayView.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.title? = @"登錄";
[self loginView];
//? ? [self addArrayView];
}
- (void)loginView {
LoginView *loginView = [[LoginView alloc] init];
self.view = loginView;
//? ? loginView.frame = self.view.frame;
//? ? [self.view addSubview:loginView];
}
- (void)addArrayView {
ArrayView *arrView = [[ArrayView alloc] init];
self.view = arrView;
}
- (void)groupButtonView {
GroupButtonView *nestView = [[GroupButtonView alloc] init];
nestView.frame = self.view.frame;
//? ? self.view = nestView;
[self.view addSubview:nestView];
}
- (void)nestConstraintsView {
NestConstraintsView *nestView = [[NestConstraintsView alloc] init];
self.view = nestView;
}
- (void)reBackConstraints {
ReBackConstraintsView *rebackView = [[ReBackConstraintsView alloc] init];
self.view = rebackView;
}
- (void)updateConstraintsView {
UpdateConstraintsView *updateView = [[UpdateConstraintsView alloc] init];
self.view = updateView;
}
- (void)simpleView {
ZGBasicView *basicView = [[ZGBasicView alloc] init];
//? ? [self.view addSubview:basicView];
self.view = basicView;
}
- (void)firstSimpleView {
UIView *superview = self.view;
UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];
UIEdgeInsets padding = UIEdgeInsetsMake(74, 10, 10, 10);
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(superview).with.insets(padding);
}];
//? ? [view1 mas_makeConstraints:^(MASConstraintMaker *make) {
//? ? ? ? make.top.equalTo(superview.mas_top).offset(padding.top);
//? ? ? ? make.left.equalTo(superview.mas_left).offset(padding.left);
//? ? ? ? make.bottom.equalTo(superview.mas_bottom).offset(-padding.bottom);
//? ? ? ? make.right.equalTo(superview.mas_right).offset(-padding.right);
//? ? }];
}
@end
大家可以簡(jiǎn)單的看一下,寫(xiě)的比較簡(jiǎn)單,應(yīng)該很容易理解的。(橫屏的距離上邊的高度沒(méi)有處理太好,將就著看吧)
簡(jiǎn)單就介紹這么多了。
附:
1、源碼下載地址:http://pan.baidu.com/s/1o6083G2
2、Masonry Git地址:https://github.com/SnapKit/Masonry