UIGraphicsBeginImageContext
創建一個基于位圖的上下文(context),并將其設置為當前上下文(context)。方法聲明如下:
voidUIGraphicsBeginImageContext(CGSize size);
參數size為新創建的位圖上下文的大小。它同時是由UIGraphicsGetImageFromCurrentImageContext函數返回的圖形大小。
該函數的功能同UIGraphicsBeginImageContextWithOptions的功能相同,相當與UIGraphicsBeginImageContextWithOptions的opaque參數為NO,scale因子為1.0。
UIGraphicsBeginImageContextWithOptions
函數原型為:
voidUIGraphicsBeginImageContextWithOptions(CGSize size,BOOLopaque, CGFloat scale);
size——同UIGraphicsBeginImageContext
opaque—透明開關,如果圖形完全不用透明,設置為YES以優化位圖的存儲。
scale—–縮放因子
UIImageC處理
1、等比縮放
- (UIImage *) scaleImage:(UIImage *)image
toScale:(float)scaleSize {
UIGraphicsBeginImageContext(CGSizeMake(image.size.width *scaleSize, image.size.height * scaleSize);
[image drawInRect:CGRectMake(0, 0, image.size.width *
scaleSize, image.size.height * scaleSize)];
UIImage *scaledImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
returnscaledImage;
}
2、自定義大小
代碼
- (UIImage *) reSizeImage:(UIImage *)image
toSize:(CGSize)reSize {
UIGraphicsBeginImageContext(CGSizeMake(reSize.width,reSize.height));
[image drawInRect:CGRectMake(0, 0, reSize.width,
reSize.height)];
UIImage *reSizeImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
returnreSizeImage;
}
3、處理某個特定的view
只要是繼承UIView的object 都可以處理
必須先import QuzrtzCore.framework
代碼
-(UIImage*) captureView:(UIView *)theView
{
CGRect rect = theView.frame;
UIGraphicsBeginImageContext(rect.size);
CGContextRef context =UIGraphicsGetCurrentContext();
[theView.layer renderInContext:context];
UIImage *img =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
returnimg;
}
4、存儲圖片
4.1、存儲到app的文件里
把要處理的圖片以image.png的名字存儲到app
home地下的Document目錄中
代碼
NSString *path =[[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"];
[UIImagePNGRepresentation(image)writeToFile:pathatomically:YES];
4.2、存儲到手機的圖片庫中
代碼
CGImageRef screen =
UIGetScreenImage();
UIImage* image = [UIImage
imageWithCGImage:screen];
CGImageRelease(screen);
UIImageWriteToSavedPhotosAlbum(image, self, nil,nil);
獲取當前app的名稱和版本號
代碼
NSDictionary *infoDictionary = [[NSBundle
mainBundle] infoDictionary];
//app名稱
NSString *name = [infoDictionaryobjectForKey:@"CFBundleDisplayName"];
//app版本
NSString *version = [infoDictionaryobjectForKey:@"CFBundleShortVersionString"];
// app build版本
NSString *build = [infoDictionaryobjectForKey:@"CFBundleVersion"];
UILabel根據text自動調整大小
代碼
label.text = @"**********";
CGRect frame = label.frame;
frame.size.height = 10000;// 設置一個很大的高度
label.frame = frame;
[label sizeToFit];
frame.size.height = label.frame.size.height;
label.frame = frame;
直接撥打有分機號的電話
代碼
[[UIApplication sharedApplication] openURL:[NSURL
URLWithString:@"tel://01011112222,3333"]];
- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size;//圖片縮放裁剪
- (UIImage*)transformWidth:(CGFloat)widthheight:(CGFloat)height; //改變大小
+ (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage*)image2; //合并圖片
+ (UIImage *)imageFromImage:(UIImage *)imageinRect:(CGRect)rect; //裁剪部分圖片
+ (void)imageSavedToPhotosAlbum:(UIImage *)image
didFinishSavingWithError:(NSError *)error contextInfo:(void*)contextInfo; //保存圖片到媒體庫
零)重新設置圖片的尺寸
- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size
{
CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
[img drawInRect:rect]; // scales image to rect
UIImage *resImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resImage;
}
-)根據給定得圖片,從其指定區域截取一張新得圖片
-(UIImage *)getImageFromImage{
//大圖bigImage
//定義myImageRect,截圖的區域
CGRect myImageRect = CGRectMake(10.0, 10.0, 57.0, 57.0);
UIImage* bigImage= [UIImage imageNamed:@"k00030.jpg"];
CGImageRef imageRef = bigImage.CGImage;
CGImageRef subImageRef = CGImageCreateWithImageInRect(imageRef,myImageRect);
CGSize size;
size.width = 57.0;
size.height = 57.0;
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, myImageRect, subImageRef);
UIImage* smallImage = [UIImage
imageWithCGImage:subImageRef];
UIGraphicsEndImageContext();
return smallImage;
}
二) 合并兩張圖片
- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage
*)image2 {
UIGraphicsBeginImageContext(image1.size);
// Draw image1
[image1 drawInRect:CGRectMake(0, 0, image1.size.width,
image1.size.height)];
// Draw image2
[image2 drawInRect:CGRectMake(0, 0, image2.size.width,
image2.size.height)];
UIImage *resultingImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
returnresultingImage;
}
三) 捕捉屏幕截圖
CALayer實例使用Core
Graphics的renderInContext方法可以將視圖繪制到圖像上下文中以便轉化為其他UIImage實例。前提先#import
+ (UIImage *) imageFromView: (UIView *)theView {? ? // draw a view's contents into an image context? UIGraphicsBeginImageContext(theView.frame.size);? CGContextRef? context = UIGraphicsGetCurrentContext();? [theView.layer? renderInContext:context];? UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();? UIGraphicsEndImageContext();? ? return theImage;
}
注:UIGraphicsBeginImageContext(CGSizesize)創建一個基于位圖的上下文(context),并將其設置為當前上下文。函數功能與UIGraphicsBeginImageContextWithOptions相同,相當于該方法的opaque參數為NO,scale因子為1.0。而UIGraphicsEndImageContext()方法是移除棧頂的基于當前位圖的圖形上下文。
視圖添加倒影效果
const CGFloat kReflectPercent = -0.25f;const CGFloat kReflectOpacity = 0.3f;const CGFloat kReflectDistance = 10.0f;+ (void)addSimpleReflectionToView:(UIView *)theView{? ? CALayer *reflectionLayer = [CALayer layer];? ? reflectionLayer.contents = [theView layer].contents;? ? reflectionLayer.opacity = kReflectOpacity;? ? reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent);? //倒影層框架設置,其中高度是原視圖的百分比? ? CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f);? ? CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f);? ? reflectionLayer.transform = transform;? ? reflectionLayer.sublayerTransform = reflectionLayer.transform;? ? [[theView layer] addSublayer:reflectionLayer];}
另一:使用Core Graphics創建倒影
+ (CGImageRef) createGradientImage:(CGSize)size{? ? ? CGFloat colors[] = {0.0,1.0,1.0,1.0};? ? ? //在灰色設備色彩上建立一漸變? ? CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();? ? ? CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone);? ? ? CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2);? ? ? CGColorSpaceRelease(colorSpace);? ? ? //繪制線性漸變? ? CGPoint p1 = CGPointZero;? ? ? CGPoint p2 = CGPointMake(0,size.height);? ? ? CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation);? ? ? //Return the CGImage? ? ? CGImageRef theCGImage = CGBitmapContextCreateImage(context);? ? ? CFRelease(gradient);? ? ? CGContextRelease(context);? ? ? return theCGImage;}
//Create a shrunken frame for the reflection
+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent{? ? //Retain the width but shrink the height? ? CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent);? ? //Shrink the View? ? UIGraphicsBeginImageContext(size);? ? CGContextRef context = UIGraphicsGetCurrentContext();? ? [theView.layer renderInContext:context];? ? UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext();? ? UIGraphicsEndImageContext();? ? //build the mask? ? CGImageRef mask = [ImageHelper createGradientImage:size];? ? CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask);? ? UIImage *theImage = [UIImage imageWithCGImage:ref];? ? CGImageRelease(ref);? ? CGImageRelease(mask);? ? return theImage;}const CGFloat kReflectDistance = 10.0f;+ (void) addReflectionToView: (UIView *)theView{? ? theView.clipsToBounds = NO;? ? UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]];? ? CGRect frame = reflection.frame;? ? frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance);? ? reflection.frame = frame;? ? // add the reflection as a simple subview? ? [theView addSubView:reflection];? ? [reflection release];}
關于圖片縮放的線程安全和非線程安全操作.
非線程安全的操作只能在主線程中進行操作,對于大圖片的處理肯定會消耗大量的時間,如下面的方法
方法1:使用UIKit
+ (UIImage*)imageWithImage
INCLUDEPICTURE
"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"
\* MERGEFORMATINET UIImage*)image scaledToSize INCLUDEPICTURE
"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"
\* MERGEFORMATINET CGSize)newSize;
{
// Create a graphics image
context
UIGraphicsBeginImageContext(newSize);
// Tell the old image to draw in
this new context, with the desired
// new size
[image
drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Get the new image from the
context
UIImage* newImage =UIGraphicsGetImageFromCurrentImageContext();
// End the context
UIGraphicsEndImageContext();
// Return the new
image.
return newImage;
}
此方法很簡單,但是,這種方法不是線程安全的情況下.
方法2:使用CoreGraphics
+ (UIImage*)imageWithImage
INCLUDEPICTURE
"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"
\* MERGEFORMATINET UIImage*)sourceImage scaledToSize INCLUDEPICTURE
"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"
\* MERGEFORMATINET CGSize)newSize;
{
CGFloat targetWidth =
targetSize.width;
CGFloat targetHeight =
targetSize.height;
CGImageRef imageRef = [sourceImage
CGImage];
CGBitmapInfo bitmapInfo =
CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo =
CGImageGetColorSpace(imageRef);
if (bitmapInfo ==
kCGImageAlphaNone) {
bitmapInfo =kCGImageAlphaNoneSkipLast;
}
CGContextRef bitmap;
if (sourceImage.imageOrientation
== UIImageOrientationUp ||sourceImage.imageOrientation ==
UIImageOrientationDown) {
bitmap =CGBitmapContextCreate(NULL, targetWidth,targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);
} else {
bitmap =CGBitmapContextCreate(NULL, targetHeight,targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);
}
if (sourceImage.imageOrientation
== UIImageOrientationLeft) {
CGContextRotateCTM (bitmap,
radians(90));
CGContextTranslateCTM (bitmap, 0,
-targetHeight);
} else if
(sourceImage.imageOrientation ==UIImageOrientationRight)
{
CGContextRotateCTM (bitmap,
radians(-90));
CGContextTranslateCTM (bitmap,
-targetWidth, 0);
} else if
(sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if
(sourceImage.imageOrientation ==
UIImageOrientationDown){
CGContextTranslateCTM (bitmap,
targetWidth, targetHeight);
CGContextRotateCTM (bitmap,
radians(-180.));
}
CGContextDrawImage(bitmap,
CGRectMake(0, 0, targetWidth,targetHeight), imageRef);
CGImageRef ref =CGBitmapContextCreateImage(bitmap);
UIImage* newImage = [UIImage
imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;
}
這種方法的好處是它是線程安全,加上它負責的
(使用正確的顏色空間和位圖信息,處理圖像方向) 的小東西,UIKit 版本不會。
如何調整和保持長寬比 (如 AspectFill
選項)?
它是非常類似于上述,方法,它看起來像這樣:
+ (UIImage*)imageWithImageINCLUDEPICTURE"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"\* MERGEFORMATINET UIImage*)sourceImagescaledToSizeWithSameAspectRatio INCLUDEPICTURE"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"\* MERGEFORMATINET CGSize)targetSize;
{
CGSize imageSize =
sourceImage.size;
CGFloat width =
imageSize.width;
CGFloat height =
imageSize.height;
CGFloat targetWidth =
targetSize.width;
CGFloat targetHeight =
targetSize.height;
CGFloat scaleFactor =
0.0;
CGFloat scaledWidth =
targetWidth;
CGFloat scaledHeight =
targetHeight;
CGPoint thumbnailPoint =
CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize,
targetSize) == NO) {
CGFloat widthFactor = targetWidth
/ width;
CGFloat heightFactor =
targetHeight / height;
if (widthFactor > heightFactor)
{
scaleFactor = widthFactor; //
scale to fit height
}
else {
scaleFactor = heightFactor; //
scale to fit width
}
scaledWidth = width *
scaleFactor;
scaledHeight = height *
scaleFactor;
// center the image
if (widthFactor > heightFactor)
{
thumbnailPoint.y = (targetHeight -
scaledHeight) * 0.5;
}
else if (widthFactor <
heightFactor) {
thumbnailPoint.x = (targetWidth -
scaledWidth) * 0.5;
}
}
CGImageRef imageRef = [sourceImage
CGImage];
CGBitmapInfo bitmapInfo =
CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo =
CGImageGetColorSpace(imageRef);
if (bitmapInfo ==
kCGImageAlphaNone) {
bitmapInfo =kCGImageAlphaNoneSkipLast;
}
CGContextRef bitmap;
if (sourceImage.imageOrientation
== UIImageOrientationUp ||sourceImage.imageOrientation ==
UIImageOrientationDown) {
bitmap =CGBitmapContextCreate(NULL, targetWidth,targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);
} else {
bitmap =CGBitmapContextCreate(NULL, targetHeight,targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);
}
// In the right or left cases, we
need to switch scaledWidth and scaledHeight,
// and also the thumbnail
point
if (sourceImage.imageOrientation
== UIImageOrientationLeft) {
thumbnailPoint =
CGPointMake(thumbnailPoint.y, thumbnailPoint.x);
CGFloat oldScaledWidth =
scaledWidth;
scaledWidth =
scaledHeight;
scaledHeight =
oldScaledWidth;
CGContextRotateCTM (bitmap,
radians(90));
CGContextTranslateCTM (bitmap, 0,
-targetHeight);
} else if
(sourceImage.imageOrientation ==UIImageOrientationRight)
{
thumbnailPoint =
CGPointMake(thumbnailPoint.y, thumbnailPoint.x);
CGFloat oldScaledWidth =
scaledWidth;
scaledWidth =
scaledHeight;
scaledHeight =
oldScaledWidth;
CGContextRotateCTM (bitmap,
radians(-90));
CGContextTranslateCTM (bitmap,
-targetWidth, 0);
} else if
(sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if
(sourceImage.imageOrientation ==
UIImageOrientationDown){
CGContextTranslateCTM (bitmap,
targetWidth, targetHeight);
CGContextRotateCTM (bitmap,
radians(-180.));
}
CGContextDrawImage(bitmap,
CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth,
scaledHeight), imageRef);
CGImageRef ref =CGBitmapContextCreateImage(bitmap);
UIImage* newImage = [UIImage
imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;
}