UIGraphicsBeginImageContext系列知識

UIGraphicsBeginImageContext

創建一個基于位圖的上下文(context),并將其設置為當前上下文(context)。方法聲明如下:

voidUIGraphicsBeginImageContext(CGSize size);

參數size為新創建的位圖上下文的大小。它同時是由UIGraphicsGetImageFromCurrentImageContext函數返回的圖形大小。

該函數的功能同UIGraphicsBeginImageContextWithOptions的功能相同,相當與UIGraphicsBeginImageContextWithOptions的opaque參數為NO,scale因子為1.0。

UIGraphicsBeginImageContextWithOptions

函數原型為:

voidUIGraphicsBeginImageContextWithOptions(CGSize size,BOOLopaque, CGFloat scale);

size——同UIGraphicsBeginImageContext

opaque—透明開關,如果圖形完全不用透明,設置為YES以優化位圖的存儲。

scale—–縮放因子

默認創建一個透明的位圖上下

UIImageC處理

1、等比縮放

C代碼

- (UIImage *) scaleImage:(UIImage *)image

toScale:(float)scaleSize {

UIGraphicsBeginImageContext(CGSizeMake(image.size.width *scaleSize, image.size.height * scaleSize);

[image drawInRect:CGRectMake(0, 0, image.size.width *

scaleSize, image.size.height * scaleSize)];

UIImage *scaledImage =UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

returnscaledImage;

}

2、自定義大小

代碼

- (UIImage *) reSizeImage:(UIImage *)image

toSize:(CGSize)reSize {

UIGraphicsBeginImageContext(CGSizeMake(reSize.width,reSize.height));

[image drawInRect:CGRectMake(0, 0, reSize.width,

reSize.height)];

UIImage *reSizeImage =UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

returnreSizeImage;

}

3、處理某個特定的view

只要是繼承UIView的object 都可以處理

必須先import QuzrtzCore.framework

代碼

-(UIImage*) captureView:(UIView *)theView

{

CGRect rect = theView.frame;

UIGraphicsBeginImageContext(rect.size);

CGContextRef context =UIGraphicsGetCurrentContext();

[theView.layer renderInContext:context];

UIImage *img =UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

returnimg;

}

4、存儲圖片

4.1、存儲到app的文件里

把要處理的圖片以image.png的名字存儲到app

home地下的Document目錄中

代碼

NSString *path =[[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"];

[UIImagePNGRepresentation(image)writeToFile:pathatomically:YES];

4.2、存儲到手機的圖片庫中

代碼

CGImageRef screen =

UIGetScreenImage();

UIImage* image = [UIImage

imageWithCGImage:screen];

CGImageRelease(screen);

UIImageWriteToSavedPhotosAlbum(image, self, nil,nil);

獲取當前app的名稱和版本號

代碼

NSDictionary *infoDictionary = [[NSBundle

mainBundle] infoDictionary];

//app名稱

NSString *name = [infoDictionaryobjectForKey:@"CFBundleDisplayName"];

//app版本

NSString *version = [infoDictionaryobjectForKey:@"CFBundleShortVersionString"];

// app build版本

NSString *build = [infoDictionaryobjectForKey:@"CFBundleVersion"];

UILabel根據text自動調整大小

代碼

label.text = @"**********";

CGRect frame = label.frame;

frame.size.height = 10000;// 設置一個很大的高度

label.frame = frame;

[label sizeToFit];

frame.size.height = label.frame.size.height;

label.frame = frame;

直接撥打有分機號的電話

代碼

[[UIApplication sharedApplication] openURL:[NSURL

URLWithString:@"tel://01011112222,3333"]];

一些有關圖像處理的代碼片段

- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size;//圖片縮放裁剪

- (UIImage*)transformWidth:(CGFloat)widthheight:(CGFloat)height; //改變大小

+ (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage*)image2; //合并圖片

+ (UIImage *)imageFromImage:(UIImage *)imageinRect:(CGRect)rect; //裁剪部分圖片

+ (void)imageSavedToPhotosAlbum:(UIImage *)image

didFinishSavingWithError:(NSError *)error contextInfo:(void*)contextInfo; //保存圖片到媒體庫

零)重新設置圖片的尺寸

- (UIImage *)rescaleImage:(UIImage *)img ToSize:(CGSize)size

{

CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);

UIGraphicsBeginImageContext(rect.size);

[img drawInRect:rect]; // scales image to rect

UIImage *resImage =UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return resImage;

}

-)根據給定得圖片,從其指定區域截取一張新得圖片

-(UIImage *)getImageFromImage{

//大圖bigImage

//定義myImageRect,截圖的區域

CGRect myImageRect = CGRectMake(10.0, 10.0, 57.0, 57.0);

UIImage* bigImage= [UIImage imageNamed:@"k00030.jpg"];

CGImageRef imageRef = bigImage.CGImage;

CGImageRef subImageRef = CGImageCreateWithImageInRect(imageRef,myImageRect);

CGSize size;

size.width = 57.0;

size.height = 57.0;

UIGraphicsBeginImageContext(size);

CGContextRef context = UIGraphicsGetCurrentContext();

CGContextDrawImage(context, myImageRect, subImageRef);

UIImage* smallImage = [UIImage

imageWithCGImage:subImageRef];

UIGraphicsEndImageContext();

return smallImage;

}

二) 合并兩張圖片

- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage

*)image2 {

UIGraphicsBeginImageContext(image1.size);

// Draw image1

[image1 drawInRect:CGRectMake(0, 0, image1.size.width,

image1.size.height)];

// Draw image2

[image2 drawInRect:CGRectMake(0, 0, image2.size.width,

image2.size.height)];

UIImage *resultingImage =UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

returnresultingImage;

}

三) 捕捉屏幕截圖

CALayer實例使用Core

Graphics的renderInContext方法可以將視圖繪制到圖像上下文中以便轉化為其他UIImage實例。前提先#import


+ (UIImage *) imageFromView: (UIView *)theView {? ? // draw a view's contents into an image context? UIGraphicsBeginImageContext(theView.frame.size);? CGContextRef? context = UIGraphicsGetCurrentContext();? [theView.layer? renderInContext:context];? UIImage *theImage = UIGraphicsGetImageFromCurrentImageContext();? UIGraphicsEndImageContext();? ? return theImage;

}


注:UIGraphicsBeginImageContext(CGSizesize)創建一個基于位圖的上下文(context),并將其設置為當前上下文。函數功能與UIGraphicsBeginImageContextWithOptions相同,相當于該方法的opaque參數為NO,scale因子為1.0。而UIGraphicsEndImageContext()方法是移除棧頂的基于當前位圖的圖形上下文。

視圖添加倒影效果


const CGFloat kReflectPercent = -0.25f;const CGFloat kReflectOpacity = 0.3f;const CGFloat kReflectDistance = 10.0f;+ (void)addSimpleReflectionToView:(UIView *)theView{? ? CALayer *reflectionLayer = [CALayer layer];? ? reflectionLayer.contents = [theView layer].contents;? ? reflectionLayer.opacity = kReflectOpacity;? ? reflectionLayer.frame = CGRectMake(0.0f,0.0f,theView.frame.size.width,theView.frame.size.height*kReflectPercent);? //倒影層框架設置,其中高度是原視圖的百分比? ? CATransform3D stransform = CATransform3DMakeScale(1.0f,-1.0f,1.0f);? ? CATransform3D transform = CATransform3DTranslate(stransform,0.0f,-(kReflectDistance + theView.frame.size.height),0.0f);? ? reflectionLayer.transform = transform;? ? reflectionLayer.sublayerTransform = reflectionLayer.transform;? ? [[theView layer] addSublayer:reflectionLayer];}

另一:使用Core Graphics創建倒影

+ (CGImageRef) createGradientImage:(CGSize)size{? ? ? CGFloat colors[] = {0.0,1.0,1.0,1.0};? ? ? //在灰色設備色彩上建立一漸變? ? CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();? ? ? CGContextRef context = CGBitmapContextCreate(nil,size.width,size.height,8,0,colorSpace,kCGImageAlphaNone);? ? ? CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace,colors,NULL,2);? ? ? CGColorSpaceRelease(colorSpace);? ? ? //繪制線性漸變? ? CGPoint p1 = CGPointZero;? ? ? CGPoint p2 = CGPointMake(0,size.height);? ? ? CGContextDrawLinearGradient(context,gradient,p1,p2,kCGGradientDrawsAfterEndLocation);? ? ? //Return the CGImage? ? ? CGImageRef theCGImage = CGBitmapContextCreateImage(context);? ? ? CFRelease(gradient);? ? ? CGContextRelease(context);? ? ? return theCGImage;}

//Create a shrunken frame for the reflection

+ (UIImage *) reflectionOfView:(UIView *)theView WithPercent:(CGFloat) percent{? ? //Retain the width but shrink the height? ? CGSize size = CGSizeMake(theView.frame.size.width, theView.frame.size.height * percent);? ? //Shrink the View? ? UIGraphicsBeginImageContext(size);? ? CGContextRef context = UIGraphicsGetCurrentContext();? ? [theView.layer renderInContext:context];? ? UIImage *partialimg = UIGraphicsGetImageFromCurrentImageContext();? ? UIGraphicsEndImageContext();? ? //build the mask? ? CGImageRef mask = [ImageHelper createGradientImage:size];? ? CGImageRef ref = CGImageCreateWithMask(partialimg.CGImage,mask);? ? UIImage *theImage = [UIImage imageWithCGImage:ref];? ? CGImageRelease(ref);? ? CGImageRelease(mask);? ? return theImage;}const CGFloat kReflectDistance = 10.0f;+ (void) addReflectionToView: (UIView *)theView{? ? theView.clipsToBounds = NO;? ? UIImageView *reflection = [[UIImageView alloc] initWithImage:[ImageHelper reflectionOfView:theView withPercent:0.45f]];? ? CGRect frame = reflection.frame;? ? frame.origin = CGPointMake(0.0f, theView.frame.size.height + kReflectDistance);? ? reflection.frame = frame;? ? // add the reflection as a simple subview? ? [theView addSubView:reflection];? ? [reflection release];}

關于圖片縮放的線程安全和非線程安全操作.

非線程安全的操作只能在主線程中進行操作,對于大圖片的處理肯定會消耗大量的時間,如下面的方法

方法1使用UIKit

+ (UIImage*)imageWithImage

INCLUDEPICTURE

"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"

\* MERGEFORMATINET UIImage*)image scaledToSize INCLUDEPICTURE

"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"

\* MERGEFORMATINET CGSize)newSize;

{

// Create a graphics image

context

UIGraphicsBeginImageContext(newSize);

// Tell the old image to draw in

this new context, with the desired

// new size

[image

drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];

// Get the new image from the

context

UIImage* newImage =UIGraphicsGetImageFromCurrentImageContext();

// End the context

UIGraphicsEndImageContext();

// Return the new

image.

return newImage;

}

此方法很簡單,但是,這種方法不是線程安全的情況下.

方法2使用CoreGraphics

+ (UIImage*)imageWithImage

INCLUDEPICTURE

"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"

\* MERGEFORMATINET UIImage*)sourceImage scaledToSize INCLUDEPICTURE

"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"

\* MERGEFORMATINET CGSize)newSize;

{

CGFloat targetWidth =

targetSize.width;

CGFloat targetHeight =

targetSize.height;

CGImageRef imageRef = [sourceImage

CGImage];

CGBitmapInfo bitmapInfo =

CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo =

CGImageGetColorSpace(imageRef);

if (bitmapInfo ==

kCGImageAlphaNone) {

bitmapInfo =kCGImageAlphaNoneSkipLast;

}

CGContextRef bitmap;

if (sourceImage.imageOrientation

== UIImageOrientationUp ||sourceImage.imageOrientation ==

UIImageOrientationDown) {

bitmap =CGBitmapContextCreate(NULL, targetWidth,targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);

} else {

bitmap =CGBitmapContextCreate(NULL, targetHeight,targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);

}

if (sourceImage.imageOrientation

== UIImageOrientationLeft) {

CGContextRotateCTM (bitmap,

radians(90));

CGContextTranslateCTM (bitmap, 0,

-targetHeight);

} else if

(sourceImage.imageOrientation ==UIImageOrientationRight)

{

CGContextRotateCTM (bitmap,

radians(-90));

CGContextTranslateCTM (bitmap,

-targetWidth, 0);

} else if

(sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if

(sourceImage.imageOrientation ==

UIImageOrientationDown){

CGContextTranslateCTM (bitmap,

targetWidth, targetHeight);

CGContextRotateCTM (bitmap,

radians(-180.));

}

CGContextDrawImage(bitmap,

CGRectMake(0, 0, targetWidth,targetHeight), imageRef);

CGImageRef ref =CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage

imageWithCGImage:ref];

CGContextRelease(bitmap);

CGImageRelease(ref);

return newImage;

}

這種方法的好處是它是線程安全,加上它負責的

(使用正確的顏色空間和位圖信息,處理圖像方向) 的小東西,UIKit 版本不會。

如何調整和保持長寬比 (如 AspectFill

選項)?

它是非常類似于上述,方法,它看起來像這樣:

+ (UIImage*)imageWithImageINCLUDEPICTURE"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"\* MERGEFORMATINET UIImage*)sourceImagescaledToSizeWithSameAspectRatio INCLUDEPICTURE"http://www.61ic.com/Mobile/UploadFiles_9667/201103/20110309123315372.gif"\* MERGEFORMATINET CGSize)targetSize;

{

CGSize imageSize =

sourceImage.size;

CGFloat width =

imageSize.width;

CGFloat height =

imageSize.height;

CGFloat targetWidth =

targetSize.width;

CGFloat targetHeight =

targetSize.height;

CGFloat scaleFactor =

0.0;

CGFloat scaledWidth =

targetWidth;

CGFloat scaledHeight =

targetHeight;

CGPoint thumbnailPoint =

CGPointMake(0.0,0.0);

if (CGSizeEqualToSize(imageSize,

targetSize) == NO) {

CGFloat widthFactor = targetWidth

/ width;

CGFloat heightFactor =

targetHeight / height;

if (widthFactor > heightFactor)

{

scaleFactor = widthFactor; //

scale to fit height

}

else {

scaleFactor = heightFactor; //

scale to fit width

}

scaledWidth = width *

scaleFactor;

scaledHeight = height *

scaleFactor;

// center the image

if (widthFactor > heightFactor)

{

thumbnailPoint.y = (targetHeight -

scaledHeight) * 0.5;

}

else if (widthFactor <

heightFactor) {

thumbnailPoint.x = (targetWidth -

scaledWidth) * 0.5;

}

}

CGImageRef imageRef = [sourceImage

CGImage];

CGBitmapInfo bitmapInfo =

CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo =

CGImageGetColorSpace(imageRef);

if (bitmapInfo ==

kCGImageAlphaNone) {

bitmapInfo =kCGImageAlphaNoneSkipLast;

}

CGContextRef bitmap;

if (sourceImage.imageOrientation

== UIImageOrientationUp ||sourceImage.imageOrientation ==

UIImageOrientationDown) {

bitmap =CGBitmapContextCreate(NULL, targetWidth,targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);

} else {

bitmap =CGBitmapContextCreate(NULL, targetHeight,targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef),colorSpaceInfo, bitmapInfo);

}

// In the right or left cases, we

need to switch scaledWidth and scaledHeight,

// and also the thumbnail

point

if (sourceImage.imageOrientation

== UIImageOrientationLeft) {

thumbnailPoint =

CGPointMake(thumbnailPoint.y, thumbnailPoint.x);

CGFloat oldScaledWidth =

scaledWidth;

scaledWidth =

scaledHeight;

scaledHeight =

oldScaledWidth;

CGContextRotateCTM (bitmap,

radians(90));

CGContextTranslateCTM (bitmap, 0,

-targetHeight);

} else if

(sourceImage.imageOrientation ==UIImageOrientationRight)

{

thumbnailPoint =

CGPointMake(thumbnailPoint.y, thumbnailPoint.x);

CGFloat oldScaledWidth =

scaledWidth;

scaledWidth =

scaledHeight;

scaledHeight =

oldScaledWidth;

CGContextRotateCTM (bitmap,

radians(-90));

CGContextTranslateCTM (bitmap,

-targetWidth, 0);

} else if

(sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if

(sourceImage.imageOrientation ==

UIImageOrientationDown){

CGContextTranslateCTM (bitmap,

targetWidth, targetHeight);

CGContextRotateCTM (bitmap,

radians(-180.));

}

CGContextDrawImage(bitmap,

CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth,

scaledHeight), imageRef);

CGImageRef ref =CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage

imageWithCGImage:ref];

CGContextRelease(bitmap);

CGImageRelease(ref);

return newImage;

}

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