viewController.m
#import "ViewController.h"
#import "TBCycleView.h"
@interface ViewController ()
@property (weak, nonatomic) IBOutlet TBCycleView *cycleView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (IBAction)slider:(UISlider *)sender {
self.cycleView.label.text = [NSString stringWithFormat:@"%.2f%%", sender.value*100];
[self.cycleView drawProgress:sender.value];
}
@end
TBCycleView.h
#import@interface TBCycleView : UIView
@property (nonatomic, strong) UILabel *label;
- (void)drawProgress:(CGFloat )progress;
@end
TBCycleView.m
#import "TBCycleView.h"
@interface TBCycleView ()
@property (nonatomic, assign) CGFloat progress;
@property (nonatomic, strong) CAShapeLayer *progressLayer;
@end
@implementation TBCycleView
- (UILabel *)label
{
if (_label == nil) {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
label.textAlignment = NSTextAlignmentCenter;
label.center = CGPointMake(self.frame.size.width / 2, self.frame.size.height / 2);
[self addSubview:label];
_label = label;
}
return _label;
}
- (void)drawProgress:(CGFloat )progress
{
_progress = progress;
_progressLayer.opacity = 0;
[self setNeedsDisplay];
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
[self drawCycleProgress];
}
- (void)drawCycleProgress
{
CGPoint center = CGPointMake(100, 100);
CGFloat radius = 90;
CGFloat startA = - M_PI_2;? //設置進度條起點位置
CGFloat endA = -M_PI_2 + M_PI * 2 * _progress;? //設置進度條終點位置
//獲取環形路徑(畫一個圓形,填充色透明,設置線框寬度為10,這樣就獲得了一個環形)
_progressLayer = [CAShapeLayer layer];//創建一個track shape layer
_progressLayer.frame = self.bounds;
_progressLayer.fillColor = [[UIColor clearColor] CGColor];? //填充色為無色
_progressLayer.strokeColor = [[UIColor redColor] CGColor]; //指定path的渲染顏色,這里可以設置任意不透明顏色
_progressLayer.opacity = 1; //背景顏色的透明度
_progressLayer.lineCap = kCALineCapRound;//指定線的邊緣是圓的
_progressLayer.lineWidth = 10;//線的寬度
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];//上面說明過了用來構建圓形
_progressLayer.path =[path CGPath]; //把path傳遞給layer,然后layer會處理相應的渲染,整個邏輯和CoreGraph是一致的。
[self.layer addSublayer:_progressLayer];
//生成漸變色
CALayer *gradientLayer = [CALayer layer];
//左側漸變色
CAGradientLayer *leftLayer = [CAGradientLayer layer];
leftLayer.frame = CGRectMake(0, 0, self.bounds.size.width / 2, self.bounds.size.height);? ? // 分段設置漸變色
leftLayer.locations = @[@0.3, @0.9, @1];
leftLayer.colors = @[(id)[UIColor yellowColor].CGColor, (id)[UIColor greenColor].CGColor];
[gradientLayer addSublayer:leftLayer];
//右側漸變色
CAGradientLayer *rightLayer = [CAGradientLayer layer];
rightLayer.frame = CGRectMake(self.bounds.size.width / 2, 0, self.bounds.size.width / 2, self.bounds.size.height);
rightLayer.locations = @[@0.3, @0.9, @1];
rightLayer.colors = @[(id)[UIColor yellowColor].CGColor, (id)[UIColor redColor].CGColor];
[gradientLayer addSublayer:rightLayer];
[gradientLayer setMask:_progressLayer]; //用progressLayer來截取漸變層
[self.layer addSublayer:gradientLayer];
}
@end