新特性:基本類型、類型匹配、可檢查性、協議擴展、錯誤處理
基本類型
枚舉
enum Animals {
case Dog, Cat, Troll, Dragon
}
let a = Animals.Dragon
- 在枚舉中加入類型:
enum Either<T1, T2> {
case First(T1)
case Second(T2)
}
- 遞歸枚舉
遞歸枚舉中需要加入indirect修飾:
enum Tree<T> {
case Leaf(T)
indirect case Node(Tree, Tree)
}
do 用法
do {
let a = Animals.Troll
print(a)
}
repeat ... while:
repeat {
let a = Animals.Dog
print(a)
} while(false)
Option Sets
var viewAnimationOptions: UIViewAnimationOptions = [.Repeat, .CurveEaseIn, .TransitionCurlUp]
viewAnimationOptions = []
if viewAnimationOptions.contains(.TransitionCurlUp) {
}
- 定義一個Option Set
struct MyFontStyle: OptionSetType {
let rawValue: Int
static let Bold = MyFontStyle(rawValue: 1)
static let Italic = MyFontStyle(rawValue: 2)
static let Underline = MyFontStyle(rawValue: 4)
static let Strikethrogh = MyFontStyle(rawValue: 8)
}
var myFont: MyFontStyle = []
myFont = [.Underline]
myFont = [.Bold, .Italic]
if myFont.contains(.Strikethrogh) {
print("yes")
}
函數和方法
- 所有函數的定義都是一樣的,調用時,第一個label隱藏,以后的Label會顯示:
class Widget {
func save(name: String, encrypt: Bool) {
}
}
let widget = Widget()
widget.save("go", encrypt: true)
- 如果如果想讓第一個函數Label顯示出來,可以這樣:
func save(name name: String, encrypt: Bool) {}
widget.save(name: "go", encrypt: false)
- 如果想讓哪一個參數隱藏,可以在label前面加_和一個空格:
func save(name name: String, _ encrypt: Bool) {}
widget.save(name: "go", false)
警告給出提示
- 在結構體中定義的函數中,如果更改了結構體中的變量,需要用mutating修飾函數:
struct MyCoordinates {
var points: [CGPoint]
mutating func updatePoint() {
points[20].x = 20
}
}
- var和let的提示,不變的變量用let,使用中會給變量賦值的用var
類型匹配
用guard來確保存在:
func process(json: AnyObject) -> Either<String,String> {
guard let name = json["name"] as? String,
let year = json["year"] as? Int else {
return .Second("bad input")
}
print(name, year)
}
- 用switch類型匹配
switch bar() {
case .MyEnumCase(let value):where value != 42:
doThing(value)
default: break
}
可以這樣寫:
if case .MyEnumCase(let value) = bar() where value != 42 { doThing(value)
}
- for ... in
未完待續。。。