import UIKit
import AVFoundation
class PlayerViewController: UIViewController {
@IBOutlet weak var playButton: UIButton!
@IBOutlet weak var finishView: UIView!
@IBOutlet weak var backButton: UIButton!
@IBOutlet weak var bottomView: UIView!
@IBOutlet weak var slider: UISlider!
@IBOutlet weak var timeLabel: UILabel!
@IBOutlet weak var bottomConatraint: NSLayoutConstraint!
@IBOutlet weak var topConatraint: NSLayoutConstraint!
//MARK: - 屬性
//播放路徑
var playUrlStr = ""
//播放狀態(tài)
var isPlaying = true
//是否已經(jīng)加載成功
var isLoadFinish = false
//播放器
lazy var player:AVPlayer = {
//創(chuàng)建播放源
let item = AVPlayerItem.init(URL: NSURL.init(string: self.playUrlStr)!)
//print("播放源\(self.playUrlStr)")
//創(chuàng)建播放器
let tplayer = AVPlayer.init(playerItem: item)
//添加觀察者觀察播放源中l(wèi)oadedTimeRanges屬性的值的改變
//給指定對(duì)象的指定屬性添加觀察者,觀察對(duì)象屬性的值的改變
//(想要觀察哪個(gè)對(duì)象的屬性,就用哪個(gè)對(duì)象去調(diào)用addObserver方法),所有繼承自NSOject的類都有addObserver方法
//參數(shù)1:觀察者(誰去觀察對(duì)象的屬性的改變)
//參數(shù)2:對(duì)象的屬性地址 person.name -> name對(duì)應(yīng)的keyPath就是("name"),person.car.color,->color對(duì)應(yīng)keypath就是("car.color")
//參數(shù)3:當(dāng)值發(fā)生改變的時(shí)候,觀察者需要獲取的值的類型(舊值/新值)
//參數(shù)4:上下文(nil)
item.addObserver(self, forKeyPath: "loadedTimeRanges", options: .New, context: nil)
//獲取播放結(jié)束的時(shí)刻
NSNotificationCenter.defaultCenter().addObserver(self, selector: "endPlayAction", name: AVPlayerItemDidPlayToEndTimeNotification, object: nil)
return tplayer
}()
//MARK: - 生命周期
override func viewDidLoad() {
super.viewDidLoad()
//創(chuàng)建播放界面
self.creatPlayerLayer()
//開始播放
self.player.play()
//獲取播放進(jìn)度
self.getPlayProgress()
}//函數(shù)結(jié)束
}
//MARK: - 觀察者
extension PlayerViewController{
//當(dāng)觀察者觀察的對(duì)象的屬性的值發(fā)生改變后會(huì)自動(dòng)調(diào)用的方法
//參數(shù)1:被觀察的屬性的路徑
//參數(shù)2:被觀察的對(duì)象
//參數(shù)3:變化的值(舊值/新值)
override func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
//獲取當(dāng)前播放源的總時(shí)間
let duraction = self.player.currentItem?.duration
let totalTime = Float(duraction!.value) / Float(duraction!.timescale)
//獲取當(dāng)前的緩存時(shí)間
//1.獲取播放源對(duì)象
let item = object as! AVPlayerItem
//2.獲取緩存進(jìn)度對(duì)象
let value = item.loadedTimeRanges.first
let timeRange = value?.CMTimeRangeValue
//3.獲取當(dāng)前緩存到的時(shí)間
let current = timeRange?.duration
let currentTime = Float((current?.value)!) / Float((current?.timescale)!)
print(currentTime)
if currentTime > 1 {
self.isLoadFinish = true
}
}
}
//MARK: - 播放功能相關(guān)
extension PlayerViewController{
func endPlayAction() {
//1.改變按鈕的顯示狀態(tài)
self.playButton.setImage(UIImage.init(named: "page_play_normal.png"), forState: .Normal)
self.isPlaying = false
//2.顯示提示信息
self.finishView.hidden = false
}
func getPlayProgress(){
//獲取播放進(jìn)度
self.player.addPeriodicTimeObserverForInterval(CMTimeMake(1, 1), queue: dispatch_get_global_queue(0, 0)) { (currentTime) in
//1.計(jì)算時(shí)間(秒)
//當(dāng)前時(shí)間
let current = CGFloat(currentTime.value) / CGFloat(currentTime.timescale)
let currentStr = ToolManager.transformTime(current)
//總時(shí)間
let duraction = CGFloat((self.player.currentItem?.duration.value)!) / CGFloat((self.player.currentItem?.duration.timescale)!)
let duractionStr = ToolManager.transformTime(duraction)
//2.計(jì)算進(jìn)度
let progress = current/duraction
//回到主線程刷新數(shù)據(jù)
dispatch_async(dispatch_get_main_queue(), {
self.timeLabel.text = "\(currentStr) / \(duractionStr)"
self.slider.value = Float(progress)
})
}
}
}
//MARK: - 界面相關(guān)
extension PlayerViewController{
func creatPlayerLayer(){
//創(chuàng)建layer
let playLayer = AVPlayerLayer.init(player: self.player)
playLayer.frame = self.view.bounds
self.view.layer.addSublayer(playLayer)
//改變層次
self.view.bringSubviewToFront(self.backButton)
self.view.bringSubviewToFront(self.bottomView)
self.view.bringSubviewToFront(self.finishView)
}
}
//MARK: - 按鈕點(diǎn)擊
extension PlayerViewController{
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if bottomConatraint.constant == 0 {
UIView.animateWithDuration(0.3, animations: {
self.bottomConatraint.constant = -50
self.topConatraint.constant = -50
self.view.layoutIfNeeded()
})
}else{
UIView.animateWithDuration(0.3, animations: {
self.bottomConatraint.constant = 0
self.topConatraint.constant = 10
self.view.layoutIfNeeded()
})
}
}
@IBAction func playAction2(sender: AnyObject) {
//重新播放
self.slider.value = 0
self.playButton.setImage(UIImage.init(named: "pauseBtn.png"), forState: .Normal)
self.isPlaying = true
self.finishView.hidden = true
self.player.seekToTime(CMTimeMake(0, 10))
self.player.play()
}
@IBAction func sliderAction(sender: UISlider) {
//先判斷當(dāng)前視頻是否已經(jīng)加載成功
if self.isLoadFinish == false {
sender.value = 0
return
}
//拿到進(jìn)度值
let progress = slider.value
//獲取總的時(shí)間(秒)
let time = Float((self.player.currentItem?.duration.value)!) / Float((self.player.currentItem?.duration.timescale)!)
//計(jì)算當(dāng)前時(shí)間
let current = Int64(time*progress)
//設(shè)置進(jìn)度
self.player.seekToTime(CMTimeMake(current, 1))
}
//播放/暫停
@IBAction func playAction(sender: UIButton) {
//如果正在播放
if self.isPlaying{
//暫停播放
self.player.pause()
self.isPlaying = false
//改變按鈕的顯示狀態(tài)
sender.setImage(UIImage.init(named: "page_play_normal.png"), forState: .Normal)
}else{
//開始播放
self.player.play()
self.isPlaying = true
//改變按鈕的顯示狀態(tài)
sender.setImage(UIImage.init(named: "pauseBtn.png"), forState: .Normal)
}
}
//返回
@IBAction func backAction(sender: UIButton) {
//1.停止播放
self.player.pause()
//2.移除觀察者
//移除self對(duì)播放源中l(wèi)oadedTimeRanges的觀察
self.player.currentItem?.removeObserver(self, forKeyPath: "loadedTimeRanges")
self.dismissViewControllerAnimated(true, completion: nil)
}
}
//MARK: - 橫屏相關(guān)
extension PlayerViewController{
//是否支持屏幕旋轉(zhuǎn)
override func shouldAutorotate() -> Bool {
return true
}
//設(shè)置屏幕的方向
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
//橫屏,home鍵在右
return .LandscapeRight
}
}
AVPlayer代碼解析
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