AAC-Lifecycles實(shí)現(xiàn)分析

Lifecycle 是 AAC 中幫助我們構(gòu)建生命周期感知組件的框架.

常見(jiàn)的情況

在客戶端開(kāi)發(fā)中, 我們的組件需要頁(yè)面的狀態(tài)做出不同的響應(yīng).
舉個(gè)例子, Activity 中有個(gè)播放器player, 為了更好的用戶體驗(yàn)我們通常需要 :

  • 在 Activity#onPasuse() 時(shí)暫停播放
  • 在 Activity#onResume() 時(shí)繼續(xù)播放
  • 在 Activity#onDestory() 時(shí)銷毀播放器和監(jiān)聽(tīng)器

常見(jiàn)的模式是在 Activity/Fragment 的生命周期方法中實(shí)現(xiàn)依賴組件的操作。然而,這種模式會(huì)導(dǎo)致糟糕的代碼組織和錯(cuò)誤的擴(kuò)散. 通過(guò)使用生命周期感知組件,您可以將依賴組件的代碼移出生命周期方法,并移到組件本身。

使用Lifecycle

class DetailActivity :AppCompatActivity(){

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_detail)

        getLifecycle().addObserver(object: DefaultLifecycleObserver {
            override fun onResume(owner: LifecycleOwner) {
                super.onResume(owner)
                player.start()
            }

            override fun onPause(owner: LifecycleOwner) {
                super.onPause(owner)
                player.pause()
            }

            override fun onDestroy(owner: LifecycleOwner) {
                super.onDestroy(owner)
                player.release()
            }
        }
    }
}

核心組件

Lifecycle 包括很多包: ViewModel, LiveData, ktx擴(kuò)展, RxJava轉(zhuǎn)LiveData擴(kuò)展...


本篇討論的只是 lifecycle-runtime:

  • LifecycleOwner : 生命周期持有者, 被觀察的對(duì)象.
  • LifecycleObserver : 生命周期觀察者.
  • Lifecycle : 表明生命周期的接口.

1. LifecycleOwner

LifecycleOwner 只定義了一個(gè)方法 Lifecycle getLifecycle() 返回 Lifecycle 對(duì)象.
當(dāng)前的 ComponentActivity & Fragment 都實(shí)現(xiàn)了這個(gè)接口.

/**
 * A class that has an Android lifecycle. These events can be used by custom components to
 * handle lifecycle changes without implementing any code inside the Activity or the Fragment.
 *
 * @see Lifecycle
 */
@SuppressWarnings({"WeakerAccess", "unused"})
public interface LifecycleOwner {
    @NonNull
    Lifecycle getLifecycle();
}

1.1 LifecycleOwner分發(fā)事件

以 Activity 為例, ComponentActivity 實(shí)現(xiàn)了 LifecycleOwner 接口, 并返回了 Lifecycle 的實(shí)現(xiàn)類對(duì)象 LifecycleRegistry.

  1. 通過(guò)一個(gè)沒(méi)有界面的 ReportFragment 來(lái)充當(dāng)生命周期的輔助類(這一點(diǎn)和Glide類似)
public class ComponentActivity extends Activity
        implements LifecycleOwner{

    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //創(chuàng)建 ReportFragment
        ReportFragment.injectIfNeededIn(this);
    }

    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
}
  1. 在 ReportFragment 的生命周期回調(diào)中都調(diào)用了 dispatch(Lifecycle.Event.XXXX) 方法.
public class ReportFragment extends Fragment {
    public static void injectIfNeededIn(Activity activity) {
        // ProcessLifecycleOwner should always correctly work and some activities may not extend
        // FragmentActivity from support lib, so we use framework fragments for activities
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
    }

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
        dispatch(Lifecycle.Event.ON_CREATE);
    }

    @Override
    public void onStart() {
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    }

    @Override
    public void onResume() {
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
    }

    @Override
    public void onPause() {
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    }

    @Override
    public void onStop() {
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }
}
  1. dispatch(event) 調(diào)用 ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event), 而 LifecycleRegistry 怎么處理 event 的接下來(lái)會(huì)分析.
public class ReportFragment extends Fragment {
    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        //為舊版本support.v7.app.AppCompatActivity兼容的, 已經(jīng)標(biāo)記為deprecated
        if (activity instanceof LifecycleRegistryOwner) { 
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }
        //androidx.fragment.app.FragmentActivity
        if (activity instanceof LifecycleOwner) {
            //Lifecycle對(duì)象由Activity實(shí)現(xiàn)LifecycleOwner接口返回
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                //調(diào)用Lifecycle # handleLifecycleEvent(event)方法來(lái)分發(fā)生命周期
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
}

2. LifecycleObserver

我們的組件實(shí)現(xiàn) LifecycleObserver 接口, 標(biāo)記著組件是生命周期的觀察者.

/**
 * Marks a class as a LifecycleObserver. It does not have any methods, instead, relies on
 * {@link OnLifecycleEvent} annotated methods.
 * <p>
 * @see Lifecycle Lifecycle - for samples and usage patterns.
 */
@SuppressWarnings("WeakerAccess")
public interface LifecycleObserver {
}

但他是一個(gè)空接口, 參照 Lifecycle 的注釋, 在不同的JDK版本上有不同的實(shí)現(xiàn).

JDK版本 實(shí)現(xiàn)
1.8之前 @OnLifecycleEvent 方法注解
1.8 DefaultLifecycleObserver

兩種方式都是通過(guò) Lifecycing 的 getCallback(Object object) 創(chuàng)建.

2.1 注解實(shí)現(xiàn)

@OnLifecycleEvent 是運(yùn)行時(shí)注解

@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface OnLifecycleEvent {
    Lifecycle.Event value();
}

具體實(shí)現(xiàn)在 ClassesInfoCache 類中:

class ClassesInfoCache {
    //判斷是否有注解
    boolean hasLifecycleMethods(Class klass) {
        if (mHasLifecycleMethods.containsKey(klass)) {
            return mHasLifecycleMethods.get(klass);
        }

        Method[] methods = getDeclaredMethods(klass);
        for (Method method : methods) {
            //根據(jù) OnLifecycleEvent 注解
            OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
            if (annotation != null) {
                //生成CallbackInfo對(duì)象, 保存到 mCallbackMap 中
                createInfo(klass, methods);
                return true;
            }
        }
        mHasLifecycleMethods.put(klass, false);
        return false;
    }

    private CallbackInfo createInfo(Class klass, @Nullable Method[] declaredMethods) {
        Class superclass = klass.getSuperclass();
        Map<MethodReference, Lifecycle.Event> handlerToEvent = new HashMap<>();
        if (superclass != null) {
            //getInfo() 又會(huì)遞歸調(diào)用createInfo(), 解析所有的 @OnLifecycleEvent 注解
            CallbackInfo superInfo = getInfo(superclass);
            if (superInfo != null) {
                handlerToEvent.putAll(superInfo.mHandlerToEvent);
            }
        }

        Class[] interfaces = klass.getInterfaces();
        for (Class intrfc : interfaces) {
            for (Map.Entry<MethodReference, Lifecycle.Event> entry : getInfo(
                    intrfc).mHandlerToEvent.entrySet()) {
                verifyAndPutHandler(handlerToEvent, entry.getKey(), entry.getValue(), klass);
            }
        }
        // 解析 @OnLifecycleEvent 注解方法,保存到 info 中
        Method[] methods = declaredMethods != null ? declaredMethods : getDeclaredMethods(klass);
        boolean hasLifecycleMethods = false;
        for (Method method : methods) {
            OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
            if (annotation == null) {
                continue;
            }
            hasLifecycleMethods = true;
            Class<?>[] params = method.getParameterTypes();
            int callType = CALL_TYPE_NO_ARG;
            if (params.length > 0) {
                callType = CALL_TYPE_PROVIDER;
                if (!params[0].isAssignableFrom(LifecycleOwner.class)) {
                    throw new IllegalArgumentException(
                            "invalid parameter type. Must be one and instanceof LifecycleOwner");
                }
            }
            Lifecycle.Event event = annotation.value();

            if (params.length > 1) {
                callType = CALL_TYPE_PROVIDER_WITH_EVENT;
                if (!params[1].isAssignableFrom(Lifecycle.Event.class)) {
                    throw new IllegalArgumentException(
                            "invalid parameter type. second arg must be an event");
                }
                if (event != Lifecycle.Event.ON_ANY) {
                    throw new IllegalArgumentException(
                            "Second arg is supported only for ON_ANY value");
                }
            }
            if (params.length > 2) {
                throw new IllegalArgumentException("cannot have more than 2 params");
            }
            MethodReference methodReference = new MethodReference(callType, method);
            verifyAndPutHandler(handlerToEvent, methodReference, event, klass);
        }
        CallbackInfo info = new CallbackInfo(handlerToEvent);
        //以class名字作為key, 添加到mCallbackMap中
        mCallbackMap.put(klass, info);
        mHasLifecycleMethods.put(klass, hasLifecycleMethods);
        return info;
    }

使用注解時(shí), Lifecycying 的 getCallBack() 返回的是 ReflectiveGenericLifecycleObserver, 在 onStateChanged() 時(shí)反射調(diào)用 mInfo 中的方法.

class ReflectiveGenericLifecycleObserver implements GenericLifecycleObserver {
   private final Object mWrapped;
   private final CallbackInfo mInfo;

   ReflectiveGenericLifecycleObserver(Object wrapped) {
       mWrapped = wrapped;
       mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
   }

   @Override
   public void onStateChanged(LifecycleOwner source, Event event) {
       //反射調(diào)用對(duì)應(yīng)的 event回調(diào)
       mInfo.invokeCallbacks(source, event, mWrapped);
   }
}

2.2 DefaultLifecycleObserver

借助1.8的新特性 default method, 我們不必實(shí)現(xiàn)所有的接口方法.

public interface DefaultLifecycleObserver extends FullLifecycleObserver {
    @Override
    default void onCreate(@NonNull LifecycleOwner owner) {
    }
    @Override
    default void onStart(@NonNull LifecycleOwner owner) {
    }
    .....
    @Override
    default void onDestroy(@NonNull LifecycleOwner owner) {
    }
}

此時(shí) Lifecycing 返回的是 FullLifecycleObserverAdapter, onStateChanged() 時(shí)會(huì)調(diào)用 FullLifecycleObserver 中的回調(diào).

class FullLifecycleObserverAdapter implements GenericLifecycleObserver {

    private final FullLifecycleObserver mObserver;

    FullLifecycleObserverAdapter(FullLifecycleObserver observer) {
        mObserver = observer;
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) {
        switch (event) {
            case ON_CREATE:
                mObserver.onCreate(source);
                break;
                .......
            case ON_DESTROY:
                mObserver.onDestroy(source);
                break;
            case ON_ANY:
                throw new IllegalArgumentException("ON_ANY must not been send by anybody");
        }
    }
}

3. Lifecycle

Lifecycle 保存了 LifecycleOwner 的生命周期信息, 來(lái)給 LifecycleObserver 觀察.

他使用了兩個(gè)枚舉來(lái)跟蹤 LifecycleOwner 生命周期狀態(tài):

3.1 Event

生命周期事件, 對(duì)應(yīng)著 Activity/Fragment 中的生命周期回調(diào).

public enum Event {
    ON_CREATE,
    ON_START,
    ON_RESUME,
    ON_PAUSE,
    ON_STOP,
    ON_DESTROY,
    ON_ANY
}

3.2 State

提供了五種生命周期狀態(tài)和一個(gè)判斷生命周期的方法.

public enum State {
    DESTROYED,
    INITIALIZED,
    CREATED,
    STARTED,
    RESUMED;
    //判斷組件的狀態(tài)是否在給定的state之后
    public boolean isAtLeast(@NonNull State state) {
        return compareTo(state) >= 0;
    }
}

3.3 State和Event

如圖, State 是狀態(tài)的節(jié)點(diǎn), 而 Event 則是從一個(gè)State 到達(dá)另外一個(gè) State 的過(guò)程.


lifecycle_state_event.png

3.4 Lifecycle的實(shí)現(xiàn)類

除了枚舉, Lifecycle 還定義了三個(gè)抽象方法, 標(biāo)準(zhǔn)的狀態(tài)機(jī)模式

//添加觀察者 
@MainThread
public abstract void addObserver(@NonNull LifecycleObserver observer)

//移除觀察者
@MainThread 
public abstract void removeObserver(@NonNull LifecycleObserver observer);

//獲取當(dāng)前的狀態(tài)
@MainThread
@NonNull        
public abstract State getCurrentState();

在SDK中已經(jīng)提供了他的一個(gè)實(shí)現(xiàn)類 LifecycleRegistry, 在 ComponentActivity & Fragment 中的 getLifecycle() 返回的就是該實(shí)現(xiàn).

public class ComponentActivity extends Activity implements LifecycleOwner {

    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
}

public class Fragment implements LifecycleOwner {
    LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
}

4. LifecycleRegistry

LifecycleRegistry 實(shí)現(xiàn)了 Lifecycle 的三個(gè)抽象方法.

4.1. handleLifecycleEvent(event)

處理生命周期通過(guò) handleLifecycleEvent(event) 處理:

public class LifecycleRegistry extends Lifecycle {

    private int mAddingObserverCounter = 0;

    private boolean mHandlingEvent = false;
    private boolean mNewEventOccurred = false;

    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }

    private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        // mHandlingEvent 在sync()前后標(biāo)記, 在sync()完成前為true
        // mAddingObserverCounter在addObserver()中被遞增遞減, 在addObserver()完成前 != 0
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // 不需要sync()
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        // sync() 會(huì)把狀態(tài)的變化轉(zhuǎn)化為生命周期事件,然后轉(zhuǎn)發(fā)給 LifecycleObserver
        sync();
        mHandlingEvent = false;
    }
}

4.1.1 sync()

sync() 負(fù)責(zé)處理Aticivty/Fragmet 生命周期變化時(shí), 同步 Observer 的狀態(tài), 從而觸發(fā) Observer 的狀態(tài)回調(diào).

LifecycleRegistry 使用 FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap 作為保存 Observer 和 State 映射關(guān)系的容器, 他保證 :

插入順序 Observer1 < Observer2 時(shí), Observer1.State1 >= Observer2.State2.

所以 isSynced() 判斷是否同步完成, 只需要判斷 mObserverMap 頭尾的 State 相等eldestObserverState == newestObserverState, 并且都等于最新的狀態(tài) mState

public class LifecycleRegistry extends Lifecycle {

    //使用弱引用指向LifecycleOwner
    private final WeakReference<LifecycleOwner> mLifecycleOwner;
    public LifecycleRegistry(@NonNull LifecycleOwner provider) {
        mLifecycleOwner = new WeakReference<>(provider);
        mState = INITIALIZED;
    }

    /**
     * Custom list that keeps observers and can handle removals / additions during traversal.
     *
     * Invariant: at any moment of time for observer1 & observer2:
     * if addition_order(observer1) < addition_order(observer2), then
     * state(observer1) >= state(observer2),
     * mObserverMap中元素的state順序和插入的順序是相反的
     */
    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();

    // happens only on the top of stack (never in reentrance),
    // so it doesn't have to take in account parents
    private void sync() {
        //如果owner被回收了, 就不繼續(xù)分發(fā)
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                    + "new events from it.");
            return;
        }
        //一直同步到isSynced()為true
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }
    
    //mObserverMap中元素的state和插入的順序是相反的, 參照注釋
    //判斷是否同步完成, 只需要判斷頭尾元素都等于最新的state
    private boolean isSynced() {
        if (mObserverMap.size() == 0) {
            return true;
        }
        State eldestObserverState = mObserverMap.eldest().getValue().mState;
        State newestObserverState = mObserverMap.newest().getValue().mState;
        return eldestObserverState == newestObserverState && mState == newestObserverState;
    }
}

而while循環(huán)中的同步處理又分為兩種情況 backwardPass()forwardPass()

4.1.2 backwardPass()

因?yàn)?mObserverMap 中 Observer 的 State 是遞減的, 所以如果第一個(gè) Observer 的 State 小于等于 LifecycleRegistry 的 mState, 那么 mObserverMap 中所有 Observer 的 State 都小于等于 mState.

如果第一個(gè) Observer 的 State 就大于 mState, 那么 mObserverMap 后面可能還有大于 mState 的 Observer. 因?yàn)?mObserverMap 中 Observer 的 State 是遞減的, 所以要從尾到頭開(kāi)始遍歷.

private void backwardPass(LifecycleOwner lifecycleOwner) {
     // 使用mObserverMap的反向迭代器, 從尾向頭遍歷
    Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
            mObserverMap.descendingIterator();
    //如果分發(fā)過(guò)程中有新的事件, 就停止分發(fā)
    while (descendingIterator.hasNext() && !mNewEventOccurred) {
        Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
        ObserverWithState observer = entry.getValue();
        //如果observer.mState大于mState, 就向下調(diào)整
        while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                && mObserverMap.contains(entry.getKey()))) {
            //向下調(diào)整的邏輯
            Event event = downEvent(observer.mState);
            pushParentState(getStateAfter(event));
            observer.dispatchEvent(lifecycleOwner, event);
            popParentState();
        }
    }
}

向下調(diào)整的邏輯分解一下:

1.downEvent(observer.mState)

獲取State節(jié)點(diǎn)的下一個(gè)Event

private static Event downEvent(State state) {
    switch (state) {
        case INITIALIZED:
            throw new IllegalArgumentException();
        case CREATED:
            return ON_DESTROY;
        case STARTED:
            return ON_STOP;
        case RESUMED:
            return ON_PAUSE;
        case DESTROYED:
            throw new IllegalArgumentException();
    }
    throw new IllegalArgumentException("Unexpected state value " + state);
}
2. pushParentState(getStateAfter(event)) & popParentState()

這里引入了一個(gè)新的對(duì)象 ArrayList<State> mParentStates 來(lái)保存目標(biāo) State, 這是為了應(yīng)對(duì)重入的場(chǎng)景:

// we have to keep it for cases:
// void onStart() {
//     mRegistry.removeObserver(this);
//     mRegistry.add(newObserver);
// }
// newObserver should be brought only to CREATED state during the execution of
// this onStart method. our invariant with mObserverMap doesn't help, because parent observer
// is no longer in the map.
private ArrayList<State> mParentStates = new ArrayList<>();

private void popParentState() {
    mParentStates.remove(mParentStates.size() - 1);
}
private void pushParentState(State state) {
    mParentStates.add(state);
}

重入的部分比較難理解, 參考注釋中的例子, 在 observer.onStart() 中先 mRegistry.removeObserver(this) 移除自己, 然后添加observer mRegistry.add(newObserver).

  • observer的 State 經(jīng)過(guò) forwardPass()INITIALIZED 變成 CREATED, 調(diào)用 observer.onCreate()
  • Activity 經(jīng)過(guò) onStart() 時(shí)通過(guò) handleLifecycleEvent() 繼續(xù)調(diào)用sync(), observer 通過(guò) forwardPass()CREATED 變成 STARTED, 分發(fā) observer.onStart().
    注意此時(shí)分發(fā)未結(jié)束, 沒(méi)有調(diào)用 popParentState(), 所以 mParentStates 中仍然是 CREATED, observer 分發(fā)前的狀態(tài).
  • 這時(shí) mRegistry.removeObserver(this) 移除掉observer, 這時(shí) mRegistry.add(newObserver) 添加了newObserver. 此時(shí)需要計(jì)算 newObserver 需要同步到的 targetState (在下面的addObserver(observer)會(huì)提到), 此時(shí) mObserverMap 中已經(jīng)沒(méi)有 observer 的信息. 這時(shí)可以借助上一步保存的 mParentStates 保存的 CREATED 來(lái)幫助我們計(jì)算 newOsberver 的 targetState.
  • 這時(shí) observer 的 forwardPass 流程結(jié)束, 并且 mObserverMap 中有了新的元素 newObserver, 不滿足 sync()isSynced() 的條件, 需要繼續(xù)把 newObserver 同步到當(dāng)前頁(yè)面的狀態(tài) STARTED.
3. observer.dispatchEvent(lifecycleOwner, event)

通過(guò) GenericLifecycleObserver 的 onStateChanged(owner, event) 來(lái)完成事件的分發(fā).

static class ObserverWithState {
    State mState;
    GenericLifecycleObserver mLifecycleObserver;
    ObserverWithState(LifecycleObserver observer, State initialState) {
        mLifecycleObserver = Lifecycling.getCallback(observer);
        mState = initialState;
    }
    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
}

mLifecycleObserver = Lifecycling.getCallback(observer) 中不管你使用注解+反射的方式, 還是Java8的default method方式, 都會(huì)使用適配器模式, 生成對(duì)應(yīng)的 GenericLifecycleObserver 實(shí)現(xiàn)類.

forwardPass()

邏輯與 backwardPass() 相反, 不多贅述.

4.2. add & remove Observer

mObserverMap 中添加和刪除 Observer.

需要注意的是 calculateTargetState() 中使用了暫存的 mParentStates 來(lái)處理 observer 重入的情況.上面已經(jīng)分析過(guò).

//觀察者的集合
private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
        new FastSafeIterableMap<>();

@Override
public void addObserver(@NonNull LifecycleObserver observer) {
    //初始化狀態(tài)
    State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
    ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
    //不能重復(fù)添加同一個(gè)Observer, 保證唯一性
    ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
    if (previous != null) {
        return;
    }
    //LifecycleOwner即Fragment/Activity
    LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
    //如果owner為空, 說(shuō)明頁(yè)面被回收了, 直接return
    if (lifecycleOwner == null) {
        // it is null we should be destroyed. Fallback quickly
        return;
    }
    // isReentrance表示是重入執(zhí)行,通過(guò)mAddingObserverCounter或mHandlingEvent判斷。
    // mHandlingEvent是在前文的sync方法前后進(jìn)行標(biāo)記的,也就是“在分發(fā)事件”。
    boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
    // 計(jì)算要同步到的目標(biāo)狀態(tài),是LifecycleRegistry上一個(gè)添加的Observer的狀態(tài)、上一層被分發(fā)事件的Observer的狀態(tài)
    State targetState = calculateTargetState(observer);
    mAddingObserverCounter++;
    while ((statefulObserver.mState.compareTo(targetState) < 0
            && mObserverMap.contains(observer))) {
        pushParentState(statefulObserver.mState);
        statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
        popParentState();
        // mState / subling may have been changed recalculate
        targetState = calculateTargetState(observer);
    }
    //非重入情況, 直接同步狀態(tài)
    if (!isReentrance) {
        // we do sync only on the top level.
        sync();
    }
    mAddingObserverCounter--;
}

@Override
public void removeObserver(@NonNull LifecycleObserver observer) {
    mObserverMap.remove(observer);
}

private State calculateTargetState(LifecycleObserver observer) {
    Entry<LifecycleObserver, ObserverWithState> previous = mObserverMap.ceil(observer);
    State siblingState = previous != null ? previous.getValue().mState : null;
    State parentState = !mParentStates.isEmpty() ? mParentStates.get(mParentStates.size() - 1)
            : null;
    return min(min(mState, siblingState), parentState);
}
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