CMSampleBufferRef

CMSampleBufferRef轉換為data數據

- (NSData *)bufferToData:(CMSampleBufferRef)source

{

CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(source);

CVPixelBufferLockBaseAddress(imageBuffer,0);

size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);

//? ? size_t width = CVPixelBufferGetWidth(imageBuffer);

size_t height = CVPixelBufferGetHeight(imageBuffer);

void *src_buff = CVPixelBufferGetBaseAddress(imageBuffer);

NSData *data = [NSData dataWithBytes:src_buff length:bytesPerRow * height];

CVPixelBufferUnlockBaseAddress(imageBuffer, 0);

return data;

}


CMSampleBufferRef轉換為image

- (NSData *)bufferToData:(CMSampleBufferRef)source

{

CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(source);

CVPixelBufferLockBaseAddress(imageBuffer,0);

size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);

//? ? size_t width = CVPixelBufferGetWidth(imageBuffer);

size_t height = CVPixelBufferGetHeight(imageBuffer);

void *src_buff = CVPixelBufferGetBaseAddress(imageBuffer);

NSData *data = [NSData dataWithBytes:src_buff length:bytesPerRow * height];

CVPixelBufferUnlockBaseAddress(imageBuffer, 0);

return data;

}

// 通過抽樣緩存數據創建一個UIImage對象

- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer

{

// 為媒體數據設置一個CMSampleBuffer的Core Video圖像緩存對象

CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);

// 鎖定pixel buffer的基地址

CVPixelBufferLockBaseAddress(imageBuffer, 0);

// 得到pixel buffer的基地址

void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);

// 得到pixel buffer的行字節數

size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);

// 得到pixel buffer的寬和高

size_t width = CVPixelBufferGetWidth(imageBuffer);

size_t height = CVPixelBufferGetHeight(imageBuffer);

// 創建一個依賴于設備的RGB顏色空間

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

// 用抽樣緩存的數據創建一個位圖格式的圖形上下文(graphics context)對象

CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,

bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);

// 根據這個位圖context中的像素數據創建一個Quartz image對象

CGImageRef quartzImage = CGBitmapContextCreateImage(context);

// 解鎖pixel buffer

CVPixelBufferUnlockBaseAddress(imageBuffer,0);

// 釋放context和顏色空間

CGContextRelease(context);

CGColorSpaceRelease(colorSpace);

// 用Quartz image創建一個UIImage對象image

UIImage *image = [UIImage imageWithCGImage:quartzImage];

// 釋放Quartz image對象

CGImageRelease(quartzImage);

return (image);

}

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