目標
熟悉OPENCV如何存儲及處理圖像。
Mat
Mat由2部分組成:矩陣頭和指向矩陣值的指針
Mat A, C; // creates just the header parts
A = imread(argv[1], IMREAD_COLOR); // here we'll know the method used (allocate matrix)
Mat B(A); // Use the copy constructor
C = A; // Assignment operator
Mat D (A, Rect(10, 10, 100, 100) ); // using a rectangle
Mat E = A(Range::all(), Range(1,3)); // using row and column boundaries
上述只是復制矩陣頭和指向數據矩陣的指針。如果想要復制數據,可以
Mat F = A.clone();
Mat G;
A.copyTo(G);
Storing methods
灰度和彩色。他們的數據類型不同。
- RGB is the most common as our eyes use something similar, however keep in mind that OpenCV standard display system composes colors using the BGR color space (a switch of the red and blue channel).
- The HSV and HLS decompose colors into their hue, saturation and value/luminance components, which is a more natural way for us to describe colors. You might, for example, dismiss the last component, making your algorithm less sensible to the light conditions of the input image.
- YCrCb is used by the popular JPEG image format.
Creating a Mat object explicitly
Mat M(2,2, CV_8UC3, Scalar(0,0,255));
cout << "M = " << endl << " " << M << endl << endl;
int sz[3] = {2,2,2};
Mat L(3,sz, CV_8UC(1), Scalar::all(0));
M.create(4,4, CV_8UC(2));
cout << "M = "<< endl << " " << M << endl << endl;
Mat E = Mat::eye(4, 4, CV_64F);
Mat O = Mat::ones(2, 2, CV_32F);
Mat Z = Mat::zeros(3,3, CV_8UC1);
Mat C = (Mat_<double>(3,3) << 0, -1, 0, -1, 5, -1, 0, -1, 0);
Mat R = Mat(3, 2, CV_8UC3);
randu(R, Scalar::all(0), Scalar::all(255)); //隨機初始值,只需要確定上下界
其他常見類型輸出
Point2f P(5, 1);
Point3f P3f(2, 6, 7);
vector<float> v;
v.push_back( (float)CV_PI); v.push_back(2); v.push_back(3.01f);
vector<Point2f> vPoints(20);
for (size_t i = 0; i < vPoints.size(); ++i)
vPoints[i] = Point2f((float)(i * 5), (float)(i % 7));