對象和類
使用class關鍵字,加類名
class Shape {
var numberOfSides = 0
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
創建對象的引用,并調用類的參數和方法。
var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDescription()
帶init()的類,self.name表示類自身的屬性。
class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
實例化是必須要為參數賦值。
var nameShape = NamedShape(name:"zhang")
print(nameShape.name)
實現子類,用override關鍵字覆蓋父類方法。
class Square: NamedShape {
var sideLength: Double
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 4
}
func area() -> Double {
return sideLength * sideLength
}
override func simpleDescription() -> String {
return "A square with sides of length \(sideLength)."
}
}
let test = Square(sideLength: 5.2, name: "my test square")
print(test.area())
print(test.simpleDescription())
定義參數的getter和setter方法,setter時的newValue為隱式參數。
class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
override func simpleDescription() -> String {
return "An equilateral triangle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
print(triangle.perimeter)
triangle.perimeter = 9.9
print(triangle.sideLength)
willSet執行setter前調用 ,didSet執行setter后調用,oldValue為setter之前的值。
class TriangleAndSquare {
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
didSet{
print("\(oldValue.sideLength);\( triangle.sideLength)")
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
可選值類,如果?前面是nil,后面的就不執行
let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
let sideLength = optionalSquare?.sideLength
print(sideLength!)
枚舉和數據結構
使用enum定義枚舉,rawValue默認從0開始,然后依次加1.但是在這里第一個枚舉的rawValue被指定為1,因此從1開始依次加1.
enum Rank: Int {
case ace = 1
case two, three, four, five, six, seven, eight, nine, ten
case jack, queen, king
func simpleDescription() -> String {
switch self {
case .ace:
return "ace"
case .jack:
return "jack"
case .queen:
return "queen"
case .king:
return "king"
default:
return String(self.rawValue)
}
}
}
let ace = Rank.ace
let aceRawValue = ace.rawValue
print(aceRawValue)
print(Rank.two.simpleDescription())
使用 init?(rawValue:) 初始化枚舉
Rank(rawValue: 3)?.simpleDescription()
可自定義value的枚舉
enum ServerResponse {
case result(String, String)
case failure(String)
}
let success = ServerResponse.result("6:00 am", "8:09 pm")
let failure = ServerResponse.failure("Out of cheese.")
switch success {
case let .result(sunrise, sunset):
print("Sunrise is at \(sunrise) and sunset is at \(sunset).")
case let .failure(message):
print("Failure... \(message)")
}
數據結構
用struct關鍵字創建數據結構,數據結構支持很多類似類的行為,如方法,初始構造器。數據結構和類的最大不同之處是,在代碼中傳遞時,類傳的時引用,而數據結構時拷貝。
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
}
let threeOfSpades = Card(rank: .three, suit: .spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
協議和擴展
協議
使用protocol關鍵字聲明一個協議
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
類,枚舉,數據結構都可以適配協議
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
print(aDescription)
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
print(bDescription)
enum cDescription:ExampleProtocol{
case First(String),Second(String)
var simpleDescription: String{
set{
switch self {
case let .First(text):
self = .First(newValue)
case let .Second(text):
self = .Second(newValue)
}
}
get{
switch self {
case let .First(text):
return text
case let .Second(text):
return text
}
}
}
mutating func adjust() {
switch self {
case let .First(text):
self = .First(text+" enum (adjust)")
case let .Second(text):
self = .Second(text+" enum (adjust)")
}
}
}
var c = cDescription.First("zhang")
c.adjust()
print(c)
注意:mutating關鍵字,讓方法可以修改數據結構和枚舉自身。類不需要聲明mutating,是因為類的方法可以修改類。
擴展
使用extension關鍵字,可以給已有的類型加上函數
extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self += 42
}
}
print(7.simpleDescription)
錯誤處理
繼承Error協議的任何類型
enum PrinterError: Error {
case outOfPaper
case noToner
case onFire
}
用throw拋出異常,throws 讓函數可以拋出異常
func send(job: Int, toPrinter printerName: String) throws -> String {
if printerName == "Never Has Toner" {
throw PrinterError.noToner
}
return "Job sent"
}
錯誤處理
使用do-catch 拋出異常。在代碼前用try拋出代碼的異常
do{
print(try send(job:1, toPrinter:"Never Has Toner"))
}catch{
print(error)
}
多個catch塊
do {
let printerResponse = try send(job: 1440, toPrinter: "Gutenberg")
print(printerResponse)
} catch PrinterError.onFire {
print("I'll just put this over here, with the rest of the fire.")
} catch let printerError as PrinterError {
print("Printer error: \(printerError).")
} catch {
print(error)
}
使用try? 把結果轉換為Optional。如果拋出異常就返回nil
let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler")
let printerFailure = try? send(job: 1885, toPrinter: "Never Has Toner")
defer
在函數中使用defer代碼塊,當函數的其他代碼執行完后再執行。defer可以用來做每次代碼執行的清理或設置
var fridgeIsOpen = false
let fridgeContent = ["milk", "eggs", "leftovers"]
func fridgeContains(_ food: String) -> Bool {
fridgeIsOpen = true
defer {
fridgeIsOpen = false
}
let result = fridgeContent.contains(food)
return result
}
fridgeContains("banana")
print(fridgeIsOpen)
范型
定義一個范型函數
func makeArray<Item>(repeating item: Item, numberOfTimes: Int) -> [Item] {
var result = [Item]()
for _ in 0..<numberOfTimes {
result.append(item)
}
return result
}
makeArray(repeating: "knock", numberOfTimes: 4)
可以用相同的形式定義一個枚舉,類,數據結構。
enum OptionalValue<Wrapped> {
case none
case some(Wrapped)
}
var possibleInteger: OptionalValue<Int> = .none
possibleInteger = .some(100)
在函數體的右邊使用where,指定一個需求列表。如指定實現協議的類型,兩個枚舉的類型是相同的,或有指定的父類。
func anyCommonElements<T: Sequence, U: Sequence>(_ lhs: T, _ rhs: U) -> Bool
where T.Iterator.Element: Equatable, T.Iterator.Element == U.Iterator.Element {
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
}
anyCommonElements([1, 2, 3], [3])
無戒365挑戰營 49